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Exchange Frage

Discussion on Exchange Frage within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Exchange Frage

Hey,

ich hab ein Problem unszwar habe ich den Exchange von offi rein machen wollen, den vom colloseum, das man da die waffen tauschen kann. Hab das aus den offi client entnommen und bei mir eingebaut. wenn ich jetzt aber ingame auf den npc klicke passiert gar nichts der zeigt mir nichts an. Weiß einer warum?, benutze roc source.
DerHeiligeJesus is offline  
Old 12/12/2014, 20:17   #2
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Character.inc Eintrag vorhanden? Exchange Script vorhanden?
Lumi is offline  
Old 12/12/2014, 21:47   #3
 
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Exchange_Script :

PHP Code:
MMI_COLOSSEUM_REWARD_WEAPON_1        //ÁõÇ¥·Î ÃʱޠÅõ»çÀÇ ¹«±â ±³È¯    
{
    
DESCRIPTION
    
{
    
TID_MMI_COLOSSEUM_REWARD_WEAPON_1_DESCRIPTION
    
}
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT01        // Çª¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃʱޠÅõ»çÀÇ ÇѼհË(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    1800
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    360
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    6
        
}
        
PAY 1
        
{
        
II_WEA_SWO_COLOGRADE_1    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT02        // Çª¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃʱޠÅõ»çÀÇ ¾ç¼Õ°Ë(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    1800
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    360
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    6
        
}
        
PAY 1
        
{
        
II_WEA_SWT_COLOGRADE_1    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT03        // Çª¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃʱޠÅõ»çÀÇ ÇѼյµ³¢(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    1800
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    360
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    6
        
}
        
PAY 1
        
{
        
II_WEA_AXE_COLOGRADE_1    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT04        // Çª¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃʱޠÅõ»çÀÇ ¾ç¼Õµµ³¢(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    1800
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    360
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    6
        
}
        
PAY 1
        
{
        
II_WEA_AXT_COLOGRADE_1    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT05        // Çª¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃʱޠÅõ»çÀÇ ³ÊŬ(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    1800
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    360
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    6
        
}
        
PAY 1
        
{
        
II_WEA_KNU_COLOGRADE_1    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT06        // Çª¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃʱޠÅõ»çÀÇ ½ºÆ½(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    1800
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    360
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    6
        
}
        
PAY 1
        
{
        
II_WEA_CHE_COLOGRADE_1    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT07        // Çª¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃʱޠÅõ»çÀÇ ¿Ïµå(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    1800
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    360
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    6
        
}
        
PAY 1
        
{
        
II_WEA_WAN_COLOGRADE_1    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT08        // Çª¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃʱޠÅõ»çÀÇ ½ºÅÂÇÁ(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    1800
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    360
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    6
        
}
        
PAY 1
        
{
        
II_WEA_STA_COLOGRADE_1    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT09        // Çª¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃʱޠÅõ»çÀÇ È°(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    1800
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    360
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    6
        
}
        
PAY 1
        
{
        
II_WEA_BOW_COLOGRADE_1    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_1_TEXT10        // Çª¸¥ ÁõÇ¥ 1800°³, ºÓÀº ÁõÇ¥ 360°³, Åõ»çÀÇ ÁõÇ¥ 6°³ -> ÃʱޠÅõ»çÀÇ ¿ä¿ä(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    1800
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    360
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    6
        
}
        
PAY 1
        
{
        
II_WEA_YOY_COLOGRADE_1    1    1000000        2
        
}
    }
}    
    
MMI_COLOSSEUM_REWARD_WEAPON_2        //ÁõÇ¥·Î Áß±Þ Åõ»çÀÇ ¹«±â ±³È¯    
{
    
DESCRIPTION
    
{
    
TID_MMI_COLOSSEUM_REWARD_WEAPON_2_DESCRIPTION
    
}
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT01        // Çª¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ ÇѼհË(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    5400
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    1080
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    18
        
}
        
PAY 1
        
{
        
II_WEA_SWO_COLOGRADE_2    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT02        // Çª¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ ¾ç¼Õ°Ë(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    5400
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    1080
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    18
        
}
        
PAY 1
        
{
        
II_WEA_SWT_COLOGRADE_2    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT03        // Çª¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ ÇѼյµ³¢(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    5400
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    1080
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    18
        
}
        
PAY 1
        
{
        
II_WEA_AXE_COLOGRADE_2    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT04        // Çª¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ ¾ç¼Õµµ³¢(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    5400
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    1080
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    18
        
}
        
PAY 1
        
{
        
II_WEA_AXT_COLOGRADE_2    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT05        // Çª¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ ³ÊŬ(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    5400
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    1080
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    18
        
}
        
PAY 1
        
{
        
II_WEA_KNU_COLOGRADE_2    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT06        // Çª¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ ½ºÆ½(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    5400
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    1080
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    18
        
}
        
PAY 1
        
{
        
II_WEA_CHE_COLOGRADE_2    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT07        // Çª¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ ¿Ïµå(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    5400
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    1080
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    18
        
}
        
PAY 1
        
{
        
II_WEA_WAN_COLOGRADE_2    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT08        // Çª¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ ½ºÅÂÇÁ(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    5400
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    1080
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    18
        
}
        
PAY 1
        
{
        
II_WEA_STA_COLOGRADE_2    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT09        // Çª¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ È°(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    5400
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    1080
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    18
        
}
        
PAY 1
        
{
        
II_WEA_BOW_COLOGRADE_2    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_2_TEXT10        // Çª¸¥ ÁõÇ¥ 5400°³, ºÓÀº ÁõÇ¥ 1080°³, Åõ»çÀÇ ÁõÇ¥ 18°³ -> Áß±Þ Åõ»çÀÇ ¿ä¿ä(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    5400
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    1080
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    18
        
}
        
PAY 1
        
{
        
II_WEA_YOY_COLOGRADE_2    1    1000000        2
        
}
    }
}        
    
    
MMI_COLOSSEUM_REWARD_WEAPON_3        //ÁõÇ¥·Î °í±Þ Åõ»çÀÇ ¹«±â ±³È¯    
{
    
DESCRIPTION
    
{
    
TID_MMI_COLOSSEUM_REWARD_WEAPON_3_DESCRIPTION
    
}
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT01        // Çª¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ ÇѼհË(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    12600
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    2520
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    40
        
}
        
PAY 1
        
{
        
II_WEA_SWO_COLOGRADE_3    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT02        // Çª¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ ¾ç¼Õ°Ë(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    12600
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    2520
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    40
        
}
        
PAY 1
        
{
        
II_WEA_SWT_COLOGRADE_3    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT03        // Çª¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ ÇѼյµ³¢(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    12600
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    2520
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    40
        
}
        
PAY 1
        
{
        
II_WEA_AXE_COLOGRADE_3    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT04        // Çª¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ ¾ç¼Õµµ³¢(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    12600
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    2520
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    40
        
}
        
PAY 1
        
{
        
II_WEA_AXT_COLOGRADE_3    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT05        // Çª¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ ³ÊŬ(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    12600
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    2520
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    40
        
}
        
PAY 1
        
{
        
II_WEA_KNU_COLOGRADE_3    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT06        // Çª¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ ½ºÆ½(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    12600
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    2520
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    40
        
}
        
PAY 1
        
{
        
II_WEA_CHE_COLOGRADE_3    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT07        // Çª¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ ¿Ïµå(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    12600
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    2520
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    40
        
}
        
PAY 1
        
{
        
II_WEA_WAN_COLOGRADE_3    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT08        // Çª¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ ½ºÅÂÇÁ(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    12600
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    2520
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    40
        
}
        
PAY 1
        
{
        
II_WEA_STA_COLOGRADE_3    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT09        // Çª¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ È°(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    12600
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    2520
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    40
        
}
        
PAY 1
        
{
        
II_WEA_BOW_COLOGRADE_3    1    1000000        2
        
}
    }
    
SET    TID_MMI_COLOSSEUM_REWARD_WEAPON_3_TEXT10        // Çª¸¥ ÁõÇ¥ 12600°³, ºÓÀº ÁõÇ¥ 2520°³, Åõ»çÀÇ ÁõÇ¥ 40°³ -> °í±Þ Åõ»çÀÇ ¿ä¿ä(±Í¼Ó) 1°³
    
{
        
CONDITION
        
{
        
II_SYS_SYS_SCR_MERDERBLUESIGNSCROLL    12600
        II_SYS_SYS_SCR_MERDERREDSIGNSCROLL    2520
        II_SYS_SYS_SCR_COLOSSEUMSIGNSCROLL    40
        
}
        
PAY 1
        
{
        
II_WEA_YOY_COLOGRADE_3    1    1000000        2
        
}
    }

character.inc :

PHP Code:
MAFL_COLONPC // 콜롯세움 입장 NPC
{
    
setting
    
{
        
AddMenuMMI_COLOSSEUM_COLOENTER01 ); // 콜롯세움 입장
        
AddMenuMMI_COLOSSEUM_REWARD_WEAPON_1 );
        
AddMenuMMI_COLOSSEUM_REWARD_WEAPON_2 );
        
AddMenuMMI_COLOSSEUM_REWARD_WEAPON_3 );

        
SetImage
        
(
        
IDS_CHARACTER_INC_001010
        
);
        
m_szDialog"";
    }

    
SetName
    
(
    
IDS_CHARACTER_INC_001011
    
);

DerHeiligeJesus is offline  
Old 12/12/2014, 22:25   #4
 
Marc~'s Avatar
 
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Join Date: Sep 2011
Posts: 677
Received Thanks: 390
defineNeuz.h, defineText.h fehlen, wobei die defineNeuz.h auch im Resource Ordner der Source bearbeitet werden muss, da du die Neuz dann neu compilest!

Beispiel meines Exchange Scripts:

Exchange Script:

character.inc:

defineText.h:

defineNeuz.h:

textclient.inc:

textclient.txt.txt:
Marc~ is offline  
Old 12/13/2014, 00:37   #5
 
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Posts: 193
Received Thanks: 3
danke dir, mir fehlte der eintrag im resource ordner der source, wusste das nicht, danke
DerHeiligeJesus is offline  
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