|
You last visited: Today at 23:32
Advertisement
League of Legends Sandbox
Discussion on League of Legends Sandbox within the League of Legends Hacks, Bots, Cheats & Exploits forum part of the League of Legends category.
07/04/2014, 15:48
|
#181
|
elite*gold: 68
Join Date: Nov 2007
Posts: 682
Received Thanks: 127
|
Quote:
Originally Posted by ismailman123
Open "common.h" and find "PKT_S2C_Emotion = 0x41, //3 UPDATED",then change it to "PKT_S2C_Emotion = 0x42, //3 UPDATED".
Every emotion should work then
|
Bugsplat
|
|
|
07/04/2014, 15:53
|
#182
|
elite*gold: 0
Join Date: May 2010
Posts: 150
Received Thanks: 16
|
Quote:
Originally Posted by KazuyaX93
Bugsplat
|
Let me upload the source then,I only have the .spawn and the .model commands ,though.
|
|
|
07/04/2014, 15:53
|
#183
|
elite*gold: 68
Join Date: Nov 2007
Posts: 682
Received Thanks: 127
|
Quote:
Originally Posted by ismailman123
Let me upload the source then,I only have the .spawn and the .model commands ,though.
|
it would be great
|
|
|
07/04/2014, 16:25
|
#184
|
elite*gold: 0
Join Date: May 2010
Posts: 150
Received Thanks: 16
|
Quote:
Originally Posted by KazuyaX93
it would be great
|
, working emotes,spawn and models. Name is set to "Riot MrPixel" (yolo <3) and on Anivia as champion.
|
|
|
07/04/2014, 18:01
|
#185
|
elite*gold: 68
Join Date: Nov 2007
Posts: 682
Received Thanks: 127
|
Quote:
Originally Posted by ismailman123
, working emotes,spawn and models. Name is set to "Riot MrPixel" (yolo <3) and on Anivia as champion.
|
Thanks, it works now!
Quote:
Originally Posted by ismailman123
, working emotes,spawn and models. Name is set to "Riot MrPixel" (yolo <3) and on Anivia as champion.
|
btw, could you get ".model" and ".spawn" to work? When I use them, nothing happens. :/
|
|
|
07/04/2014, 22:29
|
#186
|
elite*gold: 0
Join Date: May 2010
Posts: 150
Received Thanks: 16
|
Quote:
Originally Posted by KazuyaX93
Thanks, it works now!
btw, could you get ".model" and ".spawn" to work? When I use them, nothing happens. :/
|
Uhm,yeah sure i'm on it.
EDIT: Got the .spawn command to work,only the .model left
|
|
|
07/04/2014, 22:48
|
#187
|
elite*gold: 68
Join Date: Nov 2007
Posts: 682
Received Thanks: 127
|
Quote:
Originally Posted by ismailman123
Uhm,yeah sure i'm on it.
EDIT: Got the .spawn command to work,only the .model left
|
great We have to get the chat to work again, too
|
|
|
07/04/2014, 22:54
|
#188
|
elite*gold: 0
Join Date: May 2010
Posts: 150
Received Thanks: 16
|
Quote:
Originally Posted by KazuyaX93
great We have to get the chat to work again, too
|
Yeah already got the chat to work + the .spawn command. Trying to get the .model to work tho,somewhy it doesn't work.
|
|
|
07/04/2014, 23:00
|
#189
|
elite*gold: 68
Join Date: Nov 2007
Posts: 682
Received Thanks: 127
|
Quote:
Originally Posted by ismailman123
Yeah already got the chat to work + the .spawn command. Trying to get the .model to work tho,somewhy it doesn't work.
|
Could you tell me what you've done to get .spawn und chat to work?
|
|
|
07/04/2014, 23:40
|
#190
|
elite*gold: 0
Join Date: May 2010
Posts: 150
Received Thanks: 16
|
Quote:
Originally Posted by KazuyaX93
Could you tell me what you've done to get .spawn und chat to work?
|
Modified the values in the "common.h":
1) PKT_ChatBoxMessage ; changed it's value to 0x68 ,so the chat box works.
2) PKT_S2C_LevelPropSpawn ; changed it's value to 0xD0 ,so the .spawn command can actually spawn something.
|
|
|
07/05/2014, 00:17
|
#191
|
elite*gold: 0
Join Date: Jun 2014
Posts: 68
Received Thanks: 6
|
Can you please explain to me how you got those values? Did you use a program like wireshark or WPE pro to catch them?
|
|
|
07/05/2014, 00:26
|
#192
|
elite*gold: 0
Join Date: May 2010
Posts: 150
Received Thanks: 16
|
Quote:
Originally Posted by noobasaurus
Can you please explain to me how you got those values? Did you use a program like wireshark or WPE pro to catch them?
|
Actually,since it's a new patch it was just the hex value + 1(sometimes it could be +2 or even +3,quite rare) ,for example if it was 0x69(105) it'd be 0x6A(106).
|
|
|
07/05/2014, 00:29
|
#193
|
elite*gold: 0
Join Date: Jun 2014
Posts: 68
Received Thanks: 6
|
Ah I see. In one of them it was -1, so did you just experiment with them until it worked?
|
|
|
07/05/2014, 00:31
|
#194
|
elite*gold: 68
Join Date: Nov 2007
Posts: 682
Received Thanks: 127
|
Chat and spawn works now. Now we need .model again and all is great
|
|
|
07/05/2014, 00:31
|
#195
|
elite*gold: 0
Join Date: May 2010
Posts: 150
Received Thanks: 16
|
Quote:
Originally Posted by noobasaurus
Ah I see. In one of them it was -1, so did you just experiment with them until it worked?
|
No,it was easier. In the "gamed.exe" when you,for example,talked in chat in-game you'd see a message saying the packet has a unknown value,then it'd show the value in hexadecimal and the decimal in parenthesis. You just have to change the value of the correct packet to the right hex number
Quote:
Originally Posted by KazuyaX93
Chat and spawn works now. Now we need .model again and all is great
|
Oh yeah the model,I got it,forgot about it ^^.
Open "common.h" and set "PKT_S2C_UpdateModel" to "0x97" (remember to put the coma at the end).
Then open "packets.h",find "updateModel" and rewrite "header.cmd = (PacketCmd)0x97;"
|
|
|
All times are GMT +1. The time now is 23:32.
|
|