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GW Working Bots 2020

Discussion on GW Working Bots 2020 within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 08/13/2020, 08:26   #781
 
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Quote:
Originally Posted by guiposs View Post
Hi this Kilroy bot, Works

Thank you for sharing! But i tried yours and it says me
"error Include gw_omniApi.au3" although i klicked it and everything in the folder before starting the Kilroy script

Dou you maybe have an idea what could be wrong here?
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Old 08/13/2020, 12:47   #782
 
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Quote:
Originally Posted by riceprot94 View Post
Thank you for sharing! But i tried yours and it says me
"error Include gw_omniApi.au3" although i klicked it and everything in the folder before starting the Kilroy script

Dou you maybe have an idea what could be wrong here?
They are no probleme for me for lancing the bot jus klick => Kilroy Stoneskin Bot .au3

normally in the folder there should be 3 files:

-GW_omniApi (folder)
-GW_omniApi.au3
-Kilroy Stoneskin Bot .au3
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Old 08/13/2020, 23:08   #783
 
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If you are like me, you hate to include green items for pick up because you end up having so many of the useless kind of greens. As I have been working to create a bunch of green farming bots (with the goal of equiping new heroes very fast), I have compiled a list of green item model_ID's , which may be useful to others in order to limit your list of greens to a select few.

In your pickup list, you can add the following short list:

Code:
		; green items
		Case $Aegis_of_Aaaaarrrrrrggghhh, $Aegis_of_Terror, $Alsin_Walking_Stick, $Asterius_Scythe, $Beacon_of_the_Unseen, $Bogroot_Focus, $Bogroot_Staff, $Bortak_Bone_Cesta _
			,$Chaelse_Staff, $Claws_of_the_Kinslayer, $Cyndr_Heart, $Deeproot_Sorrow, $Divine_Ghostly_Staff, $Drago_Flatbow, $Drikard_Rod, $Dunshek_Purifier, $Dunshek_Purifier _
			,$Bow_of_the_Kinslayer, $Eldritch_Staff, $Firebrand, $Frozy_Staff, $Galigord_Stone_Staff, $Hanaku_Focus, $Harmony, $Iceblood_Warstaff _
			,$Heleyne_Insight, $Icy_Dragon_Sword, $Jacodo_Staff, $Kayin_Focus, $Keht_Aegis, $Kemil_Scepter, $Kepkhet_Refuge, $Kurg_Focus, $Law_and_Order, $Menzes_Ambition, $Peace _
			,$Quansong_Focus, $Rago_Flame_Staff, $Rajazan_Fervor, $Righteous_Fury, $Shen_Censure, $Spear_of_the_Hierophant, $Staff_of_Ruin, $Tanzit_Defender, $The_Mindsquall _
			,$The_Peacekeeper, $The_People_Resolve, $The_Rapture, $The_Soul_Reaper, $The_Thundermaw, $Vanahk_Staff, $Villar_Glove, $Vokur_Cane, $Willcrusher _
			,$Wingstorm, $Xun_Rao_Quill
			Out("Grabbing green item")
			$RareSkinsCount += 1
			GUI_SetRareSkins ($RareSkinsCount)
			Return True
Those can be really useful in securing 40/40 for all of your mesmers and great necromancer and ritualist staves for your heroes.

In your constants file you can add the following extended list (either rare or useful for heroes or perfect PvP weapons):

Code:
; Prophecies Green Items
Global Const $Galigord_Stone_Staff			= 5901
Global Const $Rago_Flame_Staff				= 5902
Global Const $Tanzit_Defender				= 5914
Global Const $Bortak_Bone_Cesta				= 5916
Global Const $Villar_Glove					= 5919
Global Const $Vokur_Cane 					= 5947
Global Const $Drago_Flatbow 				= 5949
Global Const $Willcrusher					= 0			; to be updated

; Factions Green Items
Global Const $Bazzr_Staff					= 6309
Global Const $Deeproot_Sorrow				= 6996
Global Const $Hanaku_Focus 					= 7995
Global Const $Quansong_Focus				= 8003
Global Const $Kunvie_Air_Staff				= 8084
Global Const $Rajazan_Fervor				= 8085
Global Const $Kaolin_Domination_Staff		= 8257
Global Const $Kepkhet_Refuge				= 8431
Global Const $Kaswa_Gluttony				= 8509
Global Const $Wingstorm 					= 8515
Global Const $The_Stonereaper				= 8547
Global Const $Arbor_Earth_Staff				= 8554
Global Const $Jayne_Staff					= 8555
Global Const $Talou_Staff					= 8640
Global Const $Milthuran_Staff				= 8641
Global Const $Shen_Censure 					= 8785
Global Const $Phoenix_Retribution			= 11521


; Nightfall green items
Global Const $Alem_Remedy					= 19424
Global Const $Alsin_Walking_Stick			= 19413
Global Const $Bohdalz_Fury					= 0			; to be updated
Global Const $Deatheater_Longbow			= 19266
Global Const $Dunshek_Purifier				= 19337
Global Const $Enadiz_Defender				= 19380
Global Const $Hand_Of_The_Forgotten			= 19219
Global Const $Kayin_Focus 					= 19323
Global Const $Keht_Aegis					= 19385
Global Const $Korshek_Scepter				= 19338
Global Const $Korr_Focus					= 19310
Global Const $Lunto_Pincers					= 19286
Global Const $Modti_Depravation				= 19410
Global Const $Morolah_Staff					= 19412
Global Const $Onwan_Aegis					= 19379
Global Const $Pehnsed_Voice					= 19388
Global Const $Reaper_Blade					= 19429
Global Const $Shagu_Anthem					= 19382
Global Const $The_Earthturner				= 19344
Global Const $The_Stormbringer				= 19400
Global Const $Vanahk_Staff					= 19420
Global Const $Yammiron_Focus 				= 19323
Global Const $Zelnehlun_Longbow				= 19273

; Nightfall DOA green items
Global Const $Aegis_of_Terror				= 21265
Global Const $Aegis_of_Aaaaarrrrrrggghhh	= 21280
Global Const $Divine_Ghostly_Staff			= 0			; to be updated
Global Const $Menzes_Ambition				= 21264
Global Const $Staff_of_Anguish				= 0			; to be updated
Global Const $Staff_of_Ruin					= 0			; to be updated
Global Const $Stygian_Aegis					= 21271
Global Const $Stygian_Defender				= 21272
Global Const $Stygian_Scepter				= 21267
Global Const $Stygian_Scythe				= 21273


; EotN Green Items
Global Const $Asterius_Scythe				= 26956
Global Const $Baglorag_Maul					= 26936
Global Const $Bogroot_Staff					= 26983
Global Const $Bogroot_Focus					= 26984
Global Const $Bow_of_the_Kinslayer			= 27017
Global Const $Claws_of_the_Kinslayer		= 0			; to be updated
Global Const $Chaelse_Staff					= 26930
Global Const $Drikard_Rod					= 26925
Global Const $Frozy_Staff					= 26958
Global Const $Iceblood_Warstaff				= 0			; to be updated
Global Const $Kemil_Scepter					= 26902
Global Const $Kurg_Focus					= 26910
Global Const $Oola_Staff					= 26986
Global Const $Ooloa_Wand					= 26987
Global Const $Ooloa_Focus					= 26988
Global Const $Fendi_Staff					= 27001
Global Const $Cyndr_Heart					= 27006
Global Const $Bow_of_the_Kinslayer			= 27017
Global Const $Eldritch_Maul					= 27030
Global Const $Eldritch_Staff				= 27031
Global Const $Jacodo_Staff					= 28314
Global Const $Spear_of_the_Hierophant 		= 0			; to be updated
Global Const $Staff_Of_The_Wanderer			= 26956
Global Const $The_Mindsquall				= 26901
Global Const $The_Thundermaw				= 25918

; War in Krita Winds of Change Green Items
Global Const $Aegis_Of_Clarity				= 29116
Global Const $Conviction_Axe				= 29110
Global Const $Diligence						= 29117
Global Const $Faith							= 29118
Global Const $Guidance						= 29111
Global Const $Judgment						= 29119
Global Const $Resolve						= 29112
Global Const $Temperance					= 29115
Global Const $The_People_Resolve			= 29113
Global Const $The_People_Will				= 29120
Global Const $The_Righteous_Hand			= 29114
Global Const $Xun_Rao_Quill					= 0			; Imperial lockboxes only

; War in Kryta Green Items
Global Const $Peace							= 0			; to be updated
Global Const $Harmony						= 0			; to be updated
Global Const $Law_and_Order					= 0			; to be updated
Global Const $The_Soul_Reaper				= 0			; to be updated
Global Const $Righteous_Fury				= 0 		; to be updated
Global Const $Firebrand						= 0			; to be updated
Global Const $Oroku_Slicers					= 30218
Global Const $Plague_Soaked_Stave			= 30231
Global Const $Traveler_Walking_Stick		= 31167
Global Const $The_Holy_Avenger				= 35134
Global Const $The_Peacekeeper				= 35136
Global Const $The_Interdictor				= 35137
Global Const $The_Rapture					= 35143
Global Const $Beacon_of_the_Unseen			= 35145

; Core Green Items
Global Const $Heleyne_Insight				= 36676
As part of the review, would appreciate if you could help me with some missing Model ID's:

Code:
; Prophecies Green Items
Global Const $Willcrusher
Global Const $Bohdalz_Fury
Global Const $Divine_Ghostly_Staff
Global Const $Staff_of_Anguish
Global Const $Staff_of_Ruin


; EotN Green Items
Global Const $Claws_of_the_Kinslayer
Global Const $Iceblood_Warstaff
Global Const $Spear_of_the_Hierophant 
Global Const $Xun_Rao_Quill

; War in Kryta Green Items
Global Const $Harmony
Global Const $Law_and_Order
Global Const $Righteous_Fury
PM me if you have some of those ID's and I will update the list of constants.
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Old 08/14/2020, 01:50   #784
 
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Quote:
Originally Posted by Zeus_54 View Post
Anyone have a working Ministerial Commendation Farm bot?
I linked an old 2018 bot a few days ago but everything was hard coded to specific bars so I ended up completely rewriting the script so that it doesn't matter which hero bars you use.

I wrote the following functions:
  • Rewrote the fight function to allow your character to participate with good damage in the initial fight
  • Wrote precast function to allow the team to precast any binding rituals, wards and heals over time to improve your damage and survival (really useful for the ST rit, probably also very useful in many dungeons)
  • Computed exact midpoint on the stair way to block as many ministry members as possible (it is possible to kill as many as 58/60 members at once


  • Wrote mathematical function for exact distance computation to ensure heroes can move out of range before spike in the minimum amount of time possible - I am not including the functions in the public version, though, only the resulting waypoints
  • Before the final spike, any of your heroes will use any party-wide heals and conditional removal you may have based on your health and condition effects, no matter where they sit on their bar.
  • In the public version you must use R/W or W/R (I have included the necessary functions for you to enable the use of other selfheal skills, though)
  • Added custom mod selection and salvage
  • Will retain all greens but can now be customized by removing greens in the cansell() function and selecting only the ModelID's you want to retain (a baseline list is already included in the function and the constants have all of the green mappings)
  • Recommended bars are included in the script but the order of the skills doesn't matter and the only requirement is to have enough party-wide (radar range) heals (3-4) and condition removals (1-2 x Martyr and 1 x Extinguish) - this is to allow you to experiment with various combinations and not have to tweak your standard hero bars too much!

The order of your bar doesn't matter but it needs to have at least Ebon Vanguard Battle of Honor and at least the following warrior skills:
  • Adrenaline gain skills: To the Limit, For Greater Justice
  • Hundred blades
  • Whirwind Attack

To improve your survivability, recommend:
  • 1 self heal (e.g. healing spring, healing signet)
  • 1 degen counter (e.g. HB, troll unguent, etc.)
  • 1 speed boost should on one of your heroes to give you an inital boost

High armor professions with self heals should be preferred (war, ranger, dervish).

Recomended bar (R/W): OgEUQ1aeV8RXF9F8E7gMH+G5iBAA (the skill order doesn't matter)
Ranger seems to work best due to elemental resistance, good energy management and natural counters to trap damage.
  • The heroes stay in range while you survive the trap damage and move out of way just before spike to protect drop rates.
  • Cupcake or other speed boost (other than temporary hero shout) is not recommended as it make you loose 20% of the ministry aggro, reducing your drops by an equal amount.
  • Hard Mode isn't enabled in the public version (you can still use it but you will need a speed boost, which you can add to your own bar and the bars need to be adjusted with more prots )

If you have suboptimal equipment or setup, you can flex the number of second you should wait for all ministry members to be balled, and you can also change the critical HP level which will trigger premature spike (to avoid death). Right now it is set at 0.4.

It is recommended to use additional armor against piercing damage on shield and sword. My bar assumes you have the anniversary blade for the ranger profession, so you will need to tweak your attributes if you use full swordmanship instead. I like the extra expertise for self heals...

Please report back if you encounter any issues or need help customizing for your profession.

Ah and
  • Make sure you agree with the number of bags to protect - it will not sell some rare skins or greens or items with useful mods, but if you have some unprotected skins without mods, they could yet be sold, so be mindful of that.
  • Don't pay attention to the "bone staves" element on the GUI, it should be called "rare skins". I have recently rewritten all my bots to use the same baseline, that's just a leftover from my BDS bot.
  • You can also replace the "tomes" count with "ministerial commendations" if you want to track the numbers.
  • And I am not counting wipes either but you can enable it.
  • Like others I have encountered some stability issues since I have updated the ping sleep. It will disconnect every time you go to guild hall to sell, I will need to look into this later.
Attached Images
File Type: png Ministry Bot.png (128.2 KB, 1210 views)
Attached Files
File Type: rar Ministry.rar (114.5 KB, 155 views)
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Old 08/14/2020, 02:11   #785
 
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Quote:
Originally Posted by Kn!ckl3s View Post
Still looking for a working Follower Bot :S





there are 2 on the 2019 bots tread
If I remember correctly I don't think they were fully fixed, even for 2019. I have only seen private versions of this work.

Quote:
Originally Posted by list comprehension View Post
Maybe I am ignorant but is there a dedicated discord channel for gw modding such as gwa2 instead of the regular toolbox channel that frowns upon such actions?
I responded in PM.
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Old 08/14/2020, 11:23   #786
 
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Some good stuff in there. Also some interesting things like
Code:
 For $aSkill = 1 to 8
		If GetSkillbarSkillID($aSkill) = $Healing_Signet Then UseSkillEx($aSkill)
	Next
Why did you swap from the hard coded bars? I started with old french version as base and it's doin sub 2:59 average nm. Have yet to perfect the HM but sould soon. HM is actually faster and more OS loot. If you want to make ur heros drop urns I didn't find it in the api
Code:
SendPacket(0x8, 0x19, GetHeroID($aHeroNumber)) ; Drop bundle
should work. this
Code:
Do
		Survive()
		Out(GetNumberOfFoesInRangeOfAgent(-2, 300) & "enemies balled together")
		$MyHP = DllStructGetData(GetAgentByID(-2), 'HP')
	Until GetisDead(-2) Or GetNumberOfFoesInRangeOfAgent(-2, $adjacent) = 60 Or $MyHP < 0.4 or TimerDiff($lDeadLock) > 60000
is pretty bad if 1 enemy gets through (which is pretty much every run, that coordinate is pretty unstable) you're esentially waiting till ur hp is low or the timer to expire. What I do is get how many enemies are in the big circle and once there's <=2 it starts spiking since it takes a bit to get preps before spike that gives enough time for the last 2 to run in https://i.imgur.com/stCFodf.png map picture for reference to "big circle"
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Old 08/14/2020, 16:24   #787
 
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Quote:
Originally Posted by ayyy_lmao View Post
this
Code:
Do
		Survive()
		Out(GetNumberOfFoesInRangeOfAgent(-2, 300) & "enemies balled together")
		$MyHP = DllStructGetData(GetAgentByID(-2), 'HP')
	Until GetisDead(-2) Or GetNumberOfFoesInRangeOfAgent(-2, $adjacent) = 60 Or $MyHP < 0.4 or TimerDiff($lDeadLock) > 60000
is pretty bad if 1 enemy gets through (which is pretty much every run, that coordinate is pretty unstable) you're esentially waiting till ur hp is low or the timer to expire. What I do is get how many enemies are in the big circle and once there's <=2 it starts spiking since it takes a bit to get preps before spike that gives enough time for the last 2 to run in https://i.imgur.com/stCFodf.png map picture for reference to "big circle"
Yes I use the same in my private bot in order to time the spike.

I only provide NM in public version but you're free to customize it, the UI is already implemented for HM use. HM has loot scaling so less gold drops and more greens, but since the ennemies are faster, it probably balls more ennemies as you don't loose the aggro, which then creates more drops than in NM.

Quote:
Originally Posted by ayyy_lmao View Post
Why did you swap from the hard coded bars? I started with old french version as base and it's doin sub 2:59 average nm.
In the public version, the wait can be reduced from 60 seconds to 45 seconds at the end as in the French version) and cupcake can be added, it should be around 2:50 min runs but with fewer ennemies aggroed. If you go through the stairs too fast, one of the earlier groups will turn around and go back to where they came from.

Thanks for the urn drop function, the urn drops when casting a new spell on its own, so have not needed it but this way you can drop 2 in a row. :-)
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Old 08/14/2020, 16:50   #788
 
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Quote:
Originally Posted by logicdoor View Post
I only provide NM in public version but you're free to customize it, the UI is already implemented for HM use.
In NM French version was adding a cupcake and didn't wait for all ennemies to arrive, so it would loose 20% of the aggro.
Intersting making bots use pcons, guess i had different french version? lol
Quote:
Originally Posted by logicdoor View Post
If you want faster run you can reduce the wait from 60 seconds to 45 seconds at the end as in the French version) and add a cupcake, it should be around 2:40 min runs but with fewer ennemies aggroed.
I know cupcakes are abundant but making a bot use pcons isn't sustainable
i doubt the math of less groups but faster runs will be more commadations.
Shortening that timer doesn't solve the problem of when to spike though.
Quote:
Originally Posted by logicdoor View Post
HM has loot scaling so less drops, but since the ennemies are faster, it probably balls more ennemies as you don't loose the aggro, which then creates more drops than in your NM.
Yeah the balling enemies part is why i said i havent perfected HM yet. Because that's what really kills you is waiting on a group thats stuck on a spirit or just taking forever. Was delaying on figuring out how to code the logic behind waiting for a group if it has time to make them pull in consistently. Got Pretty good idea on how to do it now

Was also wondering if balling at the top of the stairs would be better since they're always in compass range?

How did you calc you're stopping location? Might change it daily and log how many break through to somewhat science the perfect coordinates.

Do you know if the HM version of the quest is any different than just ticking HM and going in with NM version?
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Old 08/14/2020, 17:23   #789
 
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Quote:
Originally Posted by logicdoor View Post
[*]Wrote mathematical function for exact distance computation to ensure heroes can move out of range before spike in the minimum amount of time possible - I am not including the functions in the public version, though, only the resulting waypoints
such a tease
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Old 08/14/2020, 18:42   #790
 
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Quote:
Originally Posted by ayyy_lmao View Post
Intersting making bots use pcons, guess i had different french version? lol

I know cupcakes are abundant but making a bot use pcons isn't sustainable
i doubt the math of less groups but faster runs will be more commadations.
Shortening that timer doesn't solve the problem of when to spike though.
I agree in general, except in some dungeons where HM is desirable such as SoO - there it is justified by the drops, you can easily finance it.

Cupcakes are cheap but I also don't like to use them if I don't have to.

Quote:
Originally Posted by ayyy_lmao View Post
Yeah the balling enemies part is why i said i havent perfected HM yet. Because that's what really kills you is waiting on a group thats stuck on a spirit or just taking forever.
The thing is ennemies will go an alternate route if you get close to spike position too early, and then they don't reach you anymore. The tuning point is close to the fountain / dye trader after the third mob turns to red and you have gone downstairs.

Quote:
Originally Posted by ayyy_lmao View Post
Was delaying on figuring out how to code the logic behind waiting for a group if it has time to make them pull in consistently. Got Pretty good idea on how to do it now
Can use GetNumberofFoesInRangeOfAgent() and delay further movement until the closest ennemy is hard on your heals (based on nearestdistance = @).

Quote:
Originally Posted by ayyy_lmao View Post
Was also wondering if balling at the top of the stairs would be better since they're always in compass range?
The stairs seemed to be slightly more narrow towards the bottom, though not by much.

Quote:
Originally Posted by ayyy_lmao View Post
How did you calc you're stopping location? Might change it daily and log how many break through to somewhat science the perfect coordinates.
Just calculated the midpoints between the body blocking locations at the extremities. Don't get too fussed over it, even with same coordinates there is a bit of variation because the z dimension is not taken into account and how agents move is shifted slightly on x and y if they come from a different z dimension.
One thing you can do is do a complete makeover and change your body size to block more enemies. With the current coordinates and agroing all groups, unless you're tiny, you should always have between 50 and 58 enemies balled.

Quote:
Originally Posted by ayyy_lmao View Post
Do you know if the HM version of the quest is any different than just ticking HM and going in with NM version?
Hmm I have gone to the HM quest on different professions so it is not exactly comparable, but I don't think the quest impacts the number of ennemies.
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Old 08/15/2020, 04:29   #791
 
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The HM version is almost the same; just tuffer of course and u need your team better tuned and pcons or part of a con helps out if u want to have more success!
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Old 08/16/2020, 13:26   #792
 
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ReFeather Updated


v1.1b Updated 08.16.20 (RiflemanX)
;~Updated GWA2 to current public version (Logicdoor/Zvend)
;~Adjustments made to outpost pathing to prevent getting stuck

Info:


Prior post has been updated

~RiflemanX
Attached Images
File Type: png ReFeathers v1.1b GUI.png (14.3 KB, 126 views)
Attached Files
File Type: zip ReFeather v1.1b.zip (50.5 KB, 114 views)
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Old 08/16/2020, 21:16   #793
 
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I will try to add Salvage functions and smart sell it it.. that it gets the runes that are worth alot and salavages / sells the rest. otherwise the account is full of blue armor in 2 hours.

And you should add ''canpickupfnc'' in line

1095 to:

If DllStructGetData($aitem,"ExtraId") > 9 and DllStructGetData($aitem,"ExtraId") < 13 Then


this prevents the bot from picking up useless pink over and over again
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Old 08/17/2020, 05:22   #794
 
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Quote:
Originally Posted by RiflemanX View Post
ReFeather Updated


v1.1b Updated 08.16.20 (RiflemanX)
;~Updated GWA2 to current public version (Logicdoor/Zvend)
;~Adjustments made to outpost pathing to prevent getting stuck

Info:


Prior post has been updated

~RiflemanX
It's a fun bar, wondering if vampirism may not be enough to heal you, if you would put all in channeling, and then add agony for nice AoE and siphon spirit for energy. There seems to be other mobs we could kill?
Is armor of unfeeling needed for the spirits to survive?

Quote:
Originally Posted by phat34 View Post
The HM version is almost the same; just tuffer of course and u need your team better tuned and pcons or part of a con helps out if u want to have more success!
I think he was asking if the HM quest version is the same as the NM quest with HM active. They look the same to me.
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Old 08/17/2020, 14:01   #795
 
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Quote:
Originally Posted by RiflemanX View Post
ReFeather Updated


v1.1b Updated 08.16.20 (RiflemanX)
;~Updated GWA2 to current public version (Logicdoor/Zvend)
;~Adjustments made to outpost pathing to prevent getting stuck

Info:


Prior post has been updated

~RiflemanX
I like that u keep me in the credits although i barely touched it :P
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