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League of Legends Sandbox

Discussion on League of Legends Sandbox within the League of Legends Hacks, Bots, Cheats & Exploits forum part of the League of Legends category.

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Old 07/04/2014, 15:48   #181
 
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Originally Posted by ismailman123 View Post
Open "common.h" and find "PKT_S2C_Emotion = 0x41, //3 UPDATED",then change it to "PKT_S2C_Emotion = 0x42, //3 UPDATED".
Every emotion should work then
Bugsplat
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Old 07/04/2014, 15:53   #182
 
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Bugsplat
Let me upload the source then,I only have the .spawn and the .model commands ,though.
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Old 07/04/2014, 15:53   #183
 
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Let me upload the source then,I only have the .spawn and the .model commands ,though.
it would be great
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Old 07/04/2014, 16:25   #184
 
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it would be great
, working emotes,spawn and models. Name is set to "Riot MrPixel" (yolo <3) and on Anivia as champion.
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Old 07/04/2014, 18:01   #185
 
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Originally Posted by ismailman123 View Post
, working emotes,spawn and models. Name is set to "Riot MrPixel" (yolo <3) and on Anivia as champion.
Thanks, it works now!

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Originally Posted by ismailman123 View Post
, working emotes,spawn and models. Name is set to "Riot MrPixel" (yolo <3) and on Anivia as champion.
btw, could you get ".model" and ".spawn" to work? When I use them, nothing happens. :/
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Old 07/04/2014, 22:29   #186
 
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Thanks, it works now!



btw, could you get ".model" and ".spawn" to work? When I use them, nothing happens. :/
Uhm,yeah sure i'm on it.

EDIT: Got the .spawn command to work,only the .model left
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Old 07/04/2014, 22:48   #187
 
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Uhm,yeah sure i'm on it.

EDIT: Got the .spawn command to work,only the .model left
great We have to get the chat to work again, too
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Old 07/04/2014, 22:54   #188
 
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great We have to get the chat to work again, too
Yeah already got the chat to work + the .spawn command. Trying to get the .model to work tho,somewhy it doesn't work.
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Old 07/04/2014, 23:00   #189
 
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Yeah already got the chat to work + the .spawn command. Trying to get the .model to work tho,somewhy it doesn't work.
Could you tell me what you've done to get .spawn und chat to work?
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Old 07/04/2014, 23:40   #190
 
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Could you tell me what you've done to get .spawn und chat to work?
Modified the values in the "common.h":

1) PKT_ChatBoxMessage ; changed it's value to 0x68 ,so the chat box works.
2) PKT_S2C_LevelPropSpawn ; changed it's value to 0xD0 ,so the .spawn command can actually spawn something.
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Old 07/05/2014, 00:17   #191
 
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Can you please explain to me how you got those values? Did you use a program like wireshark or WPE pro to catch them?
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Old 07/05/2014, 00:26   #192
 
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Can you please explain to me how you got those values? Did you use a program like wireshark or WPE pro to catch them?
Actually,since it's a new patch it was just the hex value + 1(sometimes it could be +2 or even +3,quite rare) ,for example if it was 0x69(105) it'd be 0x6A(106).
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Old 07/05/2014, 00:29   #193
 
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Ah I see. In one of them it was -1, so did you just experiment with them until it worked?
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Old 07/05/2014, 00:31   #194
 
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Chat and spawn works now. Now we need .model again and all is great
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Old 07/05/2014, 00:31   #195
 
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Ah I see. In one of them it was -1, so did you just experiment with them until it worked?
No,it was easier. In the "gamed.exe" when you,for example,talked in chat in-game you'd see a message saying the packet has a unknown value,then it'd show the value in hexadecimal and the decimal in parenthesis. You just have to change the value of the correct packet to the right hex number

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Originally Posted by KazuyaX93 View Post
Chat and spawn works now. Now we need .model again and all is great
Oh yeah the model,I got it,forgot about it ^^.
Open "common.h" and set "PKT_S2C_UpdateModel" to "0x97" (remember to put the coma at the end).
Then open "packets.h",find "updateModel" and rewrite "header.cmd = (PacketCmd)0x97;"
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