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SendPlayerList::Inventory

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Old   #1
 
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SendPlayerList::Inventory


when I log-in my Account I cannot connect to the Server Selection and this error occurs

I don't know how this error occurs :3 I didn't change anything in the source
I've tried to search then I found an answer So I go to DbManagerSave.cpp then change my code into this

Code:
#if __VER >= 11 // __MA_VER11_05	// 케릭터 봉인 거래 기능 world,database,neuz
		if( pItemElem->m_dwItemId == II_SYS_SYS_SCR_SEALCHARACTER )
#ifdef __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#else __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#endif //__MODEL_CHANGE
					pItemElem->m_dwObjId, pItemElem->m_dwItemId,
					0, 0, 
					pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
					pItemElem->m_nHitPoint, pItemElem->m_nRepair,
					0, pItemElem->m_byFlag,
					pItemElem->GetSerialNumber(), pItemElem->GetOption(), 
  					pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
  					pItemElem->m_idGuild,
					pItemElem->m_nResistSMItemId				
				);
		else
#ifdef __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#else __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#endif //__MODEL_CHANGE

#ifdef __WEAPON_LEVELING
			"%d,%d,"
#endif // __WEAPON_LEVELING

#ifdef __MODEL_CHANGE
			"%d,"
#endif // __MODEL_CHANGE

#ifdef __OLD_NEW_GLOW_V2
			"%d,"
#endif // __OLD_NEW_GLOW_V2

			"%d/",
		  //sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",// Standard		
					pItemElem->m_dwObjId, pItemElem->m_dwItemId,
					0, 0, pItemElem->m_szItemText,
					pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
					pItemElem->m_nHitPoint, pItemElem->m_nRepair,
					0, pItemElem->m_byFlag,
					pItemElem->GetSerialNumber(), pItemElem->GetOption(), 
  					pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
  					pItemElem->m_idGuild,
					pItemElem->m_nResistSMItemId
but still not working
can you guys help me please



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Quote:
Originally Posted by Rhyder` View Post
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What shoud I do there?






Quote:
Originally Posted by Avalion View Post
Also check to see if GetItem function matches?
How? Can you give me a guide please
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Old   #4

 
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Quote:
Originally Posted by khemomo View Post
What shoud I do there?

How? Can you give me a guide please
Code:
#if __VER >= 11 // __MA_VER11_05	// 케릭터 봉인 거래 기능 world,database,neuz
		if( pItemElem->m_dwItemId == II_SYS_SYS_SCR_SEALCHARACTER )
#ifdef __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#else __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#endif //__MODEL_CHANGE
					pItemElem->m_dwObjId, pItemElem->m_dwItemId,
					0, 0, 
					pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
					pItemElem->m_nHitPoint, pItemElem->m_nRepair,
					0, pItemElem->m_byFlag,
					pItemElem->GetSerialNumber(), pItemElem->GetOption(), 
  					pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
  					pItemElem->m_idGuild,
					pItemElem->m_nResistSMItemId				
				);
		else
#ifdef __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
#else __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
#endif //__MODEL_CHANGE

#ifdef __WEAPON_LEVELING
			"%d,%d,"
#endif // __WEAPON_LEVELING

#ifdef __MODEL_CHANGE
			"%d,"
#endif // __MODEL_CHANGE

#ifdef __OLD_NEW_GLOW_V2
			"%d,"
#endif // __OLD_NEW_GLOW_V2
		"%d/",
		  //sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",// Standard		
					pItemElem->m_dwObjId, pItemElem->m_dwItemId,
					0, 0, pItemElem->m_szItemText,
					pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
					pItemElem->m_nHitPoint, pItemElem->m_nRepair,
					0, pItemElem->m_byFlag,
					pItemElem->GetSerialNumber(), pItemElem->GetOption(), 
  					pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
  					pItemElem->m_idGuild,
					pItemElem->m_nResistSMItemId
PLEASE USE YOUR F*CKING BRAIN THANK YOU


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Old   #5
 
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I still got this problem even though I've change the code into this.

Code:
#ifdef __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#else __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#endif //__MODEL_CHANGE
					pItemElem->m_dwObjId, pItemElem->m_dwItemId,
					0, 0, 
					pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
					pItemElem->m_nHitPoint, pItemElem->m_nRepair,
					0, pItemElem->m_byFlag,
					pItemElem->GetSerialNumber(), pItemElem->GetOption(), 
  					pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
  					pItemElem->m_idGuild,
					pItemElem->m_nResistSMItemId				
				);
		else
#ifdef __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
#else __MODEL_CHANGE
            sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
#endif //__MODEL_CHANGE

#ifdef __WEAPON_LEVELING
			"%d,%d,"
#endif // __WEAPON_LEVELING

#ifdef __MODEL_CHANGE
			"%d,"
#endif // __MODEL_CHANGE

#ifdef __OLD_NEW_GLOW_V2
			"%d,"
#endif // __OLD_NEW_GLOW_V2
#ifdef __SWITCH_PETGLOW
			",%d"
#endif //__SWITCH_PETGLOW
			"%d/",
		  //sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",// Standard		
					pItemElem->m_dwObjId, pItemElem->m_dwItemId,
					0, 0, pItemElem->m_szItemText,
					pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
					pItemElem->m_nHitPoint, pItemElem->m_nRepair,
					0, pItemElem->m_byFlag,
					pItemElem->GetSerialNumber(), pItemElem->GetOption(), 
  					pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
  					pItemElem->m_idGuild,
					pItemElem->m_nResistSMItemId

#ifdef __WEAPON_LEVELING
					, pItemElem->m_nWeaponLevel
					, pItemElem->m_nWeaponExp
#endif // __WEAPON_LEVELING

Still got this error, or this is not my problem? where this error occurs please help me

Code:
2017/ 2/25   21:36:27   SendPlayerList::Inventory : << IndexItem Plus, 5427808

2017/ 2/25   21:36:27   Inventory = 5427808,1,2801,0,(null),257138960,1,0,0,0,0,0,1158368268,0,0,0,0,0/5427808,2,4805,0,(null),257139136,5,0,0,0,0,0,-1270662827,0,0,0,0,0/5427808,3,26456,0,(null),257139312,85,0,-1,0,0,0,1882733210,0,0,0,0,0/5427808,42,506,0,(null),257146176,1,0,5850000,0,0,0,685080426,0,0,0,0,0/5427808,43,510,0,(null),257146352,1,0,4500000,0,0,0,-441074597,0,0,0,0,0/5427808,44,21,0,(null),257146528,1,0,7200000,0,0,0,-148431624,0,0,0,0,0/5427808,45,2800,0,(null),257146704,3,0,0,0,0,0,-2041899567,0,0,0,0,0/$
khemomo is offline  
Old   #6

 
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Quote:
Originally Posted by khemomo View Post
Still got this error, or this is not my problem? where this error occurs please help me

Code:
2017/ 2/25   21:36:27   SendPlayerList::Inventory : << IndexItem Plus, 5427808

2017/ 2/25   21:36:27   Inventory = 5427808,1,2801,0,(null),257138960,1,0,0,0,0,0,1158368268,0,0,0,0,0/5427808,2,4805,0,(null),257139136,5,0,0,0,0,0,-1270662827,0,0,0,0,0/5427808,3,26456,0,(null),257139312,85,0,-1,0,0,0,1882733210,0,0,0,0,0/5427808,42,506,0,(null),257146176,1,0,5850000,0,0,0,685080426,0,0,0,0,0/5427808,43,510,0,(null),257146352,1,0,4500000,0,0,0,-441074597,0,0,0,0,0/5427808,44,21,0,(null),257146528,1,0,7200000,0,0,0,-148431624,0,0,0,0,0/5427808,45,2800,0,(null),257146704,3,0,0,0,0,0,-2041899567,0,0,0,0,0/$
Have you try to add Tabbed Inventory ?
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Old   #7
 
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Quote:
Originally Posted by Gentros' View Post
Have you try to add Tabbed Inventory ?
No this source/Files is working fine for 1 week. I didn't change anything but after I close my program and Open it again this problem pop-up I cant connect to the server selection

Anyway this source (GOH or Erendora has a //#define __TABBED_INVENTORY // (v17 Inventory = Useless) but already close)

I think this one is your source. I saw your name here (Named Engineer Gentros).


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