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GW Working Bots 2020

Discussion on GW Working Bots 2020 within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 02/01/2021, 10:00   #1516
 
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Quote:
Originally Posted by OriginsEXE View Post
Not going to lie. I don't get why we update old bots for people that literally cant even read an error code or take the time to figure out what it means to have a duplicate function somewhere. All it does is make more farming competition for the people that actually put in the minute amount of work that it takes to fix them.
I can't agree more with you on this matter...

That is why I am no longer responding to people asking for fixed bots and only helping those that have at least narrowed down their issues.

The basic reason for that policy is that :
* The first group did not bother at all to just read a "fùçk1n8" error message and just post "ouinouinouin bot is not working please fix it". Worse, some even forget the "please/thanks"...

Whereas the second one took at least 5-10m to "understand" what it could be and ask question to learn if and how they could fix it themselves.

Quote:
Originally Posted by list comprehension View Post
Well as you have probably noticed less and less people update stuff publicly. The people who want to learn have slowly sifted into groups sharing private work that absolutely makes the public half broken bots look like a joke.
It is indeed sad but who have to be blamed about this ? The lazy leechers or the one that once provided real help and content ?
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Old 02/01/2021, 10:09   #1517
 
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Quote:
Originally Posted by Yoshikawa91 View Post
I can't agree more with you on this matter...

That is why I am no longer responding to people asking for fixed bots and only helping those that have at least narrowed down their issues.

The basic reason for that policy is that :
* The first group did not bother at all to just read a "fùçk1n8" error message and just post "ouinouinouin bot is not working please fix it". Worse, some even forget the "please/thanks"...

Whereas the second one took at least 5-10m to "understand" what it could be and ask question to learn if and how they could fix it themselves.



It is indeed sad but who have to be blamed about this ? The lazy leechers or the one that once provided real help and content ?
Blame who ever you want - but stuff won't change people who want to really learn will find a way to connect the others will sit on the dry for a while until people decide they have a generous day

it fully depends on your efforts on which side you end up
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Old 02/01/2021, 10:50   #1518
 
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Hey Folks,
I got a question to one function specifically. First of all I write all of my bots on my own so I got some basic knowledge of how most of the bots found in this forum work. I use the same GWA2.au3 as most others with some minor changes for personal preference.
But since the last header update I noticed, that the pickuploot()-function has gotten slow as hell. Like the character picks up stuff 40 seconds after killing the last foe and if he has to pick up multiple items it again needs like 10-15 seconds for the next one ... I didn't make any changed to this function so it's the same you all use.
So my question would be if anyone else encounters this problem or am I the only one?
Or does anyone has a fix for this? Basically all I did after the recent update was to update the headers, ans well bots are working - just the pickuploot() ist kinda well broken.
Any help is highly appreciated.
Peace out
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Old 02/01/2021, 10:55   #1519
 
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Quote:
Originally Posted by famajop530 View Post
It looks like the new patch broke the TraderRequest function, does anyone have any idea how to fix it or how would one go around fixing it?
Quote:
Originally Posted by DerMoench14 View Post
The Function didn't change. It's the Trade-Function (CommandTraderSell and more) that havn't been fixed entirely accurate.
Here is the fix.
* On the left (red) what I suppose you have
* On the right (green) what you need to change to fix it



Quote:
Originally Posted by bubbletea1231 View Post
Hey Folks,
I got a question to one function specifically. First of all I write all of my bots on my own so I got some basic knowledge of how most of the bots found in this forum work. I use the same GWA2.au3 as most others with some minor changes for personal preference.
But since the last header update I noticed, that the pickuploot()-function has gotten slow as hell. Like the character picks up stuff 40 seconds after killing the last foe and if he has to pick up multiple items it again needs like 10-15 seconds for the next one ... I didn't make any changed to this function so it's the same you all use.
So my question would be if anyone else encounters this problem or am I the only one?
Or does anyone has a fix for this? Basically all I did after the recent update was to update the headers, ans well bots are working - just the pickuploot() ist kinda well broken.
Any help is highly appreciated.
Peace out
Personaly, I didn't encounter any issue with picking up loots recently.

Can you post your PickupLoot function so we can see what could be wrong with it (even if it should be the same that the rest of us) ?
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Old 02/01/2021, 11:06   #1520
 
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Quote:
Originally Posted by uK Cooki3 View Post
Cheers



I started this when i was next to the Z chest but it failed to open. =[
i could check this, but i haven't changed anything in this area

an error code or simular you doesnt have? Only the chest doesnt open?
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Old 02/01/2021, 11:14   #1521
 
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Code:
Func PickUpLoot()
	Local $lAgent
	Local $aItem
	Local $lDeadlock
	For $i = 1 To GetMaxAgents()
		If GetIsDead(-2) Then Return
		$lAgent = GetAgentByID($i)
		If DllStructGetData($lAgent, 'Type') <> 0x400 Then ContinueLoop
		$aItem = GetItemByAgentID($i)
		If CanPickUp($aItem) Then
			PickUpItem($aItem)
			$lDeadlock = TimerInit()
			While GetAgentExists($i)
				Sleep(100)
				If GetIsDead(-2) Then Return
				If TimerDiff($lDeadlock) > 10000 Then ExitLoop
			WEnd
		EndIf
	Next
EndFunc   ;==>PickUpLoot
Code:
Func CanPickUp($aItem)
	Local $lModelID = DllStructGetData(($aItem), 'ModelID')
	Local $aExtraID = DllStructGetData($aItem, "ExtraID")
	Local $lRarity = GetRarity($aItem)
	Local $Requirement = GetItemReq($aItem)
	If (($lModelID == 2511) And (GetGoldCharacter() < 99000)) Then
		Return False	; gold coins (only pick if character has less than 99k in inventory)
	ElseIf ($lModelID == $ITEM_ID_Dyes) Then	; if dye
		If (($aExtraID == $ITEM_ExtraID_BlackDye) Or ($aExtraID == $ITEM_ExtraID_WhiteDye))Then ; only pick white and black ones
			Return True
		EndIf
	ElseIf ($lRarity == $RARITY_Gold) And $PickUpAll Then ; gold items
		Return True
	ElseIf ($lRarity == $RARITY_Purple) And $PickUpAll Then ; purple items
		Return False
	ElseIf($lModelID == $ITEM_ID_Lockpicks)Then
		Return True ; Lockpicks
	Else
		Return False
	EndIf
EndFunc   ;==>CanPickUp
Code:
Func PickUpItem($aItem)
	Local $lAgentID

	If IsDllStruct($aItem) = 0 Then
		$lAgentID = $aItem
	ElseIf DllStructGetSize($aItem) < 400 Then
		$lAgentID = DllStructGetData($aItem, 'AgentID')
	Else
		$lAgentID = DllStructGetData($aItem, 'ID')
	EndIf

	Return SendPacket(0xC, $HEADER_ITEM_PICKUP, $lAgentID, 0)
EndFunc   ;==>PickUpItem
Global Const $HEADER_ITEM_PICKUP = 0x3E

Maybe you see smth I dont ^^
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Old 02/01/2021, 11:24   #1522
 
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Has someone the lunar Bot for LA?
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Old 02/01/2021, 11:30   #1523
 
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Quote:
Originally Posted by Death_Fire View Post
Has someone the lunar Bot for LA?
Search funtion would have led you there -->

Since post dates from june 2020, you probably will need to swap some GWA2.au3 and/or GWA2_Headers.au3 from more recent uploaded bots to make it work.

Quote:
Originally Posted by bubbletea1231 View Post
Code:
Func PickUpLoot()
	Local $lAgent
	Local $aItem
	Local $lDeadlock
	For $i = 1 To GetMaxAgents()
		If GetIsDead(-2) Then Return
		$lAgent = GetAgentByID($i)
		If DllStructGetData($lAgent, 'Type') <> 0x400 Then ContinueLoop
		$aItem = GetItemByAgentID($i)
		If CanPickUp($aItem) Then
			PickUpItem($aItem)
			$lDeadlock = TimerInit()
			While GetAgentExists($i)
				Sleep(100)
				If GetIsDead(-2) Then Return
				If TimerDiff($lDeadlock) > 10000 Then ExitLoop
			WEnd
		EndIf
	Next
EndFunc   ;==>PickUpLoot
Code:
Func CanPickUp($aItem)
	Local $lModelID = DllStructGetData(($aItem), 'ModelID')
	Local $aExtraID = DllStructGetData($aItem, "ExtraID")
	Local $lRarity = GetRarity($aItem)
	Local $Requirement = GetItemReq($aItem)
	If (($lModelID == 2511) And (GetGoldCharacter() < 99000)) Then
		Return False	; gold coins (only pick if character has less than 99k in inventory)
	ElseIf ($lModelID == $ITEM_ID_Dyes) Then	; if dye
		If (($aExtraID == $ITEM_ExtraID_BlackDye) Or ($aExtraID == $ITEM_ExtraID_WhiteDye))Then ; only pick white and black ones
			Return True
		EndIf
	ElseIf ($lRarity == $RARITY_Gold) And $PickUpAll Then ; gold items
		Return True
	ElseIf ($lRarity == $RARITY_Purple) And $PickUpAll Then ; purple items
		Return False
	ElseIf($lModelID == $ITEM_ID_Lockpicks)Then
		Return True ; Lockpicks
	Else
		Return False
	EndIf
EndFunc   ;==>CanPickUp
Code:
Func PickUpItem($aItem)
	Local $lAgentID

	If IsDllStruct($aItem) = 0 Then
		$lAgentID = $aItem
	ElseIf DllStructGetSize($aItem) < 400 Then
		$lAgentID = DllStructGetData($aItem, 'AgentID')
	Else
		$lAgentID = DllStructGetData($aItem, 'ID')
	EndIf

	Return SendPacket(0xC, $HEADER_ITEM_PICKUP, $lAgentID, 0)
EndFunc   ;==>PickUpItem
Global Const $HEADER_ITEM_PICKUP = 0x3E

Maybe you see smth I dont ^^
They indeed all seem fine to me as long as "GetAgentExists" is working properly.

To narrow down where could be the time wasted, try to put some "logging" like this.

Code:
Func PickUpLoot()
	Local $lAgent
	Local $aItem
	Local $lDeadlock
	For $i = 1 To GetMaxAgents()
		If GetIsDead(-2) Then Return
		$lAgent = GetAgentByID($i)
		If DllStructGetData($lAgent, 'Type') <> 0x400 Then ContinueLoop
		$aItem = GetItemByAgentID($i)
		Out("Before CanPickUp")
		If CanPickUp($aItem) Then
                        Out("After CanPickUp")
                        Out("Before PickUpItem")
			PickUpItem($aItem)
			$lDeadlock = TimerInit()
			While GetAgentExists($i)
				Sleep(100)
				If GetIsDead(-2) Then Return
				If TimerDiff($lDeadlock) > 10000 Then ExitLoop
			WEnd
                        Out("After PickUpItem")
		EndIf
	Next
EndFunc   ;==>PickUpLoot
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Old 02/01/2021, 11:43   #1524
 
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@ your pickuploot func is garbage. i bet one GetAgentExists() not working properly and then its waiting 10 second every time until it exists the loop. you dont have a block timer in it aswell (when you get stucked)
Code:
$lDeadlock = TimerInit()
			While GetAgentExists($i)
				Sleep(100)
				If GetIsDead(-2) Then Return
				If TimerDiff($lDeadlock) > 10000 Then ExitLoop
like this one is not good... try something like this
Code:
 			IF CANPICKUP($LITEM) THEN
				DO
					PICKUPITEM($LITEM)
					SLEEP(GETPING())
					DO
						SLEEP(100)
						$LME = GETAGENTBYID(-2)
					UNTIL DLLSTRUCTGETDATA($LME, "MoveX") == 0 AND DLLSTRUCTGETDATA($LME, "MoveY") == 0
					$LBLOCKEDTIMER = TIMERINIT()
					DO
						SLEEP(3)
						$LITEMEXISTS = ISDLLSTRUCT(GETAGENTBYID($I))
					UNTIL NOT $LITEMEXISTS OR TIMERDIFF($LBLOCKEDTIMER) > RANDOM(5000, 7500, 1)
					IF $LITEMEXISTS THEN $LBLOCKEDCOUNT += 1
				UNTIL NOT $LITEMEXISTS OR $LBLOCKEDCOUNT > 5
			ENDIF
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Old 02/01/2021, 12:05   #1525
 
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@ and @
Thanks to the both of you. I will try out your code and will report back if that solved my issue.
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Old 02/01/2021, 12:13   #1526
 
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well you dont have to be a magician to see it. you say the bot waits arround 10 seconds between every pickup. if you look closer to your script it does:

Code:
PickUpItem($aItem)
			$lDeadlock = TimerInit()
			While GetAgentExists($i)
				Sleep(100)
				If GetIsDead(-2) Then Return
				If TimerDiff($lDeadlock) > 10000 Then ExitLoop
and then a while loop that waits either 10 seconds or until the item stops to exist. since you wait exactly 10 seconds bewteen pickups your function is still giving out the existance of the item even if its picked up - and you only exit the loop over the timer (10 seconds)
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Old 02/01/2021, 12:19   #1527
 
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Well I can tell you that with your script I just implemented real quick I got the same problem. I just used it on a quick fow run. Lets say there drop 2 dark remains after the last enemies. Character moves to first dark remain picks it up after like 4 seconds, after that there was a pause of like 10 seconds until it moved to second dark remain and pick that one up. So i guess the error is somewhere else
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Old 02/01/2021, 12:24   #1528
 
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then its in your gwa2 i suppose, because even the one i posted has a time depended exit ( TIMERDIFF($LBLOCKEDTIMER) > RANDOM(5000, 7500, 1))... so all your bots are not reading out data correctly
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Old 02/01/2021, 12:31   #1529
 
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Quote:
Originally Posted by bubbletea1231 View Post
Well I can tell you that with your script I just implemented real quick I got the same problem. I just used it on a quick fow run. Lets say there drop 2 dark remains after the last enemies. Character moves to first dark remain picks it up after like 4 seconds, after that there was a pause of like 10 seconds until it moved to second dark remain and pick that one up. So i guess the error is somewhere else
So it means you need to test if your function "GetAgentExists($aAgentID)" works properly.
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Old 02/01/2021, 15:36   #1530
 
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Quote:
Originally Posted by zer0.de View Post
i could check this, but i haven't changed anything in this area

an error code or simular you doesnt have? Only the chest doesnt open?
Was no error code just didn’t open I checked to make sure it went to right function

Quote:
Originally Posted by OriginsEXE View Post
Not going to lie. I don't get why we update old bots for people that literally cant even read an error code or take the time to figure out what it means to have a duplicate function somewhere. All it does is make more farming competition for the people that actually put in the minute amount of work that it takes to fix them.
I’d love to learn how to write bots but I just don’t seem to find the time with work and kids but I’d be willing to try and learn I understand we’re to find errors and on occasion I have tried but to no avail as others have stated I appreciate all you guys do for the public.

Thanks again
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