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GW Working Bots 2019!

Discussion on GW Working Bots 2019! within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 05/16/2019, 00:20   #736
 
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Quote:
Originally Posted by NiliyaFlamme View Post
ty pls change dragon moss to not working
ok
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Old 05/16/2019, 04:11   #737
 
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The Pre Omnifarm bot crashes when it tries to use Glyph of Lesser Energy on my Ele. I'm level 19, no secondary profession. I can't quote the exact error, but its close to this:
Error Line 5726 (Glyph of Lesser Energy>1000)))
Unbalanced line within brackets

It happens with any of the tasks I set it to attempt to do, wether its charr bosses, item farm, doesn't matter what I try to have it run.
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Old 05/16/2019, 05:44   #738
 
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anyone got a vaettier bot that stores golds and/or identifies and sells golds?
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Old 05/16/2019, 07:48   #739
 
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How can I make the Vaettir bot store all unidentified golds?

Also, the Luxon farm bot picks up every item and isn't selling the items correctly. Usually inventory fills up after a run or two and then it just stops picking up items. Still completes the run fine.
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Old 05/16/2019, 10:03   #740
 
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Quote:
Originally Posted by NiliyaFlamme View Post
A little patience, please, I'm working on a version that sells and identifies
i test it befor i upload

Vattir with sell and ident version :
i have test it he ident and sell items



Attention please read
if you have the gwtoolbox then go to your guild hall and seek out the id your merchant has since there is a vein id in every guild hall

Look at the picture there I have an example (red circled)

change that in the vattir script line 1511 Local $ lMerch = GoNPC (63) <- your npc number

then he should also go to the merchant and can sell

since the function:
GetAgentByName () is broken you have to change it until the new function is there

I would be happy about a click on the THANKS button
-If u want Non puplic bot so look in my BM link is in my signature


Hope this helps

Code:
;~ Description: Return merchant depending on MapID.
Func GetMerchant($aMapID = GetMapID())
   Switch $aMapID
	  Case 4, 5, 6, 52, 176, 177, 178, 179 ; proph gh
		 Return 209
	  Case 275, 276, 359, 360, 529, 530, 537, 538 ; factions and nf gh
		 Return 196
	  Case 10, 11, 12, 139, 141, 142, 49, 857
		 Return 2030
	  Case 109, 120, 154
		 Return 1987
	  Case 116, 117, 118, 152, 153, 38
		 Return 1988
	  Case 122, 35
		 Return 2130
	  Case 123, 124
		 Return 2131
	  Case 129, 348, 390
		 Return 3396
	  Case 130, 218, 230, 287, 349, 388
		 Return 3397
	  Case 131, 21, 25, 36
		 Return 2080
	  Case 132, 135, 28, 29, 30, 32, 39, 40
		 Return 2091
	  Case 133, 155, 156, 157, 158, 159, 206, 22, 23, 24
		 Return 2101
	  Case 134, 81
		 Return 2005
	  Case 136, 137, 14, 15, 16, 19, 57, 73
		 Return 1983
	  Case 138
		 Return 1969
	  Case 193, 234, 278, 288, 391
		 Return 3612
	  Case 194, 213, 214, 225, 226, 242, 250, 283, 284, 291, 292
		 Return 3269
	  Case 216, 217, 249, 251
		 Return 3265
	  Case 219, 224, 273, 277, 279, 289, 297, 350, 389
		 Return 3611
	  Case 220, 274, 51
		 Return 3267
	  Case 222, 272, 286, 77
		 Return 3395
	  Case 248
		 Return 1201
	  Case 303
		 Return 3266
	  Case 376, 378, 425, 426, 477, 478
		 Return 5379
	  Case 381, 387, 421, 424, 427, 554
		 Return 5380
	  Case 393, 396, 403, 414, 476
		 Return 5660
	  Case 398, 407, 428, 433, 434, 435
		 Return 5659
	  Case 431
		 Return 4715
	  Case 438, 545
		 Return 5615
	  Case 440, 442, 469, 473, 480, 494, 496
		 Return 5607
	  Case 450, 559
		 Return 4983
	  Case 474, 495
		 Return 5608
	  Case 479, 487, 489, 491, 492, 502, 818
		 Return 4714
	  Case 555
		 Return 4982
	  Case 624
		 Return 6752
	  Case 638
		 Return 6054
	  Case 639, 640
		 Return 6751
	  Case 641
		 Return 6057
	  Case 642
		 Return 6041
	  Case 643, 645, 650
		 Return 6377
	  Case 644
		 Return 6382
	  Case 648
		 Return 6583
	  Case 652
		 Return 6225
	  Case 675
		 Return 6184
	  Case 808
		 Return 7442
	  Case 814
		 Return 104
   EndSwitch
EndFunc   ;==>GetMerchant

;~ Description: Return material trader depending on MapID.
Func GetMaterialTrader($aMapID = GetMapID())
   Switch $aMapID
	  Case 4, 5, 6, 52, 176, 177, 178, 179 ; proph gh
		 Return 204
	  Case 275, 276, 359, 360, 529, 530, 537, 538 ; factions and nf gh
		 Return 191
	  Case 109, 49, 81
		 Return 2011
	  Case 193
		 Return 3618
	  Case 194, 242, 857
		 Return 3279
	  Case 250
		 Return 3280
	  Case 376
		 Return 5385
	  Case 398
		 Return 5665
	  Case 414
		 Return 5668
	  Case 424
		 Return 5386
	  Case 433
		 Return 5666
	  Case 438
		 Return 5618
	  Case 491
		 Return 4720
	  Case 492
		 Return 4721
	  Case 638
		 Return 6757
	  Case 640
		 Return 6758
	  Case 641
		 Return 6059
	  Case 642
		 Return 6044
	  Case 643
		 Return 6383
	  Case 644
		 Return 6384
	  Case 652
		 Return 6227
	  Case 77
		 Return 3409
	  Case 808
		 Return 7446
	  Case 818
		 Return 4723
   EndSwitch
EndFunc   ;==>GetMaterialTrader

;~ Description: Return rare material trader depending on MapID.
Func GetRareMaterialTrader($aMapID = GetMapID())
   Switch $aMapID
	  Case 4, 5, 6, 52, 176, 177, 178, 179 ; proph gh
		 Return 205
	  Case 275, 276, 359, 360, 529, 530, 537, 538 ; factions and nf gh
		 Return 192
	  Case 109
		 Return 1997
	  Case 193
		 Return 3621
	  Case 194, 250, 857
		 Return 3282
	  Case 242
		 Return 3281
	  Case 376
		 Return 5388
	  Case 398, 433
		 Return 5667
	  Case 414
		 Return 5668
	  Case 424
		 Return 5387
	  Case 438
		 Return 5613
	  Case 49
		 Return 2038
	  Case 491, 818
		 Return 4723
	  Case 492
		 Return 4722
	  Case 638
		 Return 6760
	  Case 640
		 Return 6759
	  Case 641
		 Return 6060
	  Case 642
		 Return 6045
	  Case 643
		 Return 6386
	  Case 644
		 Return 6385
	  Case 652
		 Return 6228
	  Case 77
		 Return 3410
	  Case 81
		 Return 2083
   EndSwitch
EndFunc   ;==>GetRareMaterialTrader

;~ Description: Return rune trader depending on MapID.
Func GetRuneTrader($aMapID = GetMapID())
   Switch $aMapID
	  Case 4, 5, 6, 52, 176, 177, 178, 179 ; proph gh
		 Return 203
	  Case 275, 276, 359, 360, 529, 530, 537, 538 ; factions and nf gh
		 Return 190
	  Case 109, 814
		 Return 1999
	  Case 193
		 Return 3624
	  Case 194, 242, 250
		 Return 3285
	  Case 248, 857
		 Return 1975
	  Case 396
		 Return 5672
	  Case 414
		 Return 5671
	  Case 438
		 Return 5620
	  Case 477
		 Return 5390
	  Case 487
		 Return 4726
	  Case 49
		 Return 2039
	  Case 502
		 Return 4727
	  Case 624
		 Return 6764
	  Case 640
		 Return 6763
	  Case 642
		 Return 6046
	  Case 643, 645
		 Return 6389
	  Case 644
		 Return 6390
	  Case 77
		 Return 3415
	  Case 808
		 Return 7450
	  Case 81
		 Return 2085
	  Case 818
		 Return 4705
   EndSwitch
EndFunc   ;==>GetRuneTrader

;~ Description: Return dye trader depending on MapID.
Func GetDyeTrader($aMapID = GetMapID())
   Switch $aMapID
	  Case 4, 5, 6, 52, 176, 177, 178, 179 ; proph gh
		 Return 206
	  Case 275, 276, 359, 360, 529, 530, 537, 538 ; factions and nf gh
		 Return 193
	  Case 109, 49, 81, 857
		 Return 2010
	  Case 193
		 Return 3617
	  Case 194, 242
		 Return 3278
	  Case 250
		 Return 3277
	  Case 286
		 Return 3402
	  Case 381, 477
		 Return 5383
	  Case 403
		 Return 5663
	  Case 414
		 Return 5664
	  Case 640
		 Return 6756
	  Case 642
		 Return 6043
	  Case 644
		 Return 6378
	  Case 77
		 Return 3401
	  Case 812
		 Return 2107
	  Case 818
		 Return 4719
   EndSwitch
EndFunc   ;==>GetDyeTrader

;~ Description: Return scroll trader depending on MapID.
Func GetScrollTrader($aMapID = GetMapID())
   Switch $aMapID
	  Case 4, 5, 6, 52, 176, 177, 178, 179 ; proph gh
		 Return 207
	  Case 275, 276, 359, 360, 529, 530, 537, 538 ; factions and nf gh
		 Return 194
	  Case 109
		 Return 1998
	  Case 193
		 Return 3623
	  Case 194
		 Return 3283
	  Case 287
		 Return 3413
	  Case 396, 414
		 Return 5669
	  Case 426, 857
		 Return 5392
	  Case 442, 480
		 Return 5621
	  Case 49
		 Return 2040
	  Case 624
		 Return 6761
	  Case 638
		 Return 6056
	  Case 639, 640
		 Return 6762
	  Case 643, 644
		 Return 6387
	  Case 645
		 Return 6388
	  Case 77
		 Return 3412
	  Case 808
		 Return 7448
   EndSwitch
EndFunc   ;==>GetScrollTrader
Quote:
Originally Posted by schnoesel21 View Post
Hope this helps

Code:
;~ Description: Return merchant depending on MapID.
Func GetMerchant($aMapID = GetMapID())
   Switch $aMapID
	  Case 4, 5, 6, 52, 176, 177, 178, 179 ; proph gh
		 Return 209
	  Case 275, 276, 359, 360, 529, 530, 537, 538 ; factions and nf gh
		 Return 196
	  Case 10, 11, 12, 139, 141, 142, 49, 857
		 Return 2030
	  Case 109, 120, 154
		 Return 1987
	  Case 116, 117, 118, 152, 153, 38
		 Return 1988
	  Case 122, 35
		 Return 2130
	  Case 123, 124
		 Return 2131
	  Case 129, 348, 390
		 Return 3396
	  Case 130, 218, 230, 287, 349, 388
		 Return 3397
	  Case 131, 21, 25, 36
		 Return 2080
	  Case 132, 135, 28, 29, 30, 32, 39, 40
		 Return 2091
	  Case 133, 155, 156, 157, 158, 159, 206, 22, 23, 24
		 Return 2101
	  Case 134, 81
		 Return 2005
	  Case 136, 137, 14, 15, 16, 19, 57, 73
		 Return 1983
	  Case 138
		 Return 1969
	  Case 193, 234, 278, 288, 391
		 Return 3612
	  Case 194, 213, 214, 225, 226, 242, 250, 283, 284, 291, 292
		 Return 3269
	  Case 216, 217, 249, 251
		 Return 3265
	  Case 219, 224, 273, 277, 279, 289, 297, 350, 389
		 Return 3611
	  Case 220, 274, 51
		 Return 3267
	  Case 222, 272, 286, 77
		 Return 3395
	  Case 248
		 Return 1201
	  Case 303
		 Return 3266
	  Case 376, 378, 425, 426, 477, 478
		 Return 5379
	  Case 381, 387, 421, 424, 427, 554
		 Return 5380
	  Case 393, 396, 403, 414, 476
		 Return 5660
	  Case 398, 407, 428, 433, 434, 435
		 Return 5659
	  Case 431
		 Return 4715
	  Case 438, 545
		 Return 5615
	  Case 440, 442, 469, 473, 480, 494, 496
		 Return 5607
	  Case 450, 559
		 Return 4983
	  Case 474, 495
		 Return 5608
	  Case 479, 487, 489, 491, 492, 502, 818
		 Return 4714
	  Case 555
		 Return 4982
	  Case 624
		 Return 6752
	  Case 638
		 Return 6054
	  Case 639, 640
		 Return 6751
	  Case 641
		 Return 6057
	  Case 642
		 Return 6041
	  Case 643, 645, 650
		 Return 6377
	  Case 644
		 Return 6382
	  Case 648
		 Return 6583
	  Case 652
		 Return 6225
	  Case 675
		 Return 6184
	  Case 808
		 Return 7442
	  Case 814
		 Return 104
   EndSwitch
EndFunc   ;==>GetMerchant
I use it like this

Code:
GoToMerchant(GetMerchant($aMapID))
If you use the AgentID like you do in your picture it will fail if the count of npc is changing like on events. Use the modelID instead is more secure.

Quote:
Originally Posted by afmart View Post
i've actually managed to fix the PerformAction, the flags changed a little bit, 0x1E and 0x20, not sure of the old values
To make it more clear

Code:
;~ Description: Display the names of allies.
Func DisplayAllies($aDisplay)
   If $aDisplay Then
	  Return PerformAction(0x89, 0x1E); was 0x18
   Else
	  Return PerformAction(0x89, 0x20) ; was 0x1A
   EndIf
EndFunc   ;==>DisplayAllies
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Old 05/16/2019, 14:23   #741
 
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Quote:
Originally Posted by iGeno1337 View Post
The Pre Omnifarm bot crashes when it tries to use Glyph of Lesser Energy on my Ele. I'm level 19, no secondary profession. I can't quote the exact error, but its close to this:
Error Line 5726 (Glyph of Lesser Energy>1000)))
Unbalanced line within brackets

It happens with any of the tasks I set it to attempt to do, wether its charr bosses, item farm, doesn't matter what I try to have it run.
It tells you exactly whats wrong. You have two many brackets on the end of the line. Delete one. Actually look like you need to delete two.

Error Line 5726 (Glyph of Lesser Energy>1000)))
Unbalanced line within brackets
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Old 05/16/2019, 16:43   #742
 
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Quote:
Originally Posted by RiflemanX View Post
It tells you exactly whats wrong. You have two many brackets on the end of the line. Delete one. Actually look like you need to delete two.

Error Line 5726 (Glyph of Lesser Energy>1000)))
Unbalanced line within brackets
I never made any adjustments to the bot, just tried to run it as is. Its the Omnifarm v2.2 posted a couple pages back. I'll remove some brackets 1 by 1 and see if it helps, but the lines in the script above it for Flare and Firestorm are written the same way.

EDIT: Not a few pages back, sorry. Page 9 of the Pre Farmer post.
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Old 05/16/2019, 20:40   #743
 
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Is there anyway to make it where the bot calls out every skill they use on a target?
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Old 05/16/2019, 21:31   #744
 
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Cool

Quote:
Originally Posted by LeeHarvey112263 View Post
Is there anyway to make it where the bot calls out every skill they use on a target?
depends on what you want

team chat?
console output?

Quote:
Originally Posted by schnoesel21 View Post
Hope this helps

To make it more clear

Code:
;~ Description: Display the names of allies.
Func DisplayAllies($aDisplay)
   If $aDisplay Then
	  Return PerformAction(0x89, 0x1E); was 0x18
   Else
	  Return PerformAction(0x89, 0x20) ; was 0x1A
   EndIf
EndFunc   ;==>DisplayAllies
yes, yes, just apply it to every PerformActio()

some times i forget people need a "for dummies" instructions

btw remember to change every header value above 0x50 to +1, also solves lots of problems. EVERY HEADER FROM BEFORE MAY ONE


Ps: no im not in a secret group on another site, i just read the posts and do my own thing
i found the change in the flag using this super program i made and trial and error

my gwa2 can be found in
Attached Images
File Type: png PerformAction.PNG (4.1 KB, 46 views)
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Old 05/16/2019, 21:44   #745
 
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you could build a function that checks the district if he is empty before the bot starts and who he is not empty in an empty district travel buddy hate the times in the toc bot installed so it is possible I just just do not like search just the old toc bot out hope i find him think this feature is better against reports than rondom dis change

Updated:we have the feature being tested right now when it works it will be gradually incorporated here in every bot
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Old 05/16/2019, 21:45   #746
 
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Hi, does anyone got a bot that sells materials and buys other materials ?
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Old 05/17/2019, 06:12   #747
 
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Could someone please update maril15's kilroy bot would mean the world to me thanks in advance
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Old 05/17/2019, 12:03   #748
 
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Hello everyone, I got a Kurzick Render Bot but can't fix it, the issue is with the line 274 :
Code:
;=================================================================================================
; Function:			GetNearestItemToAgent($aAgent)
; Description:		Get nearest item lying on floor around $aAgent ($aAgent = -2 ourself), necessary to work with PickUpItems func
; Parameter(s):		$aAgent: ID of Agent
; Requirement(s):	GW must be running and Memory must have been scanned for pointers (see Initialize())
; Return Value(s):	On Success - Returns ID of nearest item
;				    [MENTION=368499]Extended[/MENTION]  - distance to item
; Author(s):		GWCA team, recoded by ddarek
;=================================================================================================
Func GetNearestItemToAgent($aAgent)
	Local $lNearestAgent, $lNearestDistance = 100000000
	Local $lDistance, $lAgentToCompare

	If IsDllStruct($aAgent) = 0 Then $aAgent = GetAgentByID($aAgent)
	For $i = 1 To GetMaxAgents()
		$lAgentToCompare = GetAgentByID($i)

	If DllStructGetData($lAgentToCompare, 'Type') <> 0x400 Then ContinueLoop
		$lDistance = (DllStructGetData($lAgentToCompare, 'Y') - DllStructGetData($aAgent, 'Y')) ^ 2 + (DllStructGetData($lAgentToCompare, 'X') - DllStructGetData($aAgent, 'X')) ^ 2
		If $lDistance < $lNearestDistance Then
			$lNearestAgent = $lAgentToCompare
			$lNearestDistance = $lDistance
		EndIf
	Next
	SetExtended(Sqrt($lNearestDistance)) ;this could be used to retrieve the distance also
	Return $lNearestAgent
EndFunc   ;==>GetNearestItemToAgent
Could you please Help me ?

The broken line of code come from the AddsOn inside, i simply need the code for the NearestAgendId


Thank for everything guys ! You are the best !
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Old 05/17/2019, 12:54   #749
 
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@, Line 274? Can you post the actual error? When I look at lines 270-280 I see this:

Code:
	If $DeadOnTheRun = 0 Then $enemy = "22"
	AggroMoveToEx(1947, -11033, $enemy)

	If $DeadOnTheRun = 0 Then $enemy = "23"
	AggroMoveToEx(3108, -12362, $enemy)

	If $DeadOnTheRun = 0 Then $enemy = "24"
	AggroMoveToEx(2932, -14112, $enemy)

	If $DeadOnTheRun = 0 Then $enemy = "25"
	AggroMoveToEx(2033, -15621, $enemy)

	If $DeadOnTheRun = 0 Then $enemy = "26"
	AggroMoveToEx(1168, -17145, $enemy)
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Old 05/17/2019, 14:33   #750
 
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Banned on 3 accounts using the Presearing Omnifarmer bot to kill charr - I won't be risking any more accounts (learned my lesson? ).

The first message was what appeared after being logged out, and the second was when I restarted client and tried to log back in.

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