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[Release] Chaos-Fly v19 Source, Client, Files
Discussion on [Release] Chaos-Fly v19 Source, Client, Files within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
03/15/2012, 18:02
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#1
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[Release] Chaos-Fly v19 Source, Client, Files
#removed
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03/15/2012, 18:15
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#2
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Ist alles arbeit von 1h also nichts besonderes drin.
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03/15/2012, 18:34
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#3
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Dies ist jediglich für die jenigen die es nicht hin bekommen. Wenn du deinen eigenen richtig guten Source hast, dann ist das doch gut. Trotzdem kannst du dir dieses Kommentar sparen.
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03/15/2012, 18:43
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#4
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Mal wieder nur releaste sachen eben reingehauen..gibt doch schon 10 stk davon. die sind auch noch n bissl voller als dieser.
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03/15/2012, 19:12
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#5
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Code:
// v18 Waffen
#define II_WEA_SWO_ENTANESS
#define II_WEA_SWT_ENTANESS
#define II_WEA_AXE_ENTANESS
#define II_WEA_AXT_ENTANESS
#define II_WEA_KNU_ENTANESS
#define II_WEA_CHE_ENTANESS
#define II_WEA_WAN_ENTANESS
#define II_WEA_STA_ENTANESS
#define II_WEA_BOW_ENTANESS
#define II_WEA_YOY_ENTANESS
#define II_WEA_SWO_ENTANESSUM
#define II_WEA_SWT_ENTANESSUM
#define II_WEA_AXE_ENTANESSUM
#define II_WEA_AXT_ENTANESSUM
#define II_WEA_KNU_ENTANESSUM
#define II_WEA_CHE_ENTANESSUM
#define II_WEA_WAN_ENTANESSUM
#define II_WEA_STA_ENTANESSUM
#define II_WEA_BOW_ENTANESSUM
#define II_WEA_YOY_ENTANESSUM
#define II_WEA_SWO_HERNES
#define II_WEA_SWT_HERNES
#define II_WEA_AXE_HERNES
#define II_WEA_AXT_HERNES
#define II_WEA_KNU_HERNES
#define II_WEA_CHE_HERNES
#define II_WEA_WAN_HERNES
#define II_WEA_STA_HERNES
#define II_WEA_BOW_HERNES
#define II_WEA_YOY_HERNES
#define II_WEA_SWO_HERNESUM
#define II_WEA_SWT_HERNESUM
#define II_WEA_AXE_HERNESUM
#define II_WEA_AXT_HERNESUM
#define II_WEA_KNU_HERNESUM
#define II_WEA_CHE_HERNESUM
#define II_WEA_WAN_HERNESUM
#define II_WEA_STA_HERNESUM
#define II_WEA_BOW_HERNESUM
#define II_WEA_YOY_HERNESUM
#define II_WEA_SWO_ROYAL
#define II_WEA_SWT_ROYAL
#define II_WEA_AXE_ROYAL
#define II_WEA_AXT_ROYAL
#define II_WEA_KNU_ROYAL
#define II_WEA_CHE_ROYAL
#define II_WEA_WAN_ROYAL
#define II_WEA_STA_ROYAL
#define II_WEA_BOW_ROYAL
#define II_WEA_YOY_ROYAL
#define II_WEA_SWO_ROYALUM
#define II_WEA_SWT_ROYALUM
#define II_WEA_AXE_ROYALUM
#define II_WEA_AXT_ROYALUM
#define II_WEA_KNU_ROYALUM
#define II_WEA_CHE_ROYALUM
#define II_WEA_WAN_ROYALUM
#define II_WEA_STA_ROYALUM
#define II_WEA_BOW_ROYALUM
#define II_WEA_YOY_ROYALUM
//v18 Monster ATK
#define II_WEA_MOB_DREAMQEEN_ATK1
#define II_WEA_MOB_DREAMQEEN_ATK2
#define II_WEA_MOB_DREAMQEEN_ATK3
#define II_WEA_MOB_HERNKRAKEN_ATK1
#define II_WEA_MOB_HERNKRAKEN_ATK2
#define II_WEA_MOB_HERNKRAKEN_ATK3
#define II_WEA_MOB_SHIPHARPINEES_ATK1
#define II_WEA_MOB_SHIPHARPINEES_ATK2
#define II_WEA_MOB_SHIPHARPINEES_ATK3
// Dryade Set Boxen - by Yakuzai
#define II_SYS_SYS_SCR_BLDRYADEM
#define II_SYS_SYS_SCR_BLDRYADEF
#define II_SYS_SYS_SCR_KNDRYADEM
#define II_SYS_SYS_SCR_KNDRYADEF
#define II_SYS_SYS_SCR_BPDRYADEM
#define II_SYS_SYS_SCR_BPDRYADEF
#define II_SYS_SYS_SCR_RMDRYADEM
#define II_SYS_SYS_SCR_RMDRYADEF
#define II_SYS_SYS_SCR_RADRYADEM
#define II_SYS_SYS_SCR_RADRYADEF
#define II_SYS_SYS_SCR_JEDRYADEM
#define II_SYS_SYS_SCR_JEDRYADEF
#define II_SYS_SYS_SCR_ELDRYADEM
#define II_SYS_SYS_SCR_ELDRYADEF
#define II_SYS_SYS_SCR_PSDRYADEM
#define II_SYS_SYS_SCR_PSDRYADEF
// Soul Set Boxen - by Yakuzai
#define II_SYS_SYS_SCR_SOULSTR
#define II_SYS_SYS_SCR_SOULSTA
#define II_SYS_SYS_SCR_SOULDEX
#define II_SYS_SYS_SCR_SOULINT
// Soul Set +20 Boxen - by Yakuzai
#define II_SYS_SYS_SCR_SOULSTR2
#define II_SYS_SYS_SCR_SOULSTA2
#define II_SYS_SYS_SCR_SOULDEX2
#define II_SYS_SYS_SCR_SOULINT2
// Kalgas Set Boxen - by Yakuzai
#define II_SYS_SYS_SCR_BLKALM
#define II_SYS_SYS_SCR_BLKALF
#define II_SYS_SYS_SCR_KNKALM
#define II_SYS_SYS_SCR_KNKALF
#define II_SYS_SYS_SCR_BPKALM
#define II_SYS_SYS_SCR_BPKALF
#define II_SYS_SYS_SCR_RMKALM
#define II_SYS_SYS_SCR_RMKALF
#define II_SYS_SYS_SCR_RAKALM
#define II_SYS_SYS_SCR_RAKALF
#define II_SYS_SYS_SCR_JEKALM
#define II_SYS_SYS_SCR_JEKALF
#define II_SYS_SYS_SCR_ELKALM
#define II_SYS_SYS_SCR_ELKALF
#define II_SYS_SYS_SCR_PSKALM
#define II_SYS_SYS_SCR_PSKALF
// v18 Monster Cs Pets
#define II_PET_KRAKEN
// SR Boxen
#define II_SYS_SYS_EVE_PETBOX
#define II_SYS_SYS_EVE_UPGBOX
#define II_SYS_SYS_EVE_POWBOX
//Blinwings
#define II_SYS_BLI_BLI_BAHARA
#define II_SYS_BLI_BLI_KALGAS
#define II_SYS_BLI_BLI_BEHEMOTH
#define II_SYS_BLI_BLI_CRYSTAL
#define II_SYS_BLI_BLI_AMINUS
#define II_SYS_BLI_BLI_CAMINUS
//#define II_SYS_BLI_BLI_BAHARA
#define II_SYS_BLI_BLI_TRAMNUK
#define II_SYS_BLI_BLI_TRAMNUKA
//for nujd .........
#define II_GEN_MAT_ELE_CANDLEX
#define II_GEN_MAT_ELE_RAINATKX
#define II_GEN_MAT_ELE_SPARKATKX
#define II_GEN_MAT_ELE_SANDATKX
#define II_GEN_MAT_ELE_BREEZEATKX
#define II_GEN_MAT_ELE_CANDLEY
#define II_GEN_MAT_ELE_RAINATKY
#define II_GEN_MAT_ELE_SPARKATKY
#define II_GEN_MAT_ELE_SANDATKY
#define II_GEN_MAT_ELE_BREEZEATKY
#define II_GEN_MAT_ELE_CANDLEZ
#define II_GEN_MAT_ELE_RAINATKZ
#define II_GEN_MAT_ELE_SPARKATKZ
#define II_GEN_MAT_ELE_SANDATKZ
#define II_GEN_MAT_ELE_BREEZEATKZ
#define II_GEN_MAT_ELE_EARTHQUAKEX
#define II_GEN_MAT_ELE_OCEANX
#define II_GEN_MAT_ELE_VOLCANOX
#define II_GEN_MAT_ELE_VACCUMX
#define II_GEN_MAT_ELE_LIGHTINGX
#define II_GEN_MAT_ELE_EARTHQUAKEY
#define II_GEN_MAT_ELE_OCEANY
#define II_GEN_MAT_ELE_VOLCANOY
#define II_GEN_MAT_ELE_VACCUMY
#define II_GEN_MAT_ELE_LIGHTINGY
#define II_GEN_MAT_ELE_EARTHQUAKEZ
#define II_GEN_MAT_ELE_OCEANZ
#define II_GEN_MAT_ELE_VOLCANOZ
#define II_GEN_MAT_ELE_VACCUMZ
#define II_GEN_MAT_ELE_LIGHTINGZ
#define II_GEN_MAT_ELE_ExorAtt
#define II_GEN_MAT_ELE_ExorPer
#define II_CHR_S_CLO_CLO_PARADISE1
#define II_CHR_S_CLO_CLO_PARADISE2
#define II_CHR_S_CLO_CLO_PARADISE3
#define II_CHR_S_CLO_CLO_PARADISE4
#define II_CHR_S_CLO_CLO_PARADISE5
#define II_CHR_S_CLO_CLO_PARADISE6
#define II_ARM_M_CHR_SYMBIOTEHAT
#define II_ARM_M_CHR_SYMBIOTESUIT
#define II_ARM_M_CHR_SYMBIOTESHOES
#define II_ARM_M_CHR_SYMBIOTEGLOVES
#define II_ARM_F_CHR_SYMBIOTEHAT
#define II_ARM_F_CHR_SYMBIOTESUIT
#define II_ARM_F_CHR_SYMBIOTESHOES
#define II_ARM_F_CHR_SYMBIOTEGLOVES
#define II_ARM_M_CLO_BLEACHCAP
#define II_ARM_M_CLO_BLEACHSUIT
#define II_ARM_M_CLO_BLEACHGLOVES
#define II_ARM_M_CLO_BLEACHSHOES
#define II_ARM_M_CLO_ClOUDHAT
#define II_ARM_M_CLO_CLOUDSUIT
#define II_ARM_M_CLO_CLOUDGLOVES
#define II_ARM_M_CLO_CLOUDSHOES
#define II_ARM_M_CLO_LORD02HAT
#define II_ARM_M_CLO_LORD02SUIT
#define II_ARM_M_CLO_LORD02GLOVES
#define II_ARM_M_CLO_LORD02SHOES
#define II_ARM_F_CHR_ZEROHAT
#define II_ARM_F_CHR_ZEROSUIT
#define II_ARM_F_CHR_ZEROSHOES
#define II_ARM_F_CHR_ZEROGLOVES
#define II_ARM_M_CHR_DRAGOONHAT
#define II_ARM_M_CHR_DRAGOONSUIT
#define II_ARM_M_CHR_DRAGOONSHOES
#define II_ARM_M_CHR_DRAGOONLOVES
#define II_SYS_SYS_SCR_BXFSYMBIOTE
#define II_SYS_SYS_SCR_BXMSYMBIOTE
#define II_SYS_SYS_SCR_BXFZERO
#define II_SYS_SYS_SCR_BXMDRAGOON
#define II_ARM_M_CHR_EVILHAT
#define II_ARM_M_CHR_EVILSUIT
#define II_ARM_M_CHR_EVILSHOES
#define II_ARM_M_CHR_EVILGLOVES
#define II_ARM_M_CHR_SORAHAT
#define II_ARM_M_CHR_SORASUIT
#define II_ARM_M_CHR_SORASHOES
#define II_ARM_M_CHR_SORAGLOVES
#define II_CHR_S_CLO_CLO_LUNA1
#define II_CHR_S_CLO_CLO_SPIRIT1
#define II_ARM_S_CLO_CLO_ANGELWING
#define II_ARM_S_CLO_CLO_BUTTREDWING
#define II_ARM_S_CLO_CLO_BUTTPURWING
#define II_CHR_S_CLO_CLO_PARADISE7
#define II_CHR_S_CLO_CLO_PARADISE11
#define II_CHR_S_CLO_CLO_PARADISE12
#define II_CHR_S_CLO_CLO_PARADISE13
#define II_CHR_S_CLO_CLO_PARADISE14
#define II_CHR_S_CLO_CLO_PARADISE15
#define II_ARM_F_CHR_ANGELICHAT
#define II_ARM_F_CHR_ANGELICSUIT
#define II_ARM_F_CHR_ANGELICSHOES
#define II_ARM_F_CHR_ANGELICGLOVES
#define II_ARM_M_CHR_DEVILISHHAT
#define II_ARM_M_CHR_DEVILISHSUIT
#define II_ARM_M_CHR_DEVILISHSHOES
#define II_ARM_M_CHR_DEVILISHGLOVES
#define II_ARM_F_CHR_BUTTERFLYHAT
#define II_ARM_F_CHR_BUTTERFLYSUIT
#define II_ARM_F_CHR_BUTTERFLYSHOES
#define II_ARM_F_CHR_BUTTERFLYGLOV
#define II_ARM_F_CHR_ASHE01HAT
#define II_ARM_F_CHR_ASHE01SUIT
#define II_ARM_F_CHR_ASHE01GLOVES
#define II_ARM_F_CHR_ASHE01SHOES
#define II_ARM_F_CHR_DEVILISHHAT
#define II_ARM_F_CHR_DEVILISHSUIT
#define II_ARM_F_CHR_DEVILISHGLOVES
#define II_ARM_F_CHR_DEVILISHSHOES
#define II_ARM_F_CHR_DISCOHAT
#define II_ARM_F_CHR_DISCOSUIT
#define II_ARM_F_CHR_DISCOGLOVES
#define II_ARM_F_CHR_DISCOSHOES
#define II_ARM_F_CHR_DRESSUPHAT
#define II_ARM_F_CHR_DRESSUPSUIT
#define II_ARM_F_CHR_DRESSUPGLOVES
#define II_ARM_F_CHR_DRESSUPSHOES
#define II_ARM_F_CHR_KITTYGIRLGP01HAT
#define II_ARM_F_CHR_KITTYGIRLGP01SUIT
#define II_ARM_F_CHR_KITTYGIRLGP01GLOVES
#define II_ARM_F_CHR_KITTYGIRLGP01SHOES
#define II_ARM_F_CHR_KITTYGIRLPP01HAT
#define II_ARM_F_CHR_KITTYGIRLPP01SUIT
#define II_ARM_F_CHR_KITTYGIRLPP01GLOVES
#define II_ARM_F_CHR_KITTYGIRLPP01SHOES
#define II_ARM_F_CHR_KITTYGIRLRB01HAT
#define II_ARM_F_CHR_KITTYGIRLRB01SUIT
#define II_ARM_F_CHR_KITTYGIRLRB01GLOVES
#define II_ARM_F_CHR_KITTYGIRLRB01SHOES
#define II_ARM_F_CHR_CUSTOMHAT
#define II_ARM_F_CHR_CUSTOMSUIT
#define II_ARM_F_CHR_CUSTOMGLOVES
#define II_ARM_F_CHR_CUSTOMSHOES
#define II_ARM_M_CHR_ASSASSINCREEDHAT
#define II_ARM_M_CHR_ASSASSINCREED01SUIT
#define II_ARM_M_CHR_ASSASSINCREED01GLOVES
#define II_ARM_M_CHR_ASSASSINCREED01SHOES
#define II_SYS_SYS_SCR_BXMAKATSUKI
#define II_SYS_SYS_SCR_BXMSORA
#define II_SYS_SYS_SCR_BXMDARKEVIL
#define II_SYS_SYS_SCR_BXFHALO
#define II_SYS_SYS_SCR_BXFBUTTERFLY
#define II_SYS_SYS_SCR_BXFASHE
#define II_SYS_SYS_SCR_BXFDARKEVIL
#define II_SYS_SYS_SCR_BXFDISCO
#define II_SYS_SYS_SCR_BXFDRESSUP
#define II_SYS_SYS_SCR_BXFGKITTY
#define II_SYS_SYS_SCR_BXFPKITTY
#define II_SYS_SYS_SCR_BXFRKITTY
#define II_SYS_SYS_SCR_BXFSORINUTA
#define II_SYS_SYS_SCR_BXMASSCREED
//Ultimate black Weapons
#define II_WEA_SWO_BLACK
#define II_WEA_SWT_BLACK
#define II_WEA_AXE_BLACK
#define II_WEA_AXT_BLACK
#define II_WEA_KNU_BLACK
#define II_WEA_CHE_BLACK
#define II_WEA_WAN_BLACK
#define II_WEA_STA_BLACK
#define II_WEA_BOW_BLACK
#define II_ARM_ARM_SHI_SKELBLACK
//Catalyst weapons
#define II_WEA_SWO_CATALYST
#define II_WEA_SWT_CATALYST
#define II_WEA_CHE_CATALYST
#define II_WEA_STA_CATALYST
#define II_WEA_YOY_CATALYST
#define II_WEA_BOW_CATALYST
#define II_WEA_AXE_BANHAMMER
#define II_WEA_SWO_RAZGUL
//Excivea
#define II_WEA_SWO_SABER
#define II_WEA_SWO_XTA
#define II_WEA_AXE_XTA
#define II_WEA_SWT_XTA
#define II_WEA_AXT_XTA
#define II_WEA_KNU_XTA
#define II_WEA_STI_XTA
#define II_WEA_WAN_XTA
#define II_WEA_STA_XTA
#define II_WEA_BOW_XTA
#define II_WEA_YOY_XTA
#define II_ARM_ARM_SHI_XTA
#endif
Also die gazen Waffen auch drinne ? Weil ich habe kein Bock wieder alles zu adden...
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03/15/2012, 19:14
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#6
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ja die Waffen sind alle drin.
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03/15/2012, 19:16
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#7
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siet ganz net aus kann man gut als basis für eigene sachen nehmen...
EDIT: was sindn die Excivea waffen nun schon wieder?
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03/15/2012, 19:19
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#8
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Wann kommt Source ?
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03/15/2012, 19:30
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#9
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Der Source kommt wahrscheinlich erst morgen, da ich den auf meinem Laptop habe und heute da nicht mehr ran komme bzw. gehe.
Quote:
Originally Posted by N8Schatten
siet ganz net aus kann man gut als basis für eigene sachen nehmen...
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es soll ja auch als Basis dienen.
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03/15/2012, 19:53
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#10
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ich bräuchte eigentlich nur v18 und v19 einträge,jedoch muss ich die 1,54gb runterladen
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03/15/2012, 20:06
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#11
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Kleiner Show Off "Excivea"
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03/15/2012, 20:09
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#12
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Ne frage sind die Dropps von Behemoth etc fixxed , da in den BF Files die Dropps bei den Bossmonster buggen ._.
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03/15/2012, 20:14
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#13
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meinst du damit das die nicht alles droppen? wenn du das meinst sage ich dir, das sie so eingestellt wurden das sie alles droppen.
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03/15/2012, 20:17
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#14
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Lad mal Source dann bitte woanderst hoch, weil Wload oder wie das heißt ist ohne Premium der größte Müll...
Muss 44 Minuten warten bis ich Client laden kann xD
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03/15/2012, 20:30
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#15
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wo soll ich es hochladen? rapidshare?
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