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[Release] Nabster's 64-bit Multihack & ESP

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Cool [Release] Nabster's 64-bit Multihack & ESP

Due to IRL constraints I can't really guarantee consistent updates during mid-week hack breaking updates, however I'll try to keep this updated over the weekend after big patches, in the meantime if you still need a GW2 hack, UnF is still available.

Updated for game build 87476 (March 27th 2018)

In-game multihack overlay for GW2 64-bit client.



Additional Screenshots:
Float Bars Flight config Styling #1 Styling #2 Gear Check

Installation:
Simply download, unzip & copy the attached 'd3d9.dll' and place it inside the GW2 bin64 folder (right click GW2 -> Open File Location and double click 'bin64') and start the game normally, the UI should appear as soon as you're on the login screen.

As pointed out by adamsuchy123 below, make sure you put the 'd3d9.dll' file inside bin64 and not next to gw2-64.exe or the game will crash on character select screen.

Note about using Reshade at the same time (or any other 'd3d9.dll' based mod): rename the d3d9.dll that comes with Reshade to 'Reshade64.dll' and the multipack will load Reshade for you and thank you Ninjin for testing (also ty the leaker of the BGDM code ha ha).

Another useful note I received from a user regarding interop with BGDM (must use version > 0.0.0.4 for this to work properly):
Quote:
Originally Posted by madcat2k4
After messing with it for a while, I finally figured it out. BGDM needs to be loaded first. The d3d9.dll loader loads bgdm.dll, and within the loader there is a line
#define DLLCHAIN_PATH "bin64\\d3d9_chain.dll", which does load ReShade64 but there's some extra code within the loader for that chain that also loads several other things, so renaming your .dll to d3d9_chain.dll worked. ReShade64.dll caused a crash before game loaded.
As well as ArcDps interop:
Quote:
Originally Posted by madcat2k4
To get both your hack and ArcDPS working it's relatively easy. Tested and works.
ArcDPS (d3d9.dll), Your Hack (d3d9_chainload.dll)
Keybinds:
F7 - toggle hide global UI (version >= v1.1.0)
F8 - toggle hide title/menu bars
F9 - toggle small/big UI
F10 - toggle lock/unlock UI
F12 - toggle float bars
SPACE - fly
ALT - sprint (when ALT checkbox is enabled)

As of version v1.1.0 keybinds are editable in "nabster_cfg.ini" (found under 'c:\users\<user>\Documents\nabster_cfg.ini'), sample 'nabster_cfg.ini' below:

As of version v1.3.2 custom fonts can be set in the INI as shown below, You can download or Microsoft's ArialUni.TTF from (both contains Chinese glyphs).


Code:
[Global]
SmallFontPath=C:\Users\<user>\Documents\inziu-iosevka-SC-regular.ttf
SmallFontSize=12
BigFontPath=C:\Users\<user>\Documents\inziu-iosevka-SC-regular.ttf
BigFontSize=14

[Keybinds]
ToggleUiHide=F7
ToggleUiTitle=F8
ToggleUiSize=F9
ToggleUiLock=F10
ToggleFloat=F12
Sprint=ALT
Fly=SPACE
Features:
- Collect TP loot from anywhere
- Max Zoom/FOV
- No clipping: cam/objects/full
- Wall climbing
- Speed hack
- Strafe / Backpedal speed
- No fall damage
- Air Swim
- Fly
- ESP / Radar

Change Log:
v1.5.9 - #1 attempt at fixing the mid-air set superspeed bug
v1.5.8 - Added fog enable/disable
v1.5.7 - Potential fix for China client HP overlay
v1.5.6 - Updated for game build 87476 (2018-03-27)
v1.5.5 - Updated for game build 86967 (2018-03-06)
v1.5.4 - Updated for game build 86338 (2018-02-11)
v1.5.3 - Updated for game build 85875 (2018-01-24)
v1.5.2 - Fixed HP/Dist not updating when floatbars/gearcheck is off
v1.5.1 - Fixed object health display (WvW gates/walls/etc)
v1.5.0 - Updated for game build 85406 (2018-01-09)
v1.4.3 - Updated for game build 84419 (2017-11-28)
v1.4.2 - Changed the way Fly/Sprint keybinds are handled, changed default fly gravity up/down to +-20.0 for fluidity (can be changed in options), changed UI layout, added INI persistency for 'SPACE to fly' option & custom speed.
v1.4.1 - Added more BGDM ripoffs (Player/Target HP/Distance/Breakbar + Portal range indicator)
v1.4.0 - Updated for Halloween, build 83203 (2010-10-17)
v1.3.2 - Added custom fonts to INI (mostly for the Chinese version)
v1.3.1 - Added INI persistency for BGDM gear check options & hold for sprint option
v1.3.0 - Added another ripoff from BGDM (Gear check)
v1.2.1 - Added options to set flight gravity up/down screenshot
v1.2.0 - Added BGDM ripoff ESP float bars & full styling options
v1.1.0 - Added configuration file for keybinds, added option to hide the UI
v1.0.0 - Updated TP loot function for PoF, change default ALT speed to +36.05% (similar to the game's "superspeed")
v0.0.8 - ALT + TAB setting perma speed bugfix
v0.0.7 - Yet another attempt for perma speed issue for @MystKid
v0.0.6 - Another attempt to fix perma speed being set cuz ALT
v0.0.5 - Fixed perma speed being set after using ALT to sprint
v0.0.4 - Fixed BGDM interop
v0.0.3 - Added new keybinds: ALT to sprint & F8 to hide title/menu bars
v0.0.2 - Gravity will be set back to earth after flight (when touching ground)
v0.0.1 - First release
Attached Files
File Type: zip nabster_v1.5.8.zip (925.2 KB, 117 views)
File Type: zip nabster_v1.5.9.zip (925.2 KB, 272 views)



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Not working, *--> Crash <--*
Exception: c0000005
Memory at address ffffffff`ffffffff could not be read
App: Gw2-64.exe


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Quote:
Originally Posted by adamsuchy123 View Post
Not working, *--> Crash <--*
Exception: c0000005
Memory at address ffffffff`ffffffff could not be read
App: Gw2-64.exe
When exactly do you get this crash?
If it's at startup can you install DirectX 9.0c from June 2010 and try again?
https://www.microsoft.com/en-us/down...s.aspx?id=8109
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Got it, now it works, was in the wrong folder.


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Quote:
Originally Posted by adamsuchy123 View Post
Got it, now it works, was in the wrong folder.
Cool, lmk if you find any other bugs.
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Air Swim is working only for left/right/back swim, not up or down or even forward you get back to earth. Flying is a bit of because of the gravity that sets back to -10 and looks weird, would be better to set back to -40 after flying up, the other functions works fine.
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Quote:
Originally Posted by adamsuchy123 View Post
Air Swim is working only for left/right/back swim, not up or down or even forward you get back to earth. Flying is a bit of because of the gravity that sets back to -10 and looks weird, would be better to set back to -40 after flying up, the other functions works fine.
Airswim doesn't work when going back is a "feature" (couldn't fix it yet), it does work when going forward as long as you don't swim upward, that will knock you back out of swim mode, it's not perfect yet maybe one day I'll fix it, Air Swim main use is more for avoiding mob damage as when you enter swim mode the mob will turn neutral and won't attack you while you can hit it with your water skills.

As for flying, reverting to earth gravity when releasing the SPACE felt like you're dropping too fast and makes it hard to control so I left it at (-10) for fluidity of the flight, you fan always revert to earth gravity with "restore defaults" button, perhaps in the future I'll add a hook for touching ground and restore gravity to earth after touching the ground.

Try v.0.0.0.2, gravity will now be set back to earth upon touching the ground from flight, drop gravity when flight is enabled is still set to -10 for fluidity.
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Is there a way to stay in the air?
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Quote:
Originally Posted by dingzige View Post
Is there a way to stay in the air?
Yes, either change gravity to 0.01 when you're at the height you want or enable swim mode when you start falling, when you enable swim more you never really fall, you'll drop a few meters and then stop as if you were in the water xD
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wow congratulations! it is AWESOME
would be nice if you could add gearcheck since it has been discontinued.
also another cool thing would be to be able to have speed option on like Shift.. to activate it
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Increasing participation in WVW is a matter of annoyance
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Quote:
Originally Posted by MystKid View Post
wow congratulations! it is AWESOME
would be nice if you could add gearcheck since it has been discontinued.
also another cool thing would be to be able to have speed option on like Shift.. to activate it
Thanks

About the gear check, don't think it's under the scope of this hack tool and in any event anyone can do it themselves simply by using the leaked BGDM source code and I'm pretty sure someone gonna post a public BGDM replacement using that code soon.

Oh and about that SHIFT to sprint suggestion, it's a good idea I'll add it in the future.

Quote:
Originally Posted by dingzige View Post
Increasing participation in WVW is a matter of annoyance
Not sure what you mean here or how is this related to the multihack tool, mind clarifying?
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im not sure on how to compile it maybe u could help us out giving some info. yeah the sprint would be very nice...
thanckyou again for the super work
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Quote:
Originally Posted by MystKid View Post
im not sure on how to compile it maybe u could help us out giving some info. yeah the sprint would be very nice...
thanckyou again for the super work
Download a clone of the repository from this link:


Open 'bgdm.sln' in Visual Studio 2015 and compile.
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found a bug, The fall damage hack will cause troubles with thief staff 5 skills.. the 5 skill wont do any damage.. looks like it gets interrupted
Thank you for the compiling tutorial


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