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(SUBA Anticheat Fix) MAT Automaton (God Mode Edition [SUBA & CIB])

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Old   #91
 
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New anticheat update on MAT subagames version

plz update new version of the programm



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it says i dont have enough volume... can you help me please?


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how to download?
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HahaHAhAhAhAHaH....


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when i use i keep disconnect from server
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have new M.A.T Hack?
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alah hack noob
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give me hack pls
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*** new hack wat?
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why hack GM *****
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wa i understand
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Why Cant Press END key

Quote:
Originally Posted by nForce View Post
MAT Automaton
By dB



Introduction

MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

Changes in this version
  • Fix for CIB anticheat update (not fully tested)
  • Minor adjustment to launcher (Filter for "MAT.exe")
  • Includes new script updating system
  • Added reset, forcealt and forcenorm shortcut links to the installer.

Instructions

1. Start the launcher via the shortcut in the start menu.
2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

Press END to access the menu.
Press INSERT to access the console.
Press NUMPAD 0 to toggle auto aim.
Press NUMPAD 1 to toggle indicator wallhack.
Press NUMPAD 2 to toggle wireframe wallhack.
Press NUMPAD 3 to toggle auto firing.

The scripts are located in the directory "Scripts" accessible from the installation path.

For an introduction to Python refer to

More importantly for a reference on the Unreal Engine refer to

I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

Here is a snippet of the included script, just to whet your appetite:
Code:
# If we are auto aiming
if ( AutoAim and PC.Pawn ):
    # Look for the best target
    BestPawn     = None
    BestLocation = None
    for Pawn in PC.DynamicActors ( PawnClass, PC ):
        # Check if the pawn is valid
        if ( not self.Valid ( Pawn ) or Pawn == PC.Pawn or not self.Damagable ( Pawn ) ): continue
        
        # If it is a team game make sure we are on a different team
        if ( not self.FriendlyFire and self.SameTeam ( Pawn ) ): continue
        
        # Setup bones list
        BoneList = ( self.BonePrecedence == BONE_Root ) \
            and [Pawn.RootBone, Pawn.HeadBone] \
            or  [Pawn.HeadBone, Pawn.RootBone]
        
        # Find a visible bone
        for bone in BoneList:
            # Fetch the bone coords
            BoneCoords = Pawn.GetBoneCoords ( bone )
            
            # Calculate the location
            BoneLocation = BoneCoords.Origin + BoneCoords.XAxis + BoneCoords.YAxis + BoneCoords.ZAxis
            
            # Conditionally apply latency correction
            if ( self.LatencyCorrection ):
                BoneLocation += self.Correction ( PC, Pawn, deltatime )
                
            # Adjust according to projectile physics
            if ( PC.Pawn.Weapon and PC.Pawn.Weapon.FireMode [ FireMode ] and PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass ):
                Projectile = PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass.Default
                if ( Projectile and Projectile.Speed != 0 and Projectile.Physics != PHYS_Falling ):
                    BoneLocation += Pawn.Velocity * ( abs ( BoneLocation - CameraLocation ) / Projectile.Speed )
            
            # Do the check
            if ( Pawn.FastTrace ( BoneLocation, CameraLocation ) ):
                # Is this the best one?
                if ( not BestPawn or self.Compare ( BestPawn, Pawn ) ):
                    BestPawn     = Pawn
                    BestLocation = BoneLocation
                break
    if ( BestPawn ):
        # We've found a valid target, so lets set the rotation and fire as required
        PC.ClientSetRotation ( ( BestLocation - CameraLocation ).Rotation () )
        if ( self.AutoFire and PC.Pawn.Weapon ): PC.Pawn.Weapon.ClientStartFire ( FireMode )
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Old   #103
 
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hey ne I wonder people have a problem
If I start MAT automaton alternattive force after that and then when I sign in. lgin here comes MAT automaton alternattive.exe force must be stopped what I need to do help pls
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help me

im use window 7 and suba MAT , this hack cant use ...
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nforce... when i use this automaton, i choose the mat.exe and i type the username and password correctly, but the problem is, after i type in my username and password, the mat.exe stop working. can u help me solve this problem?


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