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C# WAR teleporter + Source!

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Old   #16
 
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I have .net framework 3.5,but does not work for me it say
"Hmmm.. i'll hazard a guess and say Warhammer isnt loaded yet "
But is is loaded... why?



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Old   #17
 
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Possibly might of been a patch, I havn't been on Warhammer today, I'll check later.


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Old   #18
 
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hey! awesome hack, cong.!


theres just one little thing: if i have checked "lock height", i still lose (very slow) height at vista 64.
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Old   #19
 
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Quote:
Originally Posted by Rigel View Post
I have .net framework 3.5,but does not work for me it say
"Hmmm.. i'll hazard a guess and say Warhammer isnt loaded yet "
But is is loaded... why?
Maybe you should start Warhammer before you start the hacks?

Quote:
Originally Posted by Tomy16 View Post
This hack is undetectable ?
What the radar program does ?
I wouldn't bet on that. It's quite possibly easy to detect, as it has to read/write (in case of teleport hack) memory into the warhammer process.

Imho the most secure way for a radar would be to go trough the traffic (not by hooking the warhammer exe rather having to listen to rawpackets (requires admin privilegues afaik)). The problem is just, that the warhammer traffic is encrypted.


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Old   #20
 
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@Desy
I tried but give me same issue :|
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Old   #21
 
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Quote:
Originally Posted by Rigel View Post
@Desy
I tried but give me same issue :|
If you're on Vista (with enabled UAC) or XP with a "normal" account (without administrative privilegues), try running it as admin.

Warhammer itself requires admin privilegues too to run, which (in case of Vista) means, that non-admin process can't change memory (hence preventing you from installing a hook into another process). In order to do it, you either need to run the game as non admin (currently not possible, cause the patcher only runs as admin and w/o the patcher you can't login). So only thing you can do is to run the bot as admin too
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Old   #22
 
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I am on Xp with admin account... i don't understand... maybe the game is not in default dir?
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Old   #23
 
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Quote:
Originally Posted by Rigel View Post
I am on Xp with admin account... i don't understand... maybe the game is not in default dir?
That might be the reason, it aint working for me and I've got my game in a different folder... Haven't thought of that, gonna check if I can tweak the source and get it done.
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Old   #24
 
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Hi everybody !
I've got bad newz : There is a new version on the European Server v 1.0.5 and v 1.0.6 in the next weeks. And because of the newest version, your program doesn't work.
It doesn't recognize the launched game.
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Old   #25
 
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- Valex or Pickled can you guys upload the latest warteleporter.exe please? thx in advance
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Old   #26
 
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Yes please upload the .exe
Or detail how to made it ourself : i've download visualc# but i hadn't find hackdata.cs
Bad begin ^^
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Old   #27
 
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Pickled posted detailed instructions on how to do this above, keep reading it if you are having problems. I don't have the time to update it.
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Old   #28
 
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ok, i can now edit the source and player_ptr in hackdata.cs thanks to waroffsetlocator.
But with the new version, it doesn't work, what should i change,

// Player_base_ptr ?
player_base_ptr ?
// Target_base_ptr ?
target_base_ptr ?

Something else with player GUID ? or other ?
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Old   #29
 
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I assume it would just be the player_base_ptr?
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Old   #30
 
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Working Teleporter from 7.dec... Modded by me...


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