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[Release][Standalone] Winter JP bot

Discussion on [Release][Standalone] Winter JP bot within the GW2 Hacks, Bots, Cheats & Exploits forum part of the Guild Wars 2 category.

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Old   #1
 
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[Release][Standalone] Winter JP bot

I have been working on this project for sometime now. The bot is nowhere near complete, but Winter JP is working quite well, so i decided to release it.

Features
- Plugin support
- Multiple instances
- Loot tracking
- Disable world rendering

Instructions
- Start the bot
- Add your account details to the account manager, if you want the bot to launch the game for you
- RUN THE GAME AS ADMIN
- Leave login credentials blank and login(not implemented yet)
- Go to the JP instance, select Winter Wonderland from the list and then start the bot

You can run the bot in a crowded instance. Currently, there's no support for going back to the JP instance, if kicked out.

The source code of the script is located in the scripts folder.

The bot is coded in C++ with C# as a scripting language.

Thank you, Boaretas, for coordinates.

If you are having problems with the bot, read through replies.
Attached Files
File Type: rar GW2Bot.rar (4.90 MB, 526 views)
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Old 12/29/2015, 16:13   #2
 
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awesome! wheres the link?
<edit>
nice cant wait!
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Old 12/29/2015, 16:36   #3
 
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Uploaded a fixed version.
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Old 12/29/2015, 17:00   #4
 
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Seems legit AF

Quote:
Originally Posted by Agedyn View Post
- Add your account details to the account manager, if you want the bot to launch the game for you
No VT, cant wait to bot all night
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Old 12/29/2015, 18:14   #5
 
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This application failed to start because it could not find or load the Qt platform Plugin "windows"
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Old 12/29/2015, 19:27   #6
 
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Quote:
Originally Posted by Agedyn View Post

The bot is coded in C++ with C# as a scripting language.
Was this made with QT? I've been meaning to learn QT could you possibly post the QT package for me to tinker with on github to fork (perhaps sourceforge)? Also, is it worth learning C# or could the script been done using python.

Sorry if the question is irrelevant to the hack and more with coding. I figured id take the opportunity to ask anyway.

Quote:
Originally Posted by Ultima1988 View Post
This application failed to start because it could not find or load the Qt platform Plugin "windows"
see

dev should also see

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Old 12/29/2015, 19:41   #7
 
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Quote:
Originally Posted by aaocheater View Post
Was this made with QT? I've been meaning to learn QT could you possibly post the QT package for me to tinker with on github to fork (perhaps sourceforge)? Also, is it worth learning C# or could the script been done using python.

Sorry if the question is irrelevant to the hack and more with coding. I figured id take the opportunity to ask anyway.
Yes. What do you mean by Qt package? The source code?
This bot doesn't support python. I don't have much experience with python, but it probably would be easy to implement support for it too. If you have experience in any programming language it doesn't take long to learn C#.

Quote:
Originally Posted by aaocheater View Post
dev should also see
Yeah working on this now.
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Old 12/29/2015, 19:44   #8
 
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#include <QtPlugin>
Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin)

Link these libs to your application:
opengl32.lib
imm32.lib
winmm.lib
Ws2_32.lib
Qt5PlatformSupport.lib
qwindows.lib

I have no idea how to do that >.<
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Old 12/29/2015, 19:56   #9
 
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Quote:
Originally Posted by Agedyn View Post
Yes. What do you mean by Qt package? The source code?
Hi, sorry. I was referring to the source code of the GUI. If I understand this correctly. You programmed the script (core of the bot) in C# and then programmed the GUI in C++ via QT5? Is the sourcecode for the gui included in the scripts folder?

Props btw for sharing the sauce.

Quote:
Originally Posted by Ultima1988 View Post
#include <QtPlugin>
Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin)

Link these libs to your application:
opengl32.lib
imm32.lib
winmm.lib
Ws2_32.lib
Qt5PlatformSupport.lib
qwindows.lib

I have no idea how to do that >.<
sorry. i confused you. that was meant more for the dev.
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Old 12/29/2015, 20:02   #10
 
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Quote:
Originally Posted by aaocheater View Post
Hi, sorry. I was referring to the source code of the GUI. If I understand this correctly. You programmed the script (core of the bot) in C# and then programmed the GUI in C++ via QT5? Is the sourcecode for the gui included in the scripts folder? .
The whole heart of the bot is C++(memory stuff, GUI, networking, etc). C# is the script part that calls C++ functions that do the real magic. You can decompile c# assemblies(compiler, GW2Api, reflector) to see my implementation.

Also platform stuff fixed now. Uploading it now.
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Old 12/29/2015, 20:03   #11
 
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also by "run the bot in a crowded instance" does this infer that it will run the puzzle naturally or does it teleport around?
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Old 12/29/2015, 20:07   #12
 
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Quote:
Originally Posted by Ultima1988 View Post
also by "run the bot in a crowded instance" does this infer that it will run the puzzle naturally or does it teleport around?
The bot stays under the starting platform, teleports to the checkpoints(invisible), and then teleports to the chest and goes back to under the starting platform to wait for new chest to spawn.

Edit: Uploaded a new version.

aoocheater, check . This guy has some awesome Qt tutorials.
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Old 12/29/2015, 20:16   #13
 
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[13:16:30]: Failed to call Reflector.Reflector::LoadAssembly. Code: 0x80131515
[13:16:30]: Loading compiler...
[13:16:42]: Couldn't compile sources
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Old 12/29/2015, 20:23   #14
 
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Quote:
Originally Posted by Ultima1988 View Post
[13:16:30]: Failed to call Reflector.Reflector::LoadAssembly. Code: 0x80131515
[13:16:30]: Loading compiler...
[13:16:42]: Couldn't compile sources
Is the Reflector.dll in the same folder with the .exe?
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Old 12/29/2015, 20:24   #15
 
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yes
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