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FollowBot and Multi Account Utilities for GWToolbox

Discussion on FollowBot and Multi Account Utilities for GWToolbox within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 07/16/2024, 20:52   #151
 
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Quote:
Originally Posted by apoguita View Post

the only way of doing that would be taking a backup of your file, re creating it and adding manually your changes (you can use notepadd ++ compare tool to make this easier)

i dont think that ill be doing file handling routines, this would have to be the method of updating your own file.
Oh cool! I forgot about that feature! Thank you!

As far as your team dying....that's why I gave up being a HR Para
Went imbagon (sy) and they're hardy as hell. I also use full prodigys 1 sup Dom 1 major fc and 1 minor insp. I'm not even using pve skills on them cuz they're too good at interrupt spiking. I will be giving them assassins but that just stresses the ST which stresses the bip cuz the assassins soak up heals and killl the defensive spirits fast. I'm gonna see how far I can go with just normal esurges/ineptitude with my SY. So far they're melting stuff so fast especially since I'm pulling ahead and once aggrod just walk backwards into the group and bam. Pink novas everywhere. I can't wait til I can stop freezing on zoning and having to act ctrl del all the accounts. I wanna see what these kids can do in HM
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Old 07/16/2024, 21:28   #152
 
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Quote:
Originally Posted by apoguita View Post
i would change one of the e-surge to be a full dedicated heal.
im also testing an esurge team, mesmers are devastating but they are made of paper, they wil die and die... i need to find a proper build for them that keeps them alive, maybe adding a half healer/ half prot?
To be honest, my mesmers don't die, but I haven't tried particularly challenging content (did some vanquishes). I can't make up my mind as to what team comp I want to run since some pve skills take a while to get.
Leveling and going through factions is starting to get so ******* boring.
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Old 07/16/2024, 21:30   #153
 
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Quote:
Originally Posted by Dregaunis View Post
Oh cool! I forgot about that feature! Thank you!

As far as your team dying....that's why I gave up being a HR Para
Went imbagon (sy) and they're hardy as hell. I also use full prodigys 1 sup Dom 1 major fc and 1 minor insp. I'm not even using pve skills on them cuz they're too good at interrupt spiking. I will be giving them assassins but that just stresses the ST which stresses the bip cuz the assassins soak up heals and killl the defensive spirits fast. I'm gonna see how far I can go with just normal esurges/ineptitude with my SY. So far they're melting stuff so fast especially since I'm pulling ahead and once aggrod just walk backwards into the group and bam. Pink novas everywhere. I can't wait til I can stop freezing on zoning and having to act ctrl del all the accounts. I wanna see what these kids can do in HM
the freezing youre having worries me, i wish we could come up with a way of reproducing the crashes, ive done extended testing sessions and had very minor problems in about 6 or 7 hours of having the clients up.

you can make alternative configs in toolbox you can have a config with and one without the plugin loaded, before changing maps you can switch configs and change map, if the issue is the plugin doing that will let you pass, then you can load the config again and resume playing.
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Old 07/17/2024, 01:29   #154
 
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OKAY! crashes are finally fixed! I am attributing it to packet loss via wireless connection, since changing to ethernet there has been no disconnects or crashes or anything. I am SOOOOOO HAPPY!
this new version is the bees knees!
it just keeps getting better!
I love your work on this so much.


I have honestly never seen the great destroyer go down so fast. it was laughable (i literally gaffawed) I only had to remove the burning once to give my healers a bit of respite haha. If you let me know how i can upload my skills.json file I will send it to you with my team build. I am gonna try a hard mode dungeon that my necros could never attempt even the first set of mobs. (tomorrow) time to celebrate and have some cocktails and watch anime.

APOGUITA you are my **** hero. If you need any help with anything regarding this.....
plug-in....
please let me know

I am finding synergies I never even knew existed because of your work! I can now program my alt accounts to use skills that heros would never even be able to use properly because I can set the conditions and lock it down so it's used the MOST appropriately. I am having a BALL with this!
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Old 07/17/2024, 02:22   #155
 
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So I figured out a temporary fix for my issue after doing a completely new install - turning off follow or follow all through the party controls makes my follower accounts actually attack and use skills on enemies in range. So I have a feeling it's tied to the follow button or follow controls. Is anyone else experiencing something similar?
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Old 07/17/2024, 02:30   #156
 
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Quote:
Originally Posted by bonejones View Post
So I figured out a temporary fix for my issue after doing a completely new install - turning off follow or follow all through the party controls makes my follower accounts actually attack and use skills on enemies in range. So I have a feeling it's tied to the follow button or follow controls. Is anyone else experiencing something similar?
it might be tied to the autonomy on combat, try adjusting the value, maybe its not bveing initialized proprly, taking 0 and borking up, if you manually change the value it will fill the variable.

Quote:
Originally Posted by Dregaunis View Post
OKAY! crashes are finally fixed! I am attributing it to packet loss via wireless connection, since changing to ethernet there has been no disconnects or crashes or anything. I am SOOOOOO HAPPY!
this new version is the bees knees!
it just keeps getting better!
I love your work on this so much.


I have honestly never seen the great destroyer go down so fast. it was laughable (i literally gaffawed) I only had to remove the burning once to give my healers a bit of respite haha. If you let me know how i can upload my skills.json file I will send it to you with my team build. I am gonna try a hard mode dungeon that my necros could never attempt even the first set of mobs. (tomorrow) time to celebrate and have some cocktails and watch anime.

APOGUITA you are my damn hero. If you need any help with anything regarding this.....
plug-in....
please let me know

I am finding synergies I never even knew existed because of your work! I can now program my alt accounts to use skills that heros would never even be able to use properly because I can set the conditions and lock it down so it's used the MOST appropriately. I am having a BALL with this!
that is awesome that you could fix your issues.

if you want to share your configs, take just the skills you tweaked and save them in a file, you can upload that file here on this thread, ill take them and add them to the project
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Old 07/17/2024, 02:38   #157
 
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Quote:
Originally Posted by bonejones View Post
So I figured out a temporary fix for my issue after doing a completely new install - turning off follow or follow all through the party controls makes my follower accounts actually attack and use skills on enemies in range. So I have a feeling it's tied to the follow button or follow controls. Is anyone else experiencing something similar?
I had an issue like that the first time i booted up the game after installing the new version, the thing i did i think was click the new dropdown boxes after my party was formed and it gave me a debug error, then my alt accounts stopped working properly and acted just like yours, then i reinstalled the ai after closing all my game sessions and then i tested it on 2 accounts, and it seemed to work and so i did all 5 and they worked just fine, i think i borked it the first bootup but it somehow fixed itself!
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Old 07/17/2024, 02:49   #158
 
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Quote:
Originally Posted by apoguita View Post
it might be tied to the autonomy on combat, try adjusting the value, maybe its not bveing initialized proprly, taking 0 and borking up, if you manually change the value it will fill the variable.
You're a savior, oh my *** I was trying everything but that lol. Fiddling with those settings has fixed the issue entirely. Thank you!
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Old 07/17/2024, 03:06   #159
 
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ok so i'm doing temple of the damned in HM and i......
I AM IMPRESSED with the mesmer team compared to the necros i first tried. NOTHING has a chance HAHAHAAHAHAAAAAAA bwaaaaaahahahahaaaaa
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Old 07/17/2024, 03:31   #160
 
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Quote:
Originally Posted by Dregaunis View Post
I had an issue like that the first time i booted up the game after installing the new version, the thing i did i think was click the new dropdown boxes after my party was formed and it gave me a debug error, then my alt accounts stopped working properly and acted just like yours, then i reinstalled the ai after closing all my game sessions and then i tested it on 2 accounts, and it seemed to work and so i did all 5 and they worked just fine, i think i borked it the first bootup but it somehow fixed itself!
if you are having this kind of weird problems you can check the debug menu, there is a memory vars monitor, you can see there, whats is happening.

if somehow the clients get disconeected from the shared memory the only way of getting out of that is restarting, it shouldnt happen, but it might.

Quote:
Originally Posted by Dregaunis View Post
ok so i'm doing temple of the damned in HM and i......
I AM IMPRESSED with the mesmer team compared to the necros i first tried. NOTHING has a chance HAHAHAAHAHAAAAAAA bwaaaaaahahahahaaaaa
share your build once you have it finished, i want to see what people can do with this plugin

Quote:
Originally Posted by JimRaynerd View Post
To be honest, my mesmers don't die, but I haven't tried particularly challenging content (did some vanquishes). I can't make up my mind as to what team comp I want to run since some pve skills take a while to get.
Leveling and going through factions is starting to get so fucking boring.
get a single team going, and do zaishen quests, you can buy flames of balthazar to unlock the elites, then buy tomes for them, im slowly doing that with my goups since im testing so many different things
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Old 07/17/2024, 09:55   #161
 
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Quote:
Originally Posted by apoguita View Post
get a single team going, and do zaishen quests, you can buy flames of balthazar to unlock the elites, then buy tomes for them, im slowly doing that with my goups since im testing so many different things
The pb isn't really getting the builds going, but having to redo factions/NF campaigns to access certain areas (DOA as an obvious example), or doing the EOTN quests for the pve skills. The campaign stuff is such a snooze fest.


Btw just had the bug again where the followers don't fight and stand idle. It's strange because in when checking things in the nameless Isle they do fight but when checking vs actual mobs (lets say the knights right outside marketplace) they turn idle again.
Took a while to get it to work again, by zoning in and out of the Nameless Isle and checking at the marketplace and toggling settings on and off.


Any chance to add the skill's name in the json file for easier bookkeeping?
For interupts, do you have to set "IsCasting": false" to true or it knows the target has to be casting since it's marked as an interupt in it's nature?

I'm also not quite sure I get the difference between these 3:
SkillNature { };
0 Offensive
1 OffensiveCaster
2 OffensiveMartial

Should a skill like be marked as:
SkillNature { };
5 Hex_Removal
Since it needs a hex to be removed? Or is hex removal meant for defensive type hex removal skills?

And skills like should they be:
SkillNature { };
7 Buff
10 SelfTargetted
Buff of Self target? They're self targetted but also a buff?



I've attached a sample for all non elite Domination skills, which should be set up properly, I've added the skill names and Id at the top of the file so it's easy to search the Id and find the settings at the right place.
Attached Files
File Type: txt MesmerDomination.txt (29.3 KB, 13 views)
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Old 07/17/2024, 15:55   #162
 
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Quote:
Originally Posted by JimRaynerd View Post
Btw just had the bug again where the followers don't fight and stand idle. It's strange because in when checking things in the nameless Isle they do fight but when checking vs actual mobs (lets say the knights right outside marketplace) they turn idle again.
Took a while to get it to work again, by zoning in and out of the Nameless Isle and checking at the marketplace and toggling settings on and off.
For some stupid reason, the constructors are not initializing the autonomy on combat and are assigning default 0, that makes the followers think they are always out of range and trying to catch up.

If you play with the config values the variables will be filled with the real data.

I have no idea why constructors for those specific fields aren't working but has happened before �� , already fixed for next version I force the value.

Quote:
Any chance to add the skill's name in the json file for easier bookkeeping?
Toolbox skill array is a huge enum with 3000 places, they store everything there.

I could add the skill names if someone makes an array for it, I'm not gonna do it, it's too much work, but if someone makes an array or convert that list to a Json file I could.

the othe option woiuld be messing with encoded names,and do a lookup, but i still dont understand how encoded name work, it would be for a priority way into the future.

let me look in the toolbox code if theres some simple way of getting the skill name from the skill id and vice versa, if it exists ill try to implement. the real problem being localization, since evarything is on an encoded string i would have to force english? not sure, enc names are a mystery to me. honestly id feel way more comfortable having an array or a json file.

Quote:
For interupts, do you have to set "IsCasting": false" to true or it knows the target has to be casting since it's marked as an interupt in it's nature?
if you want the interrupt to actually interrupt, you need to set IsCasting = true

skill nature tell its its a high priority skill (interrupt are the highest)
is casting tells it to activate the skill only if the target .. is casting.

The is casting check is done against player animations , that's how toolbox gathers that data.

Also I make checks for minimal reaction time (for interrupting have to take into account, activation time, latency and cast time)

So, basically, if player animation is in casting frames AND skill activation time >0.250 +latency, is casting =true.


Quote:
I'm also not quite sure I get the difference between these 3:
SkillNature { };
0 Offensive
1 OffensiveCaster
2 OffensiveMartial

Should a skill like be marked as:
SkillNature { };
5 Hex_Removal
Since it needs a hex to be removed? Or is hex removal meant for defensive type hex removal skills?

And skills like should they be:
SkillNature { };
7 Buff
10 SelfTargetted
Buff of Self target? They're self targetted but also a buff?
Skill nature is a completely.made up term by me to address categorizing the skills.

Offensive martial and offensive caster, for the moment are just placeholders, if I med to use them I will, they are there to reserve it's space in the enum, for the moment, all offensive target is just offensive, the targetalliance is the one deciding who to cast the skill to.

Those nature's help me determine the priority those skills have.

I'll put an example of an interruption and a hex removal.

By configuring skill. Nature as interrupt, you are telling the IA that skill should be evaluated first over every other , the rest of the parameters are that conditions to be cast, for most interrupts is just (is casting+is alive)

If you Mark the skill as hex removal it will take it's place in the priority queue below healing bit above resurrecring...

In this post history i detailed the casting priority if you want to see it.

So basically if the skill appears in the skills.json it will be categorized against my own criteria, that's how the priority casting works.


You can do weird stuff

Like marking a direct dmg as an interrupt, it won't interrupt anything but it will put the skill on high priority for example.

There's a bunch of conbinarions you could do.

There are skills that are self buffs, like elementalist attunements.

There are self skills that are heals like healing signet
There are self skills that are stances , etc etc.

Quote:
Originally Posted by JimRaynerd View Post

I've attached a sample for all non elite Domination skills, which should be set up properly, I've added the skill names and Id at the top of the file so it's easy to search the Id and find the settings at the right place.
Awesome! I'll add them to the skills.json file
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Old 07/17/2024, 16:22   #163
 
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Alright that makes sense. Let me go over the skills again before adding them.

what does the uniqueproperty stand for? You have set to "UniqueProperty": true.


Btw does the order on the skillbar matter? Is it skill prio>order on bar? Like if the bar is 8 healing spells with no special checks, will it just do things from left to right?
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Old 07/17/2024, 16:47   #164
 
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Quote:
Originally Posted by JimRaynerd View Post
Alright that makes sense. Let me go over the skills again before adding them.

what does the uniqueproperty stand for? You have set to "UniqueProperty": true.


Btw does the order on the skillbar matter? Is it skill prio>order on bar? Like if the bar is 8 healing spells with no special checks, will it just do things from left to right?
unique porpoerty is that... the skill has an unique set of properties that cant be replicated from the options i give. i need to implement those skills manually for the moment.

the only skills implemented so far are this ones


one skill in poarticular that i havent seen how to activate is unyeilding aura, it can be done, i just havent looked into enchantment upkeeping.

most of this skills are not used much so i didnt bother adding them, but if someone needs a unique skill to be implemented i will.

i made it so, if the skill is not implemented it always defaults to true, at leatst the skill will fire on cooldown.

the order of the skills only matters for its category....

example:
you have 2 interrupts, the order matters between them.
you have 4 heal skills, the order matter between them
you have 5 direct dmg skills that arent in the json file... order will matter between them.


looking at the code just posted... unnatural signet is not implemented as it should, i will fix it. fixed for next version.
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Old 07/18/2024, 08:59   #165
 
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Here should be the full mesmer skill package. Haven't tested it myself so if there's issues let me know.


Btw since you asked about possible feature request, something that maintains HR (or any echo refrain on everyone in the group) would be neat.

Maybe also a way for the healers to target and heal allies who join the party in certain missions/maps.
Attached Files
File Type: zip MesmerSkills.zip (6.1 KB, 11 views)
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