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[ChaosBotScript] BotScript LoL - Beta V1.0

Discussion on [ChaosBotScript] BotScript LoL - Beta V1.0 within the League of Legends Hacks, Bots, Cheats & Exploits forum part of the League of Legends category.

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[ChaosBotScript] BotScript LoL - Beta V1.0

[ChaosBotScript] BotScript LoL - Beta V1.0

Warning: It is a version beta, I will add more function across upgrandes.

open the injetor.exe (Windows 7 with administrator) or (Windows 8 compatibility with windows xp or 7 and open with administrator).

Have same examples of script, if you whether edit, feel free.

Auto Potion (buy and use auto potions).
Auto Farm Ashe (From the last hit us minions, calc your attack and defense of minion) Script programming for Ashe.
Circle Tip Range Enemy Tower (Show ranges of attack of enemy tower).
Zoom "Hack"

Commands:
Code:
load script/script.lua
The command load, load a run-time script of you prefer.

Code:
stop SCRIPT_ID
The command stop, Do stop a script with you their ID.

Code:
start SCRIPT_ID
Unlike of stop, The 'start' start a script stoped.

Quote:
[IMG]s10.postimg.org/z6ocid3op/imagem4.jpg[/IMG]
Quote:
Circle Tip ranges of enemy tower.




Circle tip you range.




Circle tip that informs when a minion this within of you range, and if you hp is less the bot kill automatic.

Download

Quote:

Scan

Quote:
Error in DLL lua5.1.dll ?

Do the download, and put in that past C:\Windows\system32 or espective.

Windows 64x

C:\Windows\SysWOW64 or espective.

Quote:

Scan
Quote:








Credits: ChaosTeam
Attached Images
File Type: jpg imagem1.jpg (184.2 KB, 727 views)
File Type: jpg imagem2.jpg (230.5 KB, 689 views)
File Type: jpg imagem3.jpg (204.4 KB, 684 views)
File Type: jpg imagem4.jpg (72.5 KB, 685 views)
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Old 02/23/2014, 07:17   #2
 
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Is this something like BoL ?
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Old 02/23/2014, 09:15   #3
 
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Quote:
Originally Posted by shadyprobg View Post
Is this something like BoL ?
Yeah.
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Old 02/23/2014, 09:50   #4
 
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dude can u add autosmite function? :P
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Old 02/23/2014, 10:31   #5
 
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bye bye bol studio ! ?
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Old 02/23/2014, 12:07   #6
 
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i can use BoL's script?
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Old 02/23/2014, 12:07   #7
 
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You could add Ashe Q exploit
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Old 02/23/2014, 12:19   #8
 
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when it loads the scripts it opens me a site and cannot register there :S
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Old 02/23/2014, 13:26   #9
 
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I test it now i say u if its work nice


if i start it comes error. i past it in C:\Windows\system32 but didnt worked.
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Old 02/23/2014, 13:52   #10
 
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virus ...
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Old 02/23/2014, 14:17   #11
 
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Fatal error/bugsplat
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Old 02/23/2014, 17:37   #12
 
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Quote:
Originally Posted by jiumohoo1 View Post
Fatal error/bugsplat
try not to use 'ctrl + alt + del' or 'alt + tab' in game, I will try solve the problem in bugsplut at the next update.

Quote:
Originally Posted by tolismj View Post
when it loads the scripts it opens me a site and cannot register there :S
You don't need register.

Quote:
Originally Posted by sonnguyen View Post
i can use BoL's script?
No, diferents functions.

Quote:
Originally Posted by LeagueOfAlex View Post
I test it now i say u if its work nice


if i start it comes error. i past it in C:\Windows\system32 but didnt worked.
Check the main past of windows, check if is 'C:\, D:\ ...'

may be D:\Windows\system32.

#edit

List of function, for you

Quote:
Bom, vou mostrar as principais funções da .lua

Code:
local hero = GetMyHero()
Captura as informações de seu char.

Until retornado pelo GetMyHero() -> usando o local hero como ponteiro principal.

Code:
hero.HeroName
Nome do seu herói.
Code:
hero.InitObj
Retorna o address principal referente ao seu Objeto.
Code:
hero.PointObj
Retorna os address que foi iniciado ao objeto, terá um uso futuro.

Code:
hero.hp
hero.max_hp
Retorna a Vida e o Max de vida que seu herói pode ter.

Code:
hero.mp
hero.max_mp
Retorna o MP e o Max de MP que seu herói pode ter.

Code:
hero.level
Retorna o level.

Code:
hero.level
hero.Attack
hero.Armor
hero.ResisMagic
hero.VelMoviment
hero.VelAttack
Retorna os atributos de seu herói.

Code:
hero.my_team
Retorna um valor contendo o time de seu herói.

Code:
hero.map_x
hero.map_y
hero.map_z
Retorna as coordenadas do personagem.

Code:
hero.obj_id
Retorna o obj_id do player.

Code:
hero.StatusSkill_Q
hero.StatusSkill_W
hero.StatusSkill_E
hero.StatusSkill_R
Retorna os status das spells, caso ela esteja em cooldown o valor será auto, caso contrario 0
Code:
hero.LevelSkill_Q
hero.LevelSkill_W
hero.LevelSkill_E
hero.LevelSkill_R
Retorna o level das spells

Code:
hero.money
Retorna o dinheiro do seu personagem.

Code:
hero.SkinName
Retorna o nome da sua skin.

Code:
GetTimeTick()
Função que retorna o tempo em segundos.

Code:
local MyObject = CreateObjectAI()
MyObject = GetMinionAI(MyObject.count_obj)
Retorna um objeto referente a informações do minion, e acrescenta um contador MyObject.count_obj. Antes de usar necessita iniciar um Objeto em 'function OnLoad()'.
Code:
local MyObject = CreateObjectAI()
MyObject = GetTurrentAI(MyObject.count_obj)
Retorna um objeto referente a informações da torre, e acrescenta um contador MyObject.count_obj. Antes de usar necessita iniciar um Objeto em 'function OnLoad()'.

Code:
local MyObject = CreateObjectAI()
MyObject = GetHeroAI(MyObject.count_obj)
Retorna um objeto referente a informações dos heróis, e acrescenta um contador MyObject.count_obj. Antes de usar necessita iniciar um Objeto em 'function OnLoad()'.

Retorno das funções

Code:
MyObject.type
Retorna um type, 0 o objeto não foi iniciado, 1 objeto iniciado.

Code:
MyObject.map_x
MyObject.map_y
MyObject.map_z
Coordenadas referente ao objeto.

Code:
MyObject.hp
MyObject.max_hp
Informações do HP do Objeto.

Code:
MyObject.mp
MyObject.max_mp
Informações do MP do Objeto.

Code:
MyObject.Attack
MyObject.Armor
MyObject.ResisMagic
MyObject.VelMoviment
MyObject.VelAttack
Atributos referentes ao Objeto.

Code:
MyObject.team_ally
Informação do time que o Objeto está.

Code:
MyObject.count_obj
contador para o Object.
Code:
hero.InitObj
Retorna o address principal referente ao seu Objeto.

Para o Objeto GetHeroAI() temos as seguintes until adicionais.

Code:
MyObject.HeroName
MyObject.level
Exibe o Nome e o Level do Objeto Hero.


Code:
SellItem(SLOT, QUANTITY)
Vende um item referente ao Slot e a quantidade que deseja vender.

Code:
BuyItem(ITEM_ID)
Compra um item referente ao ID do Item.

Code:
lua_print(MENSAGEM)
exibe uma mensagem no promt.

Code:
DrawTextD3D(TEXT)
Desenha um texto na tela do jogo.

Code:
ColisionRadius(x1, y1, x2, y2, radius)
colisão entre dois objetos referente ao radius do objeto principal.

Code:
LUA_COLOR(R, B, G)
Retorna o valor referente as cores Red Blue e Green.

Code:
SetAutoCursorTarget(BOOL)
seta as targets ao passar o mouse sobre eles.


Code:
SetMaxZoom(FLOAT)
Seta o máximo do zoom, entra como parâmetro um valor em float.

Code:
DrawGameCircleD3D(X, Y, Z, RADIUS)
Desenha um circulo nas coordenadas indicadas e seu raio.

Code:
GetInventorySlot(SLOT)
Exibe o ID do item referente ao Slot indicado.

Code:
GetItemQuantity(SLOT)
Retorna a quantidade de itens referente ao Slot indicado.

Code:
ShopStatus()
Retorna o status do Shop (1 Ativo | 0 Desativo).

Code:
UseItemSlot(SLOT)
Usa um item referente a um Slot.

Code:
PlayerMoveTo(X, Y ,Z)
Move o player para as coordenadas indicadas.
Code:
PlayerAttackTo(MyObject.map_x, MyObject.map_y, MyObject.map_z, MyObject.InitObj)
Ataca um minion, hero, ou torre referente a sua coordenada e seu InitObj.

Code:
ActionSpell(_Q, MyObject.map_x, MyObject.map_y, MyObject.map_z))
usa uma spell referente as coordenadas e a skill _Q, _W, _E, _R, _D e _F.


Analisando a .lua

Code:
function OnLoad()
end

function OnMain()
end

function OnDraw()
end
OnLoad() Executado apenas uma vez ao iniciar a script.
OnMain() Usado para as funções principais do bot
OnDraw() Usado para desenhar no jogo.

Código de Exemplo:

Code:
local MyObject = 0
local hero = 0
local draw_y = 0
local team = 'COLOR_TEAM'

function OnLoad()
	lua_print('Start Script\n')
	MyObject = CreateObjectAI()
end

function OnMain()
	hero = GetMyHero()

	if hero.SkinName == "Soraka" then
	 DrawTextD3D(150, 400, "Soraka: " ..hero.money , LUA_COLOR(255, 0, 255));

	 if hero.my_team == 0x64 then
	  team = 'BLUE'
	 else
	  team = 'RED'
	 end

	 DrawTextD3D(150, 450, " X: " ..hero.map_x.. " Y: " ..hero.map_y.. " Z: " ..hero.map_z.. " Level: " ..hero.level.. " Team: " ..team, LUA_COLOR(255, 0, 255));
	end

	draw_y = 200
	while true do
	 MyObject = GetHeroAI(MyObject.count_obj)

	 if MyObject.type == 0 then
		break
	 end

	 DrawTextD3D(100, draw_y, "NAME: ", LUA_COLOR(0, 0, 255));
	 DrawTextD3D(160, draw_y, MyObject.HeroName, LUA_COLOR(0, 255, 0));
	 DrawTextD3D(300, draw_y, '' ..MyObject.hp.. '/' ..MyObject.max_hp ..' ', LUA_COLOR(0, 255, 0));

	 if MyObject.team_ally == 0x64 then
	  team = 'BLUE'
	 else
	  team = 'RED'
	 end

	 DrawTextD3D(380, draw_y, " X: " ..MyObject.map_x.. " Y: " ..MyObject.map_y.. " Z: " ..MyObject.map_z.. " Level: " ..MyObject.level.. " Team: " ..team, LUA_COLOR(255, 0, 255));

	 draw_y = draw_y + 20
	end
end

function OnDraw()
 DrawTextD3D(20, 20, 'by Firefox', LUA_COLOR(0, 0, 255));
end

Creditos: Firefox
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Old 02/23/2014, 18:07   #13
 
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Quote:
Originally Posted by TestedoMaior View Post
try not to use 'ctrl + alt + del' or 'alt + tab' in game, I will try solve the problem in bugsplut at the next update.



You don't need register.



No, diferents functions.



Check the main past of windows, check if is 'C:\, D:\ ...'

may be D:\Windows\system32.

#edit

List of function, for you
i am rly happy for this great work really thank you bro for it and if you need any help with test or anything i am here and add me on skype if you want
b.boy_breaker
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Old 02/24/2014, 10:39   #14
 
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I am a Chinese game player
Today saw a plug-in just don't know where to download the plug-in
Please have a look?
E-mail:




[New Exploit] BOTRK Hack-p9281004.jpg

I found it here in the US China
But I don't know the way to the trouble to help me?

Something called the Kog'mav by kaim: v1.01



Is that you can
Unlimited use
King of the edge broken

我是一名中国玩家.
今天看到一个外挂只是不知道这个外挂在哪儿下载
可以麻烦看看吗?
邮箱:


这是我在我们中国这里找到的
只是我不知道用的办法 可以麻烦帮一下吗?

好像叫Kog'mav by kaim: v1.01

就是可以
无限使用
破败王者之刃
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Old 02/24/2014, 11:32   #15
 
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No chances for source at github? I would love to contribute. Love the idea.
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