Define some things in Character.cs 10/13/2010 - CO2 Private Server - 22 Replies So I am trying to add a use for an item. It's for donators so it when you click on it it opens up like an npc box thingy and asks u if u want level 255 or 500 stat points. It uses 'System.GC', 'MyChar', 'AddSend', and 'N' (in N.Avatar) which says its not defined (in Character.cs) how do I define it here?
#Solved
Looking for some help on define eud star 09/21/2010 - EO PServer Hosting - 11 Replies hey all..can some one show where did i can define my eudemon star in cq_eudemon_rbn_rqr ?
example for reborn rate..
on my server eudemon below 100* eudemon will require 30* per compose(this is normal on cq_eudemon_rbn_rqr sacrifice_starlev)
so what im not understand here.. where the point for 100*?
coz i make the new line on it that will require 40* eudemon for compose..but my 100* eudemon change the require star to 40* and not 30* anymore..where should i define this? its really make...
define.item.h items fragen 05/23/2010 - Flyff Private Server - 0 Replies ich wollte fragen wie die define item von
spross
Gspross
Sspross
Level Box
Define Skills 08/17/2009 - CO2 Private Server - 6 Replies SkillAttributes = new ushort { 2, 0, 0, 505, 0, 0 };
what do each numbers represent
ive never really messed with skills beofre and it would be great if someone could help me out on this
[Tutorial] Define your chams 10/27/2008 - WarRock - 4 Replies Credits to LilCrazed
Sorry if it has been posted i searched and didn't find it
In d3d8dev.cpp
under the includes put
#define Player (m_Stride == 44)
#define Walls (m_Stride == blah)
#define Flags (NumVertices == blah)