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GrandFAPer (Grand Fantasia AutoIT Player)

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Old   #181
 
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Another suggestion,
I played with the skill timers and they seem to work well with the exception. They always play in the order 1 2 3 4 5 and what what ever time it is told to. If you have a long delay in one of them, you don't attack for that amount of time. Is there a way to add another group of skills, possibly using the (CTRL) 1 ,2 ect slots. That are made to handle buffs? You could customize the cool down times the same way. so when it's cooled down or expired you can re-buff yourself. But it would have to be separate from the attack and skills.

Second suggestion in the attack times.. I believe auto it has a random feature but i do not know how to implement it into your code.
the line i know consists of a random sleep.
Sleep(Random(10, 1500))
Sleeps - 10 milliseconds to 1.5 seconds
would help prevent game from seeing consistent timed clicking.
Keep up the good work!



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Old   #182
 
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Quote:
Originally Posted by GrandFAPerTester View Post
Another suggestion,
I played with the skill timers and they seem to work well with the exception. They always play in the order 1 2 3 4 5 and what what ever time it is told to. If you have a long delay in one of them, you don't attack for that amount of time. Is there a way to add another group of skills, possibly using the (CTRL) 1 ,2 ect slots. That are made to handle buffs? You could customize the cool down times the same way. so when it's cooled down or expired you can re-buff yourself. But it would have to be separate from the attack and skills.

Second suggestion in the attack times.. I believe auto it has a random feature but i do not know how to implement it into your code.
the line i know consists of a random sleep.
Sleep(Random(10, 1500))
Sleeps - 10 milliseconds to 1.5 seconds
would help prevent game from seeing consistent timed clicking.
Keep up the good work!
hey thanks for the suggestion. buff timers would be implemented in the next rev. i'll try to take that suggestion and implement it too in the next rev! thanks!

but how's the bot going so far? any bad feedbacks about it? anything else that i can do to improve it? thanks!

Quote:
Is there any engine work now ?

I used ce 5.6.1 and got disconnected from the game

so i can't even find charname pointer.
idk if ppl still use moonlight engine. try it.


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Old   #183
 
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FYI
Receiving the zombie curse state does not trigger the bot to open your mount to cancel the curse state.
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Old   #184
 
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you sure? i just tried it and it works.


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Old   #185
 
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Looking at the tutorial so I could get the Pointer, the HP and MP appears, but the name appears a strange character and he does not find monster alone, even using the value of point monster that appeared in green = (
Server: Brazil
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Old   #186
 
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i'll try to download GF BR and try to get the pointers. its just that I have a really sucky internet connection so it'll take time =\ sorry for that mudinhu. can you post your pointers please?
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Old   #187
 
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I believe I know why the curse does not work for me.
(Curse doubles your total HP but not your current hp)
Before curse 4000hp/5000hp 80%
after curse 4000hp/10000hp 40%
My problem is with a cleric, he is trying to heal because hp percent is to low . But being cursed I can not use spells. My guess is that the heal spell takes priority over the Mount in the code. So my character tries to use a heal spell that cannot be used. Fails to mount and any nearby mob that attacks while curse is active slowly kills me.
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Old   #188
 
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I see i'll go ahead and check it. for the meanwhile, try to put your mount on your attack keys. thanks for this.

edit:
i tested it with my palladin and it works just fine. mmmm i'll go retry it again.
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Old   #189
 
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mount under skill keys works like a charm,
Mount unusable when attacking while skills usable,
when cursed Skills unusable while mount is usable.
Thanks
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Old   #190
 
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hey been using it for awhile... works good.... although i have probs keeping my mage alive long XD having problems when corrupted zombie comes up... and with aggressive.. he seems to target other unagressive monster regardless if one is attacking him.. is it posible to get a aggressive monster priority thing? XD i was trying it out on the honey bear area..

also i was thinking if it would be possible for a faster monster targeting.. that would be really awesome since it will make the bot kill faster =)
(the bot keeps on targetting far away monsters making it attract more aggressives and leaves those near him as is..)

ill keep on using it and tell you whats up.. =)

oh and thanks again
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Old   #191
 
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Quote:
Originally Posted by GrandFAPerTester View Post
mount under skill keys works like a charm,
Mount unusable when attacking while skills usable,
when cursed Skills unusable while mount is usable.
Thanks
mmmmmm... i'll take a look see on my pointers. i guess that's where my prob is.

Quote:
Originally Posted by nsyd3g View Post
hey been using it for awhile... works good.... although i have probs keeping my mage alive long XD having problems when corrupted zombie comes up... and with aggressive.. he seems to target other unagressive monster regardless if one is attacking him.. is it posible to get a aggressive monster priority thing? XD i was trying it out on the honey bear area..

also i was thinking if it would be possible for a faster monster targeting.. that would be really awesome since it will make the bot kill faster =)
(the bot keeps on targetting far away monsters making it attract more aggressives and leaves those near him as is..)

ill keep on using it and tell you whats up.. =)

oh and thanks again
actually that's how it attacks. it checks a monster's distance first then if it is within the set attack radius, it'll attack it. if not, then it'll search again. i'll look into my codes again.. mmmmmmm i guess i need to have another major make over for the codes.. and it'll take another long time for the next rev to be released.

oh, and thanks for the feedbacks
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Old   #192
 
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just finished strolling to 30 with the mage=D

i was using it with my wife's cleric, she doesnt seem to have any problems..
(other than the fact that i almost got busted by the GM)
the guy popped up beside me! good thing i was monitoring LOL

by the way how many of u guys are still on this project? it seems promising,
other than this the only bot program you can get is worth a little effort and
luck, this ones totally free and simple... =)

anyways i hope u guys keep on updating, and im sure to follow you guys around
and torment you with my posts XD


PS, btw regarding waypoints, is it better to make them short or longer? or how
about making it in a circle and making a couple in one spot, ive been experimenting
and kinda interested in the safe spot (for sitting mage wise) XD

thanks again and sorry for being a loud mouth errr post spam LOL
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Old   #193
 
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Quote:
Originally Posted by nsyd3g View Post
just finished strolling to 30 with the mage=D

i was using it with my wife's cleric, she doesnt seem to have any problems..
(other than the fact that i almost got busted by the GM)
the guy popped up beside me! good thing i was monitoring LOL

by the way how many of u guys are still on this project? it seems promising,
other than this the only bot program you can get is worth a little effort and
luck, this ones totally free and simple... =)

anyways i hope u guys keep on updating, and im sure to follow you guys around
and torment you with my posts XD


PS, btw regarding waypoints, is it better to make them short or longer? or how
about making it in a circle and making a couple in one spot, ive been experimenting
and kinda interested in the safe spot (for sitting mage wise) XD

thanks again and sorry for being a loud mouth errr post spam LOL
grats :P i made new chars and im nearing 20 xD and lol with your near-busted experience. hahaha

errr actually, I'm the only one who codes the bot. I'm relying on people who had their sources out to get ideas on functions and features; and people like you to test it and give suggestions so I could improve,revise, or whatever to make it better. And rely on some people to get the pointers for me since I really suck at it. As long there's someone appreciating it then I'd be happy to continue improving it. hehe, despite the fact that I just lost my job, I still want it to be free. I mean, I like sharing stuff like this anyway. No use keeping it to myself since I will not be able to see flaws that others can. So bear with me if I can't.


anyway so much drama xD its better to make it a circle, since it does a loop(e.g. 15 waypoints, after wp15, it will go to wp1).

and NAH, I appreciate people who talks rather than sit back and watch =p
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Old   #194
 
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cool, XD

so doing this alone, man thats gotta be tough.. although i do understand that people
help you, still its hard work.. ive been doing romhacking before.. (gbc times)
coding and scripting can be hard.. i have some experience with RO bots but thats as
far as i can go with bots.. id rather be a tester/user. XD

anyways man what are your plans for an upcoming update?

**stuck at the moment at 30, brainstorming how to get my hands on legacy ~_~
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Old   #195
 
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lol, RO? you mean ragnarok online? lol~ missed that game.
mmmmm, I'm wondering where you're from?

next update? lets see~
-I'm revising the whole script again, finding ways to make it react faster.
-somehow it gets stuck at a point after killing a monster, and I'm still figuring out why so I wanna fix it
-Buff timers
-improve mage/ranger class usage: maintain range before casting stuff(hope i could do this)
if I have more time that expected, might as well start experimenting with:
-sprite manipulation(e.g. collecting and training).
-party actions

dunno yet though, lately I've been busy reviewing stuff for my certification exams and next will be my licensure exam for my profession this november. Time's runnin pretty fast xD dunno if I could cope up xD


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