Hello,
I try to program a bot which uses a navigation mesh to navigate trough the map.
I found software that can generate a mesh from the map:
In order to use Recast I need the map files out of the gw2.dat. Is there any possibility to do this?
Or does someone know how to generate a mesh without the map files? Maybe read real-time player-coordinates out of the memory, generate a point after a coordinate-offset everytime and run over the entire map?
Does anybody have some tips or tutorials to program a pathfinding bot based on a navigation mesh?