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[Help] Shop Preise
Discussion on [Help] Shop Preise within the Flyff Private Server forum part of the Flyff category.
08/25/2014, 07:59
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#1
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elite*gold: 980
Join Date: Nov 2011
Posts: 4,740
Received Thanks: 769
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[Help] Shop Preise
Guten Morgen Miteinander,
habe folgendes Problem, ich möchte die Preise in den Shops anpassen und habe dafür auch die nötigen Einträge in der PropItem.txt vorgenommen (SuFU) sei dank.
Aber dennoch übernimmt er mir die Preise nicht ins Game wenn ich den Server im Anschluss starte.
Was mache ich falsch?
Viele Grüße
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08/25/2014, 11:46
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#2
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elite*gold: 51
Join Date: Sep 2012
Posts: 1,141
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Die Resdatas muss auch in den Clienten.
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08/25/2014, 13:23
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#3
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ベトナム警察
elite*gold: 725
Join Date: Jan 2012
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Hast du auch die richtige Spalte bearbeitet? Zeige uns ein Beispieleintrag von dir.
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08/25/2014, 20:44
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#4
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Führe die Merge.exe aus und ziehe deine ResDatas von dem ResClient Ordner in dein Clientverzeichnis.~
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08/25/2014, 23:41
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#5
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elite*gold: 980
Join Date: Nov 2011
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@ Lumi:
15000000 zu 50000000 geändert :
Code:
12 II_SYS_SYS_SCR_SCUD_LONG IDS_PROPITEM_TXT_CUSTOM_BUFFSCROLLS_000001 1 9999 IK1_SYSTEM IK2_BUFF IK3_SCROLL = = 1 = 50000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = DST_SPEED = = 50 = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 1800000 = WUI_NOW = = = = = = = = = 0 0 0 0 0 1 = = = = = = = = = = = = = = = = """Itm_SysSysScrVelJum.dds""" 0 """""" IDS_PROPITEM_TXT_CUSTOM_BUFFSCROLLS_000002
12 II_SYS_SYS_SCR_VELOCIJUMP_LONG IDS_PROPITEM_TXT_CUSTOM_BUFFSCROLLS_000003 1 9999 IK1_SYSTEM IK2_BUFF IK3_SCROLL = = 1 = 50000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = DST_SPEED DST_JUMPING = 50 150 = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 1800000 = WUI_NOW = = = = = = = = = 0 0 0 0 0 1 = = = = = = = = = = = = = = = = """Itm_SysSysScrVelJum.dds""" 0 """""" IDS_PROPITEM_TXT_CUSTOM_BUFFSCROLLS_000004
@ Trouble & Marc~
mal austesten
--------------------------
Danke Marc~, so gings, Mergen vergessen x.x
und ne weitere Frage: wenn ich etwas aus der PropItem.txt nen Item nem gewissen Shop adden bzw removen will, was muss ich da beachten?
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08/26/2014, 00:48
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#6
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elite*gold: 0
Join Date: Sep 2011
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Also du addest ein Item in der character.inc wie du sicher weißt, dazu benötigst du das System . Sobald du dieses System in der Source eingebunden hast, kannst du Items nach diesem Schema hinzufügen.
Beispiel eines NPC von mir:
Code:
MaFl_Is
{
setting
{
AddMenu( MMI_DIALOG );
AddMenu( MMI_TRADE );
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT ); //Sprotect
AddShopItem( 0, II_SYS_SYS_SCR_PIEPROT ); //GProtect
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT4 ); //AProtect
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT3 ); //XProtect
AddShopItem( 0, II_SYS_SYS_SCR_AWAKECANCEL ); //Reversion
AddShopItem( 0, II_SYS_SYS_SCR_SOKCHANG ); // Element Change
AddShopItem( 0, II_SYS_SYS_SCR_AMPES ); //Scroll of Experience
AddShopItem( 0, II_SYS_SYS_SCR_LEVELDOWN01 ); //Level Down Low
AddShopItem( 0, II_SYS_SYS_SCR_LEVELDOWN02 ); //Level Down High
AddShopItem( 0, II_SYS_SYS_SCR_PARTYEXPUP01 ); //Scroll of Party EXP (7 Tage)
AddShopItem( 0, II_SYS_SYS_SCR_PARTYSKILLUP01 ); //Scroll of Party Skill (7 Tage)
AddShopItem( 0, II_CHR_SYS_SCR_PSKILLFULL15 ); //Full Party Skill 15
AddShopItem( 0, II_SYS_SYS_SCR_SCUD ); //Scroll of Sprint
AddShopItem( 0, II_SYS_SYS_SCR_BLESSEDNESS ); //Blessing of Goddess
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE ); //Restat
AddShopItem( 0, II_SYS_SYS_SCR_RECCURENCE ); //Reskill
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_STR ); //Restat STR
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_DEX ); //Restat DEX
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_STA ); //Restat STA
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_INT ); //Restat INT
AddShopItem( 0, II_SYS_SYS_SCR_BLESSING ); //Blessing
AddShopItem( 0, II_CHR_SYS_SCR_SHOUTFULL15 ); //FullShout 15
AddShopItem( 0, II_SYS_TICKET_CISLAND01 ); // Koralleninsel 1 Tag
AddShopItem( 0, II_SYS_TICKET_KEBARAS01 ); // Azria Ticket 7
AddShopItem( 0, II_SYS_TICKET_KEBARAS02 ); // Azria Ticket 15
AddShopItem( 0, II_SYS_TICKET_GUILDHOUSE_COMEBACK01 ); // Scroll of Guild Return
AddShopItem( 0, II_CHR_SYS_SCR_ITEMTRANSY_A ); // Item Transy A
AddShopItem( 0, II_CHR_SYS_SCR_ITEMTRANSY_B ); // Item Transy B
AddShopItem( 1, II_CHR_FOO_COO_REMANTIS );
AddShopItem( 1, II_GEN_FOO_COO_DDUKGUKSWEET );
AddShopItem( 1, II_CHR_SYS_SCR_ACTIVITION );
AddShopItem( 1, II_CHR_REF_REF_HOLD );
AddShopItem( 1, II_CHR_POT_DRI_VITALX );
AddShopItem( 1, II_CHR_FOO_COO_GRILLEDEEL );
AddShopItem( 1, II_SYS_SYS_EVE_GINGERBRADE01 );
AddShopItem( 1, II_SYS_SYS_EVE_CHOCOLATE08 );
AddShopItem( 1, II_CHR_SYS_SCR_UPCUTSTONE );
AddShopItem( 1, II_SYS_SYS_EVE_CHRISTMASCAKE01 );
AddShopItem( 1, II_SYS_SYS_EVE_FLOWERPOT01 );
AddShopItem( 1, II_SYS_SYS_EVE_FLOWERPOT02 );
AddShopItem( 1, II_SYS_SYS_EVE_FLOWERPOT03 );
AddShopItem( 1, II_SYS_SYS_EVE_FLOWERPOT04 );
AddShopItem( 1, II_SYS_SYS_EVE_FLOWERPOT05 );
AddShopItem( 1, II_SYS_SYS_EVE_FLY01 );
AddShopItem( 1, II_SYS_SYS_EVE_FOR01 );
AddShopItem( 1, II_SYS_SYS_EVE_FUN01 );
AddShopItem( 1, II_SYS_SYS_EVE_FITAPIECEF );
AddShopItem( 1, II_SYS_SYS_EVE_FITAPIECEI );
AddShopItem( 1, II_SYS_SYS_EVE_FITAPIECET );
AddShopItem( 1, II_SYS_SYS_EVE_FITAPIECEA );
AddShopItem( 1, II_SYS_SYS_SCR_SCUD );
AddShopItem( 1, II_SYS_SYS_SCR_VELOCIJUMP );
AddShopItem( 1, II_SYS_SYS_SCR_ICEMOVESPEED );
AddShopItem( 1, II_SYS_SYS_SCR_ICEJUMP );
AddShopItem( 1, II_SYS_SYS_SCR_ICEATKSPEED );
AddShopItem( 1, II_SYS_SYS_EVE_STATUE01 );
AddShopItem( 1, II_SYS_SYS_EVE_OCTOPUS01 );
AddShopItem( 1, II_SYS_SYS_EVE_CORN01 );
AddShopItem( 1, II_SYS_SYS_EVE_GREENPEAS01 );
AddShopItem( 1, II_SYS_SYS_EVE_SALT01 );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYVIOLET );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYBLUE );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYGREEN );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYRED );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYBLUESKY );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYPINK );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYWHITE );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYGRAY );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYORANGE );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYYELLOW );
AddShopItem( 2, II_SYS_SYS_SCR_PET_LIFE ); // Pet Energy
AddShopItem( 2, II_SYS_SYS_SCR_PET_TAMER_MISTAKE ); // Mistake of Pet Trainer
AddShopItem( 2, II_SYS_SYS_SCR_PET_TAMER_MIRACLE ); // Miracle of Pet Trainer
AddShopItem( 2, II_SYS_SYS_SCR_PET_NAMING ); // Pet Name Change
AddShopItem( 2, II_SYS_SYS_VIS_KEY01 ); // Buff Slot Release
AddShopItem( 2, II_SYS_SYS_SCR_PET_MAGIC ); //Buff Pet Transy
AddShopItem( 2, II_PET_DOG1 ); //Doggy
AddShopItem( 2, II_PET_CAT1 ); //Kitty
AddShopItem( 2, II_PET_SOCCERBALL ); //Soccerball
AddShopItem( 2, II_PET_HAMBURGER ); //Hamburger
AddShopItem( 2, II_PET_FROG ); //Frog
AddShopItem( 2, II_PET_COBRA ); //Cobra
AddShopItem( 2, II_PET_IGUANA ); //Iguana
AddShopItem( 2, II_PET_PENGUIN ); //Penguin
AddShopItem( 2, II_PET_COLABEAR ); //Colabear
AddShopItem( 2, II_PET_CHICKEN ); //Chicken
AddShopItem( 2, II_PET_COW ); //Cow
AddShopItem( 2, II_PET_DOG2 ); //Beagle
AddShopItem( 2, II_PET_DRAGON ); //Dragon
AddShopItem( 2, II_PET_HAMSTER ); //Hamster
AddShopItem( 2, II_PET_HORSE ); //Horse
AddShopItem( 2, II_PET_MONKEY ); //Monkey
AddShopItem( 2, II_PET_PIG ); //Pig
AddShopItem( 2, II_PET_RABBIT ); //Rabbit
AddShopItem( 2, II_PET_SHEEP ); //Sheep
AddShopItem( 2, II_PET_TIGER ); //Tiger
AddShopItem( 2, II_PET_CARDPUPPET1 ); //Cardpuppet
AddShopItem( 2, II_PET_MIA1 ); //Mia
AddShopItem( 2, II_PET_DRAGON1 ); //Dragon
AddShopItem( 2, II_PET_YETI ); //Yeti
AddShopItem( 2, II_PET_DESERTFOX ); //Desertfox
AddShopItem( 2, II_PET_BANG1 ); //Bang
AddShopItem( 2, II_PET_ROBOT ); //Robot
AddShopItem( 2, II_PET_WRONGKOALA ); //Dr.Koatson
AddShopItem( 2, II_PET_RICAN); //Buffpet Lycan
AddShopItem( 3, II_SYS_VIS_LV1_STR ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_DEX ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_INT ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_STA ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_DMG ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_SPELLRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_CRIRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_BLOMELEE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_BLRANGE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_CRITICAL ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_SPEED ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_HITRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_ATKSPEED ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_ATKPOWER ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_ADJDEF ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_ADDMAGIC ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_PARRY ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_HPMAX ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_KILLHP ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_STR ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_DEX ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_INT ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_STA ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_DMG ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_SPELLRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_CRIRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_BLOMELEE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_BLRANGE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_CRITICAL ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_CRIBONUS ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_SPEED ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_HITRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_ATKSPEED ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_ATKPOWER ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_ADJDEF ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_ADDMAGIC ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_PARRY ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_HPMAX ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_KILLHP ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_MONSTERDMG ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_WARRIOR ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_KNIGHT ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_BUBBLE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_IBLIS ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_SHADE ); // Beads
SetImage
(
IDS_CHARACTER_INC_000064
);
m_szDialog= "MaFl_Is.txt";
}
SetName
(
IDS_CHARACTER_INC_000065
);
AddVendorSlot( 0,
IDS_CHARACTER_INC_000927
);
AddVendorSlot( 1,
IDS_CHARACTER_INC_000928
);
AddVendorSlot( 2,
IDS_CHARACTER_INC_000929
);
AddVendorSlot( 3,
IDS_CHARACTER_INC_000930
);
}
Also,
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYYELLOW );
Vorgang
Das Tab in dem das Item sein soll (0 ist das Main Tab)
Item in der defineItem.h
Ich hoffe ich konnte dir soweit helfen.
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