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Compiling Problem Arena Score

Discussion on Compiling Problem Arena Score within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
WooTheFck's Avatar
 
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Compiling Problem Arena Score

i just want to add arena score on my server ,
i compile but i got an error



Where do i actually place this.
Code:
MoverRender.cpp

#ifdef __ARENA_SCORE
            //Arena Score
        [B]if( GetWorld()->IsArena() && !strcmp( m_szName , g_ArenaScore.m_vecUserInfo[0].szName) )
        {[/B]
                    pTexture = g_Neuz.m_pHeroIconArena;
                    if( pTexture )
                    {
                        long oldpointx=point.x;
                        long oldpointy=point.y;
                        point.y -= pTexture->m_size.cy + 5;
                        point.y = point.y+1;
                        //point.x = point.x + 15;
                        if(pGuild==NULL)
                        {
                            point.x -= cs1.cx + 27;    
                        }
                        else
                        {
                            if( cs1.cx > cs2.cx )
                            {
                                if(this->GetGuild()->m_dwLogo!=NULL)
                                {
                                    point.x -= cs1.cx + 52;    
                                }
                                else
                                {
                                    point.x -= cs1.cx + 27;    
                                }
                            }
                            else
                            {
                                if(this->GetGuild()->m_dwLogo!=NULL)
                                {
                                    point.x -= cs2.cx + 52;    
                                }
                                else
                                {
                                    point.x -= cs2.cx + 27;    
                                }
                            }
                        }

                            pTexture->Render( &g_Neuz.m_2DRender, point );

                        point.x=oldpointx;
                        point.y=oldpointy;
                    }
            }
#endif
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Old 06/07/2013, 21:58   #2
 
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Show line 2380 to line 2390
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Old 06/08/2013, 06:18   #3
 
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heres line 2380 to 2390


g_Neuz.m_TextureCastingGauge[1].Render(&(g_Neuz.m_2DRender), p, p2, 255, 0.8f, 0.55f);
}
}
#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans

void CMover::RenderPVPCount(LPDIRECT3DDEVICE9 pd3dDevice)
{
DWORD dwWidth = g_Neuz.m_d3dsdBackBuffer.Width / 2;
DWORD dwHeight = g_Neuz.m_d3dsdBackBuffer.Height / 2;
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