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[Question] Character info

Discussion on [Question] Character info within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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[Question] Character info

Can i ask where can i adjust the position of the red mark (name, Level and "?" "X".

and where can i remove the "?" Icon in the status. Thanks in advance
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Old 12/01/2016, 02:29   #2
 
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resdata.inc open it with Atools
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Old 12/01/2016, 05:36   #3
 
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Use Gui tools
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Old 12/01/2016, 07:09   #4
 
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its not in resdata.inc i all ready try using A tools and Ruby. I think in source code do you know what .cpp file related in this character status?

Look no WIDC or WTYPE For character name and for the "?" and "x"

Only of character icon hp,mp,fp and Exp.

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Old 12/01/2016, 11:19   #5
 
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minimize the size of your status info they hide your ? into X. i already do this and work in in other v19 resdata
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Old 12/02/2016, 09:47   #6
 
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All wrong.. here.. there you will find what you looking for.

Quote:
CWndStatus::PaintFrame
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Old 12/02/2016, 10:26   #7
 
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CWndTitleBar is what he asked..
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Old 12/02/2016, 10:48   #8
 
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Quote:
Originally Posted by Jupsi332 View Post
CWndTitleBar is what he asked..
Not for the position. But is okay.
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Old 12/02/2016, 11:44   #9
 
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void CWndTitleBar::OnInitialUpdate()
but is okay.
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Old 12/02/2016, 12:00   #10
 
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Quote:
Originally Posted by Jupsi332 View Post
void CWndTitleBar::OnInitialUpdate()
but is okay.
Cmon. I know what you mean. Its true for minimaze and co.
But is okay.

Can i ask where can i adjust the position of the red mark (name, Level and "?" "X".
Quote:
void CWndStatus::PaintFrame( C2DRender* p2DRender )
and where can i remove the "?" Icon in the status. Thanks in advance
Quote:
void CWndTitleBar::OnInitialUpdate()
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Old 12/02/2016, 12:16   #11
 
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Code:
if(m_pParentWnd->IsWndStyle( WBS_HELP ) )
	{
		m_awndButton[ WTBID_HELP - 10000 ].Create( _T( "?" ), 0, CRect( m_nButtonMax * 16, 1 , m_nButtonMax * 16 + 16, 20), this, WTBID_HELP ), m_nButtonMax++;
//#ifdef __CLIENT
		m_awndButton[ WTBID_HELP - 10000 ].SetTexture( m_pApp->m_pd3dDevice, MakePath( DIR_THEME, "ButtWndHelp.tga" ), TRUE );
		m_awndButton[ WTBID_HELP - 10000 ].FitTextureSize();
//#endif
	}
remove WBS_HELP from cwndstatus

positioning the X
Code:
if( m_pParentWnd->m_bNoCloseButton == FALSE )
		{
			m_awndButton[ WTBID_CLOSE - 10000 ].Create( _T( "x" ), 0, CRect( m_nButtonMax * 16, 1 , m_nButtonMax * 16 + 16, 20), this, WTBID_CLOSE ), m_nButtonMax++;
			m_awndButton[ WTBID_CLOSE - 10000 ].SetTexture( m_pApp->m_pd3dDevice, MakePath( DIR_THEME, "ButtWndExit.tga" ), TRUE );
			m_awndButton[ WTBID_CLOSE - 10000 ].FitTextureSize();
		}
please in advance?

the Name and level is made with SetTitle
so CWndBase::Paintframe adjust height.
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Old 12/02/2016, 13:33   #12
 
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Quote:
Originally Posted by Jupsi332 View Post
Code:
if(m_pParentWnd->IsWndStyle( WBS_HELP ) )
	{
		m_awndButton[ WTBID_HELP - 10000 ].Create( _T( "?" ), 0, CRect( m_nButtonMax * 16, 1 , m_nButtonMax * 16 + 16, 20), this, WTBID_HELP ), m_nButtonMax++;
//#ifdef __CLIENT
		m_awndButton[ WTBID_HELP - 10000 ].SetTexture( m_pApp->m_pd3dDevice, MakePath( DIR_THEME, "ButtWndHelp.tga" ), TRUE );
		m_awndButton[ WTBID_HELP - 10000 ].FitTextureSize();
//#endif
	}
remove WBS_HELP from cwndstatus

positioning the X
Code:
if( m_pParentWnd->m_bNoCloseButton == FALSE )
		{
			m_awndButton[ WTBID_CLOSE - 10000 ].Create( _T( "x" ), 0, CRect( m_nButtonMax * 16, 1 , m_nButtonMax * 16 + 16, 20), this, WTBID_CLOSE ), m_nButtonMax++;
			m_awndButton[ WTBID_CLOSE - 10000 ].SetTexture( m_pApp->m_pd3dDevice, MakePath( DIR_THEME, "ButtWndExit.tga" ), TRUE );
			m_awndButton[ WTBID_CLOSE - 10000 ].FitTextureSize();
		}
please in advance?

the Name and level is made with SetTitle
so CWndBase::Paintframe adjust height.

Realy?
Quote:
void CWndStatus::PaintFrame( C2DRender* p2DRender )
{
CRect rect = GetWindowRect();
if( m_pTexture && g_pPlayer )
{
RenderWnd();
// ¿©±â´Â ŸÀÌƲ ¹ÙÀÇ ÅؽºÆ®¸¦ Ãâ·ÂÇÏ´Â °÷
if( IsWndStyle( WBS_CAPTION ) )
{
int y = 4;
CD3DFont* pOldFont = p2DRender->GetFont();
p2DRender->SetFont( CWndBase::m_Theme.m_pFontWndTitle );
p2DRender->TextOut( 10, y, m_strTitle, m_dwColor );
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