Register for your free account! | Forgot your password?

You last visited: Today at 06:09

  • Please register to post and access all features, it's quick, easy and FREE!

 

League of Legends Sandbox

Reply
 
Old   #166
 
elite*gold: 0
Join Date: May 2010
Posts: 149
Received Thanks: 16
I'm also getting the black screen. Riot said they wouldn't do anything so I doubt it was them,maybe something with the files?



ismailman123 is offline  
Old   #167
 
elite*gold: 0
Join Date: Jul 2010
Posts: 7
Received Thanks: 2
I have backup of 4.10 League of legends exe. It should work for you. You have to put 4.10 lol.exe in the following location:
x:\Riot Games\League of Legends\RADS\solutions\lol_game_client_sln\release s\0.0.1.46\deploy

But first make a backup of actual 4.11 lol.exe

4.10 exe download:
4.10 exe virustotal:


chatlotta is offline  
Thanks
1 User
Old   #168
 
elite*gold: 0
Join Date: Jun 2014
Posts: 68
Received Thanks: 6
Quote:
Originally Posted by redskull010101 View Post
Nice sitting in the IRC server and taking private images and posting them around. Damn the skids these days. Hope all of you have an issue and can't figure it out. In the meantime Im gonna startup my server playy a little with 0 cd with all my friends. Enjoy your days. Stop leeching and do something useful.

NOW if anybody who knows how to code has an issue or would like my compile (thats fully working with some commands) & or HELP Feel free to hmu but if you have less then 20posts and just made an account on these forums. You can shove it up your ass's.

I Refuse to help any leecher or skid. They belong is school. Not leeching others work.

EDIT: Also for all the amateurs fyi. SPUDGYS server with multiplayer features. Has been around for since intwars WAS posted on that github. Which means DONT hold your breath waiting for a new or updated repo. Learn to program and do it yourself. the all the tools you need are out there and same with the information.
No need to be like that, buddy. Spudgy posted those pictures on reddit. I've never joined his IRC server. And yes, I realize that he has had a working multiplayer and abilities and whatnot for a while now. I got a helpful response from someone at the repo and I'm going to learn how to program and attempt to do it myself.

And yes, you are correct that all the tools I need are out there. I have attempted to use them but without any progress because of my lack of programming knowledge. That's why I just got a bunch of books about programming so that I can learn and do it myself.

Now of course it's not necessary for me to do this. I could wait for the public repo to get updated, but it probably won't for a while, so I'll have to do it myself like other people did such as yourself.

EDIT: Thank you for that backup, chatlotta. It works great.
noobasaurus is offline  
Old   #169
 
elite*gold: 0
Join Date: Aug 2011
Posts: 4
Received Thanks: 0
These are mostly updated...

enum GameCmd : uint8
{
PKT_S2C_MoveAns = 0x61,
};

//Currently attuned to Live 4.5.0.264
enum PacketCmd : uint8
{ //Channel //Type
PKT_KeyCheck = 0x00, //0 //UPDATED

PKT_S2C_EndSpawn = 0x11, //? //UPDATED
PKT_C2S_QueryStatusReq = 0x14, //1 //UPDATED
PKT_S2C_SkillUp = 0x15, //3 //UPDATED
PKT_C2S_Ping_Load_Info = 0x16, //1 //UPDATED

PKT_S2C_ViewAns = 0x2C, //3 //UPDATED
PKT_C2S_ViewReq = 0x2E, //1 //UPDATED

PKT_C2S_SkillUp = 0x38, //1 //UPDATED
PKT_S2C_AttentionPing = 0x3F, //3 //UPDATED

PKT_S2C_Emotion = 0x41, //3 UPDATED
PKT_C2S_Emotion = 0x48, //1 UPDATED
PKT_S2C_HeroSpawn = 0x4C, //3 UPDATED
PKT_S2C_Announce = 0x4D, //3

PKT_S2C_GameTimer = 0xC0,
PKT_S2C_GameTimerUpdate = 0xC1,

PKT_C2S_StartGame = 0x52, //1 //UPDATED
PKT_S2C_SynchVersion = 0x54, //3 //UPDATED
PKT_C2S_ScoreBord = 0x56, //1 //UPDATED
PKT_C2S_AttentionPing = 0x57, //1 //UPDATED
PKT_S2C_StartGame = 0x5C, //? //UPDATED

PKT_S2C_StartSpawn = 0x62, //? //UPDATED
//PKT_C2S_OpenShop = 0x63, //1 - DEPRECATED
PKT_C2S_ClientReady = 0x64, //6 //UPDATED ?
PKT_S2C_LoadHero = 0x65, //6 //UPDATED
PKT_S2C_LoadName = 0x66, //6 //UPDATED
PKT_S2C_LoadScreenInfo = 0x67, //6 //UPDATED
PKT_ChatBoxMessage = 0x69, //5 //UPDATED
PKT_S2C_BuyItemAns = 0x6F, //3 //UPDATED

PKT_C2S_MoveReq = 0x72, //1 //UPDATED
PKT_C2S_MoveConfirm = 0x77, //1 //UPDATED

PKT_C2S_LockCamera = 0x81, //1 //UPDATED
PKT_C2S_BuyItemReq = 0x82, //1 //UPDATED
PKT_S2C_QueryStatusAns = 0x88, //? //UPDATED
PKT_C2S_Exit = 0x8F, //1 //UPDATED

PKT_World_SendGameNumber = 0x92, //3 //UPDATED
PKT_S2C_Ping_Load_Info = 0x95, //4 //UPDATED
PKT_S2C_UpdateModel = 0x98,
PKT_S2C_TurretSpawn = 0x9D, //3 UPDATED

PKT_C2S_Surrender = 0xA4, //1 //UPDATED
//PKT_C2S_GameNumberReq = 0xA6, //1 //DEPRECATED
PKT_C2S_StatsConfirm = 0xA8, //1 UPDATED
PKT_S2C_HeroSpawnUnk3 = 0xAE,
PKT_C2S_Click = 0xAF, //1 //UPDATED

PKT_S2C_HeroSpawnUnk2 = 0xBA,
PKT_C2S_SynchVersion = 0xBD, //1 //UPDATED
PKT_C2S_CharLoaded = 0xBE, //1 //UPDATED

PKT_S2C_CharStats = 0xC4, //4 //UPDATED
PKT_S2C_FogUpdate2 = 0x23, //3 //UPDATED?
PKT_S2C_LevelPropSpawn = 0xD0, //3 UPDATED

PKT_Batch = 0xFF, //3


shalzuth is offline  
Old   #170
 
elite*gold: 0
Join Date: May 2010
Posts: 149
Received Thanks: 16
Quote:
Originally Posted by shalzuth View Post
These are mostly updated...

enum GameCmd : uint8
{
PKT_S2C_MoveAns = 0x61,
};

//Currently attuned to Live 4.5.0.264
enum PacketCmd : uint8
{ //Channel //Type
PKT_KeyCheck = 0x00, //0 //UPDATED

PKT_S2C_EndSpawn = 0x11, //? //UPDATED
PKT_C2S_QueryStatusReq = 0x14, //1 //UPDATED
PKT_S2C_SkillUp = 0x15, //3 //UPDATED
PKT_C2S_Ping_Load_Info = 0x16, //1 //UPDATED

PKT_S2C_ViewAns = 0x2C, //3 //UPDATED
PKT_C2S_ViewReq = 0x2E, //1 //UPDATED

PKT_C2S_SkillUp = 0x38, //1 //UPDATED
PKT_S2C_AttentionPing = 0x3F, //3 //UPDATED

PKT_S2C_Emotion = 0x41, //3 UPDATED
PKT_C2S_Emotion = 0x48, //1 UPDATED
PKT_S2C_HeroSpawn = 0x4C, //3 UPDATED
PKT_S2C_Announce = 0x4D, //3

PKT_S2C_GameTimer = 0xC0,
PKT_S2C_GameTimerUpdate = 0xC1,

PKT_C2S_StartGame = 0x52, //1 //UPDATED
PKT_S2C_SynchVersion = 0x54, //3 //UPDATED
PKT_C2S_ScoreBord = 0x56, //1 //UPDATED
PKT_C2S_AttentionPing = 0x57, //1 //UPDATED
PKT_S2C_StartGame = 0x5C, //? //UPDATED

PKT_S2C_StartSpawn = 0x62, //? //UPDATED
//PKT_C2S_OpenShop = 0x63, //1 - DEPRECATED
PKT_C2S_ClientReady = 0x64, //6 //UPDATED ?
PKT_S2C_LoadHero = 0x65, //6 //UPDATED
PKT_S2C_LoadName = 0x66, //6 //UPDATED
PKT_S2C_LoadScreenInfo = 0x67, //6 //UPDATED
PKT_ChatBoxMessage = 0x69, //5 //UPDATED
PKT_S2C_BuyItemAns = 0x6F, //3 //UPDATED

PKT_C2S_MoveReq = 0x72, //1 //UPDATED
PKT_C2S_MoveConfirm = 0x77, //1 //UPDATED

PKT_C2S_LockCamera = 0x81, //1 //UPDATED
PKT_C2S_BuyItemReq = 0x82, //1 //UPDATED
PKT_S2C_QueryStatusAns = 0x88, //? //UPDATED
PKT_C2S_Exit = 0x8F, //1 //UPDATED

PKT_World_SendGameNumber = 0x92, //3 //UPDATED
PKT_S2C_Ping_Load_Info = 0x95, //4 //UPDATED
PKT_S2C_UpdateModel = 0x98,
PKT_S2C_TurretSpawn = 0x9D, //3 UPDATED

PKT_C2S_Surrender = 0xA4, //1 //UPDATED
//PKT_C2S_GameNumberReq = 0xA6, //1 //DEPRECATED
PKT_C2S_StatsConfirm = 0xA8, //1 UPDATED
PKT_S2C_HeroSpawnUnk3 = 0xAE,
PKT_C2S_Click = 0xAF, //1 //UPDATED

PKT_S2C_HeroSpawnUnk2 = 0xBA,
PKT_C2S_SynchVersion = 0xBD, //1 //UPDATED
PKT_C2S_CharLoaded = 0xBE, //1 //UPDATED

PKT_S2C_CharStats = 0xC4, //4 //UPDATED
PKT_S2C_FogUpdate2 = 0x23, //3 //UPDATED?
PKT_S2C_LevelPropSpawn = 0xD0, //3 UPDATED

PKT_Batch = 0xFF, //3
That was like that before,tho
ismailman123 is offline  
Old   #171
 
elite*gold: 0
Join Date: Feb 2013
Posts: 182
Received Thanks: 34
Here is working version 4.11 but before you use it backup the other 4.11
Download:
VirusTotal:
KilleraBGG is offline  
Old   #172
 
elite*gold: 68
Join Date: Nov 2007
Posts: 680
Received Thanks: 127
Quote:
Originally Posted by KilleraBGG View Post
Here is working version 4.11 but before you use it backup the other 4.11
Download:
VirusTotal:
Could you upload the source pls?
I want to change Champion and map^^
KazuyaX93 is offline  
Old   #173
 
elite*gold: 0
Join Date: Jun 2014
Posts: 68
Received Thanks: 6
I have the source for 4.7 if you want that.
noobasaurus is offline  
Old   #174
 
elite*gold: 0
Join Date: Aug 2011
Posts: 4
Received Thanks: 0
Quote:
Originally Posted by ismailman123 View Post
That was like that before,tho
The numbers changed. These values work with 4.11, to the same point it worked on 4.10.

Kazuya, use the values I posted from common.h. It will work on 4.11 then. Make sure you also link the headers from packets.h to the extra headers I added for hero spawn and model.
shalzuth is offline  
Old   #175
 
elite*gold: 0
Join Date: May 2010
Posts: 149
Received Thanks: 16
Quote:
Originally Posted by shalzuth View Post
The numbers changed. These values work with 4.11, to the same point I tears worked on 4.10.

Kazuya, use the values I posted from common.h. It will work on 4.11 then. Make sure you also link the headers from packets.h to the extra headers I added for hero spawn and model.
Oh yeah,true,didn't notice,sorry !
ismailman123 is offline  
Old   #176
 
elite*gold: 68
Join Date: Nov 2007
Posts: 680
Received Thanks: 127
Quote:
Originally Posted by shalzuth View Post
Make sure you also link the headers from packets.h to the extra headers I added for hero spawn and model.
How do you mean that exactly? I'm not familiar with C# and Visual Studio :/
Is it possible to upload your source?
KazuyaX93 is offline  
Old   #177
 
elite*gold: 0
Join Date: May 2010
Posts: 149
Received Thanks: 16
Quote:
Originally Posted by KazuyaX93 View Post
How do you mean that exactly? I'm not familiar with C# and Visual Studio :/
Is it possible to upload your source?
Open "packets.h" look for "HeroSpawn2" and change "header.cmd = (PacketCmd)0xB9;" to "header.cmd = (PacketCmd)0xBA;".
Then look for "HeroSpawn3" and change "header.cmd = (PacketCmd)0xAD;" to "header.cmd = (PacketCmd)0xAE;".
Then look for "UpdateModel" and change "header.cmd = (PacketCmd)0x96;" to "header.cmd = (PacketCmd)0x98;".
That should work

EDIT: Also remember to copy the values that he posted to common.h
ismailman123 is offline  
Old   #178
 
elite*gold: 4
Join Date: Jun 2010
Posts: 279
Received Thanks: 43
Quote:
Originally Posted by shalzuth View Post
These are mostly updated...

enum GameCmd : uint8
{
PKT_S2C_MoveAns = 0x61,
};

//Currently attuned to Live 4.5.0.264
enum PacketCmd : uint8
{ //Channel //Type
PKT_KeyCheck = 0x00, //0 //UPDATED

PKT_S2C_EndSpawn = 0x11, //? //UPDATED
PKT_C2S_QueryStatusReq = 0x14, //1 //UPDATED
PKT_S2C_SkillUp = 0x15, //3 //UPDATED
PKT_C2S_Ping_Load_Info = 0x16, //1 //UPDATED

PKT_S2C_ViewAns = 0x2C, //3 //UPDATED
PKT_C2S_ViewReq = 0x2E, //1 //UPDATED

PKT_C2S_SkillUp = 0x38, //1 //UPDATED
PKT_S2C_AttentionPing = 0x3F, //3 //UPDATED

PKT_S2C_Emotion = 0x41, //3 UPDATED
PKT_C2S_Emotion = 0x48, //1 UPDATED
PKT_S2C_HeroSpawn = 0x4C, //3 UPDATED
PKT_S2C_Announce = 0x4D, //3

PKT_S2C_GameTimer = 0xC0,
PKT_S2C_GameTimerUpdate = 0xC1,

PKT_C2S_StartGame = 0x52, //1 //UPDATED
PKT_S2C_SynchVersion = 0x54, //3 //UPDATED
PKT_C2S_ScoreBord = 0x56, //1 //UPDATED
PKT_C2S_AttentionPing = 0x57, //1 //UPDATED
PKT_S2C_StartGame = 0x5C, //? //UPDATED

PKT_S2C_StartSpawn = 0x62, //? //UPDATED
//PKT_C2S_OpenShop = 0x63, //1 - DEPRECATED
PKT_C2S_ClientReady = 0x64, //6 //UPDATED ?
PKT_S2C_LoadHero = 0x65, //6 //UPDATED
PKT_S2C_LoadName = 0x66, //6 //UPDATED
PKT_S2C_LoadScreenInfo = 0x67, //6 //UPDATED
PKT_ChatBoxMessage = 0x69, //5 //UPDATED
PKT_S2C_BuyItemAns = 0x6F, //3 //UPDATED

PKT_C2S_MoveReq = 0x72, //1 //UPDATED
PKT_C2S_MoveConfirm = 0x77, //1 //UPDATED

PKT_C2S_LockCamera = 0x81, //1 //UPDATED
PKT_C2S_BuyItemReq = 0x82, //1 //UPDATED
PKT_S2C_QueryStatusAns = 0x88, //? //UPDATED
PKT_C2S_Exit = 0x8F, //1 //UPDATED

PKT_World_SendGameNumber = 0x92, //3 //UPDATED
PKT_S2C_Ping_Load_Info = 0x95, //4 //UPDATED
PKT_S2C_UpdateModel = 0x98,
PKT_S2C_TurretSpawn = 0x9D, //3 UPDATED

PKT_C2S_Surrender = 0xA4, //1 //UPDATED
//PKT_C2S_GameNumberReq = 0xA6, //1 //DEPRECATED
PKT_C2S_StatsConfirm = 0xA8, //1 UPDATED
PKT_S2C_HeroSpawnUnk3 = 0xAE,
PKT_C2S_Click = 0xAF, //1 //UPDATED

PKT_S2C_HeroSpawnUnk2 = 0xBA,
PKT_C2S_SynchVersion = 0xBD, //1 //UPDATED
PKT_C2S_CharLoaded = 0xBE, //1 //UPDATED

PKT_S2C_CharStats = 0xC4, //4 //UPDATED
PKT_S2C_FogUpdate2 = 0x23, //3 //UPDATED?
PKT_S2C_LevelPropSpawn = 0xD0, //3 UPDATED

PKT_Batch = 0xFF, //3
how you got the packets?
roflxd:-) is offline  
Old   #179
 
elite*gold: 68
Join Date: Nov 2007
Posts: 680
Received Thanks: 127
Quote:
Originally Posted by ismailman123 View Post
Open "packets.h" look for "HeroSpawn2" and change "header.cmd = (PacketCmd)0xB9;" to "header.cmd = (PacketCmd)0xBA;".
Then look for "HeroSpawn3" and change "header.cmd = (PacketCmd)0xAD;" to "header.cmd = (PacketCmd)0xAE;".
Then look for "UpdateModel" and change "header.cmd = (PacketCmd)0x96;" to "header.cmd = (PacketCmd)0x98;".
That should work

EDIT: Also remember to copy the values that he posted to common.h
thank you for this!
We got a new problem: I'm not able to use things like "taunt", "dance" or other things. If I try to, I get a Bugsplat.
You must register and activate your account in order to view images.

I need to use this things to check the new added Soundfiles and Animations for custom Champs
KazuyaX93 is offline  
Old   #180
 
elite*gold: 0
Join Date: May 2010
Posts: 149
Received Thanks: 16
Quote:
Originally Posted by KazuyaX93 View Post
thank you for this!
We got a new problem: I'm not able to use things like "taunt", "dance" or other things. If I try to, I get a Bugsplat.
You must register and activate your account in order to view images.

I need to use this things to check the new added Soundfiles and Animations for custom Champs
Open "common.h" and find "PKT_S2C_Emotion = 0x41, //3 UPDATED",then change it to "PKT_S2C_Emotion = 0x42, //3 UPDATED".
Every emotion should work then


ismailman123 is offline  
Reply



« Previous Thread | Next Thread »



All times are GMT +2. The time now is 06:09.


Powered by vBulletin®
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Abuse
Copyright ©2017 elitepvpers All Rights Reserved.