Hier einmal die OX-Quest
PHP Code:
quest oxevent_manager begin
state start begin
when 20011.chat."OX Event" begin
if game.get_event_flag("oxevent_status") == 0 then
say("Im Moment findet kein OX-Event statt.")
say("")
say("")
elseif game.get_event_flag("oxevent_status") == 1 then
say("Du möchtest teilnehmen?")
say("Willst du Zuschauen oder Mitmachen?")
say("")
local s = select("Mitmachen", "Zuschauen", "Abbrechen")
if s == 1 then
say("Du wirst teleportiert.")
say("")
wait()
pc.warp(896500, 24600)
---Regeln Anfang---
say("Bevor OX beginnt und die Fragen erscheinen,")
say("stellen sich alle in die mitte von OX")
say("AUF DIE GRÜNE DICKE LINIE!")
say("")
say("Wenn die Frage kommt, darf NIEMAND")
say("auf X oder O laufen!(Sonst KICK)")
say("")
say("NACHLAUFEN ist VERBOTEN!!! (Sonst KICK)")
wait()
say("Ihr dürft ERST DANN auf X oder O laufen,")
say("wenn da steht '10 Sekunden...'!")
say("")
say("Wenn ihr euch für eine ANTWORT enschieden habt,")
say("DÜRFT ihr NICHT mehr wechseln!!!(Sonst KICK)")
---Regeln Ende---
elseif s == 2 then
say("Okey. Zuschauen kannst du natürlich auch.")
say("Du wirst teleportiert.")
say("")
wait()
pc.warp(896300, 28900)
end
elseif game.get_event_flag("oxevent_status") == 2 then
say("Tut mir Leid. Der Zugang wurde geschlossen.")
say("Du kannst leider nur noch zusehen.")
say("")
local s = select("Zuschauen", "Abbrechen")
if s == 1 then
say("Du wirst geportet.")
say("")
wait()
pc.warp(896300, 28900)
end
end
end
when 20358.chat."OX-Event" with pc.is_gm() begin
local stat = oxevent.get_status()
if stat == 0 then
say("OX-Event")
say("")
local s = select("OX starten", "OX nicht starten")
if s == 1 then
local v = oxevent.open()
if v == 0 then
say("Ist das Event schon aktiv?")
say("")
elseif v == 1 then
say("OX-Event wurde gestartet.")
say("")
notice_all("Das OX-Event hat begonnen.")
else
say("Fehler.")
say("")
end
end
elseif stat == 1 then
say("Es befinden sich "..oxevent.get_attender().." Spieler hier.")
say("Zugang zum Event wirklich Schließen?")
say("")
local s = select("Zugang schließen", "Abbrechen")
if s == 1 then
oxevent.close()
say("Der Beitritt wurde geschlossen.")
say("")
end
elseif stat == 2 then
say("OX-Event")
say("")
local s = select("Fragen", "Beenden", "Beenden", "Zurück")
if s == 1 then
local v = oxevent.quiz(1, 30)
if v == 0 then
say("Das Event läuft nicht.")
say("")
elseif v == 1 then
say("Frage kommt. (..)")
say("")
else
say("Es wird bereits eine Frage gestellt.")
say("")
end
elseif s == 2 then
oxevent.end_event()
notice_all("Das Event ist beendet!")
say("Event Beendet")
say("")
elseif s == 3 then
oxevent.end_event()
notice_all("OX wurde beendet.")
say("Das Event ist zu Ende.")
say("")
end
elseif stat == 3 then
say("Einen Moment. Wait..")
say("")
else
say("Ein Fehler ist aufgetreten.")
end
end
when 20358.chat."OX Beenden" with pc.is_gm() begin
say("Event wirklich beenden?")
say("")
local s = select("Ja", "Nein")
if s == 1 then
oxevent.end_event_force()
say("OX-Event Beendet")
end
end
when 20358.chat."Belohnung verteilen" with pc.is_gm() begin
say("Welches Item? (ItemValue)")
say("")
local item_vnum = input()
say("Wievielen Spielern möchtest du eine Belohnung geben?")
say("")
local item_count = input()
oxevent.give_item(item_vnum, item_count)
say("Du hast "..oxevent.get_attender().." Spielern die Belohung gegeben!")
say("")
end
end
end
Hier die oxquiz.lua
PHP Code:
add_ox_quiz(1, "Gibt es auf Majestic-Network ein Böser Opa?", false)
add_ox_quiz(1, "Kann die Geheimnisvolle Truhe Monster spawnen", true)
add_ox_quiz(1, "Trägt Mirine ein Kind auf dem Arm?", false)
add_ox_quiz(1, "Hat das Baby von Ah-Yu die Augen auf?", false)
add_ox_quiz(1, "Trägt der SD2-Port eine Maske?", true)
add_ox_quiz(1, "Besteht die Socke aus Schafswolle?", true)
add_ox_quiz(1, "Hat die Gebrauchswarenhandel rote Haare?", false)
add_ox_quiz(1, "Droppt der Steinaffe das Halbmondschwert?", true)
add_ox_quiz(1, "Trägt Chuong eine kleine Axt bei sich?", false)
add_ox_quiz(1, "Greifen Jin-Hee's von selbst an?", true)
add_ox_quiz(1, "Hat der Affensoldat einen Schwanz?", true)
add_ox_quiz(1, "Hat die Alte Frau braune Haare?", false)
add_ox_quiz(1, "Droppt der Grauwolf das Silberarmband?", true)
add_ox_quiz(1, "Ist Jug-Hyul einer der vier Tiergottheiten?", false)
add_ox_quiz(1, "Benötigt man 75 EXP um Level 2 zu werden ?", true)
add_ox_quiz(1, "Ist Metin der Schwärze nur im Bakra und Pyungmoo aufzufinden?", false)
add_ox_quiz(1, "Heißt die Gildenzone im Gelben Reich 'Jungrang?", false)
add_ox_quiz(1, "Gibt es ein sogenannten 'Bo' in Metin2 ?", true)
add_ox_quiz(1, "Droppt der Goldene Frosch nur 1 Yang Stücke'?", true)
add_ox_quiz(1, "Gibt es einen Gehenden Affe in Metin2'?", true)
add_ox_quiz(1, "Trifft man den Gehenden Affe nur in Jungsun Dong an?", true)
add_ox_quiz(1, "Droppt der Tausendkämpfer die Dämonenklinge?", true)
add_ox_quiz(1, "Gibt es eine Bärentatze in Metin2 ?", true)
add_ox_quiz(1, "Besitzt der Mental-Krieger die Fertigkeit Schwertschlag?", true)
add_ox_quiz(1, "Kann man Bleichmittel nur Angeln ?", false)
add_ox_quiz(1, "Trägt Uriel Kontaktlinsen ?", false)
add_ox_quiz(1, "Bekommt man das Symbol des weisen Kaisers nur durchs Angeln?", false)
add_ox_quiz(1, "Kann man aus der Goldenen Schatztruhe Erfahrungspunkte bekommen?", true)
add_ox_quiz(1, "Gibt es einen Dreihornbogen?", false)
add_ox_quiz(1, "Ist der Hungriger Alpha-Grauwolf Level 11?", false)
add_ox_quiz(1, "Hat Deutschland 18 Bundesländer ?", false)
add_ox_quiz(1, "Die richtige Antwort ist 'O' !", true)
add_ox_quiz(1, "Gibt es einen NPC, namens 'Dunkler Schrein'?", true)
add_ox_quiz(1, "Ist der Hungrige Blauwolf Lv.6 ,Stufe 1 ?", true)
add_ox_quiz(1, "Heißt der Slogan von Majestic-Network the future of metin2?", true)
add_ox_quiz(1, "Gibt es einen 'Alternativdrop'?", true)
add_ox_quiz(1, "Trägt die Gemischtwarenhändlerin eine Kopfbedeckung?", true)
add_ox_quiz(1, "Trägt der Brutale Spezialist eine blaue Hose?", true)
add_ox_quiz(1, "Hat der Listige Skorpionmann eine Stufe von 5?", false)
add_ox_quiz(1, "Droppt Mi-Jung Rotes Haarband?", true)
add_ox_quiz(1, "Kostet die Verbesserung eines REK's auf +9 beim Gildenschmied über 1kkk?", false)
add_ox_quiz(1, "Ist das Schlachtschild erst ab Level 5 tragbar?", false)
add_ox_quiz(1, "Hat die Gemischtwarenhändlerin zwei Zöpfe?", true)
add_ox_quiz(1, "Gibt es im Dämonenturm nur 5 Ebenen?", false)
add_ox_quiz(1, "Ist der Rote Drache ein selten anzutreffendes Boss-Monster im Eisland?", false)
add_ox_quiz(1, "Ist der beste Freund des Schmieds der Rüstungshändler?", false)
add_ox_quiz(1, "Wischt sich der Schmied den Schweiß von der Stirn ab?", true)
add_ox_quiz(1, "Gibt es eine Elfen-Map?", false)
add_ox_quiz(1, "Gibt es eine Hochzeits-Map?", true)
add_ox_quiz(1, "Gibt es in Metin2 Blumen?", true)
add_ox_quiz(1, "Gibt es die Vollmondaxt?", false)
add_ox_quiz(1, "Gibt es die Halbmondaxt?", false)
add_ox_quiz(1, "Öffnet der Goldener Schlüssel auch die Goldene Schatztruhe+?", true)
add_ox_quiz(1, "Droppt der fliegender Holländer das Halbmondschwert?", false)
add_ox_quiz(1, "Kann man auf Map1 die Sonne sehen?", false)
add_ox_quiz(1, "Kann man unter Level 5 von den Lehrern Quests erhalten?", true)
add_ox_quiz(1, "Gibt es in Metin2 exakt vierzehn Charakterklassen?", false)
add_ox_quiz(1, "Erhöt Stein des Mondes die DEF für 10 Minuten um 10%?", false)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", false)
add_ox_quiz(1, "Wird die Safezone von zwei starken Männer an der Seite bewacht?", false)
add_ox_quiz(1, "Ist das Wasser im Spiel Violett ?", false)
add_ox_quiz(1, "Kann man ab einem bestimmten Level seine Charakter nicht mehr löschen?", true)
add_ox_quiz(1, "Gibt es 19 Gildenländer im Blauen Reich Map1 ?", false)
add_ox_quiz(1, "Gibt es in England den 17. Juli ?", true)
add_ox_quiz(1, "Liest Soon gerne Bücher?", true)
add_ox_quiz(1, "Hat der weibliche Schamane am rechten Bein ein Tattoo?", false)
add_ox_quiz(1, "Verleiht Red Bull flügel ?", false)
add_ox_quiz(1, "Gibt es in Metin2 grünliche Tiger?", true)
add_ox_quiz(1, "Fressen die Hungrigen Wildhunde auch Marihuana?", false)
add_ox_quiz(1, "Wird in Metin2 mal über Eintopf gesprochen?", true)
add_ox_quiz(1, "Hat der Mensch nur 1 Geburtstag?", true)
add_ox_quiz(1, "Kommen die Affen nur im Affendungeon vor?", true)
add_ox_quiz(1, "Kann man sich als normaler Spieler teleportieren?", true)
add_ox_quiz(1, "Kann der Schwarzer Sturmbesessene vergiften?", true)
add_ox_quiz(1, "Metin schreibt man am Anfang mit 'M' und hinten mit 'h'. Stimmt das?", true)
add_ox_quiz(1, "Kann man Blaue Zander angeln?", false)
add_ox_quiz(1, "Kann man durch das Lesen eines Fertigkeitsbuches Rangpunkte verlieren?", false)
add_ox_quiz(1, "Kann aus den Mondlichtschatztruhe ein Wandelzauber kommen?", true)
add_ox_quiz(1, "Ist die Große Wüstenschildkröte immer alleine unterwegs?", false)
add_ox_quiz(1, "Ist der Herbswindfächer die einzige Level 30ger Waffe, für die man auf das Uppen von +7 - +9 Items braucht?", false)
add_ox_quiz(1, "Ist die Donnervogelglocke eine Level 40ger Waffe?", false)
add_ox_quiz(1, "Können sich manche Monster teleportieren?", true)
add_ox_quiz(1, "Gibt es in Metin2 eine Level 0er Glocken?", false)
add_ox_quiz(1, "Um Schwarzstahl-Panzer auf +9 zu uppen braucht man eine Grüne Perle?", false)
add_ox_quiz(1, "Die Große Eishexe droppt meistens nur sehr wenige Items.", false)
add_ox_quiz(1, "Braucht man für das Uppen der Level 66ger Rüstungen auf +9 immer eine Perle?", false)
add_ox_quiz(1, "Gibt es in Metin2 keine Level 75ger Fächer", true)
add_ox_quiz(1, "Kann man den Roten Wald erst ab Level 55 betreten?", false)
add_ox_quiz(1, "Gibt es auf dem 'DE'Server die Drachenmaulglocke?", true)
add_ox_quiz(1, "Spawnt Metin der Gier nur 3 verschiedene Monster?", true)
add_ox_quiz(1, "Droppt jeder Metin Geiststeine?", false)
add_ox_quiz(1, "Kann die Zen-Bohne den Rang von gut zu böse ändern?", false)
add_ox_quiz(1, "Können Spieler unter Level 15 Gilden beitreten?", true)
add_ox_quiz(1, "Braucht man Schlangenschwanz+ bei der Aufwertung von Gegenständen immer im Doppelpack?", true)
add_ox_quiz(1, "Haben die Amethystohrringe eine blaue Farbe?", false)
add_ox_quiz(1, "Braucht man für das Uppen eines Löwenkantenschild auf +9 eine Blaue Perle?", false)
add_ox_quiz(1, "Trägt der Brutaler Skorpionmann eine rötliche Axt bei sich?", false)
add_ox_quiz(1, "Hat der Schmied zwei Werkzeuge?", true)
add_ox_quiz(1, "Hat das Mondschwert+9 432 Angriffswert?", false)
add_ox_quiz(1, "Spawnt der Kaiserfelsen den Neunschwanz", false)
add_ox_quiz(1, "Hat das Baby von Ah-Yu die Augen auf?", false)
add_ox_quiz(1, "Kann man erst ab Level 25 reiten", false)
add_ox_quiz(1, "Hat der Grottenknecht seine Arme verschränkt?", true)
add_ox_quiz(1, "Findet man Metin des Untergangs nur im Eisland an?", false)
add_ox_quiz(1, "Hat das Mondschwert+9 423 Angriffswert?", true)
add_ox_quiz(1, "Kann man Riesige Zander angeln?", false)
add_ox_quiz(1, "Kann man Große Zander angeln?", true)
add_ox_quiz(1, "Gibt es die Ekstaeschuhe?", false)
add_ox_quiz(1, "Gibt es einen Bogen namens 'Großegelbdrachenbogen'?", false)
add_ox_quiz(1, "Trägt Aanyo eine Brille?", false)
add_ox_quiz(1, "Hat die Perlenhalskette+4 ein Bonus von Intelligenz+2?", true)
add_ox_quiz(1, "Gibt das Goldarmband+9 5% Angriffsgeschwindigkeit?", true)
add_ox_quiz(1, "Gibt das Goldarmband+9 10% Angriffsgeschwindigkeit?", false)
add_ox_quiz(1, "Heißt die Gildenzone im Gelben Reich 'Jungrang?", false)
add_ox_quiz(1, "Gibt die 69 Rüstung 138 Verteidigung?", true)
add_ox_quiz(1, "Droppt der Goldene Frosch nur 1 Yang Stücke'?", true)
add_ox_quiz(1, "Gibt die 69er Rüstung 137 Verteildigung ?", false)
add_ox_quiz(1, "Ist die Chance ein Regenbogenstein erfolgreich zu lesen 50%", false)
add_ox_quiz(1, "Hat das Grollschwert+9 23% Angriffsspeed?", False)
add_ox_quiz(1, "Hat das Grollschwert+9 26% Angriffsspeed?", true)
add_ox_quiz(1, "Ist 9*9+27=108?", true)
add_ox_quiz(1, "Gibt es ein Schild das man erst ab 120 tragen kann?", true)
add_ox_quiz(1, "Braucht man ab Level 70 über 100kk EXP?", false)
add_ox_quiz(1, "Gibt es eine nicht eingebaute Schmied Fertigkeit?", true)
add_ox_quiz(1, "Gibt es mehrere Schmiede", true)
add_ox_quiz(1, "Ist die Eishexe Level 90", false)
add_ox_quiz(1, "Ist Roter Keiler Stufe 1?", false)
add_ox_quiz(1, "Trifft man im DT auf den Baluen Tod?", false)
add_ox_quiz(1, "Kann man beim Spieleautomat Schiffe versenken spielen?", false)
add_ox_quiz(1, "Gibt es einen NPC, namens 'Dunkler Schrein'?", true)
add_ox_quiz(1, "Ist der Hungrige Blauwolf Lv.6 ,Stufe 1 ?", true)
add_ox_quiz(1, "Heißt der Slogan von Majestic-Network 'The next Level Entertainment'?", false)
add_ox_quiz(1, "Gibt es ein 'Himmelsschwert'?", true)
add_ox_quiz(1, "Trägt die Gemischtwarenhändlerin eine Kopfbedeckung?", true)
add_ox_quiz(1, "Trägt der Brutale Spezialist eine rote Hose?", false)
add_ox_quiz(1, "Hat der Listige Skorpionmann eine Stufe von 5?", false)
add_ox_quiz(1, "Droppt Mi-Jung Rotes Haarband?", true)
add_ox_quiz(1, "Sind die 30iger Waffen die einzigen Gegenstände die nur mit Yang zu verbessern sind?", false)
add_ox_quiz(1, "Gibt es ein Stein der Paranoia?", true)
add_ox_quiz(1, "Gibt es einen 'Ice-Run'", true)
add_ox_quiz(1, "Gibt es einen NPC der 'Wächter von Atlantis' heißt", false)
add_ox_quiz(1, "Muss man am Ende des Ice-Run´s gegen ein Mob namens 'Nerals' antreten?", false)
add_ox_quiz(1, "Ist der beste Freund des Schmieds Deokbea?", false)
add_ox_quiz(1, "Hat der Schmied einen Amboss?", true)
add_ox_quiz(1, "Gibt es eine Elfen-Map?", false)
add_ox_quiz(1, "Heißt die Handels-Map 'Handelsmeile'?", true)
add_ox_quiz(1, "Gibt es in Metin2 Lava?", true)
add_ox_quiz(1, "Kann ein Krieger mit Lv 22 ein Seelenstein lessen?", true)
add_ox_quiz(1, "Dürfen alle Spieler an der Reichsschlacht teilnehmen?", false)
add_ox_quiz(1, "Hat der Bonus Feuerwiderstand eine Funktion?", false)
add_ox_quiz(1, "Kann ein Spieler der Lv 56 ist einen Lv 72 Heiraten?", false)
add_ox_quiz(1, "Kann ein Spieler der Lv 56 ist einen Lv 71 Heiraten?", true)
add_ox_quiz(1, "Ist die Segensschriftrolle ein Alternativdrop?", true)
add_ox_quiz(1, "Bei einem durchbohrenden Treffer wird die Verteidigung (DEF) des Gegners hinzuaddiert?", true)
add_ox_quiz(1, "Erhöt Stein des Mondes die DEF für 10 Minuten um 10%?", false)
add_ox_quiz(1, "Hat das Lager 45 Kästchen (1 seite)?", true)
add_ox_quiz(1, "Gibt es ein Item namens Seelenstein der Anführer?", true)
add_ox_quiz(1, "Kann man ab 70 sein Charakter noch löschen?", true)
add_ox_quiz(1, "Gibt es im Gildenland 'Rote Keiler'?", false)
add_ox_quiz(1, "Gibt es auf dem DE Server ein Angelevent?", true)
add_ox_quiz(1, "Liest Soon gerne Bücher?", true)
add_ox_quiz(1, "Kann man seine Frisur ändern höchstens 2 mal am Tag?", true)
add_ox_quiz(1, "Kann man in Metin2 Kinder bekommen?", false)
add_ox_quiz(1, "Gibt es in Metin2 grünliche Tiger?", true)
add_ox_quiz(1, "Fressen die Hungrigen Wildhunde auch Marihuana?", false)
add_ox_quiz(1, "Wird in Metin2 mal über Eintopf gesprochen?", true)
add_ox_quiz(1, "Hat der Mensch nur 1 Geburtstag?", true)
add_ox_quiz(1, "Kommen die Affen nur im Affendungeon vor?", true)
add_ox_quiz(1, "Kann man sich als normaler Spieler teleportieren?", true)
add_ox_quiz(1, "Kann der Schwarzer Sturmbesessene vergiften?", true)
add_ox_quiz(1, "Metin schreibt man am Anfang mit 'M' und hinten mit 'h'. Stimmt das?", true)
add_ox_quiz(1, "Kann man Blaue Zander angeln?", false)
add_ox_quiz(1, "Kann man durch das Lesen eines Fertigkeitsbuches Rangpunkte verlieren?", false)
add_ox_quiz(1, "Kann aus den Mondlichtschatztruhe ein Wandelzauber kommen?", true)
add_ox_quiz(1, "Ist die Große Wüstenschildkröte immer alleine unterwegs?", false)
add_ox_quiz(1, "Ist der Herbswindfächer die einzige Level 30ger Waffe, für die man auf das Uppen von +7 - +9 Items braucht?", false)
add_ox_quiz(1, "Ist die Donnervogelglocke eine Level 40ger Waffe?", false)
add_ox_quiz(1, "Können sich manche Monster teleportieren?", true)
add_ox_quiz(1, "Gibt es in Metin2 eine Level 0er Glocken?", false)
add_ox_quiz(1, "Um Schwarzstahl-Panzer auf +9 zu uppen braucht man eine Grüne Perle?", false)
add_ox_quiz(1, "Die Große Eishexe droppt meistens nur sehr wenige Items.", false)
add_ox_quiz(1, "Braucht man für das Uppen der Level 66ger Rüstungen auf +9 immer eine Perle?", false)
add_ox_quiz(1, "Gibt es in Metin2 keine Level 75ger Fächer", true)
add_ox_quiz(1, "Kann man den Roten Wald erst ab Level 55 betreten?", false)
add_ox_quiz(1, "Gibt es auf dem 'DE'Server die Drachenmaulglocke?", true)
add_ox_quiz(1, "Spawnt Metin der Gier nur 3 verschiedene Monster?", true)
add_ox_quiz(1, "Droppt jeder Metin Geiststeine?", false)
add_ox_quiz(1, "Ist 'Yangbombe' ein Item?", true)
add_ox_quiz(1, "Kann die Zen-Bohne den Rang von gut zu böse ändern?", false)
add_ox_quiz(1, "Können Spieler unter Level 15 Gilden beitreten?", true)
add_ox_quiz(1, "Braucht man Schlangenschwanz+ bei der Aufwertung von Gegenständen immer im Doppelpack?", true)
add_ox_quiz(1, "Haben die Amethystohrringe eine blaue Farbe?", false)
add_ox_quiz(1, "Braucht man für das Uppen eines Löwenkantenschild auf +9 eine Blaue Perle?", false)
add_ox_quiz(1, "Wenn ein Nachtwächter am Tage stirbt, bekommt er dann Rente?", false)
add_ox_quiz(1, "Hat das Mondschwert 434 Angriffswert ?", false)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", false)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", true)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", false)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", true)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", false)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", true)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", true)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", true)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", false)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", true)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", false)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", false)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", true)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", false)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", true)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", false)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", true)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", true)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", false)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", true)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", true)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", true)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", false)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", true)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", false)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", true)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", false)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", true)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", false)
add_ox_quiz(1, "Risiko FRAGE geh auf 'O' oder auf 'X' ?", false)
questlib.lua
PHP Code:
CONFIRM_NO = 0
CONFIRM_YES = 1
CONFIRM_OK = 1
CONFIRM_TIMEOUT = 2
MALE = 0
FEMALE = 1
--quest.create = function(f) return coroutine.create(f) end
--quest.process = function(co,args) return coroutine.resume(co, args) end
setstate = q.setstate
newstate = q.setstate
q.set_clock = function(name, value) q.set_clock_name(name) q.set_clock_value(value) end
q.set_counter = function(name, value) q.set_counter_name(name) q.set_counter_value(value) end
c_item_name = function(vnum) return ("[ITEM value;"..vnum.."]") end
c_mob_name = function(vnum) return ("[MOB value;"..vnum.."]") end
-- d.set_folder = function (path) raw_script("[SET_PATH path;"..path.."]") end
-- d.set_folder = function (path) path.show_cinematic("[SET_PATH path;"..path.."]") end
-- party.run_cinematic = function (path) party.show_cinematic("[RUN_CINEMATIC value;"..path.."]") end
newline = "[ENTER]"
function color256(r, g, b) return "[COLOR r;"..(r/255.0).."|g;"..(g/255.0).."|b;"..(b/255.0).."]" end
function color(r,g,b) return "[COLOR r;"..r.."|g;"..g.."|b;"..b.."]" end
function delay(v) return "[DELAY value;"..v.."]" end
function setcolor(r,g,b) raw_script(color(r,g,b)) end
function setdelay(v) raw_script(delay(v)) end
function resetcolor(r,g,b) raw_script("[/COLOR]") end
function resetdelay(v) raw_script("[/DELAY]") end
-- minimap¿¡ µ¿±×¶ó¹Ì Ç¥½Ã
function addmapsignal(x,y) raw_script("[ADDMAPSIGNAL x;"..x.."|y;"..y.."]") end
-- minimap µ¿±×¶ó¹Ìµé ¸ðµÎ Ŭ¸®¾î
function clearmapsignal() raw_script("[CLEARMAPSIGNAL]") end
-- Ŭ¶óÀ̾ðÆ®¿¡¼* º¸¿©ÁÙ ´ëÈ*â ¹è°æ ±×¸²À» Á¤ÇÑ´Ù.
function setbgimage(src) raw_script("[BGIMAGE src;") raw_script(src) raw_script("]") end
-- ´ëÈ*â¿¡ À̹ÌÁö¸¦ º¸¿©ÁØ´Ù.
function addimage(x,y,src) raw_script("[IMAGE x;"..x.."|y;"..y) raw_script("|src;") raw_script(src) raw_script("]") end
function makequestbutton(name)
raw_script("[QUESTBUTTON idx;")
raw_script(""..q.getcurrentquestindex())
raw_script("|name;")
raw_script(name) raw_script("]")
end
function make_quest_button_ex(name, icon_type, icon_name)
test_chat(icon_type)
test_chat(icon_name)
raw_script("[QUESTBUTTON idx;")
raw_script(""..q.getcurrentquestindex())
raw_script("|name;")
raw_script(name)
raw_script("|icon_type;")
raw_script(icon_type)
raw_script("|icon_name;")
raw_script(icon_name)
raw_script("]")
end
function make_quest_button(name) makequestbutton(name) end
function send_letter_ex(name, icon_type, icon_name) make_quest_button_ex(name, icon_type, icon_name) setskin(NOWINDOW) q.set_title(name) q.start() end
function send_letter(name) makequestbutton(name) setskin(NOWINDOW) q.set_title(name) q.start() end
function clear_letter() q.done() end
function say_title(name) say(color256(255, 230, 186)..name..color256(196, 196, 196)) end
function say_reward(name) say(color256(255, 200, 200)..name..color256(196, 196, 196)) end
function say_blue(name) say(color256(0, 0, 255)..name..color256(196, 196, 196)) end
function say_red(name) say(color256(255, 0, 0)..name..color256(196, 196, 196)) end
function say_green(name) say(color256(0, 238, 0)..name..color256(196, 196, 196)) end
function say_gold(name) say(color256(255, 215, 0)..name..color256(196, 196, 196)) end
function say_black(name) say(color256(0, 0, 0)..name..color256(196, 196, 196)) end
function say_white(name) say(color256(255, 255, 255)..name..color256(196, 196, 196)) end
function say_yellow(name) say(color256(255, 255, 0)..name..color256(196, 196, 196)) end
function say_blue2(name) say(color256(0, 206, 209)..name..color256(196, 196, 196)) end
function say_orange(name) say(color256(226, 135, 28)..name..color256(196, 196, 196)) end
function say_lila(name) say(color256(113, 13, 135)..name..color256(196, 196, 196)) end
function say_darkgreen(name) say(color256(0, 119, 22)..name..color256(196, 196, 196)) end
function say_pc_name() say(pc.get_name()..":") end
function say_size(width, height) say("[WINDOW_SIZE width;"..width.."|height;"..height.."]") end
function setmapcenterposition(x,y)
raw_script("[SETCMAPPOS x;")
raw_script(x.."|y;")
raw_script(y.."]")
end
function say_item(name, vnum, desc)
say("[INSERT_IMAGE image_type;item|idx;"..vnum.."|title;"..name.."|desc;"..desc.."]")
end
function say_item_vnum(vnum)
say_item(item_name(vnum), vnum, "")
end
function pc_is_novice()
if pc.get_skill_group()==0 then
return true
else
return false
end
end
function pc_get_exp_bonus(exp, text)
say_reward(text)
pc.give_exp2(exp)
set_quest_state("levelup", "run")
end
function pc_get_village_map_index(index)
return village_map[pc.get_empire()][index]
end
village_map = {
{1, 3},
{21, 23},
{41, 43},
}
function npc_is_same_empire()
if pc.get_empire()==npc.empire then
return true
else
return false
end
end
function npc_get_skill_teacher_race(pc_empire, pc_job, sub_job)
if 1==sub_job then
if 0==pc_job then
return WARRIOR1_NPC_LIST[pc_empire]
elseif 1==pc_job then
return ASSASSIN1_NPC_LIST[pc_empire]
elseif 2==pc_job then
return SURA1_NPC_LIST[pc_empire]
elseif 3==pc_job then
return SHAMAN1_NPC_LIST[pc_empire]
end
elseif 2==sub_job then
if 0==pc_job then
return WARRIOR2_NPC_LIST[pc_empire]
elseif 1==pc_job then
return ASSASSIN2_NPC_LIST[pc_empire]
elseif 2==pc_job then
return SURA2_NPC_LIST[pc_empire]
elseif 3==pc_job then
return SHAMAN2_NPC_LIST[pc_empire]
end
end
return 0
end
function pc_find_square_guard_vid()
if pc.get_empire()==1 then
return find_npc_by_vnum(11000)
elseif pc.get_empire()==2 then
return find_npc_by_vnum(11002)
elseif pc.get_empire()==3 then
return find_npc_by_vnum(11004)
end
return 0
end
function pc_find_skill_teacher_vid(sub_job)
local vnum=npc_get_skill_teacher_race(pc.get_empire(), pc.get_job(), sub_job)
return find_npc_by_vnum(vnum)
end
function pc_find_square_guard_vid()
local pc_empire=pc.get_empire()
if pc_empire==1 then
return find_npc_by_vnum(11000)
elseif pc_empire==2 then
return find_npc_by_vnum(11002)
elseif pc_empire==3 then
return find_npc_by_vnum(11004)
end
end
function npc_is_same_job()
local pc_job=pc.get_job()
local npc_vnum=npc.get_race()
-- test_chat("pc.job:"..pc.get_job())
-- test_chat("npc_race:"..npc.get_race())
-- test_chat("pc.skill_group:"..pc.get_skill_group())
if pc_job==0 then
if table_is_in(WARRIOR1_NPC_LIST, npc_vnum) then return true end
if table_is_in(WARRIOR2_NPC_LIST, npc_vnum) then return true end
elseif pc_job==1 then
if table_is_in(ASSASSIN1_NPC_LIST, npc_vnum) then return true end
if table_is_in(ASSASSIN2_NPC_LIST, npc_vnum) then return true end
elseif pc_job==2 then
if table_is_in(SURA1_NPC_LIST, npc_vnum) then return true end
if table_is_in(SURA2_NPC_LIST, npc_vnum) then return true end
elseif pc_job==3 then
if table_is_in(SHAMAN1_NPC_LIST, npc_vnum) then return true end
if table_is_in(SHAMAN2_NPC_LIST, npc_vnum) then return true end
end
return false
end
function npc_get_job()
local npc_vnum=npc.get_race()
if table_is_in(WARRIOR1_NPC_LIST, npc_vnum) then return COND_WARRIOR_1 end
if table_is_in(WARRIOR2_NPC_LIST, npc_vnum) then return COND_WARRIOR_2 end
if table_is_in(ASSASSIN1_NPC_LIST, npc_vnum) then return COND_ASSASSIN_1 end
if table_is_in(ASSASSIN2_NPC_LIST, npc_vnum) then return COND_ASSASSIN_2 end
if table_is_in(SURA1_NPC_LIST, npc_vnum) then return COND_SURA_1 end
if table_is_in(SURA2_NPC_LIST, npc_vnum) then return COND_SURA_2 end
if table_is_in(SHAMAN1_NPC_LIST, npc_vnum) then return COND_SHAMAN_1 end
if table_is_in(SHAMAN2_NPC_LIST, npc_vnum) then return COND_SHAMAN_2 end
return 0
end
function time_min_to_sec(value)
return 60*value
end
function time_hour_to_sec(value)
return 3600*value
end
function next_time_set(value, test_value)
local nextTime=get_time()+value
if is_test_server() then
nextTime=get_time()+test_value
end
pc.setqf("__NEXT_TIME__", nextTime)
end
function next_time_is_now(value)
if get_time()>=pc.getqf("__NEXT_TIME__") then
return true
else
return false
end
end
function table_get_random_item(self)
return self[number(1, table.getn(self))]
end
function table_is_in(self, test)
for i = 1, table.getn(self) do
if self[i]==test then
return true
end
end
return false
end
function giveup_quest_menu(title)
local s=select("Weiter", "Aufgeben")
if 2==s then
say(title.."Du kannst die Entscheidung nicht ändern.")
say("Möchtest du wirklich aufgeben?")
local s=select("Ja, sicher aufgeben", "Zurück")
if 1==s then
say(title.."Quest aufgegeben")
restart_quest()
end
end
end
function restart_quest()
set_state("start")
q.done()
end
function complete_quest()
set_state("__COMPLETE__")
q.done()
end
function giveup_quest()
set_state("__GIVEUP__")
q.done()
end
function complete_quest_state(state_name)
set_state(state_name)
q.done()
end
function test_chat(log)
if is_test_server() then
chat(log)
end
end
function bool_to_str(is)
if is then
return "true"
else
return "false"
end
end
WARRIOR1_NPC_LIST = {20300, 20320, 20340, }
WARRIOR2_NPC_LIST = {20301, 20321, 20341, }
ASSASSIN1_NPC_LIST = {20302, 20322, 20342, }
ASSASSIN2_NPC_LIST = {20303, 20323, 20343, }
SURA1_NPC_LIST = {20304, 20324, 20344, }
SURA2_NPC_LIST = {20305, 20325, 20345, }
SHAMAN1_NPC_LIST = {20306, 20326, 20346, }
SHAMAN2_NPC_LIST = {20307, 20327, 20347, }
function skill_group_dialog(e, j, g) -- e = Á¦±¹, j = Á÷¾÷, g = ±×·ì
e = 1 -- XXX ¸Þ½ÃÁö°¡ ³ª¶óº°·Î ÀÖ´Ù°¡ Çϳª·Î ÅëÇյǾúÀ½
-- ´Ù¸¥ Á÷¾÷À̰ųª ´Ù¸¥ Á¦±¹ÀÏ °æ¿ì
if pc.job != j then
say(locale.skill_group.dialog[e][pc.job][3])
elseif pc.get_skill_group() == 0 then
if pc.level < 5 then
say(locale.skill_group.dialog[e][j][g][1])
return
end
say(locale.skill_group.dialog[e][j][g][2])
local answer = select(locale.yes, locale.no)
if answer == 1 then
--say(locale.skill_group.dialog[e][j][g][2])
pc.set_skill_group(g)
else
--say(locale.skill_group.dialog[e][j][g][3])
end
--elseif pc.get_skill_group() == g then
--say(locale.skill_group.dialog[e][j][g][4])
--else
--say(locale.skill_group.dialog[e][j][g][5])
end
end
function show_horse_menu()
if horse.is_mine() then
say(locale.horse_menu.menu)
local s = 0
if horse.is_dead() then
s = select(locale.horse_menu.revive, locale.horse_menu.ride, locale.horse_menu.unsummon, locale.horse_menu.close)
else
s = select(locale.horse_menu.feed, locale.horse_menu.ride, locale.horse_menu.unsummon, locale.horse_menu.close)
end
if s==1 then
if horse.is_dead() then
horse.revive()
else
local food = horse.get_grade() + 50054 - 1
if pc.countitem(food) > 0 then
pc.removeitem(food, 1)
horse.feed()
else
say(locale.need_item_prefix..item_name(food)..locale.need_item_postfix);
end
end
elseif s==2 then
horse.ride()
elseif s==3 then
horse.unsummon()
elseif s==4 then
-- do nothing
end
end
end
npc_index_table = {
['race'] = npc.getrace,
['empire'] = npc.get_empire,
}
pc_index_table = {
['weapon'] = pc.getweapon,
['level'] = pc.get_level,
['hp'] = pc.gethp,
['maxhp'] = pc.getmaxhp,
['sp'] = pc.getsp,
['maxsp'] = pc.getmaxsp,
['exp'] = pc.get_exp,
['nextexp'] = pc.get_next_exp,
['job'] = pc.get_job,
['money'] = pc.getmoney,
['gold'] = pc.getmoney,
['name'] = pc.getname,
['playtime'] = pc.getplaytime,
['leadership'] = pc.getleadership,
['empire'] = pc.getempire,
['skillgroup'] = pc.get_skill_group,
['x'] = pc.getx,
['y'] = pc.gety,
['local_x'] = pc.get_local_x,
['local_y'] = pc.get_local_y,
}
item_index_table = {
['vnum'] = item.get_vnum,
['name'] = item.get_name,
['size'] = item.get_size,
['count'] = item.get_count,
['type'] = item.get_type,
['sub_type'] = item.get_sub_type,
['refine_vnum'] = item.get_refine_vnum,
['level'] = item.get_level,
}
guild_war_bet_price_table =
{
10000,
30000,
50000,
100000
}
function npc_index(t,i)
local npit = npc_index_table
if npit[i] then
return npit[i]()
else
return rawget(t,i)
end
end
function pc_index(t,i)
local pit = pc_index_table
if pit[i] then
return pit[i]()
else
return rawget(t,i)
end
end
function item_index(t, i)
local iit = item_index_table
if iit[i] then
return iit[i]()
else
return rawget(t, i)
end
end
setmetatable(pc,{__index=pc_index})
setmetatable(npc,{__index=npc_index})
setmetatable(item,{__index=item_index})
--coroutineÀ» ÀÌ¿ëÇÑ ¼±ÅÃÇ× Ã³¸®
function select(...)
return q.yield('select', arg)
end
function select_table(table)
return q.yield('select', table)
end
-- coroutineÀ» ÀÌ¿ëÇÑ ´ÙÀ½ ¿£ÅÍ ±â´Ù¸®±â
function wait()
q.yield('wait')
end
function input()
return q.yield('input')
end
function confirm(vid, msg, timeout)
return q.yield('confirm', vid, msg, timeout)
end
function select_item()
setskin(NOWINDOW)
return q.yield('select_item')
end
--Àü¿ª º¯¼ö Á¢±Ù°ú °ü·ÃµÈ °è¿*
NOWINDOW = 0
NORMAL = 1
CINEMATIC = 2
SCROLL = 3
WARRIOR = 0
ASSASSIN = 1
SURA = 2
SHAMAN = 3
COND_WARRIOR_0 = 8
COND_WARRIOR_1 = 16
COND_WARRIOR_2 = 32
COND_WARRIOR = 56
COND_ASSASSIN_0 = 64
COND_ASSASSIN_1 = 128
COND_ASSASSIN_2 = 256
COND_ASSASSIN = 448
COND_SURA_0 = 512
COND_SURA_1 = 1024
COND_SURA_2 = 2048
COND_SURA = 3584
COND_SHAMAN_0 = 4096
COND_SHAMAN_1 = 8192
COND_SHAMAN_2 = 16384
COND_SHAMAN = 28672
PART_MAIN = 0
PART_HAIR = 3
GUILD_CREATE_ITEM_VNUM = 70101
QUEST_SCROLL_TYPE_KILL_MOB = 1
QUEST_SCROLL_TYPE_KILL_ANOTHER_EMPIRE = 2
apply = {
["MAX_HP"] = 1,
["MAX_SP"] = 2,
["CON"] = 3,
["INT"] = 4,
["STR"] = 5,
["DEX"] = 6,
["ATT_SPEED"] = 7,
["MOV_SPEED"] = 8,
["CAST_SPEED"] = 9,
["HP_REGEN"] = 10,
["SP_REGEN"] = 11,
["POISON_PCT"] = 12,
["STUN_PCT"] = 13,
["SLOW_PCT"] = 14,
["CRITICAL_PCT"] = 15,
["PENETRATE_PCT"] = 16,
["ATTBONUS_HUMAN"] = 17,
["ATTBONUS_ANIMAL"] = 18,
["ATTBONUS_ORC"] = 19,
["ATTBONUS_MILGYO"] = 20,
["ATTBONUS_UNDEAD"] = 21,
["ATTBONUS_DEVIL"] = 22,
["STEAL_HP"] = 23,
["STEAL_SP"] = 24,
["MANA_BURN_PCT"] = 25,
["DAMAGE_SP_RECOVER"] = 26,
["BLOCK"] = 27,
["DODGE"] = 28,
["RESIST_SWORD"] = 29,
["RESIST_TWOHAND"] = 30,
["RESIST_DAGGER"] = 31,
["RESIST_BELL"] = 32,
["RESIST_FAN"] = 33,
["RESIST_BOW"] = 34,
["RESIST_FIRE"] = 35,
["RESIST_ELEC"] = 36,
["RESIST_MAGIC"] = 37,
["RESIST_WIND"] = 38,
["REFLECT_MELEE"] = 39,
["REFLECT_CURSE"] = 40,
["POISON_REDUCE"] = 41,
["KILL_SP_RECOVER"] = 42,
["EXP_DOUBLE_BONUS"] = 43,
["GOLD_DOUBLE_BONUS"] = 44,
["ITEM_DROP_BONUS"] = 45,
["POTION_BONUS"] = 46,
["KILL_HP_RECOVER"] = 47,
["IMMUNE_STUN"] = 48,
["IMMUNE_SLOW"] = 49,
["IMMUNE_FALL"] = 50,
["SKILL"] = 51,
["BOW_DISTANCE"] = 52,
["ATT_GRADE_BONUS"] = 53,
["DEF_GRADE_BONUS"] = 54,
["MAGIC_ATT_GRADE"] = 55,
["MAGIC_DEF_GRADE"] = 56,
["CURSE_PCT"] = 57,
["MAX_STAMINA"] = 58,
["ATTBONUS_WARRIOR"] = 59,
["ATTBONUS_ASSASSIN"] = 60,
["ATTBONUS_SURA"] = 61,
["ATTBONUS_SHAMAN"] = 62,
["ATTBONUS_MONSTER"] = 63,
}
-- ·¹º§¾÷ Äù½ºÆ® -_-
special = {}
special.fortune_telling =
{
-- { prob Å©¸® item money remove money
{ 1, 0, 20, 20, 0 }, -- 10
{ 499, 0, 10, 10, 0 }, -- 5
{ 2500, 0, 5, 5, 0 }, -- 1
{ 5000, 0, 0, 0, 0 },
{ 1500, 0, -5, -5, 20000 },
{ 499, 0, -10, -10, 20000 },
{ 1, 0, -20, -20, 20000 },
}
special.questscroll_reward =
{
{1, 1500, 3000, 30027, 0, 0 },
{2, 1500, 3000, 30028, 0, 0 },
{3, 1000, 2000, 30034, 30018, 0 },
{4, 1000, 2000, 30034, 30011, 0 },
{5, 1000, 2000, 30011, 30034, 0 },
{6, 1000, 2000, 27400, 0, 0 },
{7, 2000, 4000, 30023, 30003, 0 },
{8, 2000, 4000, 30005, 30033, 0 },
{9, 2000, 8000, 30033, 30005, 0 },
{10, 4000, 8000, 30021, 30033, 30045},
{11, 4000, 8000, 30045, 30022, 30046},
{12, 5000, 12000, 30047, 30045, 30055},
{13, 5000, 12000, 30051, 30017, 30058},
{14, 5000, 12000, 30051, 30007, 30041},
{15, 5000, 15000, 30091, 30017, 30018},
{16, 3500, 6500, 30021, 30033, 0 },
{17, 4000, 9000, 30051, 30033, 0 },
{18, 4500, 10000, 30056, 30057, 30058},
{19, 4500, 10000, 30059, 30058, 30041},
{20, 5000, 15000, 0, 0, 0 },
}
special.active_skill_list = {
{
{ 1, 2, 3, 4, 5},
{ 16, 17, 18, 19, 20},
},
{
{31, 32, 33, 34, 35},
{46, 47, 48, 49, 50},
},
{
{61, 62, 63, 64, 65, 66},
{76, 77, 78, 79, 80, 81},
},
{
{91, 92, 93, 94, 95, 96},
{106, 107, 108, 109, 110, 111},
},
}
special.skill_reset_cost = {
2000,
2000,
2000,
2000,
2000,
2000,
4000,
6000,
8000,
10000,
14000,
18000,
22000,
28000,
34000,
41000,
50000,
59000,
70000,
90000,
101000,
109000,
114000,
120000,
131000,
141000,
157000,
176000,
188000,
200000,
225000,
270000,
314000,
348000,
393000,
427000,
470000,
504000,
554000,
600000,
758000,
936000,
1103000,
1276000,
1407000,
1568000,
1704000,
1860000,
2080000,
2300000,
2700000,
3100000,
3500000,
3900000,
4300000,
4800000,
5300000,
5800000,
6400000,
7000000,
8000000,
9000000,
10000000,
11000000,
12000000,
13000000,
14000000,
15000000,
16000000,
17000000,
}
special.levelup_img =
{
[101] = "dog.tga",
[102] = "wolf.tga",
[103] = "wolf.tga",
[104] = "wolf.tga",
[105] = "wolf.tga",
[105] = "wolf.tga",
[106] = "wolf.tga",
[107] = "wolf.tga",
[108] = "wild_boar.tga",
[109] = "wild_boar.tga",
[110] = "bear.tga",
[111] = "bear.tga",
[112] = "bear.tga",
[113] = "bear.tga",
[114] = "tiger.tga",
[115] = "tiger.tga",
[301] = "bak_inf.tga",
[302] = "bak_gung.tga",
[303] = "bak_gen1.tga",
[304] = "bak_gen2.tga",
[401] = "huk_inf.tga",
[402] = "huk_dol.tga",
[403] = "huk_gen1.tga",
[404] = "huk_gen2.tga",
[501] = "o_inf.tga",
[502] = "o_jol.tga",
[503] = "o_gung.tga",
[504] = "o_jang.tga",
[601] = "ung_inf.tga",
[602] = "ung_chuk.tga",
[603] = "ung_tu.tga",
[701] = "mil_chu.tga",
[702] = "mil_na.tga",
[703] = "mil_na.tga",
[704] = "mil_na.tga",
[735] = "mil_jip.tga",
[901] = "sigwi.tga",
[903] = "gwoijil.tga",
[2001] = "spider.tga",
[2002] = "spider.tga",
[2003] = "spider.tga",
[2004] = "spider.tga",
[2005] = "spider.tga",
[2102] = "2102.tga",
[2103] = "2103.tga",
}
special.levelup_quest = {
-- monster kill monster kill
-- vnum qty. vnum qty. exp percent
{ 0 , 0 , 0 , 0 , 0 } , -- lev 1
{ 101 , 10 , 102 , 5 , 10 } , -- lev 2
{ 101 , 20 , 102 , 10 , 10 } , -- lev 3
{ 102 , 15 , 103 , 5 , 10 } , -- lev 4
{ 103 , 10 , 104 , 10 , 10 } , -- lev 5
{ 104 , 20 , 108 , 10 , 10 } , -- lev 6
{ 108 , 10 , 105 , 5 , 10 } , -- lev 7
{ 108 , 20 , 105 , 10 , 10 } , -- lev 8
{ 105 , 15 , 109 , 5 , 10 } , -- lev 9
{ 105 , 20 , 109 , 10 , 10 } , -- lev 10
{ 109 , 10 , 110 , 5 , 10 } , -- lev 11
{ 110 , 15 , 106 , 10 , 10 } , -- lev 12
{ 106 , 20 , 111 , 5 , 10 } , -- lev 13
{ 111 , 15 , 107 , 5 , 10 } , -- lev 14
{ 111 , 20 , 107 , 10 , 10 } , -- lev 15
{ 107 , 15 , 114 , 5 , 10 } , -- lev 16
{ 107 , 20 , 114 , 10 , 10 } , -- lev 17
{ 114 , 10 , 112 , 10 , 10 } , -- lev 18
{ 112 , 20 , 113 , 10 , 10 } , -- lev 19
{ 113 , 20 , 302 , 15 , 10 } , -- lev 20
{ 302 , 20 , 115 , 10 , "2-10" } , -- lev 21
{ 115 , 25 , 304 , 10 , "2-10" } , -- lev 22
{ 304 , 20 , 401 , 40 , "2-10" } , -- lev 23
{ 401 , 60 , 402 , 80 , "2-10" } , -- lev 24
{ 501 , 80 , 404 , 20 , "2-10" } , -- lev 25
{ 502 , 80 , 406 , 20 , "2-10" } , -- lev 26
{ 406 , 30 , 504 , 20 , "2-10" } , -- lev 27
{ 631 , 35 , 504 , 30 , "2-10" } , -- lev 28
{ 631 , 40 , 632 , 30 , "2-10" } , -- lev 29
{ 632 , 40 , 2102 , 30 , "2-10" } , -- lev 30
{ 632 , 50 , 2102 , 45 , "2-5" } , -- lev 31
{ 633 , 45 , 2001 , 40 , "2-5" } , -- lev 32
{ 701 , 35 , 2103 , 30 , "2-5" } , -- lev 33
{ 701 , 40 , 2103 , 40 , "2-5" } , -- lev 34
{ 702 , 40 , 2002 , 30 , "2-5" } , -- lev 35
{ 704 , 20 , 2106 , 20 , "2-5" } , -- lev 36
{ 733 , 30 , 2003 , 20 , "2-5" } , -- lev 37
{ 734 , 40 , 2004 , 20 , "2-5" } , -- lev 38
{ 706 , 40 , 2005 , 30 , "2-5" } , -- lev 39
{ 707 , 40 , 2108 , 20 , "2-5" } , -- lev 40
{ 901 , 40 , 5123 , 25 , "2-5" } , -- lev 41
{ 902 , 30 , 5123 , 30 , "2-5" } , -- lev 42
{ 902 , 40 , 2031 , 35 , "2-5" } , -- lev 43
{ 903 , 40 , 2031 , 40 , "2-5" } , -- lev 44
{ 731 , 50 , 2032 , 45 , "2-5" } , -- lev 45
{ 732 , 30 , 5124 , 30 , "2-5" } , -- lev 46
{ 903 , 35 , 5125 , 30 , "2-5" } , -- lev 47
{ 904 , 40 , 5125 , 35 , "2-5" } , -- lev 48
{ 733 , 40 , 2033 , 45 , "2-5" } , -- lev 49
{ 734 , 40 , 5126 , 20 , "2-5" } , -- lev 50
{ 735 , 50 , 5126 , 30 , "1-4" } , -- lev 51
{ 904 , 45 , 2034 , 45 , "1-4" } , -- lev 52
{ 904 , 50 , 2034 , 50 , "1-4" } , -- lev 53
{ 736 , 40 , 1001 , 30 , "1-4" } , -- lev 54
{ 737 , 40 , 1301 , 35 , "1-4" } , -- lev 55
{ 905 , 50 , 1002 , 30 , "1-4" } , -- lev 56
{ 905 , 60 , 1002 , 40 , "1-4" } , -- lev 57
{ 906 , 45 , 1303 , 40 , "1-4" } , -- lev 58
{ 906 , 50 , 1303 , 45 , "1-4" } , -- lev 59
{ 907 , 45 , 1003 , 40 , "1-4" } , -- lev 60
}
special.levelup_reward1 =
{
-- warrior assassin sura shaman
{ 0, 0, 0, 0 },
{ 11200, 11400, 11600, 11800 }, -- °©¿Ê lev2
{ 12200, 12340, 12480, 12620 }, -- Åõ±¸ lev3
{ 13000, 13000, 13000, 13000 } -- ¹æÆÐ lev4
}
-- levelup_reward1 Å×À̺í Å©±âº¸´Ù ·¹º§ÀÌ ³ô¾ÆÁö¸é ¾Æ·¡
-- Å×À̺íÀ» ÀÌ¿ëÇÏ¿© ¾ÆÀÌÅÛÀ» ÁØ´Ù.
special.levelup_reward3 = {
-- pct item # item count
{ 33, 27002, 10 }, -- 25%
{ 67, 27005, 10 }, -- 25%
--{ 75, 27101, 5 }, -- 25%
{ 100, 27114, 5 }, -- 25%
}
special.levelup_reward_gold21 =
{
{ 10000, 20 },
{ 20000, 50 },
{ 40000, 25 },
{ 80000, 3 },
{ 100000, 2 },
}
special.levelup_reward_gold31 =
{
{ 20000, 20 },
{ 40000, 40 },
{ 60000, 25 },
{ 80000, 10 },
{ 100000, 5 },
}
special.levelup_reward_gold41 =
{
{ 40000, 20 },
{ 60000, 40 },
{ 80000, 25 },
{ 100000, 10 },
{ 150000, 5 },
}
special.levelup_reward_gold51 =
{
{ 60000, 20 },
{ 80000, 40 },
{ 100000, 25 },
{ 150000, 10 },
{ 200000, 5 },
}
special.levelup_reward_exp21 =
{
{ 2, 9 },
{ 3, 14 },
{ 4, 39 },
{ 6, 24 },
{ 8, 9 },
{ 10, 4 },
}
special.levelup_reward_exp31 =
{
{ 2, 10 },
{ 2.5, 15 },
{ 3, 40 },
{ 3.5, 25 },
{ 4, 8 },
{ 4.5, 5 },
{ 5, 2 },
}
special.levelup_reward_exp41 =
{
{ 2, 10 },
{ 2.5, 15 },
{ 3, 40 },
{ 3.5, 25 },
{ 4, 8 },
{ 4.5, 5 },
{ 5, 2 },
}
special.levelup_reward_exp51 =
{
{ 1, 10 },
{ 1.5, 15 },
{ 2, 40 },
{ 2.5, 25 },
{ 3, 8 },
{ 3.5, 5 },
{ 4, 2 },
}
special.levelup_reward_item_21 =
{
-- no couple ring
{ { 27002, 10 }, { 27005, 10 }, { 27114, 10 } }, -- lev 21
{ 15080, 15100, 15120, 15140 }, -- lev 22
{ 16080, 16100, 16120, 16140 }, -- lev 23
{ 17080, 17100, 17120, 17140 }, -- lev 24
{ { 27002, 10 }, { 27005, 10 }, { 27114, 10 } }, -- lev 25
{ { 27003, 20 }, { 27006, 20 }, { 27114, 10 } }, -- over lev 25
-- with couple ring
-- { { 27002, 10 }, { 27005, 10 }, { 27114, 10 }, { 70301, 1 } }, -- lev 21
-- { 15080, 15100, 15120, 15140, 70301 }, -- lev 22
-- { 16080, 16100, 16120, 16140, 70301 }, -- lev 23
-- { 17080, 17100, 17120, 17140, 70301 }, -- lev 24
-- { { 27002, 10 }, { 27005, 10 }, { 27114, 10 }, { 70301, 1 } }, -- lev 25
-- { { 27003, 20 }, { 27006, 20 }, { 27114, 10 } }, -- over lev 25
}
special.warp_to_pos = {
-- ½Â·æ°î
{
{ 402100, 673900 },
{ 270400, 739900 },
{ 321300, 808000 },
},
--µµ¿°È*Áö
{
--A 5994 7563
--B 5978 6222
--C 7307 6898
{ 599400, 756300 },
{ 597800, 622200 },
{ 730700, 689800 },
},
--¿µºñ»ç¸·
{
--A 2178 6272
{ 217800, 627200 },
--B 2219 5027
{ 221900, 502700 },
--C 3440 5025
{ 344000, 502500 },
},
--¼*ÇÑ»ê
{
--A 4342 2906
{ 434200, 290600 },
--B 3752 1749
{ 375200, 174900 },
--C 4918 1736
{ 491800, 173600 },
},
}
special.devil_tower =
{
--{ 123, 608 },
{ 2048+126, 6656+384 },
{ 2048+134, 6656+147 },
{ 2048+369, 6656+629 },
{ 2048+369, 6656+401 },
{ 2048+374, 6656+167 },
{ 2048+579, 6656+616 },
{ 2048+578, 6656+392 },
{ 2048+575, 6656+148 },
}
special.lvq_map = {
{ -- "A1" 1
{},
{ { 440, 565 }, { 460, 771 }, { 668, 800 },},
{ { 440, 565 }, { 460, 771 }, { 668, 800 },},
{ { 440, 565 }, { 460, 771 }, { 668, 800 },},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{853,557}, {845,780}, {910,956},},
{{853,557}, {845,780}, {910,956},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{224,395}, {137,894}, {206,830}, {266,1067},},
{{224,395}, {137,894}, {206,830}, {266,1067},},
{{224,395}, {137,894}, {206,830}, {266,1067},},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}},
{{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}},
},
{ -- "A2" 2
{},
{{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }},
{{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }},
{{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}},
{{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}},
{{640,1437}},
{{640,1437}},
{{640,1437}},
{{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
{{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
{{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
{{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
{{193,772}, {390,402}, {768,600}, {1075,789}, {1338,813},},
{{193,772}, {390,402}, {768,600}, {1075,789}, {1338,813},},
},
{ -- "A3" 3
{},
{{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }},
{{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }},
{{ 948,804 }},
{{ 948,804 }},
{{ 948,804 }},
{{438, 895}, {725, 864}, {632, 671},},
{{438, 895}, {725, 864}, {632, 671},},
{{438, 895}, {725, 864}, {632, 671},},
{{438, 895}, {725, 864}, {632, 671},},
{{438, 895}, {725, 864}, {632, 671},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{200,277}, {130,646}, {211,638}, {291,851},},
{{200,277}, {130,646}, {211,638}, {291,851},},
{{200,277}, {130,646}, {211,638}, {291,851},},
{{100,150}},
{{100,150}},
{{100,150}},
{{100,150}},
{{100,150}},
{{100,150}},
},
{}, -- 4
{}, -- 5
{}, -- 6
{}, -- 7
{}, -- 8
{}, -- 9
{}, -- 10
{}, -- 11
{}, -- 12
{}, -- 13
{}, -- 14
{}, -- 15
{}, -- 16
{}, -- 17
{}, -- 18
{}, -- 19
{}, -- 20
{ -- "B1" 21
{},
{{412,635}, {629,428}, {829,586},},
{{412,635}, {629,428}, {829,586},},
{{412,635}, {629,428}, {829,586},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{866,822}, {706,224}, {247,722},},
{{866,822}, {706,224}, {247,722},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{496,1089}, {890,1043},},
{{496,1089}, {890,1043},},
{{496,1089}, {890,1043},},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}},
{{876,1127}}, {{876,1127}}, {{876,1127}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}},
},
{ -- "B2" 22
{},
{{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }},
{{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }},
{{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}},
{{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}},
{{746,1438}},
{{746,1438}},
{{746,1438}},
{{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
{{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
{{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
{{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
{{787,235}, {1209,382}, {1350,571}, {1240,852}, {1254,1126}, {1078,1285}, {727,1360},},
{{787,235}, {1209,382}, {1350,571}, {1240,852}, {1254,1126}, {1078,1285}, {727,1360},},
},
{ -- "B3" 23
{},
{{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }},
{{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }},
{{ 106,88 }},
{{ 106,88 }},
{{ 106,88 }},
{{230, 244}, {200, 444}, {594, 408},},
{{230, 244}, {200, 444}, {594, 408},},
{{230, 244}, {200, 444}, {594, 408},},
{{230, 244}, {200, 444}, {594, 408},},
{{230, 244}, {200, 444}, {594, 408},},
{{584,204}, {720,376}, {861,272},},
{{584,204}, {720,376}, {861,272},},
{{584,204}, {720,376}, {861,272},},
{{584,204}, {720,376}, {861,272},},
{{584,204}, {720,376}, {861,272},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{816,721}, {489,823},},
{{816,721}, {489,823},},
{{816,721}, {489,823},},
{{772,140}},
{{772,140}},
{{772,140}},
{{772,140}},
{{772,140}},
{{772,140}},
},
{}, -- 24
{}, -- 25
{}, -- 26
{}, -- 27
{}, -- 28
{}, -- 29
{}, -- 30
{}, -- 31
{}, -- 32
{}, -- 33
{}, -- 34
{}, -- 35
{}, -- 36
{}, -- 37
{}, -- 38
{}, -- 39
{}, -- 40
{ -- "C1" 41
{},
{{385,446}, {169,592}, {211,692}, {632,681},},
{{385,446}, {169,592}, {211,692}, {632,681},},
{{385,446}, {169,592}, {211,692}, {632,681},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{169,362}, {368,304}, {626,409}, {187,882}, {571,858},},
{{169,362}, {368,304}, {626,409}, {187,882}, {571,858},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{452,160}, {536,1034}, {184,1044},},
{{452,160}, {536,1034}, {184,1044},},
{{452,160}, {536,1034}, {184,1044},},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}},
{{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}},
},
{ -- "C2" 42
{},
{{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
{{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
{{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
{{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
{{1409,139}},
{{1409,139}},
{{1409,139}},
{{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
{{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
{{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
{{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
{{192,211}, {247,600}, {249,882}, {987,981}, {1018,1288}, {1303,1174},},
{{192,211}, {247,600}, {249,882}, {987,981}, {1018,1288}, {1303,1174},},
},
{ -- "C3" 43
{},
{{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}},
{{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}},
{{901,151}},
{{901,151}},
{{901,151}},
{{421, 189}, {167, 353},},
{{421, 189}, {167, 353},},
{{421, 189}, {167, 353},},
{{421, 189}, {167, 353},},
{{421, 189}, {167, 353},},
{{679,459}, {505,709},},
{{679,459}, {505,709},},
{{679,459}, {505,709},},
{{679,459}, {505,709},},
{{679,459}, {505,709},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{635,856}, {324,855},},
{{635,856}, {324,855},},
{{635,856}, {324,855},},
{{136,899}},
{{136,899}},
{{136,899}},
{{136,899}},
{{136,899}},
{{136,899}},
},
{}, -- 44
{}, -- 45
{}, -- 46
{}, -- 47
{}, -- 48
{}, -- 49
{}, -- 50
{}, -- 51
{}, -- 52
{}, -- 53
{}, -- 54
{}, -- 55
{}, -- 56
{}, -- 57
{}, -- 58
{}, -- 59
{}, -- 60
}
function BuildSkillList(job, group)
local skill_vnum_list = {}
local skill_name_list = {}
if pc.get_skill_group() != 0 then
local skill_list = special.active_skill_list[job+1][group]
table.foreachi( skill_list,
function(i, t)
local lev = pc.get_skill_level(t)
if lev > 0 then
local name = locale.GM_SKILL_NAME_DICT[t]
if name != nil then
table.insert(skill_vnum_list, t)
table.insert(skill_name_list, name)
end
end
end
)
end
table.insert(skill_vnum_list, 0)
table.insert(skill_name_list, locale.cancel)
return { skill_vnum_list, skill_name_list }
end
function spielerscan(spielername)
if game.get_event_flag(spielername.."level")==0 then
say("[WINDOW_SIZE width;300|height;560]")
say_gold("~~~Fehler~~~")
say_red("Dieser Spieler existiert nicht unter diesem Namen!")
else
local status="Offline"
if game.get_event_flag(spielername.."status")==1 then
status= "Online"
end
local map= game.get_event_flag(spielername.."map")
if map==1 then
map= "Rot Map 1"
elseif map==21 then
map= "Gelb Map 1"
elseif map==41 then
map= "Blau Map 1"
elseif map==200 then
map= "Drachental"
elseif map==210 then
map= "Gezeiten-BOSS"
elseif map==302 then
map= "Gezeiten-Wüste"
elseif map==301 then
map= "Gezeiten-Eisberg"
elseif map==300 then
map= "Gezeiten-Feuerberg"
elseif map==207 then
map= "Heilige Kammer"
elseif map==208 then
map= "Vereistes Atlantis"
elseif map==61 then
map= "Berg Sohan"
elseif map==66 then
map= "Dämonenturm"
elseif map==65 then
map= "Hwang-Tempel"
elseif map==3 then
map= "Rot Map 2"
elseif map==23 then
map= "Gelb Map 2"
elseif map==204 then
map= "Handelsmeile"
elseif map==112 then
map= "Duell-Arena"
elseif map==181 then
map= "Burgschlacht Schnee"
elseif map==182 then
map= "Burgschlacht "
elseif map==183 then
map= "Burgschlacht Wüste"
elseif map==63 then
map= "Yongbi-Wüste"
elseif map==67 then
map= "Lungsam"
elseif map==24 then
map= "Gelbe Gildenzone"
elseif map==44 then
map= "Blaue Gildenzone"
elseif map==4 then
map= "Rote Gildenzone"
elseif map==107 then
map= "Affendungeon Anfänger"
elseif map==108 then
map= "Affendungeon Normal"
elseif map==109 then
map= "Affendungeon Experten"
elseif map==5 then
map= "Affendungeon Anfänger"
elseif map==25 then
map= "Affendungeon Anfänger"
elseif map==45 then
map= "Affendungeon Anfänger"
elseif map==62 then
map= "Flammenland"
elseif map==77 then
map= "Feuerland"
elseif map==70 then
map= "Tal der Riesen"
elseif map==113 then
map= "OX Event"
elseif map==72 then
map= "Grotte der Verbannung"
elseif map==73 then
map= "Grotte der Verbannung"
elseif map==184 then
map= "Grotte der Verbannung"
elseif map==186 then
map= "Grotte der Verbannung"
elseif map==188 then
map= "Grotte der Verbannung"
elseif map==185 then
map= "Grotte der Verbannung"
elseif map==187 then
map= "Grotte der Verbannung"
elseif map==189 then
map= "Grotte der Verbannung"
elseif map==104 then
map= "Spinnendungeon Ebene1"
elseif map==71 then
map= "Spinnendungeon Ebene2"
elseif map==103 then
map= "Reichsduell"
elseif map==105 then
map= "Winterland"
elseif map==110 then
map= "Gildenkrieg"
elseif map==111 then
map= "Gildenkrieg"
elseif map==205 then
map= "Neue Stadt"
elseif map==68 then
map= "Lungson"
elseif map==203 then
map= "Neues Dorf"
elseif map==69 then
map= "Schlangenfeld"
elseif map==81 then
map= "Hochzeit"
elseif map==64 then
map= "Orktal"
end
local geschlecht= "männlich"
if game.get_event_flag(spielername.."geschlecht")==1 then
geschlecht= "weiblich"
end
local lehre= game.get_event_flag(spielername.."lehre")
local char= game.get_event_flag(spielername.."rasse")
if lehre==0 and char == 0 then
lehre= "Keine"
rasse= "Krieger"
elseif lehre==1 and char == 0 then
lehre= "Körper-Kampf"
rasse= "Krieger"
elseif lehre==2 and char == 0 then
lehre= "Mental-Kampf"
rasse= "Krieger"
elseif lehre==0 and char == 1 then
lehre= "Keine"
rasse= "Ninja"
elseif lehre==1 and char == 1 then
lehre= "Nahkampf"
rasse= "Ninja"
elseif lehre==2 and char == 1 then
lehre= "Fernkampf"
rasse= "Ninja"
elseif lehre==0 and char == 2 then
lehre= "Keine"
rasse= "Sura"
elseif lehre==1 and char == 2 then
lehre= "Magische-Waffen"
rasse= "Sura"
elseif lehre==2 and char == 2 then
lehre= "Schwarze-Magie"
rasse= "Sura"
elseif lehre==0 and char == 3 then
lehre= "Keine"
rasse= "Schamane"
elseif lehre==1 and char == 3 then
lehre= "Drachenmacht"
rasse= "Schamane"
elseif lehre==2 and char == 3 then
lehre= "Heilung"
rasse= "Schamane"
end
local reich= game.get_event_flag(spielername.."reich")
if reich==1 then
reich= "Rot"
elseif reich==2 then
reich= "Gelb"
elseif reich==3 then
reich= "Blau"
end
local leader= ""
if game.get_event_flag(spielername.."gildenleader")==1 then
leader= "(L)"
end
setskin(SCROLL)
say("[WINDOW_SIZE width;300|height;560]")
say_gold("~~~"..spielername.."~~~")
say_red("Level: "..game.get_event_flag(spielername.."level").." Exp: "..game.get_event_flag(spielername.."exp").."/"..game.get_event_flag(spielername.."nextexp"))
say_green("Status: "..status.." Map: "..map)
say_red("Geschlecht: "..geschlecht.." Zeit: "..game.get_event_flag(spielername.."spielzeit").." Min")
say_green("Rasse: "..rasse.." Lehre: "..lehre)
say_red("Rang: "..game.get_event_flag(spielername.."rang").." Pferdelevel: "..game.get_event_flag(spielername.."pferdelevel"))
say_green("Reich: "..reich.." Gilde: "..guild.name(game.get_event_flag(spielername.."gilde")).." "..color256(255, 0, 0)..leader..color256(196, 196, 196))
say_gold("Geld: "..game.get_event_flag(spielername.."geld").." Yang")
if game.get_event_flag(spielername.."kontostand") == 0 then
say_gold("Kontostand: 0 Yang")
else
say_gold("Kontostand: "..game.get_event_flag(spielername.."kontostand").."00000 Yang")
end
--say_lila("Mitteilung: "..game.get_event_flag(spielername.."mitteilung"))
say_gold("Ausrüstung:")
if game.get_event_flag(spielername.."waffe") != 0 then
say_item_vnum(game.get_event_flag(spielername.."waffe"))
end
if game.get_event_flag(spielername.."ruessi") != 0 then
say_item_vnum(game.get_event_flag(spielername.."ruessi"))
end
end
end
PREMIUM_EXP = 0
PREMIUM_ITEM = 1
PREMIUM_SAFEBOX = 2
PREMIUM_AUTOLOOT = 3
PREMIUM_FISH_MIND = 4
PREMIUM_MARRIAGE_FAST = 5
PREMIUM_GOLD = 6
-- point type start
POINT_NONE = 0
POINT_LEVEL = 1
POINT_VOICE = 2
POINT_EXP = 3
POINT_NEXT_EXP = 4
POINT_HP = 5
POINT_MAX_HP = 6
POINT_SP = 7
POINT_MAX_SP = 8
POINT_STAMINA = 9 --½ºÅ׹̳Ê
POINT_MAX_STAMINA = 10 --ÃÖ´ë ½ºÅ׹̳Ê
POINT_GOLD = 11
POINT_ST = 12 --±Ù·Â
POINT_HT = 13 --ü·Â
POINT_DX = 14 --¹Îø¼º
POINT_IQ = 15 --Á¤½Å·Â
POINT_DEF_GRADE = 16
POINT_ATT_SPEED = 17 --°ø°Ý¼Óµµ
POINT_ATT_GRADE = 18 --°ø°Ý·Â MAX
POINT_MOV_SPEED = 19 --À̵¿¼Óµµ
POINT_CLIENT_DEF_GRADE = 20 --¹æ¾îµî±Þ
POINT_CASTING_SPEED = 21 --ÁÖ¹®¼Óµµ (Äð´Ù¿îŸÀÓ*100) / (100 + ÀÌ°ª) = ÃÖÁ¾ Äð´Ù¿î ŸÀÓ
POINT_MAGIC_ATT_GRADE = 22 --¸¶¹ý°ø°Ý·Â
POINT_MAGIC_DEF_GRADE = 23 --¸¶¹ý¹æ¾î·Â
POINT_EMPIRE_POINT = 24 --Á¦±¹Á¡¼ö
POINT_LEVEL_STEP = 25 --ÇÑ ·¹º§¿¡¼*ÀÇ ´Ü°è.. (1 2 3 µÉ ¶§ º¸»ó 4 µÇ¸é ·¹º§ ¾÷)
POINT_STAT = 26 --´É·ÂÄ¡ ¿Ã¸± ¼ö ÀÖ´Â °³¼ö
POINT_SUB_SKILL = 27 --º¸Á¶ ½ºÅ³ Æ÷ÀÎÆ®
POINT_SKILL = 28 --¾×Ƽºê ½ºÅ³ Æ÷ÀÎÆ®
POINT_WEAPON_MIN = 29 --¹«±â ÃÖ¼Ò µ¥¹ÌÁö
POINT_WEAPON_MAX = 30 --¹«±â ÃÖ´ë µ¥¹ÌÁö
POINT_PLAYTIME = 31 --Ç÷¹À̽ð£
POINT_HP_REGEN = 32 --HP ȸº¹·ü
POINT_SP_REGEN = 33 --SP ȸº¹·ü
POINT_BOW_DISTANCE = 34 --È° »çÁ¤°Å¸® Áõ°¡Ä¡ (meter)
POINT_HP_RECOVERY = 35 --ü·Â ȸº¹ Áõ°¡·®
POINT_SP_RECOVERY = 36 --Á¤½Å·Â ȸº¹ Áõ°¡·®
POINT_POISON_PCT = 37 --µ¶ È®·ü
POINT_STUN_PCT = 38 --±âÀý È®·ü
POINT_SLOW_PCT = 39 --½½·Î¿ì È®·ü
POINT_CRITICAL_PCT = 40 --Å©¸®Æ¼Äà Ȯ·ü
POINT_PENETRATE_PCT = 41 --°üÅëŸ°Ý È®·ü
POINT_CURSE_PCT = 42 --ÀúÁÖ È®·ü
POINT_ATTBONUS_HUMAN = 43 --Àΰ£¿¡°Ô °*ÇÔ
POINT_ATTBONUS_ANIMAL = 44 --µ¿¹°¿¡°Ô µ¥¹ÌÁö % Áõ°¡
POINT_ATTBONUS_ORC = 45 --¿õ±Í¿¡°Ô µ¥¹ÌÁö % Áõ°¡
POINT_ATTBONUS_MILGYO = 46 --¹Ð±³¿¡°Ô µ¥¹ÌÁö % Áõ°¡
POINT_ATTBONUS_UNDEAD = 47 --½Ãü¿¡°Ô µ¥¹ÌÁö % Áõ°¡
POINT_ATTBONUS_DEVIL = 48 --¸¶±Í(¾Ç¸¶)¿¡°Ô µ¥¹ÌÁö % Áõ°¡
POINT_ATTBONUS_INSECT = 49 --¹ú·¹Á·
POINT_ATTBONUS_FIRE = 50 --È*¿°Á·
POINT_ATTBONUS_ICE = 51 --ºù¼³Á·
POINT_ATTBONUS_DESERT = 52 --»ç¸·Á·
POINT_ATTBONUS_MONSTER = 53 --¸ðµç ¸ó½ºÅÍ¿¡°Ô °*ÇÔ
POINT_ATTBONUS_WARRIOR = 54 --¹«»ç¿¡°Ô °*ÇÔ
POINT_ATTBONUS_ASSASSIN = 55 --ÀÚ°´¿¡°Ô °*ÇÔ
POINT_ATTBONUS_SURA = 56 --¼ö¶ó¿¡°Ô °*ÇÔ
POINT_ATTBONUS_SHAMAN = 57 --¹«´ç¿¡°Ô °*ÇÔ
-- ADD_TRENT_MONSTER
POINT_ATTBONUS_TREE = 58 --³ª¹«¿¡°Ô °*ÇÔ 20050729.myevan UNUSED5
-- END_OF_ADD_TRENT_MONSTER
POINT_RESIST_WARRIOR = 59 --¹«»ç¿¡°Ô ÀúÇ×
POINT_RESIST_ASSASSIN = 60 --ÀÚ°´¿¡°Ô ÀúÇ×
POINT_RESIST_SURA = 61 --¼ö¶ó¿¡°Ô ÀúÇ×
POINT_RESIST_SHAMAN = 62 --¹«´ç¿¡°Ô ÀúÇ×
POINT_STEAL_HP = 63 --»ý¸í·Â Èí¼ö
POINT_STEAL_SP = 64 --Á¤½Å·Â Èí¼ö
POINT_MANA_BURN_PCT = 65 --¸¶³ª ¹ø
--/ ÇÇÇؽà º¸³Ê½º =/
POINT_DAMAGE_SP_RECOVER = 66 --°ø°Ý´çÇÒ ½Ã Á¤½Å·Â ȸº¹ È®·ü
POINT_BLOCK = 67 --ºí·°À²
POINT_DODGE = 68 --ȸÇÇÀ²
POINT_RESIST_SWORD = 69
POINT_RESIST_TWOHAND = 70
POINT_RESIST_DAGGER = 71
POINT_RESIST_BELL = 72
POINT_RESIST_FAN = 73
POINT_RESIST_BOW = 74 --È*»ì ÀúÇ× : ´ë¹ÌÁö °¨¼Ò
POINT_RESIST_FIRE = 75 --È*¿° ÀúÇ× : È*¿°°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
POINT_RESIST_ELEC = 76 --Àü±â ÀúÇ× : Àü±â°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
POINT_RESIST_MAGIC = 77 --¼ú¹ý ÀúÇ× : ¸ðµç¼ú¹ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
POINT_RESIST_WIND = 78 --¹Ù¶÷ ÀúÇ× : ¹Ù¶÷°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
POINT_REFLECT_MELEE = 79 --°ø°Ý ¹Ý»ç
--/ Ư¼ö ÇÇÇؽà =/
POINT_REFLECT_CURSE = 80 --ÀúÁÖ ¹Ý»ç
POINT_POISON_REDUCE = 81 --µ¶µ¥¹ÌÁö °¨¼Ò
--/ Àû ¼Ò¸ê½Ã =/
POINT_KILL_SP_RECOVER = 82 --Àû ¼Ò¸ê½Ã MP ȸº¹
POINT_EXP_DOUBLE_BONUS = 83
POINT_GOLD_DOUBLE_BONUS = 84
POINT_ITEM_DROP_BONUS = 85
--/ ȸº¹ °ü·Ã =/
POINT_POTION_BONUS = 86
POINT_KILL_HP_RECOVERY = 87
POINT_IMMUNE_STUN = 88
POINT_IMMUNE_SLOW = 89
POINT_IMMUNE_FALL = 90
--========
POINT_PARTY_ATTACKER_BONUS = 91
POINT_PARTY_TANKER_BONUS = 92
POINT_ATT_BONUS = 93
POINT_DEF_BONUS = 94
POINT_ATT_GRADE_BONUS = 95
POINT_DEF_GRADE_BONUS = 96
POINT_MAGIC_ATT_GRADE_BONUS = 97
POINT_MAGIC_DEF_GRADE_BONUS = 98
POINT_RESIST_NORMAL_DAMAGE = 99
POINT_HIT_HP_RECOVERY = 100
POINT_HIT_SP_RECOVERY = 101
POINT_MANASHIELD = 102 --Èæ½Å¼öÈ£ ½ºÅ³¿¡ ÀÇÇÑ ¸¶³ª½¯µå È¿°ú Á¤µµ
POINT_PARTY_BUFFER_BONUS = 103
POINT_PARTY_SKILL_MASTER_BONUS = 104
POINT_HP_RECOVER_CONTINUE = 105
POINT_SP_RECOVER_CONTINUE = 106
POINT_STEAL_GOLD = 107
POINT_POLYMORPH = 108 --º¯½ÅÇÑ ¸ó½ºÅÍ ¹øÈ£
POINT_MOUNT = 109 --Ÿ°íÀÖ´Â ¸ó½ºÅÍ ¹øÈ£
POINT_PARTY_HASTE_BONUS = 110
POINT_PARTY_DEFENDER_BONUS = 111
POINT_STAT_RESET_COUNT = 112 --ÇÇÀÇ ´Ü¾à »ç¿ëÀ» ÅëÇÑ ½ºÅÝ ¸®¼Â Æ÷ÀÎÆ® (1´ç 1Æ÷ÀÎÆ® ¸®¼Â°¡´É)
POINT_HORSE_SKILL = 113
POINT_MALL_ATTBONUS = 114 --°ø°Ý·Â +x%
POINT_MALL_DEFBONUS = 115 --¹æ¾î·Â +x%
POINT_MALL_EXPBONUS = 116 --°æÇèÄ¡ +x%
POINT_MALL_ITEMBONUS = 117 --¾ÆÀÌÅÛ µå·ÓÀ² x/10¹è
POINT_MALL_GOLDBONUS = 118 --µ· µå·ÓÀ² x/10¹è
POINT_MAX_HP_PCT = 119 --ÃÖ´ë»ý¸í·Â +x%
POINT_MAX_SP_PCT = 120 --ÃÖ´ëÁ¤½Å·Â +x%
POINT_SKILL_DAMAGE_BONUS = 121 --½ºÅ³ µ¥¹ÌÁö *(100+x)%
POINT_NORMAL_HIT_DAMAGE_BONUS = 122 --ÆòŸ µ¥¹ÌÁö *(100+x)%
-- DEFEND_BONUS_ATTRIBUTES
POINT_SKILL_DEFEND_BONUS = 123 --½ºÅ³ ¹æ¾î µ¥¹ÌÁö
POINT_NORMAL_HIT_DEFEND_BONUS = 124 --ÆòŸ ¹æ¾î µ¥¹ÌÁö
-- END_OF_DEFEND_BONUS_ATTRIBUTES
-- PC_BANG_ITEM_ADD
POINT_PC_BANG_EXP_BONUS = 125 --PC¹æ Àü¿ë °æÇèÄ¡ º¸³Ê½º
POINT_PC_BANG_DROP_BONUS = 126 --PC¹æ Àü¿ë µå·Ó·ü º¸³Ê½º
-- END_PC_BANG_ITEM_ADD
-- POINT_MAX_NUM = 128 common/length.h
-- point type start
quest_functions
PHP Code:
__give_char_priv
addimage
addmapsignal
affect.add
affect.remove
affect.remove_bad
affect.remove_good
affect.remove_hair
affect.add_hair
affect.add_collect
affect.add_collect_point
affect.remove_collect
bool_to_str
building.get_land_id
building.get_land_info
building.has_land
building.set_land_owner
char_log
item_log
chat
clear_server_timer
clearmapsignal
cleartimer
cmdchat
color
complete_quest
complete_quest_state
confirm
sys_log
d.check_eliminated
d.clear_regen
d.count_monster
d.exit
d.exit_all
d.exit_all_to_start_position
d.get_kill_mob_count
d.get_kill_stone_count
d.get_map_index
d.getf
d.is_unique_dead
d.is_use_potion
d.join
d.jump_all
d.jump_all_local
d.kill_unique
d.new_jump
d.new_jump_all
d.purge
d.purge_unique
d.regen_file
d.revived
d.select
d.set_dest
d.set_exit_all_at_eliminate
d.set_regen_file
d.set_unique
d.set_warp_at_eliminate
d.setf
d.spawn
d.spawn_goto_mob
d.spawn_group
d.spawn_mob
d.spawn_move_group
d.spawn_move_unique
d.spawn_name_mob
d.spawn_stone_door
d.spawn_unique
d.spawn_wooden_door
d.unique_get_hp_perc
d.unique_set_def_grade
d.unique_set_hp
d.unique_set_maxhp
delay
find_npc_by_vnum
find_pc_by_name
find_pc_cond
game.drop_item
game.get_event_flag
game.get_guild_name
game.get_safebox_level
game.get_warp_guild_war_list
game.open_mall
game.open_safebox
game.request_make_guild
game.set_event_flag
game.set_safebox_level
get_global_time
get_locale
get_server_timer_arg
get_time
guild.around_ranking_string
guild.get_any_war
guild.get_ladder_point
guild.get_name
guild.get_rank
guild.get_reserve_war_table
guild.get_warp_war_list
guild.high_ranking_string
guild.is_bet
guild.is_war
guild.level
guild.name
guild.war_bet
guild.war_enter
guild.get_member_count
highscore.register
highscore.show
horse.advance
horse.feed
horse.get_grade
horse.get_health
horse.get_health_pct
horse.get_hp
horse.get_level
horse.get_stamina
horse.get_stamina_pct
horse.is_dead
horse.is_mine
horse.is_riding
horse.revive
horse.ride
horse.set_level
horse.set_name
horse.get_name
horse.summon
horse.unride
horse.unsummon
input
is_test_server
item.get_count
item.get_level
item.get_name
item.get_refine_vnum
item.get_size
item.get_socket
item.get_sub_type
item.get_type
item.get_value
item.get_vnum
item.has_flag
item.next_refine_vnum
item.remove
item.set_socket
item.can_over9refine
item.change_to_over9
item.over9refine
item.get_over9_material_vnum
item_name
loop_timer
makequestbutton
marriage.divorce_time_check
marriage.end_wedding
marriage.engage_to
marriage.find_married_vid
marriage.get_married_time
marriage.get_wedding_list
marriage.join_wedding
marriage.marry_to
marriage.remove
marriage.set_to_marriage
marriage.warp_to_my_marriage_map
marriage.wedding_dark
marriage.wedding_snow
marriage.wedding_music
marriage.wedding_is_playing_music
marriage.in_my_wedding
marriage.wedding_client_command
math.floor
math.max
math.mod
math.random
member.chat
member.clear_ready
member.set_ready
mob.spawn
mob.spawn_group
mob_name
mob_vnum
next_time_is_now
next_time_set
notice
npc.dec_remain_hairdye_count
npc.dec_remain_skill_book_count
npc.get_empire
npc.get_race
npc.get_remain_hairdye_count
npc.get_remain_skill_book_count
npc.getrace
npc.is_near
npc.is_near_vid
npc.is_pc
npc.is_quest
npc.kill
npc.lock
npc.open_shop
npc.purge
npc.unlock
npc_get_job
npc_is_same_empire
npc_is_same_job
number
party.chat
party.clear_ready
party.get_max_level
party.get_near_count
party.getf
party.is_leader
party.is_party
party.run_cinematic
party.setf
party.setqf
party.show_cinematic
party.syschat
pc.aggregate_monster
pc.change_alignment
pc.change_sex
pc.change_gold
pc.change_money
pc.change_sp
pc.changealignment
pc.changegold
pc.changemoney
pc.change_empire
pc.change_name
pc.clear_skill
pc.clear_sub_skill
pc.clear_one_skill
pc.count_item
pc.countitem
pc.delqf
pc.destroy_guild
pc.enough_inventory
pc.forget_my_attacker
pc.get_armor
pc.get_empire
pc.get_equip_refine_level
pc.get_exp
pc.get_gold
pc.get_guild
pc.get_horse_level
pc.get_hp
pc.get_job
pc.get_leadership
pc.get_level
pc.get_local_x
pc.get_local_y
pc.get_map_index
pc.get_max_hp
pc.get_max_sp
pc.get_money
pc.get_name
pc.get_next_exp
pc.get_part
pc.get_playtime
pc.get_sex
pc.get_skill_level
pc.get_sp
pc.get_start_location
pc.get_vid
pc.get_war_map
pc.get_weapon
pc.get_x
pc.get_y
pc.getarmor
pc.getcurrentmapindex
pc.getempire
pc.getf
pc.getgold
pc.getguild
pc.gethp
pc.getleadership
pc.getmaxhp
pc.getmaxsp
pc.getmoney
pc.getname
pc.getplaytime
pc.getqf
pc.get_skill_group
pc.getsp
pc.getweapon
pc.getx
pc.gety
pc.give_exp
pc.give_exp2
pc.give_exp_perc
pc.give_gold
pc.give_item
pc.give_item2
pc.give_item_from_special_item_group
pc.give_lotto
pc.give_polymorph_book
pc.has_guild
pc.has_master_skill
pc.hasguild
pc.have_map_scroll
pc.have_pos_scroll
pc.in_dungeon
pc.is_guild_master
pc.is_horse_alive
pc.is_married
pc.is_mount
pc.is_polymorphed
pc.isguildmaster
pc.is_dead
pc.mount
pc.pc_attract_ranger
pc.polymorph
pc.refine_equip
pc.remove_from_guild
pc.remove_item
pc.remove_polymorph
pc.removeitem
pc.reset_point
pc.reset_status
pc.revive_horse
pc.select
pc.set_part
pc.set_warp_location
pc.set_warp_location_local
pc.setf
pc.setqf
pc.set_skill_group
pc.set_skill_level
pc.unmount
pc.warp
pc.warp_exit
pc.warp_local
pc.warp_to_guild_war_observer_position
pc.is_clear_skill_group
pc_find_skill_teacher_vid
pc_find_square_guard_vid
pc_get_exp_bonus
pc_get_village_map_index
pc_is_novice
q.done
q.getcurrentquestindex
q.no_send
q.set_clock
q.set_clock_name
q.set_clock_value
q.set_counter
q.set_counter_name
q.set_counter_value
q.set_icon
q.set_quest_state
q.set_state
q.set_title
q.set_title2
q.setstate
q.start
q.yield
raw_script
restart_quest
say
say_npc_name
say_pc_name
say_reward
say_title
say_item
say_item_vnum
select
select_table
clear_letter
send_letter
send_letter_ex
server_loop_timer
server_timer
set_quest_state
set_state
setbgimage
setcolor
setleftimage
setmapcenterposition
setskin
setstate
show_horse_menu
skill_group_dialog
syschat
table.insert
table.foreach
table.foreachi
table.getn
table_get_random_item
target.clear
target.delete
target.id
target.npc
target.pc
target.pos
target.vid
test_chat
time_hour_to_sec
time_min_to_sec
timer
tonumber
tostring
type
wait
pc.is_engaged
time_to_str
string.format
string.len
math.ceil
pc.is_gm
pc.get_gm_level
pc.get_alignment
pc.get_real_alignment
pc.learn_grand_master_skill
pc.is_skill_book_no_delay
pc.remove_skill_book_no_delay
__get_empire_priv_string
__give_empire_priv
npc.get_guild
pc.mining
d.notice
pc.ore_refine
under_han
d.kill_all
d.setqf
__get_guild_priv_string
__give_guild_priv
__get_guildid_byname
item.get_id
item.select
select_item
item.select_cell
pc.diamond_refine
__fish_real_refine_rod
__refine_pick
item.get_cell
building.reconstruct
arena.start_duel
arena.get_duel_list
arena.add_observer
arena.is_in_arena
BuildSkillList
notice_all
warp_all_to_village
say_in_map
goldbar.quest
regen_in_map
kill_all_in_map
forked.setdeadcount
forked.initkillcount
forked.initmobkillcount
forked.initforked
warp_to_village
forked.getdeadcount
forked.incbosskillcount
forked.getbosskillcount
forked.getsungziposx
forked.getsungziposy
forked.getpassstartposx
forked.getpassstartposy
forked.getsungzimapindex
forked.getpassmapindex
forked.getpassmapindexbyempire
forked.warp_all_in_map
forked.getpasspath
forked.getpasspathbyempire
forked.isforkedmapindex
forked.issungzimapindex
oh.candidacy_list
oh.election
oh.candidacy_name
oh.candidacy
oh.takemonarchmoney
pc.teleport
oh.isguildmaster
oh.candidacycount
pc.get_premium_remain_sec
oh.ismonarch
oh.spawnmob
oh.monarchbless
oh.monarchpowerup
oh.monarchdefenseup
pc.send_block_mode
command
oxevent.get_status
oxevent.open
oxevent.close
oxevent.quiz
oxevent.end_event
oxevent.get_attender
oxevent.give_item
oxevent.end_event_force
forked.getlevellimit
mgmt.monarch_state
mgmt.monarch_change_lord
oh.frog_to_empire_money
oh.spawnguard
pc.get_change_empire_count
pc.set_change_empire_count
oh.notice
ba.start
setdelay
resetdelay
pc.is_near_vid
get_quest_state
math.min
pc.get_empty_inventory_count
pc.get_socket_items
table.remove
guild.change_master_with_limit
warp_all_in_map
forked.get_pass_start_pos
forked.get_sungzi_start_pos
forked.is_registered_user
forked.purge_all_monsters
forked.register_user
say_blue
say_blue2
say_red
say_green
say_gold
say_black
say_white
say_yellow
say_orange
say_lila
say_darkgreen
Ich hoffe mir kann da jemand weiter helfen. Ich benutze einen veschlüsselten 2010 Client.