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// Red chips per kill in GW //

Discussion on // Red chips per kill in GW // within the Flyff Private Server forum part of the Flyff category.

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Old   #1
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Post // Red chips per kill in GW //

Hello;

How to make a system of RC per kill in guildsiege? For example 1 kill = 10 RC

Thank's
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Old 02/05/2017, 04:54   #2
 
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__Common/eveschool.cpp

Search for:


Code:
    if( bKillDiffernceGuild )
        ++nGetPoint;
Put this Below:


Code:
    CItemElem item;
    item.m_nItemNum = RC_KILL;
    item.m_dwItemId = II_CHP_RED;
    if( pAttacker->CreateItem( &item ) )
    {
        //pAttacker->AddText("" );
    }
Neuz and Worldserver Versioncommon.h
Code:
#define RC_KILL 10
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Old 02/05/2017, 05:41   #3
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Thanks for the quick response, it works !
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Old 02/05/2017, 16:23   #4
 
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Its not copyright, its credits where i got the codes Sorry for that.
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Old 04/03/2017, 01:08   #5
 
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vla cki spasse kan on cé pa dev sal fdp ki sé r1 fer lui meme (ta lseum psk lortograf laisra pa lmodo traduir cke jdi hin fdp)

English translation :

All thanks to Flyffdev for his answer , well i don't think u need to put credits since the code is easy to put ?. (close request because subject is finished i guess)
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Old 04/03/2017, 02:58   #6
 
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Quote:
Originally Posted by flyffdev View Post
__Common/eveschool.cpp

Search for:


Code:
    if( bKillDiffernceGuild )
        ++nGetPoint;
Put this Below:


Code:
    CItemElem item;
    item.m_nItemNum = RC_KILL;
    item.m_dwItemId = II_CHP_RED;
    if( pAttacker->CreateItem( &item ) )
    {
        //pAttacker->AddText("" );
    }
Neuz and Worldserver Versioncommon.h
Code:
#define RC_KILL 10
The code from Azure Repo. So credit will exactly at Azure repo not yours
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Old 04/03/2017, 08:45   #7
 
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Quote:
Originally Posted by Rhyder` View Post
i like how you guys give tutorials... made my day



why not make it like this?
Code:
    CItemElem item;
    item.m_nItemNum = 10;
    item.m_dwItemId = II_CHP_RED;
    pAttacker->CreateItem( &item );
Ohyeah.. but its better for Maintenance work.

But i would define this at the top of __Common/eveschool.cpp

Btw why worldserver AND NEUZ? This snippet is in part of a #ifdef __WORLDSERVER .. #endif and only in use of the WorldServer Project.
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Old 04/04/2017, 12:05   #8
 
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The code from Azure Repo. So credit will exactly at Azure repo not yours
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Old 04/05/2017, 16:27   #9
 
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Quote:
Originally Posted by Ecrypter View Post
The code from Azure Repo. So credit will exactly at Azure repo not yours
do you see any words that i put credits on me?


Quote:
Originally Posted by Rhyder` View Post
i like how you guys give tutorials... made my day



why not make it like this?
Code:
    CItemElem item;
    item.m_nItemNum = 10;
    item.m_dwItemId = II_CHP_RED;
    pAttacker->CreateItem( &item );

is that really matter?
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Old 04/06/2017, 18:21   #10
 
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What he means is, the snippet is covered in a #ifdef __WORLDSERVER..
So defining in Neuz Versioncommon.h does nothing at all
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