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Risk your life/Return of warrior (Ryl/ROW)

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Old   #1
 
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Post Risk your life/Return of warrior (Ryl/ROW)

Hey guys,

does anybody know what else isnt server sided in ryl/row, besides the cooldown values?

..till now i found the cooldown basepointer for any skill and the current hp/mp and max hp/mp basepointer, which are useless because its server sided.

So if anybody know, what else is not serversided in ryl/row, feel free to give some info ...dont come up with stuff whats working just for you ty!


greetings

luckoor



Hey leute,

weiß irgendjemand von euch, was nicht serverside in ryl bzw row geregelt wird? cooldowns werden auf pc geregelt, mp und hp ist server sided.. Die entsprechenden basepointer habe ich auch, für cooldown und mp.

Falls jemand weiß, was noch alles nicht serverside geregelt wird, der kann sich hier gerne äußern ..aber bitte nicht mit diesen "ich geh jetzt in die memory änder paar werte, und die sehen nur bei mir so aus" skills kommen haha


greetings

luckoor


actual-basepointers:
- current hp/mp
- max hp/mp
- cooldown all skills
- skillpoints (character creation)



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I think what you are trying to do is to hack the game right, online games are mostly using server side so it would be hard to do modify variable on client side, there are lots of 3rd party memory editors u can use, the hard part is to bypass the gameguard or any other anti-hack engine.


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Quote:
Originally Posted by vanav View Post
I think what you are trying to do is to hack the game right, online games are mostly using server side so it would be hard to do modify variable on client side, there are lots of 3rd party memory editors u can use, the hard part is to bypass the gameguard or any other anti-hack engine.
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