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Exchange Frage
Discussion on Exchange Frage within the Flyff Private Server forum part of the Flyff category.
12/12/2014, 18:13
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#1
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elite*gold: 0
Join Date: Apr 2014
Posts: 193
Received Thanks: 3
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Exchange Frage
Hey,
ich hab ein Problem unszwar habe ich den Exchange von offi rein machen wollen, den vom colloseum, das man da die waffen tauschen kann. Hab das aus den offi client entnommen und bei mir eingebaut. wenn ich jetzt aber ingame auf den npc klicke passiert gar nichts der zeigt mir nichts an. Weiß einer warum?, benutze roc source.
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12/12/2014, 20:17
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#2
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ベトナム警察
elite*gold: 725
Join Date: Jan 2012
Posts: 16,371
Received Thanks: 3,429
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Character.inc Eintrag vorhanden? Exchange Script vorhanden?
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12/12/2014, 21:47
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#3
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elite*gold: 0
Join Date: Apr 2014
Posts: 193
Received Thanks: 3
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Exchange_Script :
PHP Code:
MMI_COLOSSEUM_REWARD_WEAPON_1 //ÁõÇ¥·Î ÃÊ±Þ Åõ»çÀÇ ¹«±â ±³È¯ { DESCRIPTION { TID_MMI_COLOSSEUM_REWARD_WEAPON_1_DESCRIPTION } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT01 // Ǫ¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃÊ±Þ Åõ»çÀÇ ÇѼհË(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 1800 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 360 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 6 } PAY 1 { II_WEA_SWO_COLOGRADE_1 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT02 // Ǫ¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃÊ±Þ Åõ»çÀÇ ¾ç¼Õ°Ë(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 1800 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 360 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 6 } PAY 1 { II_WEA_SWT_COLOGRADE_1 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT03 // Ǫ¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃÊ±Þ Åõ»çÀÇ ÇѼյµ³¢(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 1800 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 360 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 6 } PAY 1 { II_WEA_AXE_COLOGRADE_1 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT04 // Ǫ¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃÊ±Þ Åõ»çÀÇ ¾ç¼Õµµ³¢(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 1800 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 360 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 6 } PAY 1 { II_WEA_AXT_COLOGRADE_1 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT05 // Ǫ¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃÊ±Þ Åõ»çÀÇ ³ÊŬ(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 1800 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 360 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 6 } PAY 1 { II_WEA_KNU_COLOGRADE_1 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT06 // Ǫ¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃÊ±Þ Åõ»çÀÇ ½ºÆ½(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 1800 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 360 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 6 } PAY 1 { II_WEA_CHE_COLOGRADE_1 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT07 // Ǫ¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃÊ±Þ Åõ»çÀÇ ¿Ïµå(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 1800 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 360 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 6 } PAY 1 { II_WEA_WAN_COLOGRADE_1 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT08 // Ǫ¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃÊ±Þ Åõ»çÀÇ ½ºÅÂÇÁ(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 1800 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 360 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 6 } PAY 1 { II_WEA_STA_COLOGRADE_1 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT09 // Ǫ¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃÊ±Þ Åõ»çÀÇ È°(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 1800 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 360 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 6 } PAY 1 { II_WEA_BOW_COLOGRADE_1 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT10 // Ǫ¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃÊ±Þ Åõ»çÀÇ ¿ä¿ä(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 1800 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 360 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 6 } PAY 1 { II_WEA_YOY_COLOGRADE_1 1 1000000 2 } } } MMI_COLOSSEUM_REWARD_WEAPON_2 //ÁõÇ¥·Î Áß±Þ Åõ»çÀÇ ¹«±â ±³È¯ { DESCRIPTION { TID_MMI_COLOSSEUM_REWARD_WEAPON_2_DESCRIPTION } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT01 // Ǫ¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ ÇѼհË(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 5400 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 1080 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 18 } PAY 1 { II_WEA_SWO_COLOGRADE_2 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT02 // Ǫ¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ ¾ç¼Õ°Ë(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 5400 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 1080 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 18 } PAY 1 { II_WEA_SWT_COLOGRADE_2 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT03 // Ǫ¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ ÇѼյµ³¢(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 5400 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 1080 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 18 } PAY 1 { II_WEA_AXE_COLOGRADE_2 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT04 // Ǫ¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ ¾ç¼Õµµ³¢(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 5400 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 1080 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 18 } PAY 1 { II_WEA_AXT_COLOGRADE_2 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT05 // Ǫ¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ ³ÊŬ(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 5400 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 1080 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 18 } PAY 1 { II_WEA_KNU_COLOGRADE_2 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT06 // Ǫ¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ ½ºÆ½(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 5400 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 1080 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 18 } PAY 1 { II_WEA_CHE_COLOGRADE_2 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT07 // Ǫ¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ ¿Ïµå(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 5400 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 1080 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 18 } PAY 1 { II_WEA_WAN_COLOGRADE_2 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT08 // Ǫ¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ ½ºÅÂÇÁ(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 5400 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 1080 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 18 } PAY 1 { II_WEA_STA_COLOGRADE_2 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT09 // Ǫ¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ È°(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 5400 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 1080 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 18 } PAY 1 { II_WEA_BOW_COLOGRADE_2 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT10 // Ǫ¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ ¿ä¿ä(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 5400 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 1080 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 18 } PAY 1 { II_WEA_YOY_COLOGRADE_2 1 1000000 2 } } } MMI_COLOSSEUM_REWARD_WEAPON_3 //ÁõÇ¥·Î °í±Þ Åõ»çÀÇ ¹«±â ±³È¯ { DESCRIPTION { TID_MMI_COLOSSEUM_REWARD_WEAPON_3_DESCRIPTION } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT01 // Ǫ¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ ÇѼհË(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 12600 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 2520 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 40 } PAY 1 { II_WEA_SWO_COLOGRADE_3 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT02 // Ǫ¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ ¾ç¼Õ°Ë(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 12600 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 2520 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 40 } PAY 1 { II_WEA_SWT_COLOGRADE_3 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT03 // Ǫ¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ ÇѼյµ³¢(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 12600 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 2520 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 40 } PAY 1 { II_WEA_AXE_COLOGRADE_3 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT04 // Ǫ¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ ¾ç¼Õµµ³¢(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 12600 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 2520 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 40 } PAY 1 { II_WEA_AXT_COLOGRADE_3 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT05 // Ǫ¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ ³ÊŬ(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 12600 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 2520 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 40 } PAY 1 { II_WEA_KNU_COLOGRADE_3 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT06 // Ǫ¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ ½ºÆ½(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 12600 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 2520 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 40 } PAY 1 { II_WEA_CHE_COLOGRADE_3 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT07 // Ǫ¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ ¿Ïµå(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 12600 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 2520 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 40 } PAY 1 { II_WEA_WAN_COLOGRADE_3 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT08 // Ǫ¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ ½ºÅÂÇÁ(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 12600 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 2520 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 40 } PAY 1 { II_WEA_STA_COLOGRADE_3 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT09 // Ǫ¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ È°(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 12600 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 2520 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 40 } PAY 1 { II_WEA_BOW_COLOGRADE_3 1 1000000 2 } } SET TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT10 // Ǫ¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ ¿ä¿ä(±Í¼Ó) 1°³ { CONDITION { II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL 12600 II_SYS_SYS_SCR_MERDERREDSIGNSCROLL 2520 II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL 40 } PAY 1 { II_WEA_YOY_COLOGRADE_3 1 1000000 2 } } }
character.inc :
PHP Code:
MAFL_COLONPC // 콜롯세움 입장 NPC { setting { AddMenu( MMI_COLOSSEUM_COLOENTER01 ); // 콜롯세움 입장 AddMenu( MMI_COLOSSEUM_REWARD_WEAPON_1 ); AddMenu( MMI_COLOSSEUM_REWARD_WEAPON_2 ); AddMenu( MMI_COLOSSEUM_REWARD_WEAPON_3 );
SetImage ( IDS_CHARACTER_INC_001010 ); m_szDialog= ""; }
SetName ( IDS_CHARACTER_INC_001011 ); }
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12/12/2014, 22:25
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#4
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elite*gold: 0
Join Date: Sep 2011
Posts: 677
Received Thanks: 390
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defineNeuz.h, defineText.h fehlen, wobei die defineNeuz.h auch im Resource Ordner der Source bearbeitet werden muss, da du die Neuz dann neu compilest!
Beispiel meines Exchange Scripts:
Exchange Script:
Code:
MMI_GW_TOKEN_EXCHANGER
{
DESCRIPTION
{
TID_MMI_GW_TOKEN_EXCHANGER_DESC
}
SET TID_MMI_GW_TOKEN_EXCHANGER_COND01
{
CONDITION
{
II_TOK_CHP_GW 20
}
REMOVE
{
II_TOK_CHP_GW 20
}
PAY 1
{
II_SYS_SYS_EVE_FOOTBALLBLACK01 20 1000000
}
}
SET TID_MMI_GW_TOKEN_EXCHANGER_COND02
{
CONDITION
{
II_TOK_CHP_GW 20
}
REMOVE
{
II_TOK_CHP_GW 20
}
PAY 1
{
II_SYS_SYS_EVE_FOOTBALLBLUE01 20 1000000
}
}
SET TID_MMI_GW_TOKEN_EXCHANGER_COND03
{
CONDITION
{
II_TOK_CHP_GW 20
}
REMOVE
{
II_TOK_CHP_GW 20
}
PAY 1
{
II_SYS_SYS_EVE_FOOTBALLRED01 20 1000000
}
}
SET TID_MMI_GW_TOKEN_EXCHANGER_COND04
{
CONDITION
{
II_TOK_CHP_GW 20
}
REMOVE
{
II_TOK_CHP_GW 20
}
PAY 1
{
II_SYS_SYS_EVE_VICTORYPRIDE01 5 1000000
}
}
SET TID_MMI_GW_TOKEN_EXCHANGER_COND05
{
CONDITION
{
II_TOK_CHP_GW 100
}
REMOVE
{
II_TOK_CHP_GW 100
}
PAY 1
{
II_SYS_SYS_EVE_BALLOON 1 1000000
}
}
SET TID_MMI_GW_TOKEN_EXCHANGER_COND06
{
CONDITION
{
II_TOK_CHP_GW 100
}
REMOVE
{
II_TOK_CHP_GW 100
}
PAY 1
{
II_SYS_SYS_EVE_BALLOON01 1 1000000
}
}
SET TID_MMI_GW_TOKEN_EXCHANGER_COND07
{
CONDITION
{
II_TOK_CHP_GW 100
}
REMOVE
{
II_TOK_CHP_GW 100
}
PAY 1
{
II_SYS_SYS_EVE_BALLOON02 1 1000000
}
}
SET TID_MMI_GW_TOKEN_EXCHANGER_COND08
{
CONDITION
{
II_TOK_CHP_GW 1500
}
REMOVE
{
II_TOK_CHP_GW 1500
}
PAY 1
{
II_ARM_S_CLO_CLO_LEGEND01 1 1000000
}
}
}
character.inc:
Code:
MaFl_Jeff
{
setting
{
AddMenu( MMI_GW_TOKEN_EXCHANGER );
SetImage
(
IDS_CHARACTER_INC_000090
);
m_szDialog= "MaFl_Jeff.txt";
}
SetName
(
IDS_CHARACTER_INC_000091
);
}
defineText.h:
Code:
#define TID_MMI_GW_TOKEN_EXCHANGER 4466
#define TID_MMI_GW_TOKEN_EXCHANGER_DESC 4467
#define TID_MMI_GW_TOKEN_EXCHANGER_COND01 4468
#define TID_MMI_GW_TOKEN_EXCHANGER_COND02 4469
#define TID_MMI_GW_TOKEN_EXCHANGER_COND03 4470
#define TID_MMI_GW_TOKEN_EXCHANGER_COND04 4471
#define TID_MMI_GW_TOKEN_EXCHANGER_COND05 4472
#define TID_MMI_GW_TOKEN_EXCHANGER_COND06 4473
#define TID_MMI_GW_TOKEN_EXCHANGER_COND07 4474
#define TID_MMI_GW_TOKEN_EXCHANGER_COND08 4475
defineNeuz.h:
Code:
#define MMI_GW_TOKEN_EXCHANGER 177
#define MAX_MOVER_MENU 190
Hier musst du die Max Mover Menüs einstellen
textclient.inc:
Code:
TID_MMI_GW_TOKEN_EXCHANGER_DESC 0xff000000
{
IDS_TEXTGWEXCHG_DES_00001
}
TID_MMI_GW_TOKEN_EXCHANGER_COND01 0xff000000
{
IDS_TEXTGWEXCHG_CON_00001
}
TID_MMI_GW_TOKEN_EXCHANGER_COND02 0xff000000
{
IDS_TEXTGWEXCHG_CON_00002
}
TID_MMI_GW_TOKEN_EXCHANGER_COND03 0xff000000
{
IDS_TEXTGWEXCHG_CON_00003
}
TID_MMI_GW_TOKEN_EXCHANGER_COND04 0xff000000
{
IDS_TEXTGWEXCHG_CON_00004
}
TID_MMI_GW_TOKEN_EXCHANGER_COND05 0xff000000
{
IDS_TEXTGWEXCHG_CON_00005
}
TID_MMI_GW_TOKEN_EXCHANGER_COND06 0xff000000
{
IDS_TEXTGWEXCHG_CON_00006
}
TID_MMI_GW_TOKEN_EXCHANGER_COND07 0xff000000
{
IDS_TEXTGWEXCHG_CON_00007
}
TID_MMI_GW_TOKEN_EXCHANGER_COND08 0xff000000
{
IDS_TEXTGWEXCHG_CON_00008
}
textclient.txt.txt:
Code:
IDS_TEXTGWEXCHG_DES_00001 Hier kannst du deine GW-Tokens gegen besondere Items tauschen.
IDS_TEXTGWEXCHG_CON_00001 20 Tokens -> 20 Black Football
IDS_TEXTGWEXCHG_CON_00002 20 Tokens -> 20 Blue Football
IDS_TEXTGWEXCHG_CON_00003 20 Tokens -> 20 Red Football
IDS_TEXTGWEXCHG_CON_00004 20 Tokens -> 5 Pride of Victory
IDS_TEXTGWEXCHG_CON_00005 100 Tokens -> Purple Balloon
IDS_TEXTGWEXCHG_CON_00006 100 Tokens -> Blue Balloon
IDS_TEXTGWEXCHG_CON_00007 100 Tokens -> Yellow Balloon
IDS_TEXTGWEXCHG_CON_00008 1500 Tokens -> Cloak of Honour
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12/13/2014, 00:37
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#5
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elite*gold: 0
Join Date: Apr 2014
Posts: 193
Received Thanks: 3
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danke dir, mir fehlte der eintrag im resource ordner der source, wusste das nicht, danke
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