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Statsssssss

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Old   #1
 
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Statsssssss

Hi guys,

just wanted to know how can i edit the Sta Equivalent to HP?

For example 1 STA = 200 HP
same with the other stats (DEX , INT, and STR)

Thank you in advance



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Old   #2
 
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You might check out the following functions, since there is no "STAT_A <-> STAT_B" equivalent as far as I know:
Code:
CMover::GetMaxOriginHitPoint
Code:
CMover::GetMaxOriginManaPoint
Code:
CMover::GetMaxOriginFatiguePoint


xTwiLightx is offline  
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For seeing how STR and DEX affects the damage you deal look at

GetWeaponATK in MoverAttack.cpp
FlyffDeveloper is offline  
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how about the dex? i wanted to increase the given blockrate and hit rate per dex how can I change it?


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Check

Code:
float CMover::GetBlockFactor
and

Code:
int CMover::GetCriticalProb
But if you want to increase or reduce these rates, you should just edit your propJob.inc.

For example, if you increase the Max HP Factor you'll increase the HP you get per STA.
Same for Blocking and Crits etc.
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AttackArbiter, MoverParam and MoverAttack contains most of the information regarding damage, stats, etc. Follow the damage calculation and you'll meet a lot of things :P
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Old   #7
 
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Thank you everyone i really appreciate all your reply's, #CloseRequest


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