players können mit S. connecten bis charakterauswahl...immer danach bekommen die kick...
habe serverinfo eingestellt
genau so:
für players :
Quote:
import os
import app
import locale
import debugInfo
CHINA_PORT = 50000
def BuildServerList(orderList):
retMarkAddrDict = {}
retAuthAddrDict = {}
retRegion0 = {}
ridx = 1
for region, auth, mark, channels in orderList:
cidx = 1
channelDict = {}
for channel in channels:
key = ridx * 10 + cidx
channel["key"] = key
channelDict[cidx] = channel
cidx += 1
region["channel"] = channelDict
retRegion0[ridx] = region
retAuthAddrDict[ridx] = auth
retMarkAddrDict[ridx*10] = mark
ridx += 1
return retRegion0, retAuthAddrDict, retMarkAddrDict
app.ServerName = None
if locale.IsEUROPE():
info = {
'MARKADDR': {
10: {
'tcp_port': 13000, 'ip': '5.238.25.234', 'symbol_path': '10', 'mark': '10.tga'
}
},
'GAMEADDR': {
0: {
1: {
'name': 'Diablo IV',
'channel':
{
1: {
'state': '...', 'name': 'CH1 ', 'key': 11, 'ip': '5.238.25.234', 'tcp_port': 13000, 'udp_port': 11002
}
}
},
} }, 'NAME': { 0: 'GERMANY' }, 'AUTHADDR': { 0: {
1: {
'ip': '5.238.25.234', 'port': 11002
}
} }
}
STATE_NONE = "..."
STATE_DICT = {
0 : "....",
1 : "NORM",
2 : "BUSY",
3 : "FULL"
}
REGION_NAME_DICT = info["NAME"]
REGION_AUTH_SERVER_DICT = info["AUTHADDR"]
REGION_DICT = info["GAMEADDR"]
MARKADDR_DICT = info["MARKADDR"]