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GW Working Bots 2020

Discussion on GW Working Bots 2020 within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 06/28/2020, 20:04   #631
 
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Are there some faction of eotn title points bot?



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Old 06/28/2020, 23:47   #632
 
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Hello, i use Gwmultilaunch, on 3 accounts.

Work perfectly, 3 games in the same time. But i can't bot with the 3. Only 2 are found on character name, and every bot i try is the same thing.

Anyone has an idea ?


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Old 06/29/2020, 01:28   #633
 
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Quote:
Originally Posted by Edgrala View Post
I've been testing the froggy bot from @ but sadly, it won't work :/

I've fixed the Froggie bot. I will post it after I've optimized it.
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Old 06/29/2020, 01:52   #634
 
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Thanks guys for your replies

Does any of you mind to explain me what his the purpose of the GWA2 ? Where to have it (an update one as @ recommended) and how to use it ?
(Since i'm a passiv user that just extract and launch bots and want to know just a bit better, I have others bots that "don't work" but maybe solve this GWA2 problem should fix it ; like the rollerbeettle one)


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Old 06/29/2020, 18:59   #635
 
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MultiLaunch

Quote:
Originally Posted by catalan66 View Post
Hello, i use Gwmultilaunch, on 3 accounts.

Work perfectly, 3 games in the same time. But i can't bot with the 3. Only 2 are found on character name, and every bot i try is the same thing.

Anyone has an idea ?
Do you have the gwtoolbox running on one? If so then wait to run that till after all your bots load.
If not then which format is the code looking for the char names? Are you using the GWA2 GetLoggedCharNames? If so then you may have something that is modifying the name already. If not then use the GetLoggedCharNames() as it will return a nice bar deliminated list for you to use in a dropdown.
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Old 06/30/2020, 16:32   #636
 
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Quote:
Originally Posted by catalan66 View Post
Hello, i use Gwmultilaunch, on 3 accounts.

Work perfectly, 3 games in the same time. But i can't bot with the 3. Only 2 are found on character name, and every bot i try is the same thing.

Anyone has an idea ?
i would recommend moving away from multilaunch as i don't think its updated any longer. however, gw launcher is worked on by the same dude who does gw toolbox. this is what i use and i never have the problem you mention doing 5x.
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Old 06/30/2020, 17:30   #637
 
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Quote:
Originally Posted by lemoutondu10 View Post
Are there some faction of eotn title points bot?
the vaettir bot collects norn points.

Quote:
Originally Posted by Edgrala View Post
Thanks guys for your replies

Does any of you mind to explain me what his the purpose of the GWA2 ? Where to have it (an update one as @ recommended) and how to use it ?
(Since i'm a passiv user that just extract and launch bots and want to know just a bit better, I have others bots that "don't work" but maybe solve this GWA2 problem should fix it ; like the rollerbeettle one)
from my understanding:

- you basically have three au3 files
- first, you have GWA2 which is a highlevel framework which provides highlevel functions to control the guild wars client
- second, there is a GWA2_Headers file, separated from GWA2. it contains hard-coded values which GWA2 needs to work. guild wars updates may change internal adresses etc, so that headers file needs updating as well.
- finally, a bot file which may have a single routine/purpose to farm/bot/whatever. the creator used GWA2 functions in this file to program the bots' behavior on a very high level (easy-to-read)
- normally you put all three files in the same directory, but you can check the idea of the author in the bot file:

Code:
#include "GWA2_Headers.au3"
#include "GWA2.au3"
these lines are to be found in most bots and say that the logic of the files GWA2_Headers.au3 and GWA2.au3 is imported when this bot script is started. since it doesnt state any other path like "GWAfiles/GWA2.au3" (the GWA2 file is supposed to be in the directory GWAfiles) or "../GWA2.au3" (the GWA2 file is supposed to be in the directory above the folder this script is), it asks for GWA2 and the header file to be in the same directory as the bot script.
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Old 06/30/2020, 22:56   #638
 
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I guess you meant GWA2 is lowlevel and the bot script highlevel ?
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Old Yesterday, 00:35   #639
 
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Quote:
Originally Posted by Edgrala View Post
Thanks guys for your replies

Does any of you mind to explain me what his the purpose of the GWA2 ? Where to have it (an update one as @ recommended) and how to use it ?
(Since i'm a passiv user that just extract and launch bots and want to know just a bit better, I have others bots that "don't work" but maybe solve this GWA2 problem should fix it ; like the rollerbeettle one)
You can use mine, it is all in one (functions + headers) and it is updated with latest fixes, including salvage and GetEffectRemaining() functions.

Also updated abandon quest vs. my previous headers, I had forgotten to update it a few posts back.
Attached Files
File Type: rar GWA2.rar (33.7 KB, 25 views)
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Old Yesterday, 11:58   #640
 
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Hey,
Someone got a working CoF bot?
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Old Today, 02:36   #641
 
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Quote:
Originally Posted by logicdoor View Post
You can use mine, it is all in one (functions + headers) and it is updated with latest fixes, including salvage and GetEffectRemaining() functions.

Also updated abandon quest vs. my previous headers, I had forgotten to update it a few posts back.
Thanks very much for this, salvage works perfect. Could not get GetEffectTimeRemaining($aEffect) to work though, are you sure it's fixed?
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Old Today, 12:20   #642
 
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Quote:
Originally Posted by Air.Fox View Post
Thanks very much for this, salvage works perfect. Could not get GetEffectTimeRemaining($aEffect) to work though, are you sure it's fixed?
There were some undeclared variables in his code (missing some Local keyword).

Here is the fix :
Code:
;~ Description: Returns time remaining before an effect expires, in milliseconds.
Func GetEffectTimeRemaining($aEffect)
    Local $lTimestamp;
	Local $lDuration;
	If IsArray($aEffect) Then Return 0
    If $aEffect = 0 Then Return 0
    If IsPtr($aEffect) <> 0 Then
        $lTimestamp = MemoryRead($aEffect + 20, 'long')
        $lDuration = MemoryRead($aEffect + 16, 'float')
    ElseIf IsDllStruct($aEffect) <> 0 Then
        $lTimestamp = DllStructGetData($aEffect, 'TimeStamp')
        $lDuration = DllStructGetData($aEffect, 'Duration')
    Else
        Local $lPtr = GetSkillEffectPtr($aEffect)
        If $lPtr = 0 Then Return 0
        $lTimestamp = MemoryRead($lPtr + 20, 'long')
        $lDuration = MemoryRead($lPtr + 16, 'float')
    EndIf
    Local $lReturn = $lDuration * 1000 - (GetSkillTimer() - $lTimestamp)
    Return $lReturn
EndFunc   ;==>GetEffectTimeRemaining

Func GetSkillEffectPtr($aSkillID, $aHeroNumber = 0, $aHeroID = GetHeroID($aHeroNumber))
    Local $lOffset[4] = [0, 24, 44, 1296]
    Local $lCount = MemoryReadPtr($mBasePointer, $lOffset)
    ReDim $lOffset[5]
    $lOffset[3] = 1288
    Local $lBuffer
    For $i = 0 To $lCount[1] - 1
        $lOffset[4] = 36 * $i
        $lBuffer = MemoryReadPtr($mBasePointer, $lOffset)
        If $lBuffer[1] = $aHeroID Then
            $lOffset[4] = 28 + 36 * $i
            Local $lEffectCount = MemoryReadPtr($mBasePointer, $lOffset)
            $lOffset[4] = 20 + 36 * $i
            Local $lEffectStructAddress = MemoryReadPtr($mBasePointer, $lOffset, 'ptr')
            For $j = 0 To $lEffectCount[1] - 1
                Local $lEffectSkillID = MemoryRead($lEffectStructAddress[1] + 24 * $j, 'long')
                If $lEffectSkillID = $aSkillID Then Return Ptr($lEffectStructAddress[1] + 24 * $j)
            Next
        EndIf
    Next
EndFunc   ;==>GetSkillEffectPtr

;~ Description: Returns the timestamp used for effects and skills (milliseconds).
Func GetSkillTimer()
    Static Local $lExeStart = MemoryRead($mSkillTimer, 'dword')
    Local $lTickCount = DllCall($mKernelHandle, 'dword', 'GetTickCount')[0]
    Return Int($lTickCount + $lExeStart, 1)
EndFunc   ;==>GetSkillTimer


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