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League of Legends Sandbox

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Old   #391
 
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Yeah,it's giving an error now ^.^ Gotta wait for a fix or try 'n' fix it



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Old   #392
 
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"Add C:\MinGW\bin to your PATH enviornment variable so you can use g++ anywhere"

Done. And continue to say "mingw32-make" isn't recognized. If I write the right location "C:\MinGW\bin\mingw32-make.exe" doesn't work anyway. Same for the CompileMakefile, gj my PC.


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Old   #393
 
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Great job Elyotna ! I adapted your code for windows (i installed your version with Cmake and MinGW and it's working too).
But... How you get this the b64 key in a custom game in the real client ? Because i'm very interested about your sniffer (also you finally unlock this spells, awesome !)
MP me how your pcap is working (mine output random bytes )
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Old   #394
 
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New commit, sucessfully compiled on Windows with MiniGW


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Old   #395
 
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Why I'm the only one that can't compile and give an error about "all" compiling?
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Old   #396
 
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Quote:
Originally Posted by syndrome5 View Post
Great job Elyotna ! I adapted your code for windows (i installed your version with Cmake and MinGW and it's working too).
But... How you get this the b64 key in a custom game in the real client ? Because i'm very interested about your sniffer (also you finally unlock this spells, awesome !)
MP me how your pcap is working (mine output random bytes )
To get the b64 code run a LoL game and open cmd,then in cmd type:

wmic process where name="League of Legends.exe" get Commandline

It shows it there,along with the IP and port of the game
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Old   #397
 
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Ok I fixed, It was a stupid mistake that yesterday night I didn't notice. Anyway, at the moment the most complete sandbox is the Elyotna one?
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Old   #398
 
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Quote:
Originally Posted by ismailman123 View Post
To get the b64 code run a LoL game and open cmd,then in cmd type:

wmic process where name="League of Legends.exe" get Commandline

It shows it there,along with the IP and port of the game
Oh thanks you i'll check this fast !
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Old   #399
 
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I can compile both Blade's and Elyotnas repos, but my lol always bugsplats

On Blades version, in the server console it shows "New client connected blalba", but nvm, LoL insta crash with:

League of Legends caused ACCESS_VIOLATION in module League of Legends
Read from location 00000000 caused an access violation.


Anyone got this too or just me?
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Old   #400
 
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Quote:
Originally Posted by soapnrope View Post
I can compile both Blade's and Elyotnas repos, but my lol always bugsplats

On Blades version, in the server console it shows "New client connected blalba", but nvm, LoL insta crash with:

League of Legends caused ACCESS_VIOLATION in module League of Legends
Read from location 00000000 caused an access violation.


Anyone got this too or just me?
Is that message all you get? Nothing else?
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Old   #401
 
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Quote:
Originally Posted by ismailman123 View Post
Is that message all you get? Nothing else?
Full log pastebin.com/VLvxjrnA
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Old   #402
 
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Moving your League of Legends folder to somewhere else (such as Desktop) should work,have you tried it?
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Old   #403
 
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Quote:
Originally Posted by ismailman123 View Post
Moving your League of Legends folder to somewhere else (such as Desktop) should work,have you tried it?
Tried - no luck.
Found some more logs in /Logs/Maestro Logs/maestro-game_client.log which contains..

Quote:
INFO: maestro [game_client] initializing...
INFO: [MaestroClient_Start] The operation completed successfully.

ERROR: Unable to connect to server.
ERROR: Cannot send messages when the MessageAgent isn't started.
Same for both repos. Sadly, got no clue whats wrong, if its working for someone else. Gota try different pc..
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Old   #404
 
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Do you use the StartClient.bat ?
If so check that the part that selects the IP,port,and keys of the game is exactly like this "127.0.0.1 5119 17BLOhi6KZsTtldTsizvHg== 47917791"
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Old   #405
 
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Quote:
Originally Posted by ismailman123 View Post
Do you use the StartClient.bat ?
If so check that the part that selects the IP,port,and keys of the game is exactly like this "127.0.0.1 5119 17BLOhi6KZsTtldTsizvHg== 47917791"
I use different .bat, but still even with StartClient.bat it's bugsplat.
And yes keys n **** is correct.

Tried Elyotna lastest commit on 2 pc's. One with win7, other with win8.
Win7 terminal shows that a new client connects, but still nvm bugsplat. Server stays open.
Win8 shows the same, but bonus the server crashed as well as LoL.
Tried connecting from pc1 to pc2 and vice versa, still bugsplat.

What the f?
Can someone confirm it's even working on LoL 4.12? IwantTobelieve.jpeg
I am missing some dependencies or what.


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