Injection.dll is used to self-inject in the memory and modifying the
packets sent and received, giving in this way the possibility to
create hacks for the game Ultima Online.
Following is the list of functions and purposes:
Sphere in general:
,autoress -> Your character even dead will see the colored screen, it
is not a ress withouth penalities
,broadcast [message] -> Sends the message that you wrote by Broadcast
(Yell) to all players of the shard
,crash [message] -> Sends the message that you wrote with invalid
colors causing a faillure and subsequently a crash on other clients
,skill ->(Edit Skill) All of the contents of char.txt (which should be
created in inj's folder) will be put in the sphereaccount.scp, uses
the Rename packet
,create ->(Create Items) Click the target on some animal, and all the
information of the item.txt(which should be created in inj's folder)
will be put in sphereworld.scp
,sendpacket -> All of the contents of packet.txt will be sent to the
client, it's a great tool to those who know how to deal with packets
,setuid -> Sets the ID, or serial, of some item... quite useful for
the creation of items
,rename [nick] -> Renames something that belongs to you, animals and etc...
,ataque -> Click with the target on someone that you want to attack
withouth gaining skill
,sell2 -> Select the item to be sold
,sell3 -> Select the npc vendor
,weather -> Changes the weather
,renameself [nick] -> Renames your name (n0p3: quite stupid to be translated...)
,plevel -> Changes your email and on the next restart o the server you
will have plevel 6 (owner)
,plevel2 -> Changes your password and on the next restart of the
server you will have plevel 6 (owner)
,fontcolor [color] -> Changes the color of your letter (font)
,boxhack -> The containers will not close when you walk
,dye [color] -> Paints an item
,light [args] -> 0 to 32 to change the clarity of the world
r2a:
,bboard ->(Create Items) Click with the target on some bulletin board,
and all the information of the bboard.txt(which should be created in
inj's folder) will be put in sphereworld.scp
,bcreate ->(Create Items) Click with the target on some book, and all
the information of book.txt(which should be created in inj's folder)
will be put in sphereworld.scp
,bcreate2 ->(Create Items) Click with the target on some book, and all
the information of book2.txt(which should be created in inj's folder)
will be put in spherworld.scp
,bbcreate ->(create Items) Click with the target on some bulletin
board, and all the information of bboard.txt(which should be created
in inj's folder) will be put in sphereworld.scp
Examples of item.txt;book.txt
item.txt:
Fire Mustang //NAME OF THE ANIMAL
[WORLDITEM i_log] //ITEM
SERIAL=0401f2fa7 //ITEM SERIAL
AMOUNT=60000 //QUANTITY
P=5972,1684,0 //PLACE IN WHICH IT WILL BE CREATED
book.txt:
Alohaaaa //Content written in the book
[WORLDITEM i_log] //ITEM
SERIAL=045101296 //ITEM SERIAL
TYPE=t_advance_gate //ITEM TYPE
MORE=C_GATE_MAGERY //WHAT THE ADVANCED ITEM WILL DO
ATTR=attr_move_always //ATTR OF MOVE ALWAYS
P=5972,1683,0 //PLACE
i fixed some bugs, it was lagging sometimes
i added few features on sendpacket that allow 90% of packets sent
and i turn emptycontainer faster, now you can use ,emptycontainer 1 without any problem
hello.tell me please - how can i use it? i know that post is 2 old,but i whant to test it on my own local sphere i must to copy this to notepad? or what? tell me please!
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http://img379.imageshack.us/img379/5743/sdqd3.png
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SQL injection. 02/12/2008 - Zero - 0 Replies Hi all, This is a curious topic because i have found numerous occasions where this has happened on the chinese version of the game.
Also i was wondering if anyone knows of any occasions where it has been done on the English servers?
I've been researching into this and apparently it requires tracing the packets back to the DB server then using a program (once you have the address) to inject your own SQL code into the database indefinitely editing your character to what ever your choosing...