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November Source: Timed out Error. Can't get past the character select screen
Discussion on November Source: Timed out Error. Can't get past the character select screen within the Last Chaos forum part of the MMORPGs category.
04/18/2020, 22:18
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#1
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November Source: Timed out Error. Can't get past the character select screen
Hi. I have compiled the november server and client. Both seem to run fine. However when I select a character to enter the game I get timed out. I can make new characters and delete characters no problem. But I can't enter the game. Does anyone know what I need to do to enter the game without getting timed out?
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04/18/2020, 23:10
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#2
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Check the game server logs of the moment you select the character
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04/19/2020, 00:05
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#3
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You need to use better files
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04/19/2020, 00:23
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#4
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04/19/2020, 00:31
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#5
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go to GameServer/LogFiles and show us what channel 1 logs when you choose your character
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04/19/2020, 00:38
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#6
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2020-04-16 23:56:15,658 INFO[listen_sessionTcp.cpp : 105] - bnf accepted - ip : 192.168.0.5 : unique id : 0000000006
2020-04-16 23:56:15,658 INFO [ Log.cpp : 148] - LOGIN REQ > mrcool : VERSION : 20141219 : MODE : 0 : IP : 192.168.0.5 : NATION : 9 : PROSITE :
2020-04-16 23:56:15,659 INFO [ Log.cpp : 148] - HANARO_EVENT > mrcool : PROSITE : LC : HAHARO_CODE :
2020-04-16 23:56:15,659 INFO [ mysqldb.cpp : 101] - no row : query[SELECT UNIX_TIMESTAMP(a_end_datetime) - UNIX_TIMESTAMP(NOW()) as remainTime, UNIX_TIMESTAMP(a_end_datetime) as endTime FROM t_extendcharslot WHERE a_user_index = 3]
2020-04-16 23:56:15,659 INFO [ mysqldb.cpp : 101] - no row : query[SELECT a_index FROM t_characters WHERE a_user_index=3 AND a_server=1 AND a_enable=1 AND a_deletedelay!=0 AND a_deletedelay<=UNIX_TIMESTAMP(NOW())]
2020-04-16 23:56:15,660 INFO [ mysqldb.cpp : 101] - no row : query[SELECT * FROM t_nscard WHERE a_user_index = 3]
2020-04-16 23:56:16,324 INFO [ Log.cpp : 148] - WAR GROUND > MainCP : MainCP : SET TOTAL KILL COUNT : 0
2020-04-16 23:56:16,324 INFO [ Log.cpp : 148] - WAR GROUND > MainCP : MainCP : SET TOTAL DEATH COUNT : 0
2020-04-16 23:56:16,324 INFO [ Log.cpp : 148] - WAR GROUND > MainCP : MainCP : SET WAR GROUND POINT : 0
2020-04-16 23:56:16,324 INFO [ Log.cpp : 148] - WAR GROUND > MainCP : MainCP : SET WAR GROUND ACC POINT : 0
2020-04-16 23:56:16,325 INFO [ PCList.cpp : 28] - Player Add Data : userIndex[3], charIndex[6] charName[MainCP]
2020-04-16 23:56:17,369 INFO [ Log.cpp : 148] - JOIN > MainCP : MainCP : mrcool : 6 : 0 : 192.168.0.5
2020-04-16 23:56:17,370 INFO [ mysqldb.cpp : 101] - no row : query[SELECT a_index FROM t_express_system WHERE a_char_index=6 AND now() < a_expire_date LIMIT 1]
2020-04-16 23:56:17,370 INFO [ mysqldb.cpp : 101] - no row : query[SELECT a_msg_type, a_item_index, a_item_count FROM t_tradeagent_after_sell_returned WHERE a_char_index = 6]
2020-04-16 23:56:17,370 INFO [ Log.cpp : 148] - CHAR_LOAD > mrcool : NAME : MainCP : NICK : MainCP : JOB : 0 : LEVEL : 121 : EXP : 1 : MONEY : 100
2020-04-16 23:56:17,371 INFO [ Log.cpp : 148] - ATTENDANCE EXP SYSTEM > MainCP : MainCP : mrcool : 1 : 0
2020-04-16 23:56:19,103 INFO [ Log.cpp : 148] - MERAC TAX SAVE SUCCESS > ITEM : 0 : PRODUCE : 0
2020-04-16 23:56:19,103 INFO [ Log.cpp : 148] - DRATAN TAX SAVE SUCCESS > ITEM : 0 : PRODUCE : 0
2020-04-16 23:56:26,006 INFO [rnsocketioserviceTcp.cpp : 482] - bnf HandleReadHeader error - ip : 192.168.0.5 : unique id : 0000000006 : reason : End of file
2020-04-16 23:56:26,006 INFO [rnsocketioserviceTcp.cpp : 687] - bnf closed - ip : 192.168.0.5 : unique id : 0000000006
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04/19/2020, 04:17
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#7
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Usually i would say there is some invalid information in the appear-msg or something like that, but from my experience i know that this could also easily be a database issue.
So first i would check if you are using the correct database, if thats the case, then attach a debugger onto the gameserver and check whats happening. (search for the char_load or MSG_APPEAR, i cant remember actually but something like this should be fine)
To be honest: If you dont know how to debug the gameserver, you wont be able to do much more with the source code, so why not go for precompiled files?
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04/28/2020, 03:37
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#8
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Quote:
Originally Posted by † Slash †
Usually i would say there is some invalid information in the appear-msg or something like that, but from my experience i know that this could also easily be a database issue.
So first i would check if you are using the correct database, if thats the case, then attach a debugger onto the gameserver and check whats happening. (search for the char_load or MSG_APPEAR, i cant remember actually but something like this should be fine)
To be honest: If you dont know how to debug the gameserver, you wont be able to do much more with the source code, so why not go for precompiled files?
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and where i can get precompiled files or just source ?
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04/28/2020, 14:17
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#9
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Quote:
Originally Posted by danielskinter
and where i can get precompiled files or just source ?
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05/02/2020, 03:07
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#10
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I resolved this problem weeks ago by using better source code. Thread can be closed. Not sure why that guy is pretending to be me.
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