Hello guys, it's been a while since i made my last contribution, this time i want to give you a little autoit script that i made for a new mmofps called Firefall.
This is a auto-trigger for the game, for who doesn't know what it is, its a kind of aim-bot but instead aim at a target, it simply shoots when a enemy (mob, player in pvp, etc...) is in the center of the crosshair area.
To use it, all you have to do is start the game and then start the bot.
It automaticly closes it self if the client stops or isn't running.
I hope it helps you, mainly if you're a nerfed recon (sniper) in the game
Download the exe here

And here's the autoit source:
p.s im sorry if the func's area is a mess but the normal ways to get the base address from the client for the pointers didn't work for some reason...
Code:
#include <NomadMemory.au3>
#include <GUIConstants.au3>
#include <Misc.au3>
#include <Array.au3>
$talk = ObjCreate("SAPI.SpVoice")
HotKeySet('{ESC}','_exit')
HotKeySet('{PAUSE}','pause')
HotKeySet('{HOME}','play')
SeDebugPrivilege()
$sExecutable = 'FirefallClient.exe'
$hProcess = OpenProcess(ProcessExists($sExecutable))
$lol = ProcessModuleGetBaseAddress($hProcess, $sExecutable)
CloseHandle($hProcess)
$stupid_offset1 = 0x01336750
$stupid_offset2 = 0x4
$stupid_offset3 = 0x10
$stupid_offset4 = 0x50
$stupid_offset5 = 0x4
$stupid_offset6 = 0x2bd
$ID=_MemoryOpen(ProcessExists("FirefallClient.exe"))
if ($ID = 0 ) then
$talk.Speak("Firefall Client not found, please start the game first!")
_MemoryClose($ID)
Exit
EndIf
$talk.Speak("Rubysh's Firefall Autotrigger is now online, Checking pointers...")
$lol2 = _MemoryRead($lol+$stupid_offset1, $ID, "int[32]")
$lol3 = _MemoryRead($lol2+$stupid_offset2, $ID, "int[32]")
$lol4 = _MemoryRead($lol3+$stupid_offset3, $ID, "int[32]")
$lol5 = _MemoryRead($lol4+$stupid_offset4, $ID, "int[32]")
$lol6 = _MemoryRead($lol5+$stupid_offset5, $ID, "int[32]")
$fucking_address = _MemoryRead($lol6+$stupid_offset6, $ID, "BYTE")
$talk.Speak("All pointers found, the bot is ready, Have fun!")
$talk.Speak("Use the end button to close the bot while in the game, the bot will automaticly close it self if the client isn't running.")
autoshoot()
func autoshoot()
While 1
$idcheck = ProcessExists("FirefallClient.exe")
$fucking_address = _MemoryRead($lol6+$stupid_offset6, $ID, "BYTE")
if ($fucking_address = 1 ) then
MouseDown("left")
While ($fucking_address = 1 )
$fucking_address = _MemoryRead($lol6+$stupid_offset6, $ID, "BYTE")
Wend
MouseUp("left")
else
sleep(1)
endIf
if ($idcheck = 0 ) then
$talk.Speak("Firefall Client has been closed, The Autotrigger will now shutdown. Thank you for using Rauven's Firefall Autotrigger.")
_MemoryClose($ID)
Exit
EndIf
Wend
endfunc
Func SeDebugPrivilege()
Local $iTokenIndex = 1
Local $Struct = DllStructCreate('DWORD;int')
Local $TOKEN_PRIVILEGES = DllStructCreate('DWORD;DWORD[' & (3 * 1) & ']')
DllStructSetData($TOKEN_PRIVILEGES, 1, 1)
While $iTokenIndex <= 1
Local $bPrivilegeValue = DllCall('advapi32.dll', _
'BOOL', 'LookupPrivilegeValue', _
'str', '', _
'str', 'SeDebugPrivilege', _ ;SE_DEBUG_NAME
'ptr', DllStructGetPtr($Struct))
If $bPrivilegeValue[0] Then
DllStructSetData($TOKEN_PRIVILEGES, 2, 0x00000002, (3 * $iTokenIndex)) ;SE_PRIVILEGE_ENABLED
DllStructSetData($TOKEN_PRIVILEGES, 2, DllStructGetData($Struct, 1), (3 * ($iTokenIndex - 1)) + 1)
DllStructSetData($TOKEN_PRIVILEGES, 2, DllStructGetData($Struct, 2), (3 * ($iTokenIndex - 1)) + 2)
DllStructSetData($Struct, 1, 0)
DllStructSetData($Struct, 2, 0)
EndIf
$iTokenIndex += 1
WEnd
Local $hCurrentProcess = DllCall('kernel32.dll', _
'HANDLE', 'GetCurrentProcess')
Local $hProcessToken = DllCall('advapi32.dll', _
'BOOL', 'OpenProcessToken', _
'HANDLE', $hCurrentProcess[0], _
'DWORD', 0x00000020 + 0x00000008, _ ;TOKEN_ADJUST_PRIVILEGES + TOKEN_QUERY
'HANDLE*', '')
Local $NEWTOKEN_PRIVILEGES = DllStructCreate('DWORD;DWORD[' & (3 * 1) & ']')
DllCall('advapi32.dll', _
'BOOL', 'AdjustTokenPrivileges', _
'HANDLE', $hProcessToken[3], _
'BOOL', False, _
'ptr', DllStructGetPtr($TOKEN_PRIVILEGES), _
'DWORD', DllStructGetSize($NEWTOKEN_PRIVILEGES), _
'ptr', '', _
'DWORD*', '')
DllCall('kernel32.dll', _
'BOOL', 'CloseHandle', _
'HANDLE', $hProcessToken[3])
EndFunc
Func OpenProcess($iProcessID)
Local $hProcess = DllCall('kernel32.dll', _
'HANDLE', 'OpenProcess', _
'DWORD', 0x1F0FFF, _ ;DesiredAccess = PROCESS_ALL_ACCESS
'BOOL', True, _ ;InheritHandle = True
'DWORD', $iProcessID)
Return $hProcess[0]
EndFunc
Func ProcessModuleGetBaseAddress($hProcess, $sModuleName)
Local $ModulesMax = DllStructCreate('ptr[1024]')
Local $iProcessModules = DllCall('psapi.dll', _
'BOOL', 'EnumProcessModules', _
'HANDLE', $hProcess, _
'ptr', DllStructGetPtr($ModulesMax), _
'DWORD', DllStructGetSize($ModulesMax), _
'DWORD*', '')
Local $sModuleBaseName
For $i = 1 To $iProcessModules[4] / 4
$sModuleBaseName = DllCall('psapi.dll', _
'DWORD', 'GetModuleBaseNameW', _
'HANDLE', $hProcess, _
'ptr', DllStructGetData($ModulesMax, 1, $i), _
'wstr', '', _
'DWORD', 256)
If $sModuleBaseName[3] = $sModuleName Then Return DllStructGetData($ModulesMax, 1, $i)
Next
EndFunc
Func CloseHandle($hProcess)
Local $bResult = DllCall('kernel32.dll', _
'BOOL', 'CloseHandle', _
'HANDLE', $hProcess)
Return $bResult[0]
EndFunc







