Register for your free account! | Forgot your password?

You last visited: Today at 15:11

  • Please register to post and access all features, it's quick, easy and FREE!

 

GW2 Memory Thread

Reply
 
Old   #1
 
elite*gold: 57
Join Date: Jun 2007
Posts: 10,721
Received Thanks: 5,092
GW2 Memory Thread

Hallo,
der Name sollte alles sagen.
Das soll ein Sammelthread für aktuelle Memorys werden, damit nicht jeder nach jedem Update alle seine Adressen erneuern muss.
Bis ich mich mal mit dem Pattern-Scan auseinandersetze muss jetzt dieser Thread herhalten.


Outdated:



_revo is offline  
Thanks
8 Users
Old   #2
 
elite*gold: 7
Join Date: Jul 2008
Posts: 2,818
Received Thanks: 526
sehr gute idee, danke


ThunfischXX is offline  
Old   #3
 
elite*gold: 30
Join Date: May 2008
Posts: 201
Received Thanks: 322
15.623 Teleport Pointer

Base = 011BAC44
Offset1 = 44
Offset2 = 1C
Offset3 = 5C
Offset4 = 2C

PlayerX = D0
PlayerY = D4
PlayerZ = D8

(((((("Gw2.exe" + Base) + Offset1 ) + Offset2 ) + Offset3 ) + Offset4) + PlayerX/Y/Z)

Gruß
piotr55

ps.: wenn jmd ne idee hat, wie man nach teleport die position ohne charakterfähigkeit aktualisieren kann, bitte bei mir melden
piotr55 is offline  
Old   #4
 
elite*gold: 57
Join Date: Jun 2007
Posts: 10,721
Received Thanks: 5,092
Update!

Code:
Stand: 08.10.2012
PosX		= 0x0164F1E8
PosY		= 0x0164F1EC
PosZ		= 0x0164F1F0
IDTarget	= 0x016951C0
IDPreTarget	= 0x016951A0
IDNearNPC	= 0x01695190
AngleA		= 0x01696A98
AngleB		= 0x01696A9C
HealthStatus	= 0x0157FF80
Level		= 0x0159BBD4
CharName	= 0x015C0C28

AutoWalk	= 0x01696A1C
MoveForwards	= 0x01696A20
MoveBackwards	= 0x01696A24
StrafeLeft	= 0x01696A28
StrafeRight	= 0x01696A2C
TurnLeft	= 0x01696A30
TurnRight	= 0x01696A34

BaseLoading	= 0x015C20D0
Offset1		= 0xc8
Offset2		= 0x4
Offset3		= 0x0
Offset4		= 0x3BC


_revo is offline  
Old   #5
 
elite*gold: 30
Join Date: May 2008
Posts: 201
Received Thanks: 322
Code:
BaseTeleport	= 0x011C5244
Offset1		= 0x44
Offset2		= 0x1C
Offset3		= 0x5C
Offset4		= 0x2C
OffsetPosX	= 0xD0
OffsetPosY	= 0xD4
OffsetPosZ	= 0xD8
@revo: was ist mit dem baseloading pointer gemeint?

gruß piotr
piotr55 is offline  
Old   #6
 
elite*gold: 57
Join Date: Jun 2007
Posts: 10,721
Received Thanks: 5,092
Quote:
Originally Posted by piotr55 View Post
@revo: was ist mit dem baseloading pointer gemeint?

gruß piotr
Der zeigt an, ob gerade ein Loadingscreen ist (1) oder nicht (0).
_revo is offline  
Thanks
1 User
Old   #7
 
elite*gold: 30
Join Date: May 2008
Posts: 201
Received Thanks: 322
Quote:
Originally Posted by _revo View Post
Der zeigt an, ob gerade ein Loadingscreen ist (1) oder nicht (0).
ah ok :-) das macht Sinn, danke dir
gruß piotr
piotr55 is offline  
Old   #8
 
elite*gold: 0
Join Date: Sep 2007
Posts: 500
Received Thanks: 143
Character Name is correct for the most part, as it displays the current Character your playing, but I would label it as Last Character Played. When you logoff the character you were on, the value is the character you just played, until you go onto another.
summoner01 is offline  
Old   #9
 
elite*gold: 0
Join Date: Dec 2011
Posts: 2
Received Thanks: 0
Is there a tool with which you determine the adresses? I am looking for the different attack addresses.
gallierzz is offline  
Old   #10
 
elite*gold: 57
Join Date: Jun 2007
Posts: 10,721
Received Thanks: 5,092
Quote:
Originally Posted by gallierzz View Post
Is there a tool with which you determine the adresses? I am looking for the different attack addresses.
I use or .
_revo is offline  
Thanks
2 Users
Old   #11
 
elite*gold: 0
Join Date: Dec 2011
Posts: 2
Received Thanks: 0
Thanks, gonna try cheat engine tonight
gallierzz is offline  
Old   #12
 
elite*gold: 30
Join Date: May 2008
Posts: 201
Received Thanks: 322
15.718:
Code:
BaseTeleport	= 0x011C5284
Offset1		= 0x44
Offset2		= 0x1C
Offset3		= 0x5C
Offset4		= 0x2C
OffsetPosX	= 0xD0
OffsetPosY	= 0xD4
OffsetPosZ	= 0xD8
gruß piotr
piotr55 is offline  
Old   #13
 
elite*gold: 57
Join Date: Jun 2007
Posts: 10,721
Received Thanks: 5,092
Der Startpost ist wieder aktuell!

@piotr: dankesehr!
_revo is offline  
Thanks
2 Users
Old   #14

 
elite*gold: 0
The Black Market: 116/0/0
Join Date: Feb 2008
Posts: 3,471
Received Thanks: 1,176
Code:
Character:
Experience (current) = 0x0159BBF0
Else is offline  
Old   #15
 
elite*gold: 24
Join Date: Jan 2008
Posts: 2,359
Received Thanks: 2,069
11FB698 -> float address, 255 default value. Modify it lower to clip through some or most terrain.. Still working out how collisions work in memory, bit rusty since my good times in shaiya/maplestory so expect more as i get more into being bored on gw2 an not caring about 60$ being wasted.


Ploxasarus is offline  
Reply



« Previous Thread | Next Thread »

Similar Threads
Grand Chase Memory Hacking Brigade Application Thread
Grand Chase Memory Hackers Brigade http://www.elitepvpers.com/forum/customgroupicons/socialgroupicon_1406_1294233999.gif Since i can't do...
34 Replies - Grand Chase
grand chase memory hackers brigade application thread
Grand Chase Memory Hackers Brigade http://www.elitepvpers.com/forum/customgroupicons/socialgroupicon_1406_1294233999.gif Since i can't do...
26 Replies - Grand Chase Philippines
Quick Memory Editor - Alternative Memory Hacking Software
This might be detected or not by GameGuard, I have not tested this on Official servers however it worked perfectly fine on other private servers....
11 Replies - Cabal Hacks, Bots, Cheats, Exploits & Macros
Fragen Zur Memory!!!(Auslesen von Spawn/Memory)
hey leute, ich wollte mal einen bot schreiben und nun bin ich ganz verwirrt. könnte mir jmd bitte schritt für schritt erklären wie das mit Memory...
3 Replies - Guild Wars



All times are GMT +2. The time now is 15:11.


Powered by vBulletin®
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.

Support | Contact Us | FAQ | Advertising | Privacy Policy
Copyright ©2017 elitepvpers All Rights Reserved.