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[Release] Attack Speed | Movement Speed | Max Accuracy | Jump Height (Maplestory 2)

Discussion on [Release] Attack Speed | Movement Speed | Max Accuracy | Jump Height (Maplestory 2) within the MapleStory forum part of the MMORPGs category.

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Old 11/10/2018, 12:59   #31
 
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Quote:
Originally Posted by NanoNanoo View Post
Pointers updated to latest patch (Chaos Rising), check main post.
Now its work. But its fail my 3 chars. Priest knight and zerk. ill attack 3 times and stop attack speed
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Old 11/12/2018, 01:19   #32
 
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I don't think accuracy even does anything.
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Old 11/15/2018, 23:23   #33
 
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needs to be updated
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Old 11/16/2018, 02:51   #34
 
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Needs to be updated. I used your method to find it via pointers but it some times would not show any logs or it'll take a while to find any thing resulting in 'not responding'.
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Old 11/16/2018, 15:49   #35
 
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Quote:
Originally Posted by dark9081 View Post
I don't think accuracy even does anything.
That's because it's server-sided. Only thing this hack does is to just manipulate the visual number.
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Old 11/16/2018, 21:16   #36
 
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Sorry but this one may be a RIP. They changed the way the address behives.
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Old 11/17/2018, 06:15   #37
 
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Yeah the addresses change upon map change now.
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Old 11/18/2018, 09:36   #38
 
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Good! Finally a good thing to MP2. Thank you!
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Old 11/19/2018, 15:10   #39

 
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Quote:
Originally Posted by Ringleader17 View Post
Sorry but this one may be a RIP. They changed the way the address behives.
Quote:
Originally Posted by ihateyou3 View Post
Yeah the addresses change upon map change now.
ye bcs you need to find the pointer its normal that adresses changes between game restart/Map change
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Old 11/24/2018, 21:15   #40
 
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Anyone got some new pointers?
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Old 11/25/2018, 01:56   #41
 
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Quote:
Originally Posted by dark9081 View Post
Anyone got some new pointers?
public IntPtr localPlayerBase = GameProcess.MainModule.BaseAddress + 0x166BA64;
public IntPtr targetBase = GameProcess.MainModule.BaseAddress + 0x166A118;
public struct OffSets
{
internal const int MOVESPEED_1 = 0x1B4;
internal const int MOVESPEED_2 = 0x400;
internal const int ATKSPEED_1 = 0x1B4;
internal const int ATKSPEED_2 = 0x3F8;
internal const int JUMPHEIGHT_1 = 0x1B4;
internal const int JUMPHEIGHT_2 = 0x440;
internal const int Z_COORD_1 = 0x1B4;
internal const int Z_COORD_2 = 0xE8;
internal const int Z_COORD_3 = 0x4;
internal const int Z_COORD_4 = 0x11C;
internal const int X_COORD_1 = 0x1B4;
internal const int X_COORD_2 = 0xE8;
internal const int X_COORD_3 = 0x4;
internal const int X_COORD_4 = 0x10C;
internal const int Y_COORD_1 = 0x1B4;
internal const int Y_COORD_2 = 0xE8;
internal const int Y_COORD_3 = 0x4;
internal const int Y_COORD_4 = 0x114;
internal const int FACE_ANGLE_1 = 0x1B4;
internal const int FACE_ANGLE_2 = 0x1438;
internal const int DELTA_SPEED_1 = 0x1B4;
internal const int DELTA_SPEED_2 = 0x120;
internal const int JUMP_DISTANCE_1 = 0x1B4;
internal const int JUMP_DISTANCE_2 = 0x134;
internal const int SIZE_1 = 0x1B4;
internal const int SIZE_2 = 0x80;
internal const int TARGET_1 = 0x20;
internal const int TARGET_2 = 0x8;
internal const int TARGET_3 = 0x44;
internal const int TARGET_4 = 0x1F0;
}

i.e: [[maplestory2.exe + 166ba64]+1b4]+400 is run speed

MS2 Hacking/ Reversing discord
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Old 11/26/2018, 03:01   #42
 
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Oh, how do you find new pointers?
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Old 11/26/2018, 08:45   #43
 
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Quote:
Originally Posted by cosmorules View Post
public IntPtr localPlayerBase = GameProcess.MainModule.BaseAddress + 0x166BA64;
public IntPtr targetBase = GameProcess.MainModule.BaseAddress + 0x166A118;
public struct OffSets
{
internal const int MOVESPEED_1 = 0x1B4;
internal const int MOVESPEED_2 = 0x400;
internal const int ATKSPEED_1 = 0x1B4;
internal const int ATKSPEED_2 = 0x3F8;
internal const int JUMPHEIGHT_1 = 0x1B4;
internal const int JUMPHEIGHT_2 = 0x440;
internal const int Z_COORD_1 = 0x1B4;
internal const int Z_COORD_2 = 0xE8;
internal const int Z_COORD_3 = 0x4;
internal const int Z_COORD_4 = 0x11C;
internal const int X_COORD_1 = 0x1B4;
internal const int X_COORD_2 = 0xE8;
internal const int X_COORD_3 = 0x4;
internal const int X_COORD_4 = 0x10C;
internal const int Y_COORD_1 = 0x1B4;
internal const int Y_COORD_2 = 0xE8;
internal const int Y_COORD_3 = 0x4;
internal const int Y_COORD_4 = 0x114;
internal const int FACE_ANGLE_1 = 0x1B4;
internal const int FACE_ANGLE_2 = 0x1438;
internal const int DELTA_SPEED_1 = 0x1B4;
internal const int DELTA_SPEED_2 = 0x120;
internal const int JUMP_DISTANCE_1 = 0x1B4;
internal const int JUMP_DISTANCE_2 = 0x134;
internal const int SIZE_1 = 0x1B4;
internal const int SIZE_2 = 0x80;
internal const int TARGET_1 = 0x20;
internal const int TARGET_2 = 0x8;
internal const int TARGET_3 = 0x44;
internal const int TARGET_4 = 0x1F0;
}

i.e: [[maplestory2.exe + 166ba64]+1b4]+400 is run speed

MS2 Hacking/ Reversing discord
Can you add me on discord; The Chosen Juan#1494
those links only last so long before expire and I would like to join for updated stuff.

Got it working, thanks alot for the pointers.
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Old 11/27/2018, 04:38   #44
 
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Quote:
Originally Posted by cosmorules View Post
public IntPtr localPlayerBase = GameProcess.MainModule.BaseAddress + 0x166BA64;
public IntPtr targetBase = GameProcess.MainModule.BaseAddress + 0x166A118;
public struct OffSets
{
internal const int MOVESPEED_1 = 0x1B4;
internal const int MOVESPEED_2 = 0x400;
internal const int ATKSPEED_1 = 0x1B4;
internal const int ATKSPEED_2 = 0x3F8;
internal const int JUMPHEIGHT_1 = 0x1B4;
internal const int JUMPHEIGHT_2 = 0x440;
internal const int Z_COORD_1 = 0x1B4;
internal const int Z_COORD_2 = 0xE8;
internal const int Z_COORD_3 = 0x4;
internal const int Z_COORD_4 = 0x11C;
internal const int X_COORD_1 = 0x1B4;
internal const int X_COORD_2 = 0xE8;
internal const int X_COORD_3 = 0x4;
internal const int X_COORD_4 = 0x10C;
internal const int Y_COORD_1 = 0x1B4;
internal const int Y_COORD_2 = 0xE8;
internal const int Y_COORD_3 = 0x4;
internal const int Y_COORD_4 = 0x114;
internal const int FACE_ANGLE_1 = 0x1B4;
internal const int FACE_ANGLE_2 = 0x1438;
internal const int DELTA_SPEED_1 = 0x1B4;
internal const int DELTA_SPEED_2 = 0x120;
internal const int JUMP_DISTANCE_1 = 0x1B4;
internal const int JUMP_DISTANCE_2 = 0x134;
internal const int SIZE_1 = 0x1B4;
internal const int SIZE_2 = 0x80;
internal const int TARGET_1 = 0x20;
internal const int TARGET_2 = 0x8;
internal const int TARGET_3 = 0x44;
internal const int TARGET_4 = 0x1F0;
}

i.e: [[maplestory2.exe + 166ba64]+1b4]+400 is run speed

MS2 Hacking/ Reversing discord
What's the "Target" for?
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Old 11/27/2018, 06:45   #45
 
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Quote:
Originally Posted by Ringleader17 View Post
What's the "Target" for?
The health of the last monster you attacked. It's for a bot im writing
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cheat, maplestory 2


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