Hi elitepvpers,
Well i am wondering about 1 thing inside the inventory
You all know the default slots for putting the equipment in.
Sword/Shield/Armor/CS/Rings/Bullets etc
Now i am curious about this. If i change the inventory to have 1 slot more to put something in. Must i also do an Edit of the DB?
Cause what determines that an Mask should go in the Mask slot etc.
I have searched for PARTS_MASK and IK3_MASK but both are giving no results on the DoEquip.
PARTS_MASK is only found in the source @ WndField.cpp inside this function
void CWndInventory::OnMouseWndSurface( CPoint point )
And in this function
void CMover::Process()
With kind regards.