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Bunch of Question
Discussion on Bunch of Question within the Flyff Private Server forum part of the Flyff category.
06/28/2018, 19:20
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#16
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elite*gold: 0
Join Date: May 2018
Posts: 14
Received Thanks: 2
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im working atm on the v15 buttons i mean they dont look like the v15 buttons exactly
heres a pic
idk if you want them if yes let me now but i need to fix some textures first
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06/28/2018, 20:33
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#17
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elite*gold: 0
Join Date: Mar 2018
Posts: 155
Received Thanks: 54
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Found this on searching thru google "FLYFF BUTTON GENERATOR"
Download link:
Code:
What is it?
You must be asking yourself what is this thing, and I'll answer: Its a "simple" script that when run will generate the texture file (bmp) for a flyff button with any text you want, like this one:
What can I do with it?
Considering the images are automatically saved as the default FlyFF button texture format, you can easily create your own buttons on Daisy/Source, just use your brainz a little bit, I promise it wont hurt... Much...
But how do I use it sir?
Ok my dear weeaboo, as we can all see you dont wanna use much of your two neurons, so lets spoonfeed it to you! Why not?
Download and extract the folder I uploaded to somewhere in your computer.
I extracted it to C:\ for ease of use.
Open the file "configuration.txt" and edit the button label in the shown area:
Open Photoshop and go to File > Scripts > Browse... and find "ButtonGenerator.jsx" in our extracted folder
Select the file, click Open and enjoy your newly made button, it will be in the "Output" folder, inside your extracted folder.
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06/28/2018, 20:44
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#18
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elite*gold: 0
Join Date: May 2018
Posts: 14
Received Thanks: 2
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Quote:
Originally Posted by Tweeney
Found this on searching thru google "FLYFF BUTTON GENERATOR"
Download link:
Code:
What is it?
You must be asking yourself what is this thing, and I'll answer: Its a "simple" script that when run will generate the texture file (bmp) for a flyff button with any text you want, like this one:
What can I do with it?
Considering the images are automatically saved as the default FlyFF button texture format, you can easily create your own buttons on Daisy/Source, just use your brainz a little bit, I promise it wont hurt... Much...
But how do I use it sir?
Ok my dear weeaboo, as we can all see you dont wanna use much of your two neurons, so lets spoonfeed it to you! Why not?
Download and extract the folder I uploaded to somewhere in your computer.
I extracted it to C:\ for ease of use.
Open the file "configuration.txt" and edit the button label in the shown area:
Open Photoshop and go to File > Scripts > Browse... and find "ButtonGenerator.jsx" in our extracted folder
Select the file, click Open and enjoy your newly made button, it will be in the "Output" folder, inside your extracted folder.
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That is not what he is asking for he is searching for blank buttons so you write via resdata on it
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06/28/2018, 21:00
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#19
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elite*gold: 0
Join Date: Mar 2018
Posts: 155
Received Thanks: 54
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oh my bad! so its just like V19 BUTTONS?
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06/29/2018, 00:06
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#20
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elite*gold: 0
Join Date: May 2018
Posts: 14
Received Thanks: 2
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yes
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06/30/2018, 12:04
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#21
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elite*gold: 0
Join Date: Jun 2008
Posts: 355
Received Thanks: 5
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Thank you guys but the only problem i got is on my Jops Glow I Gave up on that. glow is not saving after restarting the server. Im sure that my Database is correct (Comparing it to other database) and about the source I think I copied it right :3
Can someone help me how to troubleshot it? :3 I also tried to get other jops glow source code but still not saving :/
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06/30/2018, 12:49
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#22
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elite*gold: 60
Join Date: Sep 2017
Posts: 424
Received Thanks: 138
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Download Illumine Files and take a look at the SQL Part of JopsGlow
A) You miss something at the Source
B) You miss something at the Database (i think this one.)
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06/30/2018, 13:13
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#23
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elite*gold: 0
Join Date: Jun 2008
Posts: 355
Received Thanks: 5
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Quote:
Originally Posted by Dr. Peacock
Download Illumine Files and take a look at the SQL Part of JopsGlow
A) You miss something at the Source
B) You miss something at the Database (i think this one.)
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On my database part and source I tried to compare it many times and I think everything is good (Sure with database) I tried to share my database to other (for them to check if my entries are correct) And they said yes its correct and the same with them, Im still wondering what could be the possible reason :3 weird -_-
Im just want to know, if it has something todo with the sequence of entries (Order of entries) in database? because I also tried to add the badge system samething happen. badge is not saving after restarting the server.
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06/30/2018, 14:43
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#24
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elite*gold: 0
Join Date: May 2018
Posts: 14
Received Thanks: 2
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show us your obj.cpp entrys for the glow change
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07/01/2018, 01:15
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#25
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elite*gold: 0
Join Date: Jun 2008
Posts: 355
Received Thanks: 5
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Quote:
Originally Posted by _Suffer
show us your obj.cpp entrys for the glow change
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Code:
m_nHonor = pMover->m_nHonor;
memcpy( m_aHonorTitle, pMover->m_aHonorTitle, sizeof(int) * MAX_HONOR_TITLE );
#endif // __HONORABLE_TITLE // 달인
#if __VER >= 15 // __GUILD_HOUSE
m_nRestPoint = pMover->m_nRestPoint;
m_tLogOut = pMover->m_tLogOut;
#endif // __GUILD_HOUSE
#ifdef __JOPS_GLOW
m_iGlowArmLeft = pMover->m_iGlowArmLeft;
m_iGlowArmRight = pMover->m_iGlowArmRight;
m_iGlowLegLeft = pMover->m_iGlowLegLeft;
m_iGlowLegRight = pMover->m_iGlowLegRight;
m_iGlowBody = pMover->m_iGlowBody;
m_iGlowHandLeft = pMover->m_iGlowHandLeft;
m_iGlowHandRight = pMover->m_iGlowHandRight;
if(m_iGlowArmLeft > 16 || m_iGlowArmLeft < 0 )
m_iGlowArmLeft = 0;
if(m_iGlowArmRight > 16 || m_iGlowArmRight < 0 )
m_iGlowArmRight = 0;
if(m_iGlowLegLeft > 16 || m_iGlowLegLeft < 0 )
m_iGlowLegLeft = 0;
if(m_iGlowLegRight > 16 || m_iGlowLegRight < 0)
m_iGlowLegRight = 0;
if( m_iGlowBody > 16 || m_iGlowBody < 0)
m_iGlowBody = 0;
if(m_iGlowHandLeft > 24 ||m_iGlowHandLeft < 0)
m_iGlowHandLeft = 0;
if(m_iGlowHandRight > 24|| m_iGlowHandRight < 0)
m_iGlowHandRight = 0;
#endif
#ifdef __PET_FILTER
memcpy( m_dwDropFilter, pMover->m_dwDropFilter, sizeof(DWORD) * 4 );
#endif // __PET_FILTER
}
}
void CMover::PeriodTick( void )
Code:
m_nStr = m_nSta = m_nDex = m_nInt = 15;
m_nLevel = 1;
m_nExp1 = m_nDeathExp = 0;
m_nDeathLevel = 0;
m_idMarkingWorld = NULL_ID;
m_dwAuthorization = AUTH_GENERAL;
m_dwMode = 0;
m_dwStateMode = 0;
m_dwUseItemId = 0;
m_nRemainGP = 0;
#ifdef __JOPS_GLOW
m_iGlowBody = 0;
m_iGlowLegLeft = 0;
m_iGlowLegRight = 0;
m_iGlowArmLeft = 0;
m_iGlowArmRight = 0;
m_iGlowHandLeft = 0;
m_iGlowHandRight = 0;
#endif
m_aQuest = new QUEST[ MAX_QUEST ];
m_aCompleteQuest = new WORD[ MAX_COMPLETE_QUEST ];
m_nQuestSize = 0;
m_nCompleteQuestSize = 0;
memset( m_aQuest, 0, sizeof(QUEST) * MAX_QUEST );
memset( m_aCompleteQuest, 0, sizeof(WORD) * MAX_COMPLETE_QUEST );
#if __VER >= 15 // __IMPROVE_QUEST_INTERFACE
m_aCheckedQuest = new WORD[ MAX_CHECKED_QUEST ];
m_nCheckedQuestSize = 0;
memset( m_aCheckedQuest, 0, sizeof(WORD) * MAX_CHECKED_QUEST );
#endif // __IMPROVE_QUEST_INTERFACE
thats my entries in obj.cpp
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07/01/2018, 02:20
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#26
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elite*gold: 0
Join Date: May 2018
Posts: 14
Received Thanks: 2
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mhh that should work i had the same problem with the badge system
but tbh i dont how i got it fixed it just worked the other day
maybe just recompile every .exe + neuz or create a new account and test it on it
sounds stupid i know
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07/01/2018, 02:24
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#27
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elite*gold: 0
Join Date: Jun 2008
Posts: 355
Received Thanks: 5
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Quote:
Originally Posted by _Suffer
mhh that should work i had the same problem with the badge system
but tbh i dont how i got it fixed it just worked the other day
maybe just recompile every .exe + neuz or create a new account and test it on it
sounds stupid i know
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regarding the jops I already tried to wipe (clearing all datas/deteleting character) and create another one also tried to re-compile it and I also done defining _JOPS_GLOW in world,databaseserver,neuz versioncommon lol.
And I'am freaking clueless why does it happen. There's no any single line of error can't also debug it because the neuz didn't even crash. WoaH!! BTW I'am using the v15 of blouflash
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