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Testrealm - Patchnotes

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Testrealm - Patchnotes

Ausm Testrealm sind wieder mal paar Infos durchgedrungen zum nächsten Patch. Hoffe es hat noch keiner veröffentlicht hier


ACHTUNG!! Ich kann euch nich versichern das alles davon zu 100 % kommen wird, sind nur derzeitige Infos, kann noch viel geändert bzw entfernt werden.


Champions

Akali

Twin Disciplines (Passive)
Will now gain 1% spell vamp for every 5 additional attack damage, up from 1% for every 10 additional attack damage.

Anivia

Flash Frost
The pass through damage will now break spell shields.

Karthus

Requiem
Mana cost reduced to 150/175/200 from 200/300/400

Kennen

Electrical Surge
Ability Power ratio increased to 0.55 from 0.45.
Lightning Rush
Energy cost reduced to 100 from 110.
Can no longer be slowed during Lightning Rush.
Now provides 10/20/30/40/50 Magic Resistance and Armor for 4 seconds.
Slicing Maelstrom
Ability Power ratio increased to 0.4 from 0.33.
Number of bolts increased to 6/10/15 from 6/8/10 (still retains the cap of 3 hits per target).
Removed the cap of applying only 1 Mark of The Storm per target.

Kog'Maw

Caustic Spittle
Spell Remade. Now grants:
Passive: Increase Attack Speed by 10/15/20/25/30%.
Active: Deals 60/110/160/210/260 damage and reduces the target's armor by 5/10/15/20/25 for 4 seconds.'
Bio-Arcane Barrage
Cooldown reduced to 15 from 20.
AP ratio removed.
Void Ooze
Cooldown reduced to 12 from 13.
Living Artillery
Now has a 0.5 AD ratio in addition to the AP ratio.

Malphite

Seismic Shard
Reduced the cooldown to 10 seconds from 12 seconds.
Reduced the duration of the slow to 4 seconds from 5 seconds.
Reduced the mana cost to 70/75/80/85/90 from 80/90/100/110/120.
Brutal Strikes
Changed the active effect to increase Malphite's armor and damage by 20/25/30/35/40% instead of increasing his damage by 30/40/50/60/70%.
Reduced the cooldown to 16 seconds from 20 seconds.
Fixed a bug where the cleave percent would double dip on bonus attack damage.
Increased the passive cleave percent to 30/38/46/54/62% from 30/35/40/45/50%.
The cleave passive will no longer proc while hitting towers.
Ground Slam
Reduced the mana cost at all ranks to 60 from 60/70/80/90/100.
Updated the tooltip to display how much bonus damage Ground Slam gains from armor.
Unstoppable Force
Malphite should no longer be subject to CC's while charging with his ultimate.
Granite Shield
The shield now recharges after 8 seconds instead of 10 seconds.
The shield will now automatically restore to full after 8 seconds of not being hit. Previously it would not replenish until a new shield activated.
Fixed a bug where the particle would not appear for a second after the shield activated.
Fixed a bug where the shield strength would not update after buying a health item until a new shield activated.
Updated his recommended items.

Nidalee

Fixed a typo in Javelin Toss.

Nunu

Base attack speed increased to .613 from .558. (This will increase his attack speed scaling as well.)

Pantheon

Fixed a typo in the lore.

Poppy

Devastating Blow is now undodgeable.

Nasus

Siphoning Strike is now undodgeable.

Shaco

Deceive
Stealth duration decreased to 4 seconds from 4.5 seconds.

Shen

Feint
Increased duration to 2.5 seconds from 1.5 seconds.
Stand United
No longer shields Shen.

Soraka

Starcall
Mana cost reduced to 32/44/56/68/80 from 42/54/66/78/90
Astral Blessing
Mana cost increased to 90/110/130/150/170 from 80/100/120/140/160
Infuse
Changed to infuse half value to the target, and half value to self. (Double value on self cast).

Vladimir

Transfusion
Cast range decreased to 600 from 650.
Tides of Blood
Self Buff (Ramping cost/damage/healing) duration increased to 10 from 8.
Cast range increased to 620 from 570.



Dr. B. Hindert is offline  
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Damals war es eine Kunst Anivia zu spielen. Patch zu Patch wird sie gebufft, um sie der Mainstream Masse bequemer zu machen. Traurig!


Delinquenz is offline  
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Naja finde den Kennen buff viel schlimmer falls das umgesetzt wird...
Stark erhöhte AP Ratio, dazu das ulti auf 15 blitze bei stufe 3 erhöhen die PRO BLITZ ne mark verteilen... heißt 5 fach stun mit dem ulti wenn kennen nich schnell genug rausgefocust wird...

Finds übertrieben :/
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Also ich find das ganz geil mit Kennen :'D
Muss den dann spielen wenn wirklich so kommt :P


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Ich finds auch schade mit Anivia :/ Vor 8-10 Monaten hat sie fast keiner gespielt, weil man sie unglaublich gut beherrschen musste.
Mittlerweile spielen immer mehr Anivia, weil sie immer stärker gemacht wird.
Wie wärs noch mit mehr laufspeed.
So, dass sie am besten jetzt der schnellste Champ ist und nicht der langsamste <.< .
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Früher vllt jedes 10 te bis 15.te game ne Anivia, jetz jedes 2 te bis 3 te und das schöne dran, in der mitte kannste mit der sogut wie gar nich mehr failen
Dr. B. Hindert is offline  
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kenen yeah!
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Quote:
Originally Posted by 0010110101001 View Post
Damals war es eine Kunst Anivia zu spielen. Patch zu Patch wird sie gebufft, um sie der Mainstream Masse bequemer zu machen. Traurig!
was du sabbelst ist unerträglich.
Horsedick.MPEG​ is offline  
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Quote:
was du sabbelst ist unerträglich.
Begründung?

€ : Vielleicht gab es oben ein Missverständnis, ich habe nicht behauptet, dass ich selber Anivia beherrsche^^
Delinquenz is offline  
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The malphite buff is pretty decent and the kennen buff is ok, also the kogmaw Remake makes him in AD more viable
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Poste nächste mal besser in den allgemeinen Diskussionsthread
Wergez is offline  
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jaaa nerft shen noch weiter... jetzt ist seine ulti auch nicht mehr gut umzu fliehen.
es macht einfach keinen spaß mehr ihn zu spielen.
dafür kriegt kennen endlich mal nen ordentlichen buff. Jetzt kann man ihn ordentlich auf ap spielen :P
Master Of Magic is offline  
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Sind noch neue Details zu Heimerdinger aufgetaucht, wies aussieht haben die vor seine Geschützanzahl auf max. 2 stück zu verringern, dafür 100 HP mehr, und seine Granate macht 0 dmg an towern...

Ich garantier für nix, so is es aber derzeit laut Testrealm :/


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