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Transfer Awakening Applet Not Showing Up In The NPC

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Old   #1
 
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Transfer Awakening Applet Not Showing Up In The NPC

First off, I have successfully added the released system from this , then I have added this thing posted by @.

Quote:
Originally Posted by N8Schatten View Post
Hi ich hätte ein Problem ich wollte das fenster auf einen NPC legen habe das mal so gemacht:


WndManager.h
Code:
#ifdef __TRANSFER_AWAKE
    CWndTransfer* m_pWndTrans;
#endif //__TRANSFER_AWAKE
WndManager.cpp
Code:
#ifdef __TRANSFER_AWAKE
    m_pWndTrans = NULL;
#endif //__TRANSFER_AWAKE
Code:
#ifdef __TRANSFER_AWAKE
    SAFE_DELETE( m_pWndTrans );
#endif //__TRANSFER_AWAKE
Code:
#ifdef __TRANSFER_AWAKE
    if( m_pWndTrans == pWndChild )
    {
        SAFE_DELETE( m_pWndTrans );
        pWndChild = NULL;
    }
#endif //__TRANSFER_AWAKE
Code:
#ifdef __TRANSFER_AWAKE
        CWndTransfer* pWndTrans = (CWndTransfer*)g_WndMng.GetWndBase( APP_TRANSFER );
        if(pWndTrans!= NULL)
            pWndTrans->SetVisible(FALSE);
#endif //__TRANSFER_AWAKE
Code:
#ifdef __TRANSFER_AWAKE
        CWndTransfer* pWndTrans = (CWndTransfer*)g_WndMng.GetWndBase( APP_TRANSFER );
        if(pWndTrans!= NULL)
            pWndTrans->SetVisible(TRUE);
#endif //__TRANSFER_AWAKE
WndWorld.cpp
Code:
#ifdef __TRANSFER_AWAKE
		case MMI_TRANSFER_AWA:
			{
				SAFE_DELETE(g_WndMng.m_pWndTrans);
				g_WndMng.m_pWndTrans = new CWndTransfer;
				g_WndMng.m_pWndTrans->Initialize();
			}
			break;
#endif
und bekomme leider folgende Errors:

Code:
WndWorld.cpp
\ServerFiles\Source\Source\_Interface\WndWorld.cpp(5216) : error C2065: 'MMI_TRANSFER_AWA' : undeclared identifier
\ServerFiles\Source\Source\_Interface\WndWorld.cpp(5216) : error C2051: case expression not constant
EDIT: Muss man noch irgendwas in der WndWorld.cpp adden???

Then I have added that applet to Jeff:

Code:
MaFl_Jeff
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_MODEL_CHANGER );
		AddMenu( MMI_TRANSFER_AWA ); // This one.
		SetImage
		(
		IDS_CHARACTER_INC_000090
		);
		m_szDialog= "MaFl_Jeff.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000091
	);
}
The problem is when I click Jeff(The NPC), the button for transfer awakening does not show up and only for the model changer. What do you think is the problem? Did I miss something?



pakinglalat is offline  
Old 08/07/2016, 16:51   #2
 
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did you define the name of the MMI?

In defineText.h you should put:
#define TID_MMI_TRANSFER_AWA X

and X is the ID of MMI_TRANSFER_AWA + 7000!


Capt. Jack is offline  
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Old 08/07/2016, 18:04   #3
 
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Quote:
Originally Posted by Capt. Jack View Post
did you define the name of the MMI?

In defineText.h you should put:
#define TID_MMI_TRANSFER_AWA X

and X is the ID of MMI_TRANSFER_AWA + 7000!
Hey, I missed that! Thank you so much for pointing out. I will update you whenever it works or it did not
pakinglalat is offline  
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