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Requiem: Bloodymare BOT from bot369

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Old   #46
 
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Quote:
Originally Posted by jflanden View Post
Anything that isn't an instant cast in the game does not work with this bot.

The reason for that is because the bot prioritizes chasing your target over standing still to cast a buff/spell.

Does anyone know a way for your casts that aren't instant to be casted without auto-chasing an enemy interrupting it? If not, does anyone know a way to turn OFF auto-chasing your enemy?
I would like to know this too, bot wont use heal or anything.



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Old   #47
 
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this bot isnt workign that well for me cause it stands still and doesnt run around x_x


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Old   #48
 
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i dont know why so many people have problems, i have it running ok, it hunts, uses all skills, and buffs, the only thing i have problems with is when it goes back to town.
but if you buffs and skills are ticked then you shouldnt have a problem.
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Old   #49
 
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How do you make it so your bot picks up the drop? my bot isnt picking anything up.


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Old   #50
 
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ive posted my settings, other than co ordinates and different skills for different classes i havent changed a thing and it works fine for me.

my i point out that
1 - the bot is still in beta for chinese
2 - its all chinese and im not :P so im doing my best to help
3 - anyone how can help translate and or make a new tutorial on it is welcome

its all trial and error so far my setting work well for me and my friend but all help is welcome
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Old   #51
 
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For me the bot work fine in vista however in xp the bot stay and attack just mobs who come near it :S
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Old   #52
 
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i dont use vista and never will (well at least for a few more years)
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Old   #53
 
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Quote:
Originally Posted by tux-penguin View Post
i dont use vista and never will (well at least for a few more years)
ok calm down now.. hes just saying the bot works on vista, nothing harsh

about it.. How do u configure the bot to just roaming around the coordinates

you give and not go other places. the bot is crazy it go other places when he

see enemy in map even if it is too far away he go near and atk it, sometimes it

dies because it atks high lvl monster. And how do u configure the bot to atk

just 1 or 2 enemies only then after attacking it sits down and regen hp-mp

until full and atk again and vice versa. Does this bot autoloots or sitdown to regen hp-mp?
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Old   #54
 
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NICE WORK!
wOrks for me logging in, skills, buffs, pots ect. But just wanted to know is there anyway to tell how much percent for level up your character is on?
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Old   #55
 
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havent found it yet. im still trying to get it to go to town and sell stuff and go back, at the moment all they do is get to town and stay there
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Old   #56
 
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My first real contribution to this topic xD

Just fooling around with the bot i noticed that my character only killed mobs that were very close to it.
When i pressed the button in the pic below my character started to move around and look for mobs =D it stayed in the rough same area too so thats a bonus.
You must register and activate your account in order to view images.
You will notice that its the button that is flashing on and off.
Note:just press it again to stop it.
Edit: Vista owns ;D
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Old   #57
 
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Quote:
Originally Posted by turbowog View Post
My first real contribution to this topic xD

Just fooling around with the bot i noticed that my character only killed mobs that were very close to it.
When i pressed the button in the pic below my character started to move around and look for mobs =D it stayed in the rough same area too so thats a bonus.
You must register and activate your account in order to view images.
You will notice that its the button that is flashing on and off.
Note:just press it again to stop it.
Edit: Vista owns ;D
thats what I said earlier ago to press the 8th tab if your ready to go..
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Old   #58
 
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I don't get how you get yours to use skills tux, I'm templar too and I guess its moving around when it tries to use lesser heal because it doesn't cast. Same with buffs :/
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Old   #59
 
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hey guys just trying to put my part in, i was looking on the net for screen shots of GEcrazy Bot because someone said earlier that the interface for it is similar to the bot for Requiem so here are some of the screen shots in ENGLISH! i think they will help heaps lol thx me

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This 1 should explain allot
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You must register and activate your account in order to view images.
You must register and activate your account in order to view images.
You must register and activate your account in order to view images.



Just In List of Commands ( Not sure how they work yet.)
Version 1.10
- using warehouse
- NPCDialog GUI
- show option of new inventory item
- mission
- more correct HP
- more correct damage report
- not picking some item

fixed:
- remove send NPC response dialog
- remove select warp gate
script:
- onInventoryUpdate(slot);
- onDealDamage(fromID,toID,skillID,value);

func:
- PlaySound(fileName);

Version 1.09
- show inventory option
- private chat
- buy/sell item from NPC
- buy item from player shop
- handle more unknown packet
- Option/Enable onSelectCharacter
- Option/Enable doProcess
- save warp point

script
- onCharSelect(numSameTeam)
- doProcess()
fixed:
- removing item after trade complete
- buff skill delay in script


Version 1.08

- Party create/reqest/leave
- Trade request/Cancel
- NPC talk (click neartest triiger)
- Using warp gate
- Pose
- Using warp scroll
- FightPlan/auto accept party
- Inventory/auto accept trade
- Option/Enable on Trade Request
- Option/Enable on Party Request
- Option/Enable on PlayerAppear
- Option/Enable on GameReady
- more skill/stance/buff info
- handle more unknown packet
- change stance (Right click stance name under
exp guage)
- handle myPlayer buff
Fixed
- scheduler bug
- onChat
- numClearLine
- setSubServer()
script
- onTradeRequest(name);
- onPartyRequest(name);
- onPlayerAppear(id,name);
- onGameReady();
- void sendTradeResponse(char *name,bool flgAccept=false);
- void sendChangeStance(int index,int stanceID);
- void sendPartyResponse(bool flgAccept=false);
- void sendCreateParty();
- void sendRequestParty(char *name);
- void sendLeaveParty();
- void sendTradeRequest(char *name);
- void sendTradeCancel();
- void sendTradeCommit();
- void sendWarpGateSelect(unsigned int mapID);
- void sendCommWarpSelect(int index);

- update const.script
- update util.script
- update geutil.script



Version 1.06 (20 DEC 2006)
- ServerSet in INI to switch between set of server
- handle KD packet
- handle skill area packet
- handle splash packet
- Enable shouldPick()
- Enable onChat()
- correctly handle monster leave packet
- fixed handle start game packet
- semi move by map click
- option/collect walk data
- filter/show valid point
- auto gen warppoint.script
script:
- shouldPick(itemTyps,name);
- onChat(from,fam,mesg);
- more complex script
- better healing script
global:
int countMonsterInRange(Pos3D pos,int range);
int countPlayerInRange(Pos3D pos,int range);
void useSkillGround(int index,unsigned int skillID,Pos3D pos);
void sendPick(int index,int itemID);
extern int waitDelay; //time in ms to clear wait flg
extern int pickUpRange; //range for continue pickup

Version 1.05
- fixed show player in map
- fixed monster hp
- default refuse PVP
- scheduler
- handle job data
- handle spash missle packet
- handle missle packet
- handle hp update for AutoHeal
- show more monster/item/skill data
- filter/show monsterID
- filter/show other attack
- Option/Debug mode
script;
- onPVP

Version 1.04 (8 DEC 2006)
- fixed new encryption/command
- support chat
- map support


Version 1.03
- show black map
- show myplayer/player/monster
- show current target
- show stats (exp/min, time to level)
- show %exp and raw exp
- compute minster hp
- handle unattackable mon
- correct update inventory item
script:
- useitem
- usetargetskill(heal)

Version 1.02
- can login w/o hard code
- set server
- set subserver

VERSION 1.01 (1 DEC 2006)
- auto hit
- auto pick
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Old   #60
 
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It must be something in that coordinate box...I can't get heals or buffs to work, or sleep spell. I have my settings identical to Tux too, even. It just moves around or wont cast it


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