Hab ich auch schon probiert aber irgendwie gehts nicht hier mal meine define.h
#ifndef __DEFINE_H_BEAST_3D
#define __DEFINE_H_BEAST_3D
#define FALSE 0
#define TRUE 1
// ¾ÆÀÌÅÛ »ç¿ë ½Ã±â (WhenUseItem)
#define WUI_NONE 0 //
#define WUI_NOW 1 // Áï½Ã»ç¿ë : Ÿ°ÙÀ¸·Î ÁöÁ¤µÇ¾î ÀÖ´Â ´ë»ó¿¡°Ô »ç¿ëÇÑ´Ù.
#define WUI_TARGETOBJ 2 // Ÿ°ÙÁöÁ¤ : ÁöÁ¤Áï½Ã »ç¿ëÇÑ´Ù.(¸ð¼ÇÀÌ ÇÊ¿äÇÑ °ÍÀº ¸ð¼Ç ÈÄ¿¡ »ç¿ëµÈ´Ù.)
#define WUI_TARGETOBJ2 3 // Ÿ°ÙÁöÁ¤ : µÎ°³¸¦ ÁöÁ¤ÇÏ°í, µÎ¹ø° ÁöÁ¤Áï½Ã »ç¿ëÇÑ´Ù.(¸ð¼ÇÀÌ ÇÊ¿äÇÑ °ÍÀº ¸ð¼Ç ÈÄ¿¡ »ç¿ëµÈ´Ù.)
#define WUI_TARGETINGOBJ 4 // ÁöÁ¤µÈ Ÿ°Ù¿¡ ¹Ù·Î »ç¿ëÇÑ´Ù. Ÿ°ÙÀÌ ¾øÀ»¶§ Ÿ°Ù ¼±Åà ¾ÆÀÌÄÜÀ¸·Î º¯°æµÈ´Ù.(¸ð¼ÇÀÌ ÇÊ¿äÇÑ °ÍÀº ¸ð¼Ç ÈÄ¿¡ »ç¿ëµÈ´Ù.)
#define WUI_TARGETOBJPTZ 5 // Ÿ°ÙÁöÁ¤ : µÎ°³¸¦ ÁöÁ¤Àε¥ ù°´Â ¿ÀºêÁ§Æ®, µÑ°´Â ÁÂÇ¥´Ù.(¸ð¼ÇÀÌ ÇÊ¿äÇÑ °ÍÀº ¸ð¼Ç ÈÄ¿¡ »ç¿ëµÈ´Ù.)
#define WUI_TARGETPTZ 6 // Ÿ°ÙÁöÁ¤ : ÁöÁ¤Áï½Ã »ç¿ëÇÑ´Ù.(¸ð¼ÇÀÌ ÇÊ¿äÇÑ °ÍÀº ¸ð¼Ç ÈÄ¿¡ »ç¿ëµÈ´Ù.)
#define WUI_TARGETMOVEOBJ 7 // Ÿ°ÙÁöÁ¤ : ÁöÁ¤ÇÑ ¿ÀºêÁ§Æ®·Î À̵¿ÇÑ µÚ¿¡ »ç¿ëÇÑ´Ù.
#define WUI_TARGETMOVEPTZ 8 // Ÿ°ÙÁöÁ¤ : ÁöÁ¤ÇÑ ÁÂÇ¥·Î À̵¿ÇÑ µÚ¿¡ »ç¿ëÇÑ´Ù.
#define WUI_MENU 9 // Áö½Ä »ç¿ë½Ãµµ½Ã °ü·Ã ¸Þ´º°¡ ¶ß´Â ¹æ½Ä
#define WUI_MENU_TOBJ 10 // ¸Þ´º ºÎ¸¥ÈÄ Å¸°Ù¿ÀºêÁ§ »ç¿ëÇÏ´Â ¹æ½Ä
#define WUI_TARGETPTZ_IB 11 // Ÿ°ÙÁöÁ¤ : ÁÂÇ¥ÁöÁ¤, Ignore Blocking
#define WUI_TARGETCURSORPTZ 12 // Ÿ°ÙÁöÁ¤ : »ç¿ë½Ã¿¡ ¸¶¿ì½º Ä¿¼*°¡ ÀÖ´Â °÷ÀÇ ÁÂÇ¥¸¦ Áï½Ã »ç¿ëÇÑ´Ù.
// ¹ßµ¿ ½Ã±â (WhenExcuTe)
#define WET_NONE 0 //
#define WET_NOW 1 // ¹ßµ¿½Ã±â ÇÊ¿ä¾øÀÌ ¹Ù·Î
#define WET_DEAD 2 // Á×À»¶§
#define WET_ATK 3 // °ø°ÝÀ» ´çÇÒ ¶§
#define WET_ATKOTHER 4 // ¼±ÅÃÇß´ø ´ë»óÀÌ °ø°Ý ´çÇÒ¶§
#define WET_BODYSTATE 5 // ¸öÀÌ Æ¯Á¤ÇÑ »óÅÂÀÏ ¶§
#define WET_PARRY 6 // ÇÇÇϱ⠼º°ø ÈÄ
#define WET_ARROW 7 // È*»ì·Î °ø°Ý ´çÇÒ ¶§
#define WET_BULLET 8 // ÃѾ˷Π°ø°Ý ´çÇÒ ¶§
#define WET_RANGE 9 // È*»ì°ú ÃÑ¾Ë ¸ðµÎ·Î °ø°Ý ´çÇÒ ¶§
#define WET_MAGIC 10 // Á÷Á¢ °ø°Ý ¸¶¹ýÀ¸·Î °ø°Ý ´çÇÒ ¶§
#define WET_HIT 11 // ´ë»óÀÌ °ø°ÝÀ» ÇÒ¶§
// ¹ßµ¿ ´ë»ó (EXecuteTarget)
#define EXT_NONE 0 //
#define EXT_SELFCHGPARAMET 1 // ÀÚ½ÅÀÇ ÆĶó¹ÌÅ͸¦ º¯°æ
#define EXT_OBJCHGPARAMET 2 // ŸÀÎÀÇ ÆĶó¹ÌÅ͸¦ º¯°æ
#define EXT_MAGICSHOT 3 // ¹ß»çü°¡ ³¯¾Æ°£ ÈÄ ¹ßµ¿µÇÁö¸¸ ¹ß»çü°¡ Á÷Á¢ µ¥¹ÌÁö¸¦ ÁÖÁø ¾ÊÀ½.
#define EXT_MAGICATK 4 // ¸¶¹ý Á÷Á¢ °ø°Ý
#define EXT_AMPLIFICATION 5 // ¸¶¹ýÀ» ÁõÆøÇÑ´Ù
#define EXT_ATTACKER 6 // °ø°ÝÇÑ ´ë»ó¿¡°Ô Àû¿ë
#define EXT_MAGIC 7 // ±âŸ ÀÏ¹Ý ¸¶¹ý
#define EXT_ANOTHER 8 // ´Ù¸¥ »ç¶÷¿¡°Ô¸¸ Àû¿ë(»ç¿ëÇÏÁö ¾ÊÀ½)
#define EXT_ANOTHERWITH 9 // ´Ù¸¥ »ç¶÷À̳ª Àڽſ¡°Ô Àû¿ë
#define EXT_SUMMON 10 // »ý¸íü¸¦ ¼ÒȯÇÑ´Ù.
#define EXT_AROUNDATK 11 // ÁÖº¯ÀÇ ÀûµéÀ» °ø°ÝÇÑ´Ù.
#define EXT_OTHER 12 // ±âŸ ±×¿ÜÀÇ °Íµé
#define EXT_TROUPE 13 // ±Ø´ÜÀ» ´ë»óÀ¸·Î ÇÔ
#define EXT_MAGICATKSHOT 14 // ¸¶¹ý°ø°Ý°è ½ºÅ³Áß ¹ß»çü°¡ ÀÖ´Â ÇüÅÂ
#define EXT_MENTALATK 15 // Á¤½Å°ø°Ý
#define EXT_MELEEATKSHOT 16 // ¹°¸®°ø°Ý°è ½ºÅ³Áß ¹ß»çü°¡ ÀÖ´Â ÇüÅÂ
#define EXT_MELEEATK 17 // ±Ù°Å¸® ¹Ð¸® °ø°Ý
#define EXT_RANGEATK 18 // ¿ø°Å¸® ºñ ¸¶¹ý °ø°Ý
#define EXT_PET 19 // ¿ø°Å¸® ºñ ¸¶¹ý °ø°Ý
#define EXT_TROUPEWITH 20 // ±Ø´ÜÀ̳ª ³ª¸¦ ´ë»óÀ¸·Î ÇÔ
#define EXT_ITEM 21
// ½ºÅ©¸³Æ®¸¦ ´©°¡ ½ÇÇà½ÃÄ׳ª. (WhoExecuteScript)
#define WES_NONE 0
#define WES_WORLD 1 // Çʵ尡 ½ÇÇØÀÌÄ×´Ù.
#define WES_DEATH 2 // Á×¾úÀ» ¶§ ½ÇÇàµÈ´Ù.
#define WES_DAMAGE 3 // µ¥¹ÌÁö¸¦ ÀÔ¾úÀ» ¶§ ½ÇÇàµÈ´Ù.
#define WES_EXECUTE 4 // ExecuteÇÁ·Î½ÃÁ® ¾È¿¡¼* ½ÇÇàµÈ´Ù.
#define WES_DIALOG 5 // ´ëÈ* µµÁß¿¡ ½ÇÇàµÈ´Ù.
#define WES_EVENT 6 // À̺¥Æ®¿¡¼* ½ÇÇàµÈ´Ù.
#define WES_SCHEDULE_BEGIN 7 // ½ºÄÉÁìÀÌ ÀÛµ¿ÇÒ ¶§ ½ÇÇàµÈ´Ù.
#define WES_SCHEDULE_END 8 // ½ºÄÉÁìÀÌ ³¡³ª¸é ½ÇÇàµÈ´Ù.
// ¼ºº°
#define SEX_MALE 0
#define SEX_FEMALE 1
#define SEX_SEXLESS 2
// Object Type
#define OT_OBJ 0 // ¹è°æ °´Ã¼
#define OT_ANI 1 // ¾Ö´Ï °´Ã¼
#define OT_CTRL 2 // Ư¼ö ¹è°æ °´Ã¼
#define OT_SFX 3 // Ư¼öÈ¿°ú °´Ã¼
#define OT_ITEM 4 // ¾ÆÀÌÅÛ
#define OT_MOVER 5 // ¿òÁ÷ÀÌ´Â °´Ã¼
#define OT_REGION 6 // ¸®Àü(À̺¥Æ®, ¼Ó¼º)
#define OT_SHIP 7 // ºñ°øÁ¤
#define OT_PATH 8 // ºñ°øÁ¤
#define MAX_OBJTYPE 9
// Object Filter (source)
#define OF_OBJ 0x00000001 // ¹è°æ ¿ÀºêÁ§Æ®
#define OF_ANI 0x00000002 // ¾Ö´Ï ¹è°æ
#define OF_CTRL 0x00000004 // Ư¼ö ¹è°æ
#define OF_SFX 0x00000008 // Ư¼öÈ¿°ú ¿ÀºêÁ§Æ®
#define OF_ITEM 0x00000010
#define OF_MOVER 0x00000020
#define OF_REGION 0x00000040
#define OF_SHIP 0x00000080
// Model Type
#define MODELTYPE_NONE 0
#define MODELTYPE_MESH 1
#define MODELTYPE_ANIMATED_MESH 2
#define MODELTYPE_BILLBOARD 3
#define MODELTYPE_SFX 4
#define MODELTYPE_ASE 5 // ASE¸ðµ¨
// Model Distant
#define MD_FAR 0 //- ¸Ö¸®¼*µµ º¸ÀÓ. Áý, ³ª¹«, °Å´ë ¿ÀºêÁ§Æ®
#define MD_MID 1 //-
#define MD_NEAR 2 //- ÇÁ¶ø
#define MD_FIX 3 //- °íÁ¤ ÇÁ¶ø, ¹«Á¶°Ç º¸ÀδÙ.
// Addition Texture
#define ATEX_NONE 0 //- Ãß°¡¸ÅÇÎ »ç¿ëÇÏÁö ¾ÊÀ½
#define ATEX_00 0 // ÅؽºÃļ¼Æ® 00¹ø(µðÆúÆ®)
#define ATEX_USE 1 //- Ãß°¡¸ÅÇÎ »ç¿ëÇÔ
#define ATEX_01 1 // ÅؽºÃļ¼Æ® 01¹ø
#define ATEX_02 2 // ÅؽºÃļ¼Æ® 02¹ø
#define ATEX_03 3 // ÅؽºÃļ¼Æ® 03¹ø
#define ATEX_04 4 // ÅؽºÃļ¼Æ® 04¹ø
#define ATEX_05 5 // ÅؽºÃļ¼Æ® 05¹ø
#define ATEX_06 6 // ÅؽºÃļ¼Æ® 06¹ø
#define ATEX_07 7 // ÅؽºÃļ¼Æ® 07¹ø
// Item Type
#define ITYPE_ITEM 0
#define ITYPE_CARD 1
#define ITYPE_CUBE 2
#define ITYPE_PET 3
// Region attribute
#define RA_WORLD 0x00000001
#define RA_DUNGEON 0x00000002
#define RA_NEWBIE 0x00000004
#define RA_BEGIN 0x00000008
#define RA_SAFETY 0x00000010
#define RA_SHRINE 0x00000020
#define RA_FIGHT 0x00000040
#define RA_INN 0x00000080
#define RA_SIGHT 0x00000100
#define RA_DAMAGE 0x00000200
#define RA_TOWN 0x00000400
#define RA_DAYLIGHT 0x00000800
#define RA_PK 0x00001000
#define RA_OX 0x00002000
#define RA_DANGER 0x00004000
#define RA_NO_CHAT 0x00008000
#define RA_NO_ATTACK 0x00010000
#define RA_NO_DAMAGE 0x00020000
#define RA_NO_SKILL 0x00040000
#define RA_NO_ITEM 0x00080000
#define RA_NO_TELEPORT 0x00100000
#define RA_SCHOOL 0x00200000
#define RA_PENALTY_PK 0x00400000
#define RA_COLLECTING 0x00800000
// Guild Logo
#define CUSTOM_LOGO_MAX 27
#define GM_LOGO_CH 21
#define GM_LOGO_EU 22
#define GM_LOGO_JP 23
#define GM_LOGO_PH 24
#define GM_LOGO_TH 25
#define GM_LOGO_TW 26
#define GM_LOGO_US 27
#define CITYN_FLARIS 1
#define CITYN_SAINTMORNING 2
#define LANDN_FLARIS 1
#define LANDN_SAINTMORNING 2
// Guide define
#define GUIDE_EVENT_MOVE 0
#define GUIDE_EVENT_KEY_MOVE 1
#define GUIDE_EVENT_KEY_RUN 2
#define GUIDE_EVENT_KEY_JUMP 3
#define GUIDE_EVENT_TRACKING_MOVE 4
#define GUIDE_EVENT_KEY_ZOOM 5
#define GUIDE_EVENT_CAMERAMOVE 6
#define GUIDE_EVENT_KEY_CAMERAMOVE 7
#define GUIDE_EVENT_INTRO 8
#define GUIDE_EVENT_END 9
#define GUIDE_EVENT_BERSERKERMODE 10
#define GUIDE_FLIGHT 11
#define GUIDE_FLIGHT_METHOD 12
#define APP_SKILL_BEFOREJOB 13
#define APP_SKILL_AFTERJOB 14
#define APP_DEATH_FIELD 15
#define GUIDE_ESSENSE 16
#define GUIDE_CHANGEJOB 17
#define GUIDE_APP_GUILD 18
#define GUIDE_EVENT_MOUSE_MOVE 19
#define GUIDE_EVENT_KEY_WALK 20
#define GUIDE_EVENT_MOUSE_CAMERAMOVE 21
#define GUIDE_EVENT_WORLD_MAP 22
#define GUIDE_EVENT_WORLD_NAVI 23
#define GUIDE_EVENT_NORMAL_CHAT 24
#define GUIDE_EVENT_SHOUT_CHAT 25
#define GUIDE_EVENT_TROUPE_CHAT 26
#define GUIDE_EVENT_WHISPER_CHAT 27
#define GUIDE_EVENT_GUILD_CHAT 28
#define GUIDE_EVENT_SYSTEM_CHAT 29
#define GUIDE_EVENT_FILTER_CHAT 30
#define GUIDE_EVENT_STATUS_WIN 31
#define GUIDE_EVENT_CHARACTER_WIN 32
#define GUIDE_EVENT_INVENTORY_WIN 33
#define GUIDE_EVENT_QUEST_WIN 34
#define GUIDE_EVENT_QUICKSLOT 35
#define GUIDE_EVENT_TROUPE 36
#define GUIDE_EVENT_TROUPE_WIN 37
#define GUIDE_EVENT_CHARACTER_MENU 38
#define GUIDE_EVENT_TRADE 39
#define GUIDE_EVENT_STORE 40
#define GUIDE_EVENT_BANK 41
#define GUIDE_EVENT_MESSENGER 42
#define GUIDE_EVENT_MOTION 43
#define GUIDE_EVENT_CHEER 44
// AI
#define MAX_SUMMON 8 // ÃÖ´ë ¼ÒȯÇÒ¼ö ÀÖ´Â ºÎÇÏ ¼ö
// Useing attribute
#define UA_ITEM 0x00000001
#define UA_LEVEL 0x00000002
#define UA_QUEST 0x00000004
#define UA_CLASS 0x00000008
#define UA_GENDER 0x00000010
#define UA_TELEPORT 0x00000020
#define UA_QUEST_END 0x00000040
#define UA_PLAYER_ID 0x00000080
//Æ®·¦ ¹ßµ¿ ŸÀÔ
#define TOT_RANDOM 0 // ·£´ý ¹ßµ¿
#define TOT_NOENDU 1 // ³»±¸µµ°¡ 0ÀÌ¸é ¹ßµ¿
#define PK_NPC -1
#define PK_TIGER 0
#define PK_LION 1
#define PK_RABBIT 2
#define PK_FOX 3
#define PK_DRAGON 4
#define PK_GRIFFIN 5
#define PK_UNICORN 6
#define PK_MAX 7
// ¾Ë º¯È¯ °á°ú¿¡ ÀÇÇØ »ý¼ºµÇ´Â ¾ÆÀÌÅÛÀÇ Å¸ÀÔ
#define TI_GENERIC 0
#define TI_PET 1
#define PERIN_VALUE 100000000L
// point type
#define POINTTYPE_CAMPUS 1
// weather type
#define SEASON_NONE 0
#define SEASON_SPRING 1
#define SEASON_SUMMER 2
#define SEASON_FALL 3
#define SEASON_WINTER 4
#define SEASON_MAX 5
#define MAX_HUMAN_PARTS 31
#endif