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Old   #1
 
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Some questions

Hello people, I'm new to elitepvpers and I wanted to ask you some questions about my flyff server project.

1. I'm using Hide CS, its working fine but the checkboxes to hide the fashion are underneath the fashion item.



2. When I'm adding a new world to my server, I followed , and I'm 100% sure I've done everything what is said. My worldserver is crashing without any error logs when I add the map to my core server.ini

3. How can I fix this anoying errors?
Code:
CModelMng::loadModel mdlObj/mdlDyna 에 objtype=3 index=1929 bpart=0 의 정보가 없군여.

GetModelElem - out of range: type=3, size=2638, index=1929
Anyone know how to fix any of these problems?

And last but not least, is there any release on how to disable Buffpang spam? At the moment players will be able to spam the buffpang as many times as they want.

Thanks in advance!
-Valor



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Old 07/11/2018, 00:19   #2
 
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1. Just Change the Position, Source or ResData.inc
2. The WorldServer Crash only with a Problem... Error Log? Btw. Im sure the reason are missing Model entrys....
3. You are missing Models....
And last but not least... The easy way is to add an other Option like: Dialog+Buff or something other... The other way (Professional way) is to set a Cooldown in the Source for the npc to Forbid the Click Rate over 4 per Minute = every 20sec new usable


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Old 07/14/2018, 21:49   #3
 
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Quote:
Originally Posted by Dr. Peacock View Post
1. Just Change the Position, Source or ResData.inc
2. The WorldServer Crash only with a Problem... Error Log? Btw. Im sure the reason are missing Model entrys....
3. You are missing Models....
And last but not least... The easy way is to add an other Option like: Dialog+Buff or something other... The other way (Professional way) is to set a Cooldown in the Source for the npc to Forbid the Click Rate over 4 per Minute = every 20sec new usable
Thanks for your fast response and excuse for my late answer.

I've fixed the last problem, with the model errors. I was missing some sfx items for Eillun. Added them, no error logs anymore

About the first one, inside the source I have the same compared to another source. Below is my code.

Code:
[I]m_InvenRect[20] = lpWndCtrl1->rect;
	m_InvenRect[22] = lpWndCtrl2->rect;
	m_InvenRect[19] = lpWndCtrl3->rect;
	m_InvenRect[23] = lpWndCtrl4->rect;
	m_InvenRect[21] = lpWndCtrl5->rect;

	m_InvenRect[26] = lpWndCtrl6->rect;
	m_InvenRect[27] = lpWndCtrl7->rect;
	m_InvenRect[28] = lpWndCtrl8->rect;
	m_InvenRect[29] = lpWndCtrl9->rect;

	SAFE_DELETE( m_pModel );[/I]

#ifdef __HIDE_CS
	int nArryEquip[5] = { PARTS_HAT, PARTS_CLOTH, PARTS_GLOVE, PARTS_BOOTS, PARTS_CLOAK };
	for (int i = 0; i < 5; ++i)
	{
		CRect rect = m_InvenRect[nArryEquip[i]];
		rect.right = rect.left + 16;
		rect.bottom = rect.top + 16;
		m_awndCheckHide[i].Create("", WBS_CHECK, rect, this, 100000 + i);
		m_awndCheckHide[i].SetCheck(!g_pPlayer->m_abHideCoat[i]);
		m_awndCheckHide[i].SetVisible(g_pPlayer->GetEquipItem(nArryEquip[i]) != NULL);
	}
#endif // __HIDE_CS
Am I doing this wrong? This is only in source right? Not inside resource?

Still not figured out why the world can not load... I'm still not getting error messages by everything I do (wrong).

-Valor
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Old 07/15/2018, 13:43   #4
 
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Code:
int nArryEquip[5] = { PARTS_HAT, PARTS_CLOTH, PARTS_GLOVE, PARTS_BOOTS, PARTS_CLOAK };
Are just on what Items the Button to make it Invisible ('HIDE') should be...

What is your current Problem ?


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Old 07/15/2018, 16:35   #5
 
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Quote:
Originally Posted by Dr. Peacock View Post
Code:
int nArryEquip[5] = { PARTS_HAT, PARTS_CLOTH, PARTS_GLOVE, PARTS_BOOTS, PARTS_CLOAK };
Are just on what Items the Button to make it Invisible ('HIDE') should be...

What is your current Problem ?
The checkbox is currently below the fashion items, while I use the same code as a source that does that not.
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Old 07/15/2018, 20:54   #6

 
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I'm not sure but I think there is an order for the controls. Could you (just to be sure) put the checkbox entries in your resource before the last closing brace?
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Old 07/20/2018, 23:12   #7
 
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Quote:
Originally Posted by Sedrika View Post
I'm not sure but I think there is an order for the controls. Could you (just to be sure) put the checkbox entries in your resource before the last closing brace?
Somehow, this fixed my problem.
Thanks for helping me, I really appreciate.

Quote:
Originally Posted by Dr. Peacock View Post
2. The WorldServer Crash only with a Problem... Error Log? Btw. Im sure the reason are missing Model entrys....
For the WorldServer crash without logs (When adding a map)

I've done:

defineWorld.h
Code:
#define	WI_WORLD_RARTESIA	5
World.inc
Code:
WI_WORLD_RARTESIA  		 	"WdRartesia" 

&

WI_WORLD_RARTESIA	SetTitle
(
	IDS_WORLD_INC_000057
);
world.txt
Code:
IDS_WORLD_INC_000057	Rartesia
CoreServer.ini
Code:
		1	0	0	30	30	00	00
		2	0	0	5	5	00	00
		3	0	0	5	5	00	00
		4	0	0	2	2	00	00
	--->	5	0	0	5	5	00	00
		21	0	0	1	1	00	00
		22	0	0	1	1	00	00
As last. When I am using ATools WorldEditor. I can open WdRartesia without any error logs.

When debugging the worldserver.exe when I've added the map the next error pops up.



-Valor
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Old 07/21/2018, 06:00   #8
 
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Quote:
Originally Posted by -Valor View Post
...
Make sure there is no .res in the folder.
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Old 07/21/2018, 15:03   #9
 
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Quote:
Originally Posted by Nιgнтмαяε View Post
Make sure there is no .res in the folder.
I've deleted all the .res already, but thanks


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


As addition:

When I add another map on the same way, it works. So I think I have the wrong models for Rartesia?
When I do not get any error logs, how am I able to figure out what models?
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Old 07/21/2018, 19:34   #10


 
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Quote:
Originally Posted by -Valor View Post
I've deleted all the .res already, but thanks


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


As addition:

When I add another map on the same way, it works. So I think I have the wrong models for Rartesia?
When I do not get any error logs, how am I able to figure out what models?
Do you check the monster ids ?
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Old 07/21/2018, 20:10   #11
 
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Quote:
Originally Posted by - Mr.Black View Post
Do you check the monster ids ?
I think this should be right... ?

Code:
// Region Script File

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region3 6 11 1403.788330 130.000000 1296.416626 0x0 28 1 "" "" 0 0.000000 0.000000 0.000000 1308 1212 1460 1404 "" 0 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0
title 1
{
IDS_WDRARTESIA_WLD_000000
}
desc 0
defineObj.h
Code:
// RARTESIA
#define	MI_RABBITGUARDER01		1157							
#define	MI_TUTTLESWORDER01		1158							
#define	MI_TUTTLEFIGHTER01		1159							
#define	MI_TUTTLEASSASSIN01		1160							
#define	MI_TUTTLESPEAR01			1161							
#define	MI_TUTTLEAXE01			1162						
#define	MI_TUTTLEKING01			1163
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Old 07/22/2018, 19:27   #12


 
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Quote:
Originally Posted by -Valor View Post
I think this should be right... ?

Code:
// Region Script File

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respawn7 5 1157 1222.406250 130.000000 1101.163330 7 35 0 1210 1082 1234 1119 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1157 1163.045532 130.000000 1126.127075 8 35 0 1152 1099 1179 1157 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1157 1140.939697 130.000000 1147.669434 8 35 0 1114 1123 1148 1157 1 30 1 24 1 1 2 0.000000 -1 0 0
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respawn7 5 1159 1723.040771 127.470444 1072.230835 10 35 0 1683 1030 1766 1098 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1159 1719.672485 128.204788 1152.162964 10 35 0 1708 1120 1761 1241 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1159 1784.845093 127.480621 1201.225586 10 35 0 1747 1112 1817 1252 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1159 1779.795776 129.596634 1075.769165 10 35 0 1753 1025 1822 1128 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1159 1848.257446 130.000000 1195.557251 10 35 0 1812 1135 1869 1248 1 30 1 24 1 1 2 0.000000 -1 0 0
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respawn7 5 1159 1859.345947 130.000000 1037.592285 5 35 0 1848 1014 1873 1080 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1159 1848.262085 130.000000 1099.001587 5 35 0 1840 1082 1876 1120 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1159 1931.212280 130.000000 1175.183838 2 35 0 1920 1146 1935 1205 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1159 1891.406616 130.000000 1261.232666 8 35 0 1874 1252 1930 1281 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1159 1881.445557 130.000000 1296.925781 5 35 0 1870 1277 1907 1300 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1159 1846.083862 130.000000 1307.394897 4 35 0 1836 1281 1862 1320 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1159 1790.726807 130.000000 1317.031982 7 35 0 1784 1291 1805 1354 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1159 1716.254883 130.000000 1346.927246 7 35 0 1698 1331 1751 1362 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1159 1676.706665 130.000000 1332.172241 3 35 0 1666 1324 1707 1341 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1159 1630.031738 130.000000 1283.090332 7 35 0 1617 1272 1648 1300 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1159 1621.072754 130.000000 1202.923706 5 35 0 1612 1192 1651 1226 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1159 1617.034302 130.020309 1158.266357 6 35 0 1601 1143 1642 1201 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1160 1861.425171 131.628571 1529.476440 2 35 0 1842 1528 1874 1536 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1160 1915.578735 132.000000 1517.667725 7 35 0 1891 1511 1935 1531 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1160 1944.018433 132.000000 1534.325684 6 35 0 1937 1525 1956 1566 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1161 945.955566 128.463440 1776.587280 8 35 0 925 1762 994 1793 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1161 983.901306 127.228958 1789.615479 4 35 0 972 1769 1009 1871 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1161 911.915161 128.215973 1816.842407 8 35 0 893 1795 948 1828 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1161 959.430176 127.000000 1801.213867 8 35 0 891 1792 1013 1814 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1161 923.880554 129.905899 1872.481079 12 35 0 891 1814 981 1896 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1161 998.218445 130.000000 1906.758057 10 35 0 976 1861 1010 1946 1 30 1 24 1 1 2 0.000000 -1 0 0
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respawn7 5 1161 917.483704 129.997955 2010.650635 4 35 0 898 2000 942 2015 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1161 1020.379700 130.000000 1959.439819 3 35 0 1012 1948 1028 1964 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1161 996.442505 130.000000 1985.057007 4 35 0 983 1968 1006 2001 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1161 859.734131 130.000000 1833.510010 7 35 0 842 1815 880 1862 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1163 1380.535278 190.000000 1703.304932 1 21600 1 1372 1692 1388 1708 1 30 1 24 1 1 2 0.000000 -1 0 0
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respawn7 5 1160 1986.773804 132.000000 1629.955566 2 35 0 1976 1620 2000 1642 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1160 1952.605713 132.000000 1657.861572 3 35 0 1937 1648 1977 1665 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1160 1910.486694 132.000000 1663.036743 3 35 0 1895 1652 1939 1677 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1160 1827.399292 132.000000 1607.543579 3 35 0 1824 1596 1842 1628 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1160 1853.763794 132.000000 1585.614258 15 35 0 1838 1567 1886 1611 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1160 1916.052979 132.000000 1572.665771 18 35 0 1890 1556 1942 1588 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1160 1923.354858 132.000000 1601.365845 15 35 0 1907 1587 1945 1631 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1160 1876.724365 132.000000 1623.562988 7 35 0 1862 1612 1904 1636 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1160 1795.328491 131.632706 1573.040039 4 35 0 1784 1554 1804 1585 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1162 1736.889771 130.000000 2024.974487 20 35 0 1698 1962 1780 2060 1 30 1 24 1 1 2 0.000000 -1 0 0
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respawn7 5 1162 1834.540283 127.000000 1962.732666 20 35 0 1790 1870 1864 2030 1 30 1 24 1 1 2 0.000000 -1 0 0
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respawn7 5 1162 1895.440674 127.000000 1982.974121 15 35 0 1862 1916 1916 2045 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1162 1971.092285 130.000000 1978.984375 8 35 0 1956 1950 2005 2002 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1162 1684.984985 130.000000 1965.466797 4 35 0 1670 1939 1699 1996 1 30 1 24 1 1 2 0.000000 -1 0 0
respawn7 5 1162 1815.386108 130.000000 1867.885010 5 35 0 1790 1846 1834 1902 1 30 1 24 1 1 2 0.000000 -1 0 0
region3 6 11 1403.788330 130.000000 1296.416626 0x0 28 1 "" "" 0 0.000000 0.000000 0.000000 1308 1212 1460 1404 "" 0 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0
title 1
{
IDS_WDRARTESIA_WLD_000000
}
desc 0
defineObj.h
Code:
// RARTESIA
#define	MI_RABBITGUARDER01		1157							
#define	MI_TUTTLESWORDER01		1158							
#define	MI_TUTTLEFIGHTER01		1159							
#define	MI_TUTTLEASSASSIN01		1160							
#define	MI_TUTTLESPEAR01			1161							
#define	MI_TUTTLEAXE01			1162						
#define	MI_TUTTLEKING01			1163
Do you include the animation of this monster in Mdldyna?


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