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Flyff x Unity - A new Masquerade

Discussion on Flyff x Unity - A new Masquerade within the Flyff Private Server forum part of the Flyff category.

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Old 01/30/2018, 16:48   #31
 
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Hab mal den thread geupdatet, sieht immernoch kacke aus, egal.
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Old 01/30/2018, 19:51   #32

 
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Wird das mal ein Server?
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Old 01/31/2018, 09:58   #33
 
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Wird das mal ein Server?
Ohne Kinami beleidigen zu wollen, aber ich glaube für Kinami selbst ist das lediglich ein Lern Prozess wie weit er gehen kann. Ich schaue mir das Projekt gerne an, aber ich glaube nicht das dieses Projekt jemals Public geht.

An Kinami, finde das Lightning in Unity ziemlich pretty in Flairs. :>

Greetz.
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Old 01/31/2018, 12:46   #34
 
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Ohne Kinami beleidigen zu wollen, aber ich glaube für Kinami selbst ist das lediglich ein Lern Prozess wie weit er gehen kann. Ich schaue mir das Projekt gerne an, aber ich glaube nicht das dieses Projekt jemals Public geht.

An Kinami, finde das Lightning in Unity ziemlich pretty in Flairs. :>

Greetz.
Das war die eigentliche Idee dahinter^^

Mal gucken wie weit ich komme.
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Old 01/31/2018, 13:47   #35
 
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I like the idea, how everyone contributes his learning process by sticking into one thing.
You have been working on this project since 07/2017 - besides how far you going to - itd quite impressive what you already achieved.

Can I ask a general question to that?
Which game engine is Flyff based on? Not interested in game engines at all, just curious how its been made
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Old 01/31/2018, 16:26   #36



 
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[..] Can I ask a general question to that?
Which game engine is Flyff based on? Not interested in game engines at all, just curious how its been made
It's made with love.
The 3D-Engine used is DirectX 9.
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Old 02/02/2018, 19:23   #37
 
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Eh

I guess you can call this "progress"?



Getting more gameplay mechanics to work, started writing some kind of AI / Animation system.

btw, there is a discord server.

Going to post alot of "in-progress" stuff in there, mostly gifs of bugs and stupid stuff.

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Old 02/03/2018, 19:26   #38
 
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Giants! (Custom Textured MVR (ATEX))
Water! (meh)

Still working on the animation system stuff, im too stupid.

Will try to get some simple Idle and Walking and Standing animation switching going by tomorrow evening. So the monsters move around, with a walking animation, stand with the stand animation, and sometimes go idle.

Also going to add more randomness in it, I just didnt bother yet, because a working system > unnecessary features.

Discord:



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Old 02/05/2018, 14:45   #39
 
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Rewrote most of the Loading and Spawning, works better, safer and faster now

Small Update on the animation system walk-stand transition:


Discord:

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Old 02/12/2018, 17:57   #40
 
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So,

i started using the Unity asset "uMMORPG" so this project has a chance to get to a "playable" state.

Have to redo alot of stuff, but alot of stuff already has been done by the asset.

Still trying to figure out how everything works, asset swapping, adding my scripts, etc etc.

Maybe 1 month and it becomes playable(beeing able to run around on a map with others and kill monsters at least)

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Old 02/13/2018, 22:35   #41
 
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Your project is awesome, I support you and I have suggested your project to Webzen community ! (FR version because I speak french )



Continue to work on this, we believe in you, you are brilliant man !
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Old 02/14/2018, 08:02   #42
 
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Your project is awesome, I support you and I have suggested your project to Webzen community ! (FR version because I speak french )



Continue to work on this, we believe in you, you are brilliant man !
Could you please delete your thread? I dont want this anywhere on the webzen forums. Thanks.
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Old 02/14/2018, 23:24   #43
 
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Could you please delete your thread? I dont want this anywhere on the webzen forums. Thanks.
It's deleted
But I hope to see this on official server one day ... :'( !
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Old 02/15/2018, 09:41   #44
 
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It's deleted
But I hope to see this on official server one day ... :'( !
Child's dream. This can and will never happen.
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Old 02/19/2018, 22:33   #45
 
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ALOT OF STRESS LATER AND WE HAVE THIS



**** NETWORKING


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