Quote:
Originally Posted by dark9081
Anyone got some new pointers?
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public IntPtr localPlayerBase = GameProcess.MainModule.BaseAddress + 0x166BA64;
public IntPtr targetBase = GameProcess.MainModule.BaseAddress + 0x166A118;
public struct OffSets
{
internal const int MOVESPEED_1 = 0x1B4;
internal const int MOVESPEED_2 = 0x400;
internal const int ATKSPEED_1 = 0x1B4;
internal const int ATKSPEED_2 = 0x3F8;
internal const int JUMPHEIGHT_1 = 0x1B4;
internal const int JUMPHEIGHT_2 = 0x440;
internal const int Z_COORD_1 = 0x1B4;
internal const int Z_COORD_2 = 0xE8;
internal const int Z_COORD_3 = 0x4;
internal const int Z_COORD_4 = 0x11C;
internal const int X_COORD_1 = 0x1B4;
internal const int X_COORD_2 = 0xE8;
internal const int X_COORD_3 = 0x4;
internal const int X_COORD_4 = 0x10C;
internal const int Y_COORD_1 = 0x1B4;
internal const int Y_COORD_2 = 0xE8;
internal const int Y_COORD_3 = 0x4;
internal const int Y_COORD_4 = 0x114;
internal const int FACE_ANGLE_1 = 0x1B4;
internal const int FACE_ANGLE_2 = 0x1438;
internal const int DELTA_SPEED_1 = 0x1B4;
internal const int DELTA_SPEED_2 = 0x120;
internal const int JUMP_DISTANCE_1 = 0x1B4;
internal const int JUMP_DISTANCE_2 = 0x134;
internal const int SIZE_1 = 0x1B4;
internal const int SIZE_2 = 0x80;
internal const int TARGET_1 = 0x20;
internal const int TARGET_2 = 0x8;
internal const int TARGET_3 = 0x44;
internal const int TARGET_4 = 0x1F0;
}
i.e: [[maplestory2.exe + 166ba64]+1b4]+400 is run speed
MS2 Hacking/ Reversing discord