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C# WAR teleporter + Source!
Discussion on C# WAR teleporter + Source! within the General Gaming Releases forum part of the General Gaming Discussion category.
11/07/2008, 00:26
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#16
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Join Date: Nov 2008
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hey! awesome hack, cong.!
theres just one little thing: if i have checked "lock height", i still lose (very slow) height at vista 64.
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11/07/2008, 14:04
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#17
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Join Date: Dec 2004
Posts: 118
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Quote:
Originally Posted by Rigel
I have .net framework 3.5,but does not work for me it say
"Hmmm.. i'll hazard a guess and say Warhammer isnt loaded yet "
But is is loaded... why?
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Maybe you should start Warhammer before you start the hacks?
Quote:
Originally Posted by Tomy16
This hack is undetectable ?
What the radar program does ?
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I wouldn't bet on that. It's quite possibly easy to detect, as it has to read/write (in case of teleport hack) memory into the warhammer process.
Imho the most secure way for a radar would be to go trough the traffic (not by hooking the warhammer exe rather having to listen to rawpackets (requires admin privilegues afaik)). The problem is just, that the warhammer traffic is encrypted.
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11/12/2008, 11:53
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#18
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Join Date: Apr 2008
Posts: 58
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@Desy
I tried but give me same issue :|
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11/12/2008, 12:54
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#19
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Join Date: Dec 2004
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Quote:
Originally Posted by Rigel
@Desy
I tried but give me same issue :|
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If you're on Vista (with enabled UAC) or XP with a "normal" account (without administrative privilegues), try running it as admin.
Warhammer itself requires admin privilegues too to run, which (in case of Vista) means, that non-admin process can't change memory (hence preventing you from installing a hook into another process). In order to do it, you either need to run the game as non admin (currently not possible, cause the patcher only runs as admin and w/o the patcher you can't login). So only thing you can do is to run the bot as admin too
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11/16/2008, 12:59
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#20
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Join Date: Apr 2008
Posts: 58
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I am on Xp with admin account... i don't understand... maybe the game is not in default dir?
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11/17/2008, 01:10
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#21
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Join Date: Nov 2008
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Quote:
Originally Posted by Rigel
I am on Xp with admin account... i don't understand... maybe the game is not in default dir?
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That might be the reason, it aint working for me and I've got my game in a different folder... Haven't thought of that, gonna check if I can tweak the source and get it done.
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11/19/2008, 14:38
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#22
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Join Date: May 2008
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Hi everybody !
I've got bad newz : There is a new version on the European Server v 1.0.5 and v 1.0.6 in the next weeks. And because of the newest version, your program doesn't work.
It doesn't recognize the launched game.
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12/04/2008, 18:12
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#23
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Join Date: Aug 2007
Posts: 20
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- Valex or Pickled can you guys upload the latest warteleporter.exe please? thx in advance
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12/04/2008, 22:27
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#24
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Join Date: May 2008
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Yes please upload the .exe
Or detail how to made it ourself : i've download visualc# but i hadn't find hackdata.cs
Bad begin ^^
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12/04/2008, 23:36
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#25
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Join Date: Jun 2008
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Pickled posted detailed instructions on how to do this above, keep reading it if you are having problems. I don't have the time to update it.
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12/05/2008, 12:17
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#26
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Join Date: May 2008
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ok, i can now edit the source and player_ptr in hackdata.cs thanks to waroffsetlocator.
But with the new version, it doesn't work, what should i change,
// Player_base_ptr ?
player_base_ptr ?
// Target_base_ptr ?
target_base_ptr ?
Something else with player GUID ? or other ?
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12/06/2008, 00:54
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#27
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Join Date: Jul 2005
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I assume it would just be the player_base_ptr?
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12/07/2008, 20:32
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#28
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Join Date: Jul 2008
Posts: 154
Received Thanks: 43
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Working Teleporter from 7.dec... Modded by me...
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12/08/2008, 21:20
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#29
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Join Date: Jul 2005
Posts: 363
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i hope u realize the war offset location changes every so often i think...or for some reason mine has. Sometimes when i load up the patcher it patches my war.exe which makes it hard cuz i have to find the offset and modify the programs again.
And btw isn't there something against asking for thanks? if people use your share then i'm sure they'll thank you, don't just assume people MUST use your program and then not share the next one just because noone thanked you? =.- what kinda attitude is that.
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12/08/2008, 23:45
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#30
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Join Date: Jun 2008
Posts: 74
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Quote:
Originally Posted by neogohan1
i hope u realize the war offset location changes every so often i think...or for some reason mine has. Sometimes when i load up the patcher it patches my war.exe which makes it hard cuz i have to find the offset and modify the programs again.
And btw isn't there something against asking for thanks? if people use your share then i'm sure they'll thank you, don't just assume people MUST use your program and then not share the next one just because noone thanked you? =.- what kinda attitude is that.
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I completely agree. I wouldn't +rep just because you said that
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gut scheint zu funktionieren werde das später testen.
meine frage:
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haben spots in den instanzen auch eine "globale" postion mit x/y/z koordinaten,
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