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SendPlayerList::Inventory

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Old   #1
 
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SendPlayerList::Inventory


when I log-in my Account I cannot connect to the Server Selection and this error occurs

I don't know how this error occurs :3 I didn't change anything in the source
I've tried to search then I found an answer So I go to DbManagerSave.cpp then change my code into this

Code:
#if __VER >= 11 // __MA_VER11_05	// 케릭터 봉인 거래 기능 world,database,neuz
		if( pItemElem->m_dwItemId == II_SYS_SYS_SCR_SEALCHARACTER )
#ifdef __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#else __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#endif //__MODEL_CHANGE
					pItemElem->m_dwObjId, pItemElem->m_dwItemId,
					0, 0, 
					pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
					pItemElem->m_nHitPoint, pItemElem->m_nRepair,
					0, pItemElem->m_byFlag,
					pItemElem->GetSerialNumber(), pItemElem->GetOption(), 
  					pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
  					pItemElem->m_idGuild,
					pItemElem->m_nResistSMItemId				
				);
		else
#ifdef __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#else __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#endif //__MODEL_CHANGE

#ifdef __WEAPON_LEVELING
			"%d,%d,"
#endif // __WEAPON_LEVELING

#ifdef __MODEL_CHANGE
			"%d,"
#endif // __MODEL_CHANGE

#ifdef __OLD_NEW_GLOW_V2
			"%d,"
#endif // __OLD_NEW_GLOW_V2

			"%d/",
		  //sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",// Standard		
					pItemElem->m_dwObjId, pItemElem->m_dwItemId,
					0, 0, pItemElem->m_szItemText,
					pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
					pItemElem->m_nHitPoint, pItemElem->m_nRepair,
					0, pItemElem->m_byFlag,
					pItemElem->GetSerialNumber(), pItemElem->GetOption(), 
  					pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
  					pItemElem->m_idGuild,
					pItemElem->m_nResistSMItemId
but still not working
can you guys help me please



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Also check to see if GetItem function matches?
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Quote:
Originally Posted by Rhyder` View Post
What shoud I do there?






Quote:
Originally Posted by Avalion View Post
Also check to see if GetItem function matches?
How? Can you give me a guide please


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Quote:
Originally Posted by khemomo View Post
What shoud I do there?

How? Can you give me a guide please
Code:
#if __VER >= 11 // __MA_VER11_05	// 케릭터 봉인 거래 기능 world,database,neuz
		if( pItemElem->m_dwItemId == II_SYS_SYS_SCR_SEALCHARACTER )
#ifdef __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#else __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#endif //__MODEL_CHANGE
					pItemElem->m_dwObjId, pItemElem->m_dwItemId,
					0, 0, 
					pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
					pItemElem->m_nHitPoint, pItemElem->m_nRepair,
					0, pItemElem->m_byFlag,
					pItemElem->GetSerialNumber(), pItemElem->GetOption(), 
  					pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
  					pItemElem->m_idGuild,
					pItemElem->m_nResistSMItemId				
				);
		else
#ifdef __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
#else __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
#endif //__MODEL_CHANGE

#ifdef __WEAPON_LEVELING
			"%d,%d,"
#endif // __WEAPON_LEVELING

#ifdef __MODEL_CHANGE
			"%d,"
#endif // __MODEL_CHANGE

#ifdef __OLD_NEW_GLOW_V2
			"%d,"
#endif // __OLD_NEW_GLOW_V2
		"%d/",
		  //sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",// Standard		
					pItemElem->m_dwObjId, pItemElem->m_dwItemId,
					0, 0, pItemElem->m_szItemText,
					pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
					pItemElem->m_nHitPoint, pItemElem->m_nRepair,
					0, pItemElem->m_byFlag,
					pItemElem->GetSerialNumber(), pItemElem->GetOption(), 
  					pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
  					pItemElem->m_idGuild,
					pItemElem->m_nResistSMItemId
PLEASE USE YOUR F*CKING BRAIN THANK YOU
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Old   #6
 
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I still got this problem even though I've change the code into this.

Code:
#ifdef __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#else __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#endif //__MODEL_CHANGE
					pItemElem->m_dwObjId, pItemElem->m_dwItemId,
					0, 0, 
					pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
					pItemElem->m_nHitPoint, pItemElem->m_nRepair,
					0, pItemElem->m_byFlag,
					pItemElem->GetSerialNumber(), pItemElem->GetOption(), 
  					pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
  					pItemElem->m_idGuild,
					pItemElem->m_nResistSMItemId				
				);
		else
#ifdef __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
#else __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
#endif //__MODEL_CHANGE

#ifdef __WEAPON_LEVELING
			"%d,%d,"
#endif // __WEAPON_LEVELING

#ifdef __MODEL_CHANGE
			"%d,"
#endif // __MODEL_CHANGE

#ifdef __OLD_NEW_GLOW_V2
			"%d,"
#endif // __OLD_NEW_GLOW_V2
#ifdef __SWITCH_PETGLOW
			",%d"
#endif //__SWITCH_PETGLOW
			"%d/",
		  //sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",// Standard		
					pItemElem->m_dwObjId, pItemElem->m_dwItemId,
					0, 0, pItemElem->m_szItemText,
					pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
					pItemElem->m_nHitPoint, pItemElem->m_nRepair,
					0, pItemElem->m_byFlag,
					pItemElem->GetSerialNumber(), pItemElem->GetOption(), 
  					pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
  					pItemElem->m_idGuild,
					pItemElem->m_nResistSMItemId

#ifdef __WEAPON_LEVELING
					, pItemElem->m_nWeaponLevel
					, pItemElem->m_nWeaponExp
#endif // __WEAPON_LEVELING

Still got this error, or this is not my problem? where this error occurs please help me

Code:
2017/ 2/25   21:36:27   SendPlayerList::Inventory : << IndexItem Plus, 5427808

2017/ 2/25   21:36:27   Inventory = 5427808,1,2801,0,(null),257138960,1,0,0,0,0,0,1158368268,0,0,0,0,0/5427808,2,4805,0,(null),257139136,5,0,0,0,0,0,-1270662827,0,0,0,0,0/5427808,3,26456,0,(null),257139312,85,0,-1,0,0,0,1882733210,0,0,0,0,0/5427808,42,506,0,(null),257146176,1,0,5850000,0,0,0,685080426,0,0,0,0,0/5427808,43,510,0,(null),257146352,1,0,4500000,0,0,0,-441074597,0,0,0,0,0/5427808,44,21,0,(null),257146528,1,0,7200000,0,0,0,-148431624,0,0,0,0,0/5427808,45,2800,0,(null),257146704,3,0,0,0,0,0,-2041899567,0,0,0,0,0/$
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Quote:
Originally Posted by khemomo View Post
Still got this error, or this is not my problem? where this error occurs please help me

Code:
2017/ 2/25   21:36:27   SendPlayerList::Inventory : << IndexItem Plus, 5427808

2017/ 2/25   21:36:27   Inventory = 5427808,1,2801,0,(null),257138960,1,0,0,0,0,0,1158368268,0,0,0,0,0/5427808,2,4805,0,(null),257139136,5,0,0,0,0,0,-1270662827,0,0,0,0,0/5427808,3,26456,0,(null),257139312,85,0,-1,0,0,0,1882733210,0,0,0,0,0/5427808,42,506,0,(null),257146176,1,0,5850000,0,0,0,685080426,0,0,0,0,0/5427808,43,510,0,(null),257146352,1,0,4500000,0,0,0,-441074597,0,0,0,0,0/5427808,44,21,0,(null),257146528,1,0,7200000,0,0,0,-148431624,0,0,0,0,0/5427808,45,2800,0,(null),257146704,3,0,0,0,0,0,-2041899567,0,0,0,0,0/$
Have you try to add Tabbed Inventory ?
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Quote:
Originally Posted by Gentros' View Post
Have you try to add Tabbed Inventory ?
No this source/Files is working fine for 1 week. I didn't change anything but after I close my program and Open it again this problem pop-up I cant connect to the server selection

Anyway this source (GOH or Erendora has a //#define __TABBED_INVENTORY // (v17 Inventory = Useless) but already close)

I think this one is your source. I saw your name here (Named Engineer Gentros).
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Quote:
Originally Posted by khemomo View Post
No this source/Files is working fine for 1 week. I didn't change anything but after I close my program and Open it again this problem pop-up I cant connect to the server selection

Anyway this source (GOH or Erendora has a //#define __TABBED_INVENTORY // (v17 Inventory = Useless) but already close)

I think this one is your source. I saw your name here (Named Engineer Gentros).
Look at the ordering of that sprintf. Look at the full code of it, make sure it is correct. And then look for the function GetItem in the DBManager class. Make sure it matches to the save parameters. Wipe inventory. ????. profit.


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