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League of Legends Sandbox

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Old   #376
 
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dont works lol



[Natrium] is offline  
Old   #377
 
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Ok, i'm in Turkey right now - coming home Saturday, will be looking at it again then.


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Old   #378
 
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Quote:
Originally Posted by [Natrium] View Post
dont works lol
What's the point in saying that ._. ?
Add some information of what error message you get or something,also use this ,or
Warning: Last one actually requires A BIT OF WORK ,if you've came to simply get a program and use it,use first one
ismailman123 is offline  
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Old   #379
 
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Yeah, the last one does require some work, but abilities are really close to working. There's a lot more working commands working as well.

EDIT: The most recent build is broken, but that's just because there are a ton of new things being worked on. For example, there's an object .cpp and .h along with a target .cpp and .h. Elyotna is hard at work on skills and I think that they'll probably be done pretty soon.


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Old   #380
 
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Code:
unsigned int getHash(const char *str) {
    if(str == 0) { return 0; }
    unsigned int hash = 0;
    unsigned int mask = 0xF0000000;
    for(unsigned int i = 0; i < strlen(str); i++) {
        hash = tolower(str[i]) + (0x10 * hash);
        if(hash & mask) {
            hash ^= hash & mask ^ ((hash & mask) >> 24);
        }
    }
    return hash;
}
DWORD getCharacterHash(char *szName, UINT nSkin) {
    char szSkin[32];
    sprintf(szSkin, "%02d", nSkin);
    unsigned int hash = 0;
    const char *gobj = "[Character]";
    for(unsigned int i = 0; i < strlen(gobj); i++) {
        hash = tolower(gobj[i]) + (0x1003F * hash);
    }
    for(unsigned int i = 0; i < strlen(szName); i++) {
        hash = tolower(szName[i]) + (0x1003F * hash);
    }
    for(unsigned int i = 0; i < strlen(szSkin); i++) {
        hash = tolower(szSkin[i]) + (0x1003F * hash);
    }
    return hash;
}
these 2 functions generate the hash you need for missiles and spells
tehspudgy is offline  
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Old   #381
 
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when i try to compile elyona"s Intwars i got this on screen http://i.imgur.com/S8bdADC.jpg?1
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Old   #382
 
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It's like I said on the previous page. Right now some things are broken in it, so you can't compile it until another update is released.
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Old   #383
 
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I was able to compile it with VS 2013, but now it's broken, like noobasaurus said.
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Old   #384
 
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You CAN'T use VS 2013 because it doesn't support some features,download and use cmake() and mingw ().
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Old   #385
 
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Quote:
Originally Posted by ismailman123 View Post
You CAN'T use VS 2013 because it doesn't support some features,download and use cmake() and mingw ().
Well, it always worked for me after disabling Precompiled Headers and everything was ok. I couldn't compile it with MiniGW, because is showed some errors.
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Old   #386
 
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Apparently it is now playable again, but when I try to compile with VS 2013 it still gives errors. I could compile it on the previous builds. I guess it's time to figure out MinGW.
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Old   #387
 
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Just read the Readme text file and you're good to go
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Old   #388
 
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Quote:
Originally Posted by ismailman123 View Post
Just read the Readme text file and you're good to go
I did everything in README and i'm getting an error :

http://i.imgur.com/mazuESh.png
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Old   #389
 
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Quote:
Originally Posted by adi9981 View Post
I did everything in README and i'm getting an error :

http://i.imgur.com/mazuESh.png
same here
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Old   #390
 
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Quote:
Originally Posted by phisichodelic View Post
same here
same because last commit (usleep and timersub) broke the build on windows.
say me Ely


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