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[Release] 1-Click-Jobchange Item's per Event [Spec_Item.txt Version]

Discussion on [Release] 1-Click-Jobchange Item's per Event [Spec_Item.txt Version] within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old   #1
 
Yasunai's Avatar
 
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[Release] 1-Click-Jobchange Item's per Event [Spec_Item.txt Version]

Hey liebe FlyFF Gamer,
erstmal zu den Credit's
-99,99% Apfelsuchtii ( )
-0,01% an mich für die Spec_Item.txt Version

Also dann wollen wir nicht lange schnacken.

Als erstes geht ihr in die propItem.txt.txt
Dort geht ihr ganz nach unten oder oben und fügt das hier ein:
Code:
IDS_PROPITEM_TUT_000000	Mercenary Trans
IDS_PROPITEM_TUT_000001	Macht den Character zu einem lv 16 Mercenary.
IDS_PROPITEM_TUT_000002	Blade Trans [NORMAL]
IDS_PROPITEM_TUT_000003	Macht den Character zu einem lv 61 Blade.
IDS_PROPITEM_TUT_000004	Blade Trans [MASTER]
IDS_PROPITEM_TUT_000005	Macht den Character zu einem lv 61 Master-Blade.
IDS_PROPITEM_TUT_000006	Blade Trans [HERO]
IDS_PROPITEM_TUT_000007	Macht den Character zu einem lv 121 Hero-Blade
IDS_PROPITEM_TUT_000008	Slayer Trans
IDS_PROPITEM_TUT_000009	Macht den Character zu einem lv 130 Slayer.
Dann geht ihr in die Spec_Item.txt nach ganz unten und fügt das hier ein:
Code:
//Job Item's
6	II_SYS_SYS_GM_DIS_JOB1	IDS_PROPITEM_TUT_000000	1	99	IK1_SYSTEM	IK2_GMTEXT	IK3_TEXT_DISGUISE	JOB_VAGRANT	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	1	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	=	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	15	=	=	=	"""itm_GenGemAmpere.dds"""	0	"""/lv Mercenary 16"""	IDS_PROPITEM_TUT_000001	1	300	0	0
6	II_SYS_SYS_GM_DIS_JOB2	IDS_PROPITEM_TUT_000002	1	99	IK1_SYSTEM	IK2_GMTEXT	IK3_TEXT_DISGUISE	JOB_MERCENARY	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	1	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	=	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	60	=	=	=	"""itm_GenGemAmpere.dds"""	0	"""/lv Blade 61"""	IDS_PROPITEM_TUT_000003	1	300	0	0
6	II_SYS_SYS_GM_DIS_JOB3	IDS_PROPITEM_TUT_000004	1	99	IK1_SYSTEM	IK2_GMTEXT	IK3_TEXT_DISGUISE	JOB_BLADE	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	1	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	=	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	120	=	=	=	"""itm_GenGemAmpere.dds"""	0	"""/lv Blade 61 1"""	IDS_PROPITEM_TUT_000005	1	300	0	0
6	II_SYS_SYS_GM_DIS_JOB4	IDS_PROPITEM_TUT_000006	1	99	IK1_SYSTEM	IK2_GMTEXT	IK3_TEXT_DISGUISE	JOB_BLADE_MASTER	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	1	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	=	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	120	=	=	=	=	"""itm_GenGemAmpere.dds"""	0	"""/lv Blade 121 2"""	IDS_PROPITEM_TUT_000007	1	300	0	0
6	II_SYS_SYS_GM_DIS_JOB5	IDS_PROPITEM_TUT_000008	1	99	IK1_SYSTEM	IK2_GMTEXT	IK3_TEXT_DISGUISE	JOB_BLADE_HERO	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	1	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	=	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	129	=	=	=	"""itm_GenGemAmpere.dds"""	0	"""/lv Slayer 130 2"""	IDS_PROPITEM_TUT_000009	1	300	0	0
Es ist so gemacht, dass nur Mercenary den Blade Trans benutzen kann usw...
Ihr müsst das selbe einfach nur für die anderen Jobklassen einfügen. (Bei Force Master mach ihr folgendes:
"""/lv "Force Master" 130 2"""

Jetzt geht ihr in die defineItem.h und fügt das hier ein:
Code:
#define II_SYS_SYS_GM_DIS_JOB1			70900
#define II_SYS_SYS_GM_DIS_JOB2			70901
#define II_SYS_SYS_GM_DIS_JOB3			70902
#define II_SYS_SYS_GM_DIS_JOB4			70903
#define II_SYS_SYS_GM_DIS_JOB5			70904
Die ID's könnt ihr frei ändern (Dürfen aber noch nicht vohanden sein und maximal 6 Ziffern haben.)

Nun geht ihr in die mdlDyna.inc und fügt das hier ein:
Code:
 "GenGemGemPublicB"         II_SYS_SYS_GM_DIS_JOB1		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
 "GenGemGemPublicB"         II_SYS_SYS_GM_DIS_JOB2		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
 "GenGemGemPublicB"         II_SYS_SYS_GM_DIS_JOB3		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
 "GenGemGemPublicB"         II_SYS_SYS_GM_DIS_JOB4		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
 "GenGemGemPublicB"         II_SYS_SYS_GM_DIS_JOB5		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
Wenn ihr das jetzt noch ins Event einfügen wollt, braucht ihr die Job ID's, dass nur Master Blade die Hero Items bekommt!
Quote:
AddEvent( "1-Click-Jobchange" )
--{
SetTime( "2011-01-01 13:00", "2012-11-30 23:59" )

SetLevelUpGift( 2, "all", "II_SYS_SYS_GM_DIS_JOB1", 15 )
SetLevelUpGift( 2, "1", "II_SYS_SYS_GM_DIS_JOB2", 60 )
SetLevelUpGift( 2, "...", "II_SYS_SYS_GM_DIS_JOB3", 120 )
SetLevelUpGift( 2, "...", "II_SYS_SYS_GM_DIS_JOB4", 120 )
SetLevelUpGift( 2, "...", "II_SYS_SYS_GM_DIS_JOB5", 129 )
--}

Job ID's (all = Alle , 1 = Mercenary[Soweit ich weiß], etc...
Level (Ganz normal)

Hier kann ich gerade nichts garantieren
Wenn es Probleme gibt, postet hier oder schickt mir eine PN,
guckt sonst auch nochmal im

lG Yasunai

PS: Falls euch Fehler auffallen, schreibt es bitte hier im Thread und NICHT per PN!

€dit: Die Zeit des "Trans" auf 0 gestelt...
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Old 03/11/2012, 17:38   #2
 
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Finde es sinnlos da man die Parameter selber schnell hin schreiben kann.
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Old 03/11/2012, 18:21   #3
 
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Wieso machste nicht direkt /Sro 4 500 4 500 4 500
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Old 03/11/2012, 19:06   #4
 
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Was willstn du jetzt mit Awake?
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Old 03/11/2012, 20:48   #5
 
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Quote:
Originally Posted by ツYasunai™ View Post
Hey liebe FlyFF Gamer,
erstmal zu den Credit's
-99,99% Apfelsuchtii ( )
-0,01% an mich für die Spec_Item.txt Version

Also dann wollen wir nicht lange schnacken.

Als erstes geht ihr in die propItem.txt.txt
Dort geht ihr ganz nach unten oder oben und fügt das hier ein:
Code:
IDS_PROPITEM_TUT_000000	Mercenary Trans
IDS_PROPITEM_TUT_000001	Macht den Character zu einem lv 16 Mercenary.
IDS_PROPITEM_TUT_000002	Blade Trans [NORMAL]
IDS_PROPITEM_TUT_000003	Macht den Character zu einem lv 61 Blade.
IDS_PROPITEM_TUT_000004	Blade Trans [MASTER]
IDS_PROPITEM_TUT_000005	Macht den Character zu einem lv 61 Master-Blade.
IDS_PROPITEM_TUT_000006	Blade Trans [HERO]
IDS_PROPITEM_TUT_000007	Macht den Character zu einem lv 121 Hero-Blade
IDS_PROPITEM_TUT_000008	Slayer Trans
IDS_PROPITEM_TUT_000009	Macht den Character zu einem lv 130 Slayer.
Dann geht ihr in die Spec_Item.txt nach ganz unten und fügt das hier ein:
Code:
//Job Item's
6	II_SYS_SYS_GM_DIS_JOB1	IDS_PROPITEM_TUT_000000	1	99	IK1_SYSTEM	IK2_GMTEXT	IK3_TEXT_DISGUISE	JOB_VAGRANT	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	1	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	=	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	15	=	=	=	"""itm_GenGemAmpere.dds"""	0	"""/lv Mercenary 16"""	IDS_PROPITEM_TUT_000001	1	300	0	0
6	II_SYS_SYS_GM_DIS_JOB2	IDS_PROPITEM_TUT_000002	1	99	IK1_SYSTEM	IK2_GMTEXT	IK3_TEXT_DISGUISE	JOB_MERCENARY	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	1	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	=	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	60	=	=	=	"""itm_GenGemAmpere.dds"""	0	"""/lv Blade 61"""	IDS_PROPITEM_TUT_000003	1	300	0	0
6	II_SYS_SYS_GM_DIS_JOB3	IDS_PROPITEM_TUT_000004	1	99	IK1_SYSTEM	IK2_GMTEXT	IK3_TEXT_DISGUISE	JOB_BLADE	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	1	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	=	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	120	=	=	=	"""itm_GenGemAmpere.dds"""	0	"""/lv Blade 61 1"""	IDS_PROPITEM_TUT_000005	1	300	0	0
6	II_SYS_SYS_GM_DIS_JOB4	IDS_PROPITEM_TUT_000006	1	99	IK1_SYSTEM	IK2_GMTEXT	IK3_TEXT_DISGUISE	JOB_BLADE_MASTER	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	1	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	=	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	120	=	=	=	=	"""itm_GenGemAmpere.dds"""	0	"""/lv Blade 121 2"""	IDS_PROPITEM_TUT_000007	1	300	0	0
6	II_SYS_SYS_GM_DIS_JOB5	IDS_PROPITEM_TUT_000008	1	99	IK1_SYSTEM	IK2_GMTEXT	IK3_TEXT_DISGUISE	JOB_BLADE_HERO	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	1	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	=	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	129	=	=	=	"""itm_GenGemAmpere.dds"""	0	"""/lv Slayer 130 2"""	IDS_PROPITEM_TUT_000009	1	300	0	0
Es ist so gemacht, dass nur Mercenary den Blade Trans benutzen kann usw...
Ihr müsst das selbe einfach nur für die anderen Jobklassen einfügen. (Bei Force Master mach ihr folgendes:
"""/lv "Force Master" 130 2"""

Jetzt geht ihr in die defineItem.h und fügt das hier ein:
Code:
#define II_SYS_SYS_GM_DIS_JOB1			70900
#define II_SYS_SYS_GM_DIS_JOB2			70901
#define II_SYS_SYS_GM_DIS_JOB3			70902
#define II_SYS_SYS_GM_DIS_JOB4			70903
#define II_SYS_SYS_GM_DIS_JOB5			70904
Die ID's könnt ihr frei ändern (Dürfen aber noch nicht vohanden sein und maximal 6 Ziffern haben.)

Nun geht ihr in die mdlDyna.inc und fügt das hier ein:
Code:
 "GenGemGemPublicB"         II_SYS_SYS_GM_DIS_JOB1		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
 "GenGemGemPublicB"         II_SYS_SYS_GM_DIS_JOB2		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
 "GenGemGemPublicB"         II_SYS_SYS_GM_DIS_JOB3		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
 "GenGemGemPublicB"         II_SYS_SYS_GM_DIS_JOB4		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
 "GenGemGemPublicB"         II_SYS_SYS_GM_DIS_JOB5		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
Wenn ihr das jetzt noch ins Event einfügen wollt, braucht ihr die Job ID's, dass nur Master Blade die Hero Items bekommt!


Wenn es Probleme gibt, postet hier oder schickt mir eine PN,
guckt sonst auch nochmal im

lG Yasunai

PS: Falls euch Fehler auffallen, schreibt es bitte hier im Thread und NICHT per PN!

€dit: Die Zeit des "Trans" auf 0 gestelt...

Langsam nervt das mit euren Realses die schon längst Realst wurden .


Es wurde schon von Apfelsuchtiiiiiiiiiiiiiiiiiiiii Realst hat


@P:S ach du musst das nochmal in spec_item.txt wie nett das kannst du innerhalb 1 min machen brauchst nur hinten die Befehle einzelnt editieren ...Weil nur die Spec_item.txt ein neuen Parameter hat total sinnlos noch sinnloser als wenn du was Realst was schon Realst ist Q:Q.
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Old 03/11/2012, 22:13   #6
 
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also ich find's sinnvoll, da noch nicht alle wissen, das hinten zahlen kommen.
außerdem ist es doch egal, schau mal auf die credit's
und du musst nicht imma alles vollflamen!
außerdem mach den riesenquote raus.

ps: wenn du genau guckst, ist es bei ihm mit den Jobs anders etc!
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Old 03/11/2012, 22:22   #7
 
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Das ist der letzte kack o.o Es gibt soviele tuts für oneclick npc oder über oneclick über die Source . Das ist jmd wieder auf der "Gib mir ein Thanks"-Fähre.

Lg
Dergunga

Manchmal muss man so hart draufgehen , :S
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Old 03/11/2012, 22:43   #8
 
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@dergunga: Sorry, aber viele haben einfach entweder keinen Source,
oder schaffen es selbst mit Copy & Paste nicht.
Ich verstehe ja, dass ihr das für low haltet, aber ihr habt auch Ahnung!
Es gibt aber immer wieder neue in der Section, die Probleme haben.
Deswegen habe ich das gemacht, ihr könnt auch einfach dem Thread von Apfelsuchtii die Thanks geben.
Denn ich brauche sie nicht.

lG Yasunai
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