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GW1 Bots working in July 2017

Discussion on GW1 Bots working in July 2017 within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 12/12/2017, 15:18   #796
 
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vikingkongracer61 speedbook bot this bot is nice only he failed on time for heros gw closed at the start mission
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Old 12/12/2017, 16:14   #797


 
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Quote:
Originally Posted by strecky View Post
vikingkongracer61 speedbook bot this bot is nice only he failed on time for heros gw closed at the start mission
Hey Strecky, yes honigkuchenpferd2 are send me PM.
I can check it tommorow acctualy i'm not at home.

Pleasure Mia <3
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Old 12/12/2017, 17:41   #798
 
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Quote:
Originally Posted by vikingkongracer61 View Post
Hello honigkuchenpferd2, I really like your way of asking so with pleasure i can help you <3


Have a good day pleasure Mia <3
Quote:
Originally Posted by vikingkongracer61 View Post
Hey Strecky, yes honigkuchenpferd2 are send me PM.
I can check it tommorow acctualy i'm not at home.

Pleasure Mia <3
ok np thx
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Old 12/12/2017, 18:41   #799
 
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Toc Farmer Farming In Prophercies ,Factions,Nightfall
Farming in Temple of Ages,Zin Ku Corridor,Chatry Of Secrets
Riss Des Kummers Obsidian Scherben Bot Farmt Scherben In
Tempel Des Zeitalters,Zin Ku-Gang,Die Heilige Halle Der Geheimnisse
Build :OgcTc5+8Z6ASn5uU4ABimsBKuEA
full blessed armor set 20% ench sword,Or Axe and shield vs piercing dmg, eotn titles r3

wisp me for other bots i have lot of bots @ source
Attached Files
File Type: rar $tReCkY,s TOC Farm.rar (33.8 KB, 59 views)
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Old 12/12/2017, 19:27   #800
 
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its possible to add in toc bot action for taking platinium into the storage?

i have probleme wqith cristalline bot, he stop after have 100k , he dont stock K in the storage
and the bot close client lot time
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Old 12/12/2017, 19:34   #801
 
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Quote:
Originally Posted by reaverseath72 View Post
its possible to add in toc bot action for taking platinium into the storage?

i have probleme wqith cristalline bot, he stop after have 100k , he dont stock K in the storage
and the bot close client lot time
nope you make not platinium only shards you can set the platinium off 1000k and he will take from storage only mony you make in toc its shards


And Tanks For Download and sharring its Very Nice :-P
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Old 12/13/2017, 02:55   #802


 
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Smile SpeedBook HM

Requirements:
* HM in EoN (you can bot in NM but bot will only handle HM books)
These builds in ATFH

Tahlkora = "OwQVQwG6m3Cvwh67f+LlAokdCA"
Tahlkora runes:
+3 +1 Smiting~
+3 Divine~
+3 Protect~

Dunkoro = "OwQS8YIH/TeHUfp8OlsT"
Dunk runes
+3 +1 Healing~
+3 Divine~
+3 Protect~

Ogden = "OwQUQwG+WYOikr/BRfkSuDlkOBA"
Ogden Runes
+3 +1 Protect~
+3 Divine~

OPEN README for more info.
Pleasure Mia <3











I hope I do not need to explain more than the README
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Old 12/13/2017, 09:12   #803
 
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i might be blind or something xd but is there any bot who farm only vaettir and only pick up event items ? i love all hard work you guys/girls does ! i rly love what u do for us noobs who cant code im running the vaettir bot that salv white and blue and purp atm but i think its more effectivy to only pick up event stuff when its event and then run the salv when its none event
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Old 12/13/2017, 10:20   #804


 
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Post

Quote:
Originally Posted by Lillebror_1 View Post
i might be blind or something xd but is there any bot who farm only vaettir and only pick up event items ? i love all hard work you guys/girls does ! i rly love what u do for us noobs who cant code im running the vaettir bot that salv white and blue and purp atm but i think its more effectivy to only pick up event stuff when its event and then run the salv when its none event
I do not know which version you used, but you can / right click on the Script / Edit Script and change what you want exemple :
Code:
; Checks if should pick up the given item. Returns True or False
Func CanPickUp($aItem)
	Local $lModelID = DllStructGetData(($aItem), 'ModelID')
	Local $aExtraID = DllStructGetData($aItem, "ExtraID")
	Local $lRarity = GetRarity($aItem)
	Local $Requirement = GetItemReq($aItem)
	If (($lModelID == 2511) And (GetGoldCharacter() < 99000)) Then
		Return True	; gold coins (only pick if character has less than 99k in inventory)
	ElseIf ($lModelID == $ITEM_ID_Mesmer_Tome) And ($PickUpTomes = True) Then
		Return True	; Mesmer Tomes
	ElseIf ($lModelID == $ITEM_ID_Dyes) Then	; if dye
		If (($aExtraID == $ITEM_ExtraID_BlackDye) Or ($aExtraID == $ITEM_ExtraID_WhiteDye))Then ; only pick white and black ones
			Return True
		EndIf
	ElseIf ($lRarity == $RARITY_Gold) And $PickUpAll Then ; gold items
		Return True
	;ElseIf ($lRarity == $RARITY_Purple) And $PickUpAll Then ; purple items
	;	Return True
	ElseIf($lModelID == $ITEM_ID_Lockpicks)Then
		Return True ; Lockpicks
	ElseIf($lModelID == $ITEM_ID_Glacial_Stones)Then
		Return True ; glacial stones
	ElseIf CheckArrayPscon($lModelID)Then ; ==== Pcons ==== or all event items
		Return True
	ElseIf CheckArrayMapPieces($lModelID) And ($PickUpMapPieces = True) Then ; ==== Map Pieces ====
		Return True
	Else
		Return False
	EndIf
EndFunc   ;==>CanPickUp
Code:
ElseIf ($lModelID == $ITEM_ID_Mesmer_Tome) And ($PickUpTomes = True) Then
change for

Code:
ElseIf ($lModelID == $ITEM_ID_Mesmer_Tome) And ($PickUpTomes = False) Then

Pleasure Mia <3
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Old 12/13/2017, 15:07   #805
 
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Hey Mia,
I tested you Speedbook bot. And the Missions work great Thank you for that. I just have one issue. The Bot isn't changing the Skill templates of my character (even when I edited the SKilltemplates in this bot). That is why i dug a bit deeper in it and saw, that the SetSkillsATFH, SetSkillsNorn an SetSkillsATC Functions are commented so that the bot isnt running them. After activating them the bot crushed, while he tried fixing the Attribute-Points.
After I found out this much I started to change some things very slowly.

So I tried the following:

Func SetSkillsATFH()
LoadSkillTemplate($templateATFH)
sleep(500)
EndFunc

This ist just the basic Function which was provided as SetSkillsNorn()-Function.
Now when I run the bot and just try to do the mission atfh, the bot isnt loading the templatecode at all (The Assa Code).

So basically I have no idea, what is going on here Iam not sure, if the LoadSkillTemplate()-Function ist errornious, or if Iam missing something.

I even included the ChangeSecondProfession()-Function in front of the templateloading, but nothing changed.

Maybe someone has an idea, how to get this to work. I really appreciate the bot as it is so far, because you can run the missions each individually and it works great, but when I tried to get all 3 missions done after another I had the problem with the Skill-Profession-Change, which I cant figure out.

I try running this bot as Derwish -> So I changed my Template Code for ATFH to
"Ogej0xfM7QzkOMMMHM2k0kHQuMA"

Again thank you very much for the bot as it is, and maybe someone can help me figure out the problem I have

Greetings,
Kugi
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Old 12/13/2017, 16:34   #806
 
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The GWA2 and some part of the Bot are outdated / dirty fixed.
I don't recommend to run it!
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Old 12/13/2017, 17:33   #807
 
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for the peopel to scream me for trojan in the toc bot look the source code i dont scam you in the source its not a virus or trojan pls shut up or take you brain on ty


#include <ButtonConstants.au3>
#include <ComboConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <GuiEdit.au3>
#include <StaticConstants.au3>
#include <TabConstants.au3>
#include <WindowsConstants.au3>
#include "GWA2.au3"

#Region Declarations
Global const $Template = "OgcTc5+8Z6ASn5uU4ABimsBKuEA"

Global Const $RARITY_GOLD = 2624
Global Const $RARITY_PURPLE = 2626
Global Const $RARITY_BLUE = 2623
Global Const $RARITY_WHITE = 2621
Global Const $C_WHITEDYE = 12
Global Const $C_BLACKDYE = 10
Global Const $scroll = 22280
Global Const $scrollitem = GetItemByModelID($scroll)
Global Const $shard = 945
Global Const $darkremains = 522
Global Const $ruby = 937
Global Const $saph = 938
Global Const $obbykey = 5971
Global Const $chaosaxe = 111

Global $PickupGold = True
Global $SellGold = True
Global $PickupPurple = False
Global $SellPurple = False
Global $PickupBlue = False
Global $SellBlue = False
Global $PickupWhite = False
Global $SellWhite = False

Global $PickupScrolls = True
Global $PickupCoins = True


Global $fromToA = False
Global $fromZinKu = False
Global $fromChantry = False
Global $enterScroll = false
Global $enterKneel = True
Global $enterEvent = False


Global $RenderingEnabled = True
Global Const $doLoadLoggedChars = True
Global $BotRunning = False
Global $BotInitialized = False
Global $RunDone = False
Global $RunsDone = 0
Global $runsFailed = 0
Global $shardcount = 0
Global $GoldUsed = 0
Global $MaxGold = 0

Global $bag_slots[5] = [0, 20, 5, 10, 10]

global const $champion = 1937
Global const $timermax = 120000 ;2 Minuten
Global Const $fow = 34
global const $toa = 138
global const $chantry = 393
Global Const $embark = 857
global const $zinku = 284
Global $townarry[3] = [0, 0, 0]

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Global Const $skill_id_shroud = 1031
global const $skill_id_iau = 2356
global const $skill_id_wd =450
global const $skill_id_mb = 2417
Global Const $ds = 3
Global Const $sf = 2
Global Const $shroud = 1
Global Const $hos = 5
Global Const $wd = 4
Global Const $iau = 6
Global Const $de = 7
Global Const $mb = 8

; Store skills energy cost
Global $skillCost[9]
$skillCost[$ds] = 5
$skillCost[$sf] = 5
$skillCost[$shroud] = 10
$skillCost[$wd] = 4
$skillCost[$hos] = 5
$skillCost[$iau] = 5
$skillCost[$de] = 5
$skillCost[$mb] = 10
#EndRegion

#Region GUI
Opt("GUIOnEventMode", True)
$Form1 = GUICreate("$tReCkY,s ToC Farmer", 277, 375, 350, 165)
GUISetOnEvent($GUI_EVENT_CLOSE, "_exit")

$Settings = GUICtrlCreateTab(0, 0, 273, 369)
$TabSheet1 = GUICtrlCreateTabItem("Settings")
If $doLoadLoggedChars Then
$Char = GUICtrlCreateCombo("", 8, 40, 145, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
GUICtrlSetData(-1, GetLoggedCharNames())
Else
$Char = GUICtrlCreateInput("character name", 8, 40, 145, 25)
EndIf

$Button = GUICtrlCreateButton("Start", 176, 40, 75, 25)
GUICtrlSetOnEvent(-1, "GuiButtonHandler")

$Rendering = GUICtrlCreateCheckbox("Disable Rendering", 8, 72, 121, 17)
GUICtrlSetState(-1, $GUI_DISABLE)
GUICtrlSetOnEvent(-1, "ToggleRendering")

$Group1 = GUICtrlCreateGroup("Entering", 16, 96, 233, 257)
$Check_Kneel = GUICtrlCreateRadio("Kneel", 30, 128, 57, 17)
GUICtrlSetState(-1, $GUI_CHECKED)
;~ $Check_Scroll = GUICtrlCreateRadio("Scroll", 120, 128, 57, 17)
$Check_Scroll = GUICtrlCreateRadio("Scroll", 90, 128, 57, 17)
$Check_Event = GUICtrlCreateRadio("Event", 150, 128, 65, 17)
$Label1 = GUICtrlCreateLabel("How much k max?", 32, 170, 92, 17)
$MaxGoldtoUse = GUICtrlCreateInput("0", 136, 170, 65, 21)
$Group2 = GUICtrlCreateGroup("Start from?", 32, 216, 201, 129)
$Check_ToA = GUICtrlCreateCheckbox("Temple of the Ages", 56, 248, 129, 17)
$Check_ZinKu = GUICtrlCreateCheckbox("Zin Ku Corridor", 56, 280, 97, 17)
$Check_Chantry = GUICtrlCreateCheckbox("Chantry of Secrets", 56, 312, 113, 17)
GUICtrlCreateGroup("", -99, -99, 1, 1)
GUICtrlCreateGroup("", -99, -99, 1, 1)


$TabSheet2 = GUICtrlCreateTabItem("Loot")
$Group3 = GUICtrlCreateGroup("What should be picked up?", 16, 40, 241, 121)
$CheckGrabScrolls = GUICtrlCreateCheckbox("Scrolls", 24, 64, 97, 17)
GUICtrlSetState(-1, $GUI_CHECKED)
$CheckGrabGolds = GUICtrlCreateCheckbox("Gold Items", 136, 64, 97, 17)
GUICtrlSetState(-1, $GUI_CHECKED)
$CheckGrabPurple = GUICtrlCreateCheckbox("Purple Items", 24, 96, 97, 17)
$CheckGrabCoins = GUICtrlCreateCheckbox("Gold Coins", 136, 128, 97, 17)
GUICtrlSetState(-1, $GUI_CHECKED)
$CheckGrabBlue = GUICtrlCreateCheckbox("Blue Items", 136, 96, 97, 17)
$CheckGrabWhite = GUICtrlCreateCheckbox("White Items", 24, 128, 97, 17)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$Group4 = GUICtrlCreateGroup("What should be sold?", 16, 176, 241, 97)
$CheckSellGold = GUICtrlCreateCheckbox("Gold Items", 24, 200, 97, 17)
$CheckSellPurple = GUICtrlCreateCheckbox("Purple Items", 136, 200, 97, 17)
$CheckSellBlue = GUICtrlCreateCheckbox("Blue Items", 24, 232, 97, 17)
$CheckSellWhite = GUICtrlCreateCheckbox("White Items", 136, 232, 97, 17)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$Label2 = GUICtrlCreateLabel("Shard Count:", 24, 296, 66, 17)
$Label4 = GUICtrlCreateLabel("Current Gold:", 24, 328, 66, 17)
$LblShards = GUICtrlCreateLabel("0", 120, 296, 80, 17)
$LblGold = GUICtrlCreateLabel("0", 120, 328, 80, 17)
$TabSheet3 = GUICtrlCreateTabItem("Log")
$Console = GUICtrlCreateEdit("", 9, 29, 249, 248, -1, BitOR($WS_EX_CLIENTEDGE,$WS_EX_STATICEDGE))
GUICtrlSetData(-1, "")
$Label3 = GUICtrlCreateLabel("Runs Done:", 24, 296, 61, 17)
$Label5 = GUICtrlCreateLabel("Runs Failed:", 24, 328, 63, 17)
$LblRunsDone = GUICtrlCreateLabel("0", 120, 296, 50, 17)
$LblRunsFailed = GUICtrlCreateLabel("0", 120, 328, 50, 17)
GUICtrlCreateTabItem("")
GUISetState @SHOW)



Func GuiButtonHandler()
If $BotRunning Then
GUICtrlSetData($Button, "Will pause after this run")
GUICtrlSetState($Button, $GUI_DISABLE)
$BotRunning = False
ElseIf $BotInitialized Then
GUICtrlSetData($Button, "Pause")
$BotRunning = True
Else
Out("Initializing")
Local $CharName = GUICtrlRead($Char)
If $CharName=="" Then
If Initialize(ProcessExists("gw.exe"), True, True, False) = False Then
MsgBox(0, "Error", "Guild Wars is not running.")
Exit
EndIf
Else
If Initialize($CharName, True, True, False) = False Then
MsgBox(0, "Error", "Could not find a Guild Wars client with a character named '"&$CharName&"'")
Exit
EndIf
EndIf

GUICtrlSetState($Rendering, $GUI_ENABLE)
GUICtrlSetState($Char, $GUI_DISABLE)
GUICtrlSetData($Button, "Pause")
$BotRunning = True
$BotInitialized = True
EndIf
EndFunc

Func UpdateStats()
Local $ShardCount = GetShardCount()
Local $GoldCount = GetGoldCharacter()
Local $k = Round(($GoldCount/1000)-0.5)
Local $g = $GoldCount - ($k*1000)

GUICtrlSetData($LblShards, $ShardCount)

If $g < 100 Then
GUICtrlSetData($LblGold, $k & ".0" & $g & " K")
Else
GUICtrlSetData($LblGold, $k & "." & $g & " K")
EndIf

GUICtrlSetData($LblRunsDone, $RunsDone)
GUICtrlSetData($LblRunsFailed, $RunsFailed)
EndFunc

Func _exit()
Exit
EndFunc

Func Out($aString)
;~ FileWriteLine("logfiles\History.log", @ & ":" & @ & " - " & $aString)
ConsoleWrite @ & ":" & @ & " - " & $aString & @)
GUICtrlSetData($Console, GUICtrlRead($Console) & @ & ":" & @ & " - " & $aString & @)
_GUICtrlEdit_Scroll($Console, 4)
EndFunc



#EndRegion


While Not $BotRunning
Sleep(100)
WEnd

While True
#Region CheckItems
If GUICtrlRead($CheckGrabGolds) = 1 Then
$PickupGolds = True
Else
$PickupGolds = False
EndIf
If GUICtrlRead($CheckSellGold) = 1 Then
$SellGold = True
Else
$SellGold = False
EndIf

If GUICtrlRead($CheckGrabPurple) = 1 Then
$PickupPurple = True
Else
$PickupPurple = False
EndIf
If GUICtrlRead($CheckSellPurple) = 1 Then
$SellPurple = True
Else
$SellPurple = False
EndIf

If GUICtrlRead($CheckGrabBlue) = 1 Then
$PickupBlue = True
Else
$PickupBlue = False
EndIf
If GUICtrlRead($CheckSellBlue) = 1 Then
$SellBlue = True
Else
$SellBlue = False
EndIf

If GUICtrlRead($CheckGrabWhite) = 1 Then
$PickupWhite = True
Else
$PickupWhite = False
EndIf
If GUICtrlRead($CheckSellWhite) = 1 Then
$SellWhite = True
Else
$SellWhite = False
EndIf

If GUICtrlRead($CheckGrabCoins) = 1 Then
$PickupCoins = True
Else
$PickupCoins = False
EndIf

If GUICtrlRead($CheckGrabScrolls) = 1 Then
$PickupScrolls = True
Else
$PickupScrolls = False
EndIf
#EndRegion

#Region CheckEnter

If GUICtrlRead($Check_Kneel) = 1 Then
$MaxGold = (GUICtrlRead($MaxGoldtoUse)*1000)
Switch $GoldUsed
case $MaxGold
MsgBox(0,"Out of Gold!", "Used max. amount of Gold!")
$BotRunning = False
case Else
$enterKneel = True
EndSwitch
EndIf

If GUICtrlRead($Check_Scroll) = 1 Then
Switch GetScrollCount()
Case 0
MsgBox(0, "No Scrolls", "No scrolls found! Exitig!")
$BotRunning = False
case Else
$enterKneel =False
$enterScroll = True
EndSwitch
EndIf

If GUICtrlRead($Check_Event) = 1 Then
$enterKneel = False
$enterEvent = True
EndIf


If GUICtrlRead($Check_ToA) = 1 Then
$fromToA = True
EndIf

If GUICtrlRead($Check_ZinKu) = 1 Then
$fromZinKu = True
EndIf

If GUICtrlRead($Check_Chantry) = 1 Then
$fromChantry = True
EndIf
#EndRegion

If Not $BotRunning Then
Out("Bot Paused")
TravelGH()
GUICtrlSetData($Button, "Start")
GUICtrlSetState($Button, $GUI_ENABLE)
While Not $BotRunning
Sleep(100)
WEnd
EndIf

If $enterKneel Then
Sleep(50)
clearmemory()
enterfow()
loop()
UpdateStats()
$GoldUsed = $GoldUsed + 1000
If $RenderingEnabled = False Then _PurgeHook()
EndIf

If $enterScroll Then
Sleep(50)
clearmemory()
enterfow()
loop()
UpdateStats()
If $RenderingEnabled = False Then _PurgeHook()
EndIf

If $enterEvent Then
Sleep(50)
clearmemory()
enterfow()
loop()
UpdateStats()
If $RenderingEnabled = False Then _PurgeHook()
EndIf

WEnd

#Region Funtions

Func enterfow()
If (($RunsDone = 0) And ($RunsFailed = 0)) Then
LoadSkillTemplate($Template)
Sleep(100)
EndIf

If $enterScroll Then
If getmapid() <> $embark Then
travelto($embark)
EndIf
enterscroll()
WaitMapLoading($fow)
EndIf

If $enterKneel Then
;~ Global $timer = TimerInit()
enterkneel()
;~ If TimerDiff($timer) > $timermax Then Stucked()
WaitMapLoading($fow)
EndIf

If $enterEvent Then
;~ Global $timer = TimerInit()
enterEvent()
;~ If TimerDiff($timer) > $timermax Then Stucked()
WaitMapLoading($fow)
EndIf
EndFunc

Func enterscroll()
CheckInventory()
Out("using scroll")
useitembymodelid($scroll)
EndFunc ;==>enterscroll

func enterkneel()
Local $RandomTown = GetRndTown()
Switch $RandomTown
Case $ToA
Out("Traveling to ToA")
Case $ZinKu
Out("Traveling to Zin Ku Corridor")
Case $Chantry
Out("Traveling to Chantry of Secrets")
EndSwitch
RndTravel($RandomTown)

Switch GetMapID()
Case $ToA
EnterToA()
Case $ZinKu
EnterZinKu()
Case $Chantry
EnterChantry()
EndSwitch

EndFunc

Func enterEvent()
Local $RandomTown = GetRndTown()
Switch $RandomTown
Case $ToA
Out("Traveling to ToA")
Case $ZinKu
Out("Traveling to Zin Ku Corridor")
Case $Chantry
Out("Traveling to Chantry of Secrets")
EndSwitch
RndTravel($RandomTown)

Switch GetMapID()
Case $ToA
EnterToAE()
Case $ZinKu
EnterZinKuE()
Case $Chantry
EnterChantryE()
EndSwitch

EndFunc

Func Kneel($aX, $aY)
MoveTo($aX,$aY)
Out("Kneeling")
SendChat("Kneel","/")
Sleep(3000)
Out("Entering FoW!")
GoNearestNPCToCoords($aX,$aY)
;~ If TimerDiff($timer) > $timermax Then Stucked()
Sleep(500)
Dialog(0x85)
Sleep(500)
Dialog(0x86)
Sleep(100)
EndFunc

Func EnterToA()
CheckInventory()
CheckGold()
MoveTo(-4845,19213)
MoveTo(-3811, 17682)
kneel(-2607, 18700)
EndFunc

Func EnterZinKu()
CheckInventory()
CheckGold()
MoveTo(7072,-17511)
MoveTo(-1008,-17543)
MoveTo(-2469,-16276)
MoveTo(-2345,-16056)
MoveTo(-1360,-16072)
kneel(-1128,-16484)
EndFunc

Func EnterChantry()
CheckGold()
CheckInventory()
kneel(-9979,1171)
EndFunc

Func EnterToAE()
CheckInventory()
MoveTo(-4845,19213)
MoveTo(-3811, 17682)
kneel(-2607, 18700)
EndFunc

Func EnterZinKuE()
CheckInventory()
MoveTo(7072,-17511)
MoveTo(-1008,-17543)
MoveTo(-2469,-16276)
MoveTo(-2345,-16056)
MoveTo(-1360,-16072)
kneel(-1128,-16484)
EndFunc

Func EnterChantryE()
CheckInventory()
kneel(-9979,1171)
EndFunc

Func UseSkillEx($lSkill, $lTgt = -2, $aTimeout = 3000)
$mSkillbar = GetSkillbar()
If GetInstanceUpTime() > (6*60*1000) Then StuckedInFoW()
If GetIsDead(-2) Then Failed() ;Return
If Not IsRecharged($lSkill) Then Return
If GetEnergy(-2) < $skillCost[$lSkill] Then Return
Local $Skill = GetSkillByID(DllStructGetData($mSkillbar, 'Id' & $lSkill))
If DllStructGetData($mSkillbar, 'AdrenalineA' & $lSkill) < DllStructGetData($lSkill, 'Adrenaline') Then Return False
Local $lDeadlock = TimerInit()
UseSkill($lSkill, $lTgt)
Do
Sleep(50)
If GetIsDead(-2) = 1 Then Return
Until (Not IsRecharged($lSkill)) Or (TimerDiff($lDeadlock) > $aTimeout)

If $lSkill > 1 Then RndSleep(350)
EndFunc ;==>UseSkillEx

Func IsRecharged($lSkill)
Return GetSkillBarSkillRecharge($lSkill) == 0
EndFunc ;==>IsRecharged

Func UseSF()
If IsRecharged($sf) Then
UseSkillEx($sf)
EndIf
If isrecharged($shroud) and GetEffectTimeRemaining($skill_id_iau) > 1 Then
useSkillEx($shroud)
EndIf
if GetEffectTimeRemaining($skill_id_shroud) < 10 then
useSkillEx($shroud)
EndIf
EndFunc ;==>UseSF

Func MoveRunning($lDestX, $lDestY)
If GetIsDead(-2) Then Return False

Local $lMe, $lTgt
Local $lBlocked = 0
Local $ChatStuckTimer = TimerInit()

Move($lDestX, $lDestY)

Do
RndSleep(500)

TargetNearestEnemy()
$lMe = GetAgentByID(-2)
$lTgt = GetAgentByID(-1)

If GetIsDead($lMe) Then Return False
if $lblocked > 1 Then
If TimerDiff($ChatStuckTimer) > 3000 Then
SendChat("stuck", "/")
$ChatStuckTimer = TimerInit()
EndIf
EndIf
UseSF()
If $lBlocked = 5 Then
UseSkillEx($hos,-1)
Sleep(100)
Move($lDestX, $lDestY)
If DllStructGetData($lMe, 'MoveX') == 0 And DllStructGetData($lMe, 'MoveY') == 0 Then
$lBlocked = 1
Else
$lBlocked = 0
EndIf
EndIf
If DllStructGetData($lMe, 'MoveX') == 0 And DllStructGetData($lMe, 'MoveY') == 0 Then
$lBlocked += 1
Move($lDestX, $lDestY)
EndIf

If DllStructGetData($lMe, 'hp') < 0.2 Then
UseSkillEx($hos)
EndIf
if gethascondition($lme) and DllStructGetData($lMe, 'hp') < 0.4 Then
UseSkillEx($hos)
EndIf
If GetDistance() > 1100 Then ;
If TimerDiff($ChatStuckTimer) > 3000 Then ;
SendChat("stuck", "/")
$ChatStuckTimer = TimerInit()
RndSleep(GetPing())
endIf
EndIf

Until ComputeDistance(DllStructGetData($lMe, 'X'), DllStructGetData($lMe, 'Y'), $lDestX, $lDestY) < 250
Return True
EndFunc ;==>MoveRunning

Func WaitFor($lMs,$class = 1 ) ;class cause we dont want to hos @ rangers
If GetIsDead(-2) Then Return
$lMe = GetAgentByID(-2)
Local $lTimer = TimerInit()
if $class = 1 Then
Do
if GetEffectTimeRemaining($skill_id_wd) < 1 then Return
Sleep(100)
If GetIsDead(-2) Then Return
If IsRecharged($iau) Then
UseSkillEx($iau)
EndIf

If DllStructGetData($lMe, 'hp') < 0.3 Then
UseSkillEx($hos)
EndIf
if gethascondition($lme) and DllStructGetData($lMe, 'hp') < 0.4 Then
UseSkillEx($hos)
EndIf
UseSF()
if isrecharged($mb) and geteffecttimeremaining($skill_id_mb) = 0 Then
useskillex($mb)
EndIf
Until TimerDiff($lTimer) > $lMs or GetIsDead(-2)
Else
Do
Sleep(100)
If GetIsDead(-2) Then Return
If IsRecharged($iau) Then
UseSkillEx($iau)
EndIf
UseSF()
Until TimerDiff($lTimer) > $lMs
EndIf
EndFunc ;==>WaitFor

Func loop()
If Not $RenderingEnabled Then ClearMemory()
If getmapid() <> $fow then Stucked()
out("moving to first spot")
UseSkillEx($sf)
UseSkillEx($ds)
UseSkillEx($de)
moveto(-21131, -2390)
MoveRunning(-16494, -3113)
out("starting to ball abbys")
Sleep(1000)
UseSkillEx($iau)
If IsRecharged($ds) Then
UseSkillEx($ds)
EndIf
If IsRecharged($ds) Then
UseSkillEx($ds)
EndIf
useskillex($mb)
MoveRunning(-14453, -3536)
UseSkillEx($ds)
UseSkillEx($wd)
$whirletimer = TimerInit()
MoveRunning(-13684, -2077)
MoveRunning(-14113, -418)
out("whirling abbys")
waitfor(38000 - TimerDiff($whirletimer))
out("abbys dead")
MoveRunning(-13684, -2077)
out("balling rangers")
MoveRunning(-15826, -3046)
rndsleep(1500)
moveto(-16002, -3031)
out("checking skills")
Do
if getisdead(-2) then Failed() ;Return
WaitFor(1500)
Until IsRecharged($mb) and isrecharged($wd)
moveto(-16004, -3202)
MoveRunning(-15272, -3004)
UseSkillEx($iau)
UseSkillEx($ds)
UseSkillEx($mb)
If IsRecharged($wd) Then
UseSkillEx($wd)
EndIf
If IsRecharged($mb) Then
UseSkillEx($mb)
EndIf
out("killing rangers")
MoveRunning(-14453, -3536)
moverunning(-14209, -2935)
moverunning(-14535, -2615)
waitfor(27000,2)
moveto(-14506, -2633)
out("looting")
PickUpLoot()
If Not getisdead(-2) Then
$RunsDone = $RunsDone + 1
GUICtrlSetData($LblRunsDone, $RunsDone)
Else
Failed()
;~ $RunsFailed = $RunsFailed + 1
;~ GUICtrlSetData($LblRunsFailed, $RunsFailed)
EndIf
EndFunc ;==>loop

Func GoNearestNPCToCoords($x, $y)
Local $guy, $Me
Do
RndSleep(250)
$guy = GetNearestNPCToCoords($x, $y)
Until DllStructGetData($guy, 'Id') <> 0
ChangeTarget($guy)
RndSleep(250)
GoNPC($guy)
RndSleep(250)
Do
RndSleep(500)
Move(DllStructGetData($guy, 'X'), DllStructGetData($guy, 'Y'), 40)
RndSleep(500)
GoNPC($guy)
RndSleep(250)
$Me = GetAgentByID(-2)
Until ComputeDistance(DllStructGetData($Me, 'X'), DllStructGetData($Me, 'Y'), DllStructGetData($guy, 'X'), DllStructGetData($guy, 'Y')) < 250
RndSleep(1000)
EndFunc

Func CheckGold()
Local $WithdrawnGold = 0
Local $RestGold = 0
Local $MyGold = GetGoldCharacter()
$RestGold = $MaxGold - $WithdrawnGold

If GetGoldCharacter() < 1000 Then
If ($RunsDone = 0 And $RunsFailed = 0) Then
If $MyGold > 0 Then
GoldAction("Store", $MyGold)
EndIf

Switch $MaxGold
Case ($MaxGold > 100000)
GoldAction("WithDraw", 100000)
$WithdrawnGold = 100000
Case Else
GoldAction("WithDraw",$MaxGold)
$WithdrawnGold = $MaxGold
EndSwitch

ElseIf ($RunsDone <> 0 Or $RunsFailed <> 0) Then
If $RestGold >= 1000 Then
Switch $RestGold
Case ($RestGold > 100000)
GoldAction("WithDraw", 100000)
$WithdrawnGold = $WithdrawnGold + 100000
Case Else
GoldAction("WithDraw", $RestGold)
$WithdrawnGold = $WithdrawnGold + $RestGold
EndSwitch

ElseIf $RestGold < 1000 Then
MsgBox(0, "Error!", "Not Enough Gold")
_exit()
EndIf
EndIf
EndIf
EndFunc

Func CheckInventory()
Local $OldGold = GetGoldCharacter()
Local $NewGold = 0

If CountSlots() < 5 Then
GoSelling()
$NewGold = GetGoldCharacter() - $OldGold
GoldAction("Store",$NewGold)
Sleep(2000)
EndIf

EndFunc

Func GetRndTown()
Local $Random
Local $town

For $i = 1 to 100
$Random = Random(1,3,1)
Switch $Random
Case 1
switch $fromToA
case True
$town = $toa
case False
$town = 0
EndSwitch
Case 2
switch $fromZinKU
case True
$town = $ZinKu
case False
$town = 0
EndSwitch
Case 3
Switch $fromChantry
case true
$town = $Chantry
case false
$town = 0
EndSwitch
EndSwitch

If $town = 0 then ContinueLoop
if $town <> 0 then ExitLoop
Next

Return $town

EndFunc

Func RndTravel($aMapID)
Local $UseDistricts = 11 ; 7=eu-only, 8=eu+int, 11=all(excluding America)
; Region/Language order: eu-en, eu-fr, eu-ge, eu-it, eu-sp, eu-po, eu-ru, us-en, int, asia-ko, asia-ch, asia-ja
Local $Region[11] = [2, 2, 2, 2, 2, 2, 2, -2, 1, 3, 4]
Local $Language[11] = [0, 2, 3, 4, 5, 9, 10, 0, 0, 0, 0]
Local $Random = Random(0, $UseDistricts - 1, 1)
MoveMap($aMapID, $Region[$Random], 0, $Language[$Random])
waitmaploading($amapid)
EndFunc ;==>RndTravel

Func useitembymodelid($amodelid)
Local $lItem
For $lbag = 1 To 4
For $lslot = 1 To $bag_slots[$lbag]
$lItem = getitembyslot($lbag, $lslot)
If DllStructGetData($lItem, "ModelID") == $amodelid Then Return sendpacket(8, 119, DllStructGetData($lItem, "ID"))
Next
Next
Return False
EndFunc

Func ToggleRendering()
$RenderingEnabled = Not $RenderingEnabled
If $RenderingEnabled Then
EnableRendering()
WinSetState(GetWindowHandle(), "", @SHOW)
Else
DisableRendering()
WinSetState(GetWindowHandle(), "", @HIDE)
ClearMemory()
EndIf
EndFunc ;==>ToggleRendering

Func Failed()
out("Failed ")
$RunsFailed = $RunsFailed + 1
GUICtrlSetData($LblRunsFailed, $RunsFailed)
ReturnToOutpost()
Sleep(2000)
clearmemory()
enterfow()
loop()
UpdateStats()
EndFunc

Func Stucked()
out("Stucked on something")
Sleep(1000)
clearmemory()
enterfow()
loop()
UpdateStats()
EndFunc

Func StuckedInFoW()
Out("Stucked in FoW. Restarting")
Resign()
Sleep(2000)
ReturnToOutpost()
Sleep(2000)
clearmemory()
enterfow()
loop()
UpdateStats()
EndFunc

Func _PurgeHook()
ToggleHook()
Sleep(Random(2000,2500))
ToggleHook()
EndFunc ;==>_PurgeHook

Func ToggleHook()
$RenderingEnabled = Not $RenderingEnabled
If $RenderingEnabled Then
EnableRendering()
Else
DisableRendering()
ClearMemory()
EndIf
EndFunc

#EndRegion


#Region Inventory & Items

Func useitembyslot($abag, $aslot)
Local $item = getitembyslot($abag, $aslot)
Return sendpacket(8, 119, DllStructGetData($item, "ID"))
EndFunc ;==>useitembyslot

Func GoldAction($task, $amount)
Switch $task
Case "WithDraw"
out("Grabbing " & $amount/1000 & "K")
If GetMapID() = $toa Then
GoNearestNPCToCoords(-6670, -18717)
WithdrawGold($amount)

ElseIf GetMapID() = $zinku Then
GoNearestNPCToCoords(8136.08, -18218.98)
WithdrawGold($amount)

ElseIf GetMapID() = $chantry Then
GoNearestNPCToCoords(-11781.12, 2678.43)
WithdrawGold($amount)
Endif

Case "Store"
Out("Storing " & $amount & " Gold")
If GetMapID() = $toa Then
GoNearestNPCToCoords(-6670, -18717)
DepositGold($amount)

ElseIf GetMapID() = $zinku Then
GoNearestNPCToCoords(8136.08, -18218.98)
DepositGold($amount)

ElseIf GetMapID() = $chantry Then
GoNearestNPCToCoords(-11781.12, 2678.43)
DepositGold($amount)
Endif
EndSwitch

EndFunc

Func GoSelling()
out("Going to Merch")
If GetMapID() = $toa Then
GoNearestNPCToCoords(-5114, 19435)
ElseIf GetMapID() = $zinku Then
GoNearestNPCToCoords(10970.73, -18917.95)
ElseIf GetMapID() = $chantry Then
GoNearestNPCToCoords(-11051.63, 2065.87)
ElseIf GetMapID() = $embark Then
TravelTo(248) ;Balthi Temple
GoNearestNPCToCoords(-4819,-737)
Endif

Out("Identifying")
;~ Identifies each bag
Ident(1)
Ident(2)
Ident(3)
Ident(4)

Out("Selling")
;~ Sells each bag
Sell(1)
Sell(2)
Sell(3)
Sell(4)
EndFunc

Func CountSlots()
Local $bag
Local $temp = 0
$bag = GetBag(1)
$temp += DllStructGetData($bag, 'Slots') - DllStructGetData($bag, 'ItemsCount')
$bag = GetBag(2)
$temp += DllStructGetData($bag, 'Slots') - DllStructGetData($bag, 'ItemsCount')
$bag = GetBag(3)
$temp += DllStructGetData($bag, 'Slots') - DllStructGetData($bag, 'ItemsCount')
$bag = GetBag(4)
$temp += DllStructGetData($bag, 'Slots') - DllStructGetData($bag, 'ItemsCount')
Return $temp
EndFunc

Func Ident($BAGINDEX)
Local $bag
Local $I
Local $AITEM
$BAG = GETBAG($BAGINDEX)
For $I = 1 To DllStructGetData($BAG, "slots")
If FINDIDKIT() = 0 Then
If GETGOLDCHARACTER() < 500 And GETGOLDSTORAGE() > 499 Then
WITHDRAWGOLD(500)
Sleep(GetPing()+500)
EndIf
Local $J = 0
Do
BuyItem(6, 1, 500)
Sleep(GetPing()+500)
$J = $J + 1
Until FINDIDKIT() <> 0 Or $J = 3
If $J = 3 Then ExitLoop
Sleep(GetPing()+500)
EndIf
$AITEM = GETITEMBYSLOT($BAGINDEX, $I)
If DllStructGetData($AITEM, "ID") = 0 Then ContinueLoop
IDENTIFYITEM($AITEM)
Sleep(GetPing()+500)
Next
EndFunc

Func Sell($BAGINDEX)
Local $AITEM
Local $BAG = GETBAG($BAGINDEX)
Local $NUMOFSLOTS = DllStructGetData($BAG, "slots")
For $I = 1 To $NUMOFSLOTS
Out("Selling item: " & $BAGINDEX & ", " & $I)
$AITEM = GETITEMBYSLOT($BAGINDEX, $I)
If DllStructGetData($AITEM, "ID") = 0 Then ContinueLoop
If CANSELL($AITEM) Then
SELLITEM($AITEM)
EndIf
Sleep(GetPing()+250)
Next
EndFunc

Func CanSell($aItem)
Local $m= DllStructGetData($aitem, "ModelID")
Local $r = GetRarity($aitem)

If $r == $RARITY_GOLD Then
Switch $m
Case $scroll
Return False
Case else
Switch $SellGold
Case True
Switch $m
Case $scroll, $chaosaxe
Return False
EndSwitch
Return True
Case False
Return False
EndSwitch
EndSwitch
EndIf

If $r == $RARITY_PURPLE Then
Switch $SellPurple
Case True
Return True
Case False
Return False
EndSwitch
EndIf

If $r == $RARITY_BLUE Then
Switch $SellBlue
Case True
Return True
Case False
Return False
EndSwitch
EndIf

If $r == $RARITY_WHITE Then
Switch $SellWhite
Case True
Switch $m
case $darkremains, $ruby, $saph, $obbykey, $shard
return False
case Else
return True
EndSwitch
Case False
Return False
EndSwitch
EndIf

EndFunc ;==>CANSELL

Func PickUpLoot()
useskillex($de)
Local $lMe
Local $lBlockedTimer
Local $lBlockedCount = 0
Local $lItemExists = True
For $i = 1 To GetMaxAgents()

$lMe = GetAgentByID(-2)
If DllStructGetData($lMe, 'HP') <= 0.0 Then Return -1
$lAgent = GetAgentByID($i)
If Not GetIsMovable($lAgent) Then ContinueLoop
If Not GetCanPickUp($lAgent) Then ContinueLoop
$lItem = GetItemByAgentID($i)
If canpickup($lItem) Then
Do
if $lBlockedCount > 2 Then
useskillex($hos)
EndIf
;~ If GetDistance($lItem) > 150 Then Move(DllStructGetData($lItem, 'X'), DllStructGetData($lItem, 'Y'), 100)
PickUpItem($lItem)
Sleep(GetPing())
Do
Sleep(100)
$lMe = GetAgentByID(-2)
Until DllStructGetData($lMe, 'MoveX') == 0 And DllStructGetData($lMe, 'MoveY') == 0
$lBlockedTimer = TimerInit()
Do
Sleep(3)
$lItemExists = IsDllStruct(GetAgentByID($i))
Until Not $lItemExists Or TimerDiff($lBlockedTimer) > Random(5000, 7500, 1)
If $lItemExists Then $lBlockedCount += 1
Until Not $lItemExists Or $lBlockedCount > 5
EndIf
Next
EndFunc ;==>PickUpLoot

Func canpickup($lItem)
$m = DllStructGetData($lItem, 'ModelID')
$c = DllStructGetData($lItem, 'ExtraID')
$r = GetRarity($lItem)

If $r = $RARITY_WHITE Then
Switch $PickupWhite
Case True
Return True
Case False
Switch $m
Case $ruby, $saph, $obbykey, $darkremains, $shard
Return True
Case 2511
switch $PickupCoins
Case True
Return True
Case False
Return False
EndSwitch
Case 146
Switch $c
case $C_BLACKDYE, $C_WHITEDYE
Return True
case Else
Return False
EndSwitch
Case else
return False
EndSwitch
EndSwitch
EndIf

If $r = $RARITY_BLUE Then
Switch $PickupBlue
Case True
return True
Case False
return False
EndSwitch
EndIf

If $r = $RARITY_PURPLE Then
Switch $PickupPurple
Case True
return True
Case False
return False
EndSwitch
EndIf

If $r = $RARITY_GOLD then
Switch $PickupGolds
Case True
Switch $m
case $scroll
switch $PickupScrolls
case True
return True
case False
return false
EndSwitch
case else
return true
EndSwitch

case false
Switch $m
case $scroll
switch $PickupScrolls
case True
return True
case False
return false
EndSwitch
case else
return False
EndSwitch
EndSwitch
EndIf

EndFunc ;==>canpickup

Func GetShardCount()
Local $AAMOUNTShards
Local $aBag
Local $aItem
Local $i
For $i = 1 To 4
$aBag = GetBag($i)
For $j = 1 To DllStructGetData($aBag, "Slots")
$aItem = GetItemBySlot($aBag, $j)
If DllStructGetData($aItem, "ModelID") == $shard Then
$AAMOUNTShards += DllStructGetData($aItem, "Quantity")
Else
ContinueLoop
EndIf
Next
Next
Return $AAMOUNTShards
EndFunc

Func GetScrollCount()
Local $AAMOUNTScrolls
Local $aBag
Local $aItem
Local $i
For $i = 1 To 4
$aBag = GetBag($i)
For $j = 1 To DllStructGetData($aBag, "Slots")
$aItem = GetItemBySlot($aBag, $j)
If DllStructGetData($aItem, "ModelID") == $scroll Then
$AAMOUNTScrolls += DllStructGetData($aItem, "Quantity")
Else
ContinueLoop
EndIf
Next
Next
Return $AAMOUNTScrolls
EndFunc

#EndRegion
strecky is offline  
Old 12/13/2017, 19:12   #808
 
ytix's Avatar
 
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Join Date: Dec 2017
Posts: 38
Received Thanks: 5
Guys, put your source code inside CODE and SPOILER tags, or upload your source file as an attachment; I hate to scroll half a day just to skip your code to see the next post... It's plain rude. :/

Btw, I suggest to create a new thread for up-to-date GWA library, where people could post new features, or fixes. The fragmentation of library versions between bots is ridiculous; if we had one working library then creating new and updating older bots would be a breeze.
ytix is offline  
Old 12/13/2017, 19:24   #809
 
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Received Thanks: 328
Quote:
Originally Posted by ytix View Post
The fragmentation of library versions between bots is ridiculous
THIS!
DerMoench14 is offline  
Old 12/13/2017, 23:12   #810
 
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Join Date: May 2012
Posts: 19
Received Thanks: 2
I'd love to start teaching myself bot writing, can anyone recommend what type of code to start with? I'm not sure where to start but very good at learning on my own
Oathofpain is offline  
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