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[Release] GSiege - WvW Siege Bot

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[Release] GSiege - WvW Siege Bot

For the ultimate in laziness, there is now GSiege!

Are you tired of trebbing fortified walls with no mastery and a regular treb?
Have you been ramming that reinforced gate for what seems to be ages?
Perhaps your cata range skills are not up to snuff.

I have the answer for you... GSiege!
Now with more electrolytes!

This tool is designed to run your Flame Rams, Catapults, and Trebuchets for you. All you have to do is select your target or range, then start the bot. You can modify the range of the trebuchet and catapult on the fly, by means of percentages, and flame rams support Tier III mastery timing.

The whole program is written in C (C89/ANSI C), using the Win32 API, and Visual Studio 2012 compiler. Full source code with VS2012 project files, and UPX packed precompiled binary are included.

Total size comes in about 27KB.

Version History:
----------------------------
1.0
- Flame Ram, Catapult, and Trebuchet simple support.

1.1
- Added menu options for enable/disable topmost and chat while running.
- Fixed a bug with scrollbar arrows permitting values outside of usable range.
- Clarified Trebuchet tab can also be used for Mortars.

1.2
- Fixed an issue with a buffer overflow in the chat portion.

1.3
- Minor bug fixes on some interface elements and timing.
- Added ability to edit timing parameters though user interface.
- Slimmed down the user interface and added Help information.

1.4
- Code cleanup.
- Bug fixes for logical errors in value processing for bot routine.

GSiege 1.0:
GSiege 1.1:
GSiege 1.2:
GSiege 1.3:
GSiege 1.4:

VirusTotal Scan Results:
Attached Files
File Type: zip GSiege.zip (130.0 KB, 82 views)
File Type: zip GSiege-1.1.zip (62.4 KB, 43 views)
File Type: zip GSiege-1.2.zip (62.9 KB, 25 views)
File Type: zip GSiege-1.3.zip (61.3 KB, 25 views)
File Type: zip GSiege-1.4.zip (63.2 KB, 123 views)



pushbyte is offline  
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Old   #2
 
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Virustotal Please.


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EDIT : just tested work like a charm thx for this great prog
features that can be added, as you know with trebuchet we need to make some hit test to detroy other trebuchet hitting your wall example when ennemies use trebuchet to hit Stonemist wall from Durios, wildcreek or klovan, etc...
A good option to add could be if the prog can auto take the range % used of the last hit, like that, when we make some hit test to hit trebuchet and finally find the good range, prog auto take the last range % and we just need to click start to hit with the same % used.

without this, it will be hard to adjust the exact range % find when we finally find the good range to hit a target.
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patricia, I'm not sure I understand the request.

You want the program to remember the percentage of range to be used between hits?
It does that already. You set a range and it stays at that range until you change it otherwise. The range values are only reset after the program is closed an back opened.

Or do you want it to remember set ranges between uses of the trebuchet at varied times?
To do so would require a considerable amount of coding well beyond the current amount. I would need to know the position of each trebuchet on the map, then store that information along with last known range data in a local database. To ascertain the information would require a hook, and then access the data in the database with a dynamically allocated multidimensional array. Seeing as I don't know C#, and C++ vectors are not accessible in C, that would be quite an undertaking just to store what a human can remember quite easily on their own.


crackshark, sorry, I did not consider it would need to be checked by such a service as the full source code was provided in a flat file ASCII format.


pushbyte is offline  
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Nice thank you

now arrow cart and mortar ? )
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rabilo, I had considered those. The mortar uses the same mechanics as a trebuchet does. You can use the trebuchet tab to also control a mortar. I felt it would be superfluous to add another tab with the same precise code running it. As for arrow carts, you need to regularly change the aiming between shots, and change which type of shots are used based on various factors in-game. As such, there isn't really a good way to automate that functionality without adding a good bit of AI, which also would require hooking. I'll likely just leave that up to people who code the full automation bots already.
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i love it & i love you PUSHBYTE
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I love you, too. =)

I am nearly done with some bug fixes, and a couple feature additions from people who asked for this and that. The program is unaffected by game patching.
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Quote:
Originally Posted by pushbyte View Post
I love you, too. =)

I am nearly done with some bug fixes, and a couple feature additions from people who asked for this and that. The program is unaffected by game patching.
Nice to hear that darling ^_^
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Version 1.1 released. Edited main post.
pushbyte is offline  
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wow, someone coding in c by choice if he doesnt have to, either impressive or dumb
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Both.
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Fixed an issue with a buffer overflow occurring when attempting to send more than 97 character through the chat portion.
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GSiege 1.3

New version released. Some bug fixes, some code cleanup, and added the ability to change some of the relevant parameters for timing through the interface, rather than having to edit code and recompile.

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awesome thx


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