Register for your free account! | Forgot your password?

You last visited: Today at 22:21

  • Please register to post and access all features, it's quick, easy and FREE!


[Ask] about Resdata.inc

Reply
 
Old   #1
 
elite*gold: 111
Join Date: Jan 2012
Posts: 1,143
Received Thanks: 876
[Ask] about Resdata.inc

What kind of APP_???? to edit this? -->



Rhyder` is offline  
Old 02/18/2013, 15:42   #2
 
elite*gold: 28
Join Date: Aug 2012
Posts: 2,336
Received Thanks: 469
the positions are source code i think the class is cwndcharacter (dont know) and cwndcharacterdetail there you find the APP


ThoughtfulDev is offline  
Thanks
1 User
Old 02/18/2013, 16:26   #3
 
elite*gold: 0
Join Date: Jun 2011
Posts: 274
Received Thanks: 103
APP_CHARACTER3 "Wndtile00.tga" 1 208 608 0x2410000 26
{
// Title String
IDS_RESDATA_INC_005936
}
{
// Help Key
IDS_RESDATA_INC_005937
}
{
WTYPE_TABCTRL WIDC_TABCTRL1 "" 1 8 12 204 568 0x260000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_005938
}
{
// ToolTip
IDS_RESDATA_INC_005939
}

}


AddAppletFunc( AppMain_WndCharacter , APP_CHARACTER3 , _T( "WndCharacter" ) , _T( "Icon_Character.dds" ) , GETTEXT( TID_TIP_CHARACTER ), 'H' );
Shiaru is offline  
Thanks
1 User
Old 02/18/2013, 16:45   #4

 
elite*gold: 5
Join Date: Oct 2012
Posts: 1,337
Received Thanks: 505
Quote:
Originally Posted by Shiaru View Post
APP_CHARACTER3 "Wndtile00.tga" 1 208 608 0x2410000 26
{
// Title String
IDS_RESDATA_INC_005936
}
{
// Help Key
IDS_RESDATA_INC_005937
}
{
WTYPE_TABCTRL WIDC_TABCTRL1 "" 1 8 12 204 568 0x260000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_005938
}
{
// ToolTip
IDS_RESDATA_INC_005939
}

}
Falsch xD

Wird in der Source geregelt wie Shonen schon sagte

-> Wndfield.cpp

mfg. Crowley


Crowley™ is offline  
Thanks
1 User
Old 02/18/2013, 22:25   #5
 
elite*gold: 4
Join Date: Mar 2010
Posts: 3,149
Received Thanks: 1,531
Quote:
Originally Posted by <Crowley> View Post
Falsch xD

Wird in der Source geregelt wie Shonen schon sagte

-> Wndfield.cpp

mfg. Crowley
size of window = resdata.inc
points where textes where drawn
void CWndCharInfo::OnDraw(C2DRender* p2DRender)
Jopsi332 is offline  
Thanks
1 User
Old 02/18/2013, 23:25   #6
 
elite*gold: 111
Join Date: Jan 2012
Posts: 1,143
Received Thanks: 876
Quote:
Originally Posted by Jopsi332 View Post
size of window = resdata.inc
points where textes where drawn
void CWndCharInfo::OnDraw(C2DRender* p2DRender)

Source Code please
Rhyder` is offline  
Old 02/18/2013, 23:35   #7
 
elite*gold: 4
Join Date: Mar 2010
Posts: 3,149
Received Thanks: 1,531
p2DRender->TextOut( x, y,
the x and y points are where the text comes
Jopsi332 is offline  
Thanks
1 User
Old 02/18/2013, 23:41   #8
 
elite*gold: 111
Join Date: Jan 2012
Posts: 1,143
Received Thanks: 876
Quote:
Originally Posted by Jopsi332 View Post
p2DRender->TextOut( x, y,
the x and y points are where the text comes

How about your taskbar how to activate 6 slot?
and F10 A10 0 will lost after restarting server
Rhyder` is offline  
Old 02/18/2013, 23:47   #9
 
elite*gold: 4
Join Date: Mar 2010
Posts: 3,149
Received Thanks: 1,531
Quote:
Originally Posted by jayjei14 View Post
How about your taskbar how to activate 6 slot?
and F10 A10 0 will lost after restarting server
change

#ifdef __NEW_THEME
#define MAX_SLOT_ITEM 10
#define MAX_SLOT_QUEUE 6
#else
#define MAX_SLOT_ITEM 9 // a10,f10,0
#define MAX_SLOT_QUEUE 5 //action slot
#endif
(build dbserver,worldserver,neuz)
and in wndtaskbar.cpp in cwndnewskillclass change the arrays and for from 5 to 6.
(build neuz)
Jopsi332 is offline  
Thanks
1 User
Old 02/18/2013, 23:51   #10
 
elite*gold: 111
Join Date: Jan 2012
Posts: 1,143
Received Thanks: 876
Quote:
Originally Posted by Jopsi332 View Post
change

#ifdef __NEW_THEME
#define MAX_SLOT_ITEM 10
#define MAX_SLOT_QUEUE 6
#else
#define MAX_SLOT_ITEM 9 // a10,f10,0
#define MAX_SLOT_QUEUE 5 //action slot
#endif
(build dbserver,worldserver,neuz)
and in wndtaskbar.cpp in cwndnewskillclass change the arrays and for from 5 to 6.
(build neuz)
A1-A10, F10 1-0 hotkey how to activate?
Rhyder` is offline  
Old 02/19/2013, 00:13   #11
 
elite*gold: 4
Join Date: Mar 2010
Posts: 3,149
Received Thanks: 1,531
Quote:
Originally Posted by jayjei14 View Post
A1-A10, F10 1-0 hotkey how to activate?
projectcmnh.h
change

#define MAX_SLOT_ITEM 9
#define MAX_SLOT_QUEUE 5
to

#ifdef __NEW_THEME
#define MAX_SLOT_ITEM 10
#define MAX_SLOT_QUEUE 6
#else
#define MAX_SLOT_ITEM 9 // a10,f10,0
#define MAX_SLOT_QUEUE 5 //action slot
#endif
Jopsi332 is offline  
Thanks
1 User
Old 02/19/2013, 00:28   #12
 
elite*gold: 111
Join Date: Jan 2012
Posts: 1,143
Received Thanks: 876
Quote:
Originally Posted by Jopsi332 View Post
projectcmnh.h
change

#define MAX_SLOT_ITEM 9
#define MAX_SLOT_QUEUE 5
to

#ifdef __NEW_THEME
#define MAX_SLOT_ITEM 10
#define MAX_SLOT_QUEUE 6
#else
#define MAX_SLOT_ITEM 9 // a10,f10,0
#define MAX_SLOT_QUEUE 5 //action slot
#endif
For the hotkey i want it 1-0 hotkey, A1-A10 hotkey and F10 Hotkey how to make it works?
.
.
.
what do you with this?
wndtaskbar.h
Code:
change m_aSlotItem to  this in  cwndtaskbar02 cwndtaskbar03  and  cwndnewtaskbarSHORTCUT       m_aSlotItem   [  MAX_SLOT_ITEM_COUNT  ][ 10 ]; // 1 ~ 0(10)
Rhyder` is offline  
Old 02/19/2013, 00:39   #13
 
elite*gold: 4
Join Date: Mar 2010
Posts: 3,149
Received Thanks: 1,531
just do this
projectcmnh.h
change

#define MAX_SLOT_ITEM 9
#define MAX_SLOT_QUEUE 5
to

#ifdef __NEW_THEME
#define MAX_SLOT_ITEM 10
#define MAX_SLOT_QUEUE 6
#else
#define MAX_SLOT_ITEM 9 // a10,f10,0
#define MAX_SLOT_QUEUE 5 //action slot
#endif
_________
and it work, no need to change array in wndtaskbar.h
Jopsi332 is offline  
Old 02/19/2013, 06:47   #14
 
elite*gold: 111
Join Date: Jan 2012
Posts: 1,143
Received Thanks: 876
Quote:
Originally Posted by Jopsi332 View Post
just do this
projectcmnh.h
change

#define MAX_SLOT_ITEM 9
#define MAX_SLOT_QUEUE 5
to

#ifdef __NEW_THEME
#define MAX_SLOT_ITEM 10
#define MAX_SLOT_QUEUE 6
#else
#define MAX_SLOT_ITEM 9 // a10,f10,0
#define MAX_SLOT_QUEUE 5 //action slot
#endif
_________
and it work, no need to change array in wndtaskbar.h

i think for the hotkey is wndmanager????


Rhyder` is offline  
Reply



« [Help] bei Partyfinder | Problem mit der Spec_Item xD »

Similar Threads
[Help]Bei Resdata.inc
11/17/2012 - Flyff PServer - Discussions / Questions - 4 Replies
Huhu Community.. Ich hab ein leichtes problem mit der Resdata.inc und zwar habe ich das Perin Converter system drine aber das passt noch net ganz ins Invi hier mal ein Screen: http://i47.tinypic.com/69251k.jpg Das X was unter dem...
Suche APP(Resdata)
09/30/2012 - Flyff PServer - Discussions / Questions - 2 Replies
Suche die resdata.inc einträge für diese APP http://i.imgur.com/vp4Px.png wenn sie einer hatt wäre nice, theme etc. brauhc net nur die .inc einträge Danke im vorraus
resdata.inc Fehler
03/22/2012 - Flyff PServer - Discussions / Questions - 5 Replies
Hey E*Pvpers, ich bekomme beim start von der Neuz einen resdata.inc fehler, wo ich allerdings die Lösung nicht finde. Nun hier ist der enstrechende resdata.inc Abschnitt: APP_STATUS1 "WndStatus2.tga" "" 0 220 122 0x2410000 26 { // Title...
Resdata problem
01/09/2012 - Flyff PServer - Discussions / Questions - 3 Replies
Hallo Comm... Ich habe mir einen neuen Petfilter eingebaut, der auch funktioniert soweit.. nur ein problem habe ich noch... Wenn ich ingame alles einstelle und dann auf speichern klicke bekomme ich dc... Ich vermute dass es an den Resdatas...
[Release] new Resdata inc fix
08/31/2011 - Flyff PServer Guides & Releases - 2 Replies
Credits to Misterkid/me Enjoy



All times are GMT +2. The time now is 22:21.


Powered by vBulletin®
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Abuse
Copyright ©2018 elitepvpers All Rights Reserved.