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RELEASE NOTES V1.0.0.108

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RELEASE NOTES V1.0.0.108

RELEASE NOTES V1.0.0.108

New Skins in the Store
  • Resistance Caitlyn
  • Sheriff Caitlyn
  • Surgeon Shen
  • Nurse Akali

League of Legends v1.0.0.108
Caitlyn, the Sheriff of Piltover
  • Piltover Peacemaker - Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets).
  • Yordle Snap Trap - Caitlyn sets a trap to reveal sneaky yordles. When sprung, the trap immobilizes the champion and deals magic damage over 1.5 seconds.
  • 90 Caliber Net - Caitlyn fires a heavy net to slow her target, the recoil knocks Caitlyn back.
  • Ace in the Hole (Ultimate) - Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
  • Headshot (Passive) - Every 8 attacks (attacks while in brush count as 2), Caitlyn will fire a headshot, dealing either 150% damage to a champion or 250% damage to a minion.

Casseopeia
  • Base movement speed increased to 310 from 305
  • Noxius Blast movement speed buff increased to 3 seconds from 2
  • Twin Fang ability power ratio increased to .55 from .45
  • Petrifying Gaze slow increased to 60% at all levels from 40/50/60%
  • Petrifying Gaze cooldown changed to 130/120/110 seconds from 120 at all levels

Garen
  • Judgment base damage increased to 60/100/140/180/220 from 60/90/120/150/180 per second

Irelia
  • Bladesurge cast range increased to 650 from 600
  • Equilibrium Strike cast range increased to 425 from 375
  • Transcendent Blades base damage increased to 90/140/190 from 80/130/180
  • Title is now 'The Will of the Blades' instead of 'the Will of the Blades'

Katarina
  • Shunpo will now place Katarina on the other side of the target (relative to Katarina), rather than behind the target

LeBlanc
  • Base attack damage increased to 51 from 48
  • Attack damage per level increased to 3.1 from 2.9

Malzahar
  • Fixed a bug where the Malefic Visions spell cast by opposing Malzahars behaved improperly

Olaf
  • Frenzied Strikes health scaling increased to 1%, from 0.5%
  • Frenzied Strikes base damage reduced to 7/14/21/28/35 from 10/17/24/31/38

Pantheon
  • Grand Skyfall is now more visible to allies. The green circle that allies see now appears when Pantheon starts channeling. The red circle that enemies see still draws when he leaps into the air

Udyr
  • Tiger Stance
  • Base damage changed to 30/80/130/180/230 from 40/80/120/160/200
  • No longer scales off of ability power
  • Attack damage scaling increased to 1.7 from 0.5
  • Persistent attack speed in Tiger Stance increased to 20/25/30/35/40% from 15/20/25/30/35%
  • Initial damage effect can now be triggered any time in Tiger Stance, or within 5 seconds of casting if you switch stances
  • Restored the hit particle to Tiger Stance's basic attacks
  • Phoenix Stance
  • Breath damage reduced to 40/80/120/160/200 from 50/95/140/185/230
  • Now casts fire cone every 3 attacks instead of every 4

Items
  • NEW ITEM - Ionian Boots of Lucidity
    UNIQUE Passive: Reduces ability cooldowns by 15%.
    UNIQUE Passive: Enhanced Movement 2.
  • Zhonya's Ring has been decommissioned.
  • NEW ITEM - Zhonya's Hourglass
    +100 AP +50 Armor
    UNIQUE Active: Places your champion into stasis for 2 seconds, rendering you invulnerable and untargetable but unable to take any action. 90 sec cooldown.
  • NEW ITEM - Rabadon's Deathcap
    +155 AP UNIQUE Passive: Increases Ability Power by 30%
  • Rod of Ages, Warmog's Living Armor, and the Bloodthirster now show you in their tooltip what their stats are. Look for this to spread to other items like Trinity Force and Tiamat soon
  • Phantom Dancer attack speed increased to 55% from 50%
  • Sunfire Cape no longer continues to deal damage while dead
  • The Black Cleaver
    Damage reduced to 55 from 75
    Now adds 30% increased attack speed
    Unique Passive - Now shreds 15 armor per stack from 12 but has a maximum of 3 stacks from 5.
  • Sight Ward
    Cost reduced to 75 gold from 90 gold
    Now has 3 health, is immune to healing effects and takes only 1 damage from every attack
  • Vision Ward
    Now has 3 health, is immune to healing effects and takes only 1 damage from every attack
    Will of the Ancients ability power granted to the owner increased to 50 from 40
  • Wit's End
    Now damages enemies that do not have mana
    Fixed a bug where Wit's End did not interact correctly with clones
  • Wriggle's Lantern
    The ward created now has 3 health and is immune to healing effects and take only 1 damage from every attack

Summoner Spells
  • Exhaust now reduces (auto/basic) attack damage by 70% and ability/item damage by 35% instead of the blinding for the duration

General
  • Baron Nashor
    Base health increased to 8000 from 6500
    Magic resistance increased to 70 from 35
    Damage increased by approximately 15%
  • Dragon
    Global gold reward reduced to 190 from 240
    Magic resistance increased to 30 from 0
    The on-hit burning debuff now affects the target of his attack but nobody else (previously it afflicted enemies in a cone but ignored the attack target)
    The burning debuff now also reduces attack speed by 20%
  • Updated the tooltip to reflect that the Dragon no longer grants global experience
  • Monster experience range reduced to 800 from 1250
  • Removed mana from all inhibitor minions
  • Shrine (spawn) turrets now ignore all resistances and immunities
  • The Options menu now has a 2nd slider that scales the chat box independent of the rest of the UI

Audio
  • Miss Fortune - Fixed audio timing of 'Make It Rain' and fixed a bug that caused the audio not to play at certain distances.



Castiellos is offline  
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Old   #2
 
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hier mal auf deutsch



°Jumping_Freak° is offline  
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Guter Patch.
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Wenn er denn mal langsam kommen würde.


Akiyama Mio is offline  
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eben ich warte auch schon xD

will caitl. kaufen

scheint nämlich recht cool zu sein

und sonst was mit manchen items gemacht worden is auch ganz gut :O
Estome is online now  
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Sind wohl grad dabei
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RICHTIGE MUSC*** Kommen erst Mittags online -.-
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Wat, so viele items verändert? Langsam reizt es wieder anzufangen und mit den build rumzuspielen.
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Das mit der EXP Range ist aber scheiße. Wenn man ne Line gegen 2 halten muss und so praktisch die ganze Zeit am Tower warten muss leveln die ja schneller als man selber. Gut ist aber, dass Fiddle den Drachen jetzt nicht mehr mit lvl 4 und Nashor mit lvl 10 killen kann.
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Ich glaube der Hut ist ein bisschen op..
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Hmm, ich hoffe mal die machen den Patch endlich mal drauf
Möchte caitlyn testen.
Akiyama Mio is offline  
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Das die Zhonyas Ring geändert haben nervt mich. -.-"
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Quote:
Originally Posted by Psychomant View Post
Das mit der EXP Range ist aber scheiße. Wenn man ne Line gegen 2 halten muss und so praktisch die ganze Zeit am Tower warten muss leveln die ja schneller als man selber.
1) So scheiße wäre das garnicht, dann würde das Earlygame etwas spannender, killintensiver und Outzoning ein größerer Teil des Spiels :-)

aaaber

2) bezieht es sich bei diesem Patch nur auf die Jungle-Creeps, nicht die Minions. D.h. die Lanes können den Junglern nicht mehr so weit die EXP klauen, indem sie zu nahe am Jungle stehen.
Steav is offline  
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Katarinas Schattensprung, den sie jetzt vor den Gegner setzt ist sehr shice, meiner Meinung nach.
Hatte mitm Freund zsm. gespielt und vorallem im early ist der Nerf/Buff/Change stark bemerkbar und Springt dank des Skills in den Tower und Taric castet nartürlich direkt seinen Stun, "an ally has been slain". Dafür ist der Skill mit der Kombo vom Lotus sehr Stark, da sich Kata meist in vor dem Fluchtweg portet und dann Ordentlich Schaden am Target austeilt, bin aber mit der Änderung sehr zwiegespalten.

Die anderen Buffs und Nerfs waren angebracht, vorallem die Wardgeschichte. Worüber ich mich aber ne ganze Zeit lang totlachen hätte können war LeBlancs mininininininini unnützer AD Buff.. Soll man jetzt LeBlanc auf AD spielen, oder warum wurd nur AD nen bissle hochgeschraubt?
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LeBlanc macht von den Auto-Attacks wirklich viel zu wenig Schaden. Da machen andere Mages schon viel mehr.. Warum sollten ihre Skills weiter gebufft werden? Sind doch eh vom Damage her leicht "OP". Nuked fast schon schlimmer als Kass.


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