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Orianna, Die Aufziehpuppe

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Old   #16
 
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Quote:
Originally Posted by Tanhel View Post
Komische rst sich aufregen, dass es nie neue "Kampfarten" gibt und dann wenn man drauf hingewiesen wird, sagen, dass das nicht genug ist. Schon eine lustige Arhgumentationsstruktur.

Btt: Mal schauen wann das Art Spotlight kommt, bin auf jeden Fall gespannt.
Neue Arten zu den bestehenden. Meine Fresse, sei nicht so kurzdenkend -.-
Ist doch klar dass die bestehenden für mich nicht als "Neu" zählen.



Volug is offline  
Old   #17
 
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Könnt ihr mir mal sagen was ein "Summoner" ist ?? hab echt kA was das is.


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Old   #18
 
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Quote:
Originally Posted by Tanhel View Post
Lee Sin *hust hust*
eve hat ja nun auch neue animationen, wo sie mitm fuß draufkloppt
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Old   #19


 
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Quote:
Originally Posted by Dontok1994 View Post
Könnt ihr mir mal sagen was ein "Summoner" ist ?? hab echt kA was das is.
Beschwörer...

Englisch....


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Old   #20
 
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Quote:
Originally Posted by Volug View Post
2. Nur 2 Maps... Die sollten mal weniger Champs machen und dafür mehr Maps. 2 Maps sind definitiv zu wenige.
In jedem Thread zu neuen Champs zu lesen und jedes mal die gleiche Antwort.

Sieht interessant aus. <:
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thihihi, toll
good guy ru is offline  
Old   #22
 
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Ich wart mal auf Spotlight, vielleicht kauf ich den ja .

Lg
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Old   #23
 
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hi weis einer wann orianna kommt ? eigl. sollte sie doch gestern kommen oda ?
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Old   #24
 
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Summoners!

We’d love to give you a sneak-peak at some of Orianna, the Clockwork Girl’s gameplay features. We’re blazing new mechanical trails with this champion, and we want to share the excitement with you.

Orianna’s key gameplay hook is commanding her primary weapon – an animated hextech ball that she uses as a focus for her abilities. This ball acts as a focal point for all of her skills, allowing her to dynamically control space. By moving The Ball (as she named it) and then activating skills, you can use it to deal magical damage, attach it to allies (then use them as the focal point for your skills), shield friends, or even move enemies out of position. Knowing how and when to use Orianna’s abilities - combined with strategic setup - can deny entire areas of a combat zone or support a key ally and act as a force multiplier.

To add risk to the kit, her passive encourages her shorter-range auto-attacks to maximize her damage output. This means you can play safer and use the long range of Orianna’s ball, but to lesser effect than if you combine it with auto-attacks. We made this decision in order to create an interesting dichotomy of risk/reward that will allow expert Orianna players to stand out.

We want to push the boundaries in our champion creation and your impressions and feedback can help shape this. Let us know what you think!


Wird wohl ein supporter

Melee Auto-Attacks
Kugel ist anscheinend steuerbar
Kugel steht im Zentrum deiner eigenen Spells (=> Sie wird wohl den Schaden machen)
Macht Magic Damage und kann ein Shield geben (Wird auf AP skalieren)
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Old   #25
 
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Quote:
Wird wohl ein supporter

Melee Auto-Attacks
Kugel ist anscheinend steuerbar
Kugel steht im Zentrum deiner eigenen Spells (=> Sie wird wohl den Schaden machen)
Macht Magic Damage und kann ein Shield geben (Wird auf AP skalieren)
Ausserdem wird sie vieleicht etwas wie Anivias Wand haben:
Quote:
– kann ein ganzes Gebiet abriegeln oder einen wichtigen Verbündeten unterstützen und so dessen Kraft vervielfachen.
Klingt für mich auf jedenfall interessant.
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Old   #26
 
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Originally Posted by .NexT View Post
Ausserdem wird sie vieleicht etwas wie Anivias Wand haben
Geil, muss die mal nach MacLarens Guide anspielen xD
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Old   #27
 
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füll alle dies noc nicht wissen hier sind die skills von orianna:
Abilities:



Passive – Clockwork Windup: Orianna’s autoattack deal additional magic damage every hit, subsequent attacks on the same target within a few seconds will add more damage per hit. This bonus stacks up to three times.



Command - Attack: Orianna commands her ball to fly towards target location, dealing damage to targets hit but doing reduced damage for each additional target hit. Her ball remains behind at that location afterwards.



Command – Dissonance: Orianna commands her ball to emit a magnetic pulse, dealing damage to units around it. Afterwards, the ball leaves a field behind for a few seconds that speeds up allies and slows enemies.



Command – Protect
(Passive): The allied champion the ball is attached to gains bonus Armor and Magic Resistance.
(Active): Orianna commands her ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives.



Command – Shockwave: Orianna commands her ball to emit a shockwave after a short delay, flinging affected enemies in the vicinity into the air a set distance towards, and possibly over, her ba

*Command – Shockwave: Orianna commands her ball to emit a shockwave after a short delay, flinging affected enemies in the vicinity into the air a set distance towards, and possibly over, her ball.
mogus132 is offline  
Old   #28
 
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Ist gekauft,hab noch 4200 rp über
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Old   #29
 
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Ein Supporter, dessen passive mehr damage bei autoattacks verursacht? Da finde ich die passiven von Soraka und Janna viel geeigneter oO
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Old   #30
 
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sieh ihn/sie nicht direkt als supporter. eher als support/dmg hybrid ähnlich wie lux.


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