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New Platform Shaiya based game Ascended coming soon

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Old 10/10/2012, 15:32   #196
 
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Originally Posted by DotG View Post
awesome idea
but not only mobs should change then... do you know the movie Avatar? <.< how the jungle changes at night? something like that = pure awesomeness!
I would be afraid that adding that much partical system would lag game
btw this is the map at night



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Old 10/11/2012, 11:26   #197
 
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Originally Posted by GmBanHammer View Post
I would be afraid that adding that much partical system would lag game
btw this is the map at night
i was mainly referring to the luminescent nature o.o glowing trees and water and so on <.< and the only way to do that i know of would be indirect lighting + emitting colours, at least thats the way you do it in blender <.<


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Old 10/11/2012, 13:29   #198
 
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Originally Posted by GmBanHammer View Post
I would be afraid that adding that much partical system would lag game
btw this is the map at night
problem might be the different time zones
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Old 10/11/2012, 14:19   #199
 
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Originally Posted by TeddyBear94 View Post
problem might be the different time zones
An easy workaround would be to set the day/night "clock" to only a 23 hour day, but keep gametime at 24h(obv)

The game will only do as its told by the devs, so if it transitions every 11.5h instead of every 12h, it would slowly (but fast enough) change which timezones get day/night effects/visuals


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Old 10/11/2012, 14:25   #200
 
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Originally Posted by UVUC View Post
An easy workaround would be to set the day/night "clock" to only a 23 hour day, but keep gametime at 24h(obv)

The game will only do as its told by the devs, so if it transitions every 11.5h instead of every 12h, it would slowly (but fast enough) change which timezones get day/night effects/visuals
ah u mean a changing day and night all time nice idea, could work yh
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Old 10/12/2012, 16:36   #201
 
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We will probably have 6 hour days so that it shouldn't be a problem for anyone. Today we are posting a skill video. I will drop link when done but will be 12 hours or so from now.
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Old 10/12/2012, 18:12   #202
 
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About time of day, where day has 6 hours and mobs change depending on that and all those cool stuff, really amazing guys. I hope for the alpha phase to start as soon as possible.
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Old 10/13/2012, 07:42   #203
 
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Love the concept, curious to how it turns out, good luck to you guys!
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Old 10/13/2012, 09:26   #204
 
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Ok so here is a video showing some of the mage skills.We will show later the third person view as well next week.
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Old 10/13/2012, 10:32   #205
 
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nice animations, good work
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Old 10/13/2012, 13:15   #206
 
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Good work on the video.
And nice skills
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Old 10/13/2012, 17:04   #207
 
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Nice skill video, I hope we'll have enough to fill all 4 skills bars with.
And, will you have something like, I forgot how they are called, where you can link more skills into one, so when you cast that one, they are all being casted one by one ?
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Old 10/13/2012, 18:33   #208
 
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Originally Posted by nubness View Post
Nice skill video, I hope we'll have enough to fill all 4 skills bars with.
And, will you have something like, I forgot how they are called, where you can link more skills into one, so when you cast that one, they are all being casted one by one ?
I believe that you are referring to Chain Skills.

We will have a few of those, where one skill will only become accessible/active after you do another first, or if you meet specific conditions.

As for having those skill bars all be full, remember that our intent for alpha is to only have it be up to level 15. Realistically, it would be pretty ridiculous if you had a character at level 15 with over 40 skills. If we intended, for example, to make the level cap up to 60 then you would need to have at least 4x as many skill variants once your character is at max level.
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Old 10/13/2012, 18:50   #209
 
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I think they meant macro skills like in WoW, where you can use command lines to set off 2 or more skills when you use 1.
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Old 10/13/2012, 20:05   #210
 
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Yea, I was talking about what tazyboi said, thanks tazyboi .
However, I'd like to see some chained skills too. Hopefully better than in shaiya, where rangers were kinda underpowered due to whole sets of chain skills with recharges of 4 secs.


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