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[RELEASE] WARnario - FIGHTING Scenario Bot

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Old   #76
 
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Ok it presses the scen button but goes to the hotkey 6 and presses the skill... does not join any queues...

I've set the hotkey to like the jpeg and aligned to bottom left corner.



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Old   #77
 
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1.26 released.. it should behave MUCH better in non-widescreen resolutions now.

.. and it (should hopefully) follow players better.


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Old   #78
 
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wow the first time the scenario window pops up with 1.26 !!
but he don't hit the queue button, he clicks or just move to quickbar 1 button 4

good max we come closer to the heaven
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Old   #79
 
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still doesnt work for me, when it joins scenarios, there are social windows n **** all over the place, on the log it says closing it, but it doesnt close it at all. Also, it keeps saying Friendly is bad, and doesnt follow anyone


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Quote:
Originally Posted by PocketFives View Post
wow the first time the scenario window pops up with 1.26 !!
but he don't hit the queue button, he clicks or just move to quickbar 1 button 4

good max we come closer to the heaven
If it doesn't hit the queue button, your queue WINDOW is in the wrong place.

Read the readme. You need to move it to the bottom left corner.

Quote:
Originally Posted by harlix View Post
still doesnt work for me, when it joins scenarios, there are social windows n **** all over the place, on the log it says closing it, but it doesnt close it at all. Also, it keeps saying Friendly is bad, and doesnt follow anyone
It's not following anybody and it thinks all the friendlies are bad BECAUSE of the social window being open.

If sending the letter "o" doesn't close the social window, then what does? Did you change it or something?
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Old   #81
 
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Testing it now.

I LOVE the Configurator. That is smoking.
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Old   #82
 
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Ok 1.26 is a WINNER.


Just ran it for 1 hour and no problems what so ever. I even racked up 31 kills during one of the scenarios...rofl

Great work Max. You rock.

The only thing I would add, and this is purely cosmetic, is a center coordinate mouse click somewhere in the loop to close the "You character has been idle for 1 minute and will leave the scenario, yada yada" dialog box. It stays open if and when that ever happens. But again, this is purely cosmetic.

I am going to put the kids to sleep, watch TV, and most importantly gain XP.
heheh

-MissC
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Old   #83
 
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Quote:
Originally Posted by MaXiMiUS View Post
Read the readme. You need to move it to the bottom left corner.
Jeez, I can't believe I missed this in the readme... That's why it keeps pointing to hotkey 6 in my game. I'll try this again tonite. Thank you!
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Later tonight, I did lose the scenario queue again. I cannot figure out if it's a issue with superqueue or what, the only way to get the queue icon flashing again is to log out and log back in.


Perhaps cut the scenario loop in 1/2 again? I would be ok with that.
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Old   #85
 
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1.27 is getting bucket loads of testing and reconfiguring.

I'm reading the log output and trying to slim down on excess function calls (no need to check if you're dead 10 times in a row, right? :P)

.. doing some other stuff too. But really just testing, testing, optimizing.
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Old   #86
 
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only major problems i've noticed in 1.26 is when testing a few of the new resolutions and some might have minor issues not found in native res

ie. 1024x768 doesn't release when you die, clicks to high

not sure where that problem stems from
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Old   #87
 
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RandomZoom()
ClickJoinScenarioButton()
ClickQueueButton()
ClickJoinScenarioNowButton()
Sleep(10000)

I changed this to 10000 from 5000 to slow down the loop some? This way it does not pop after you hit accept and load the scenario, I think that is what is causing my superqueue to randomly stop working (blinking) after the scenario is over?

Ran it a few times and it seemed to work.
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Old   #88
 
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Quote:
Originally Posted by MissCountry View Post
RandomZoom()
ClickJoinScenarioButton()
ClickQueueButton()
ClickJoinScenarioNowButton()
Sleep(10000)

I changed this to 10000 from 5000 to slow down the loop some? This way it does not pop after you hit accept and load the scenario, I think that is what is causing my superqueue to randomly stop working (blinking) after the scenario is over?

Ran it a few times and it seemed to work.
Unless you recompiled it, or did some extra editing, your edited code was most likely -not- running, based on the way the script dynamically renames itself, and sets itself to high priority.

I'll look in to extending the amount of time it waits between actions when queuing, though
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In your readme, Automatic NeedGreed is required addon but I can't find this on Curse. Can you please post a link to this addon?

Hotkey example jpeg. In the image it says bottom left corner, so must it be placed there? Or can it just be at the default 4 stacks central position?
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Quote:
Originally Posted by LastDance View Post
In your readme, Automatic NeedGreed is required addon but I can't find this on Curse. Can you please post a link to this addon?

Hotkey example jpeg. In the image it says bottom left corner, so must it be placed there? Or can it just be at the default 4 stacks central position?


It pretty much needs to be placed there. I use the hotkey bars to detect if your target is within range or not.


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